GITNUX MARKETDATA REPORT 2024

Cybersecurity In The Entertainment Industry Statistics

Cybersecurity incidents are projected to cost the entertainment industry over $1 billion annually by 2022.

Highlights: Cybersecurity In The Entertainment Industry Statistics

  • In 2019, the entertainment industry was targeted by 17% of all credential stuffing attacks.
  • Entertainment companies received 3.5 digital threats per day on average in 2020.
  • By 2022, cybersecurity in the entertainment industry is expected to cost over $6 billion.
  • Approximately 35% of all IoT device attacks in 2020 targeted media and entertainment systems.
  • Streaming services experienced a 63% increase in credential stuffing attacks in Q2 2020.
  • The DDoS attacks on the gaming industry increased by 340% in 2020.
  • The entertainment market loses an estimated $50 billion yearly to digital piracy.
  • At least 70% of businesses in the entertainment sector experienced a security incident in 2019.
  • In 2020, about 20% of all attacks on the entertainment industry were the result of malware and ransomware attacks.
  • Six major film studios experienced an average of 4 data breaches each in 2018.
  • Between 2019 and 2020, there was a 70% increase in the number of cyberattacks on the film and TV industry.
  • The median cost of cybercrime in the entertainment industry was $4.2 million in 2019.
  • In a year, the average cost for IP protection in entertainment companies is around $250,000.
  • Every 39 seconds, a company from any industry, including entertainment, is attacked by hackers.
  • Estimated 54% of companies experience at least one cyber attack per year.
  • Entertainment services accounted for 11% of targeted brands in phishing attacks in Q1 2021.
  • 75% of influencers on TikTok have experienced hacking attempts or successful cyber attacks.
  • Social engineering attacks have increased by 55% in the last 12 months in the entertainment sector.

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The Latest Cybersecurity In The Entertainment Industry Statistics Explained

In 2019, the entertainment industry was targeted by 17% of all credential stuffing attacks.

The statistic indicates that in 2019, the entertainment industry was the target of 17% of all credential stuffing attacks. Credential stuffing is a type of cyberattack where attackers use automated scripts to attempt to gain unauthorized access to user accounts by trying large numbers of username and password combinations obtained from previously breached data. The fact that the entertainment industry was targeted by a significant portion of these attacks suggests that it may be perceived as a valuable target by cybercriminals, potentially due to the large volume of user accounts or sensitive information stored within entertainment platforms. This highlights the importance of robust cybersecurity measures within the entertainment sector to protect user data and prevent unauthorized access.

Entertainment companies received 3.5 digital threats per day on average in 2020.

The statistic that entertainment companies received an average of 3.5 digital threats per day in 2020 indicates the frequency and severity of cybersecurity risks faced by businesses in the entertainment sector. These threats can include hacking attempts, malware infections, phishing attacks, and other cybercrimes aimed at compromising sensitive data, disrupting operations, or extorting money. The high rate of digital threats highlights the importance of implementing robust cybersecurity measures to safeguard against potential breaches and protect valuable assets, such as intellectual property, customer information, and financial resources. As technology continues to advance and threats become more sophisticated, it is crucial for entertainment companies to stay vigilant and proactive in mitigating cybersecurity risks to ensure the integrity and security of their digital systems and networks.

By 2022, cybersecurity in the entertainment industry is expected to cost over $6 billion.

The statistic “By 2022, cybersecurity in the entertainment industry is expected to cost over $6 billion” suggests a significant financial commitment to cybersecurity measures within the entertainment sector. As technology continues to advance and online threats become more sophisticated, industries such as entertainment are increasingly vulnerable to cyber attacks that can compromise sensitive data, disrupt operations, and damage their reputation. The projected cost of over $6 billion implies that companies in the entertainment industry recognize the growing importance of protecting their digital assets and are willing to invest substantially in cybersecurity strategies to safeguard their systems and information. This statistic underscores the industry’s acknowledgment of the critical role that cybersecurity plays in maintaining operational resilience and ensuring the trust and security of their stakeholders.

Approximately 35% of all IoT device attacks in 2020 targeted media and entertainment systems.

The statistic that approximately 35% of all IoT device attacks in 2020 targeted media and entertainment systems implies that a significant portion of cyberattacks on Internet of Things (IoT) devices were focused on disrupting or compromising devices related to media and entertainment functions. This data suggests that attackers are actively targeting these systems, possibly to disrupt services, steal sensitive information or misuse devices for malicious purposes. As media and entertainment systems continue to rely on IoT technology for various functionalities, this statistic underscores the importance of enhancing cybersecurity measures to protect these devices and networks from potential threats in the future.

Streaming services experienced a 63% increase in credential stuffing attacks in Q2 2020.

The statistic indicates that streaming services, such as Netflix, Hulu, and Disney+, have seen a significant surge in credential stuffing attacks during the second quarter of 2020, with a 63% increase compared to the previous quarter. Credential stuffing attacks involve cybercriminals using stolen username and password combinations from data breaches across multiple platforms to gain unauthorized access to user accounts on streaming services. This increase in attacks suggests that malicious actors are targeting streaming services more aggressively, highlighting the importance of implementing strong security measures such as multi-factor authentication to protect user accounts from unauthorized access.

The DDoS attacks on the gaming industry increased by 340% in 2020.

The statistic ‘The DDoS attacks on the gaming industry increased by 340% in 2020’ indicates that the frequency of Distributed Denial of Service (DDoS) attacks targeting the gaming sector significantly rose over the course of the year. Specifically, the number of DDoS attacks launched against gaming companies or platforms in 2020 was 3.4 times higher than in the previous year. This statistic highlights a concerning trend of cyber threats faced by the gaming industry, which may have resulted in disruptions to online gaming services, potential losses in revenue, and challenges in maintaining the security and availability of gaming platforms. The substantial increase in DDoS attacks underscores the importance for gaming companies to invest in robust cybersecurity measures to mitigate such threats and safeguard their operations and user data.

The entertainment market loses an estimated $50 billion yearly to digital piracy.

The statistic that the entertainment market loses an estimated $50 billion yearly to digital piracy refers to the substantial financial impact of illegal distribution and sharing of copyrighted digital content such as movies, music, and software. This figure represents the amount of revenue that would have been generated by legitimate sales and distribution channels if the piracy did not occur. Digital piracy undermines the intellectual property rights of content creators and rights holders, resulting in significant economic losses for the entertainment industry. This statistic highlights the ongoing challenge of combating piracy and the importance of implementing effective measures to protect intellectual property and support legal avenues for accessing and consuming digital content.

At least 70% of businesses in the entertainment sector experienced a security incident in 2019.

The statistic suggests that a considerable majority, specifically at least 70%, of businesses operating in the entertainment sector encountered a security incident during the year 2019. This indicates a high prevalence of security breaches within this industry, posing potential risks to the confidentiality, integrity, and availability of their information systems and data. The findings reflect the pressing need for entertainment businesses to enhance and fortify their cybersecurity measures to mitigate the likelihood and impact of such incidents in the future, safeguarding their operations and protecting the sensitive information they handle from potential threats and breaches.

In 2020, about 20% of all attacks on the entertainment industry were the result of malware and ransomware attacks.

The statistic that in 2020, approximately 20% of all attacks on the entertainment industry were attributed to malware and ransomware attacks indicates a noteworthy cybersecurity challenge faced by this sector. This statistic suggests that a significant portion of security incidents within the entertainment industry were due to malicious software like malware and ransomware, which can compromise sensitive data, disrupt operations, and lead to financial losses. The prevalence of these types of attacks highlights the importance of implementing robust cybersecurity measures, including regular software updates, employee training on cybersecurity best practices, and the use of advanced threat detection tools, to safeguard against potential cyber threats and protect critical assets within the entertainment industry.

Six major film studios experienced an average of 4 data breaches each in 2018.

The statistic indicates that across the six major film studios included in the analysis, there were a total of 24 data breaches reported in the year 2018. By calculating the average, it is evident that each of these studios experienced approximately 4 data breaches on average during that year. This statistic highlights a concerning trend of data security vulnerabilities within the film industry, suggesting that these companies may need to implement stronger cybersecurity measures to protect sensitive information and mitigate the risks of future data breaches.

Between 2019 and 2020, there was a 70% increase in the number of cyberattacks on the film and TV industry.

The statistic indicates that the film and TV industry experienced a significant surge in cyberattacks from 2019 to 2020, with a 70% increase in the number of attacks. This suggests that cybercriminals specifically targeted organizations within this industry at a much higher rate in 2020 compared to the previous year. The sharp increase in cyberattacks may have posed significant threats to the security, privacy, and operations of companies in the film and TV sector, potentially resulting in financial losses, data breaches, and disruptions to their services. This statistic underscores the growing importance of cybersecurity measures and defenses for organizations operating in the entertainment industry to protect themselves against evolving cybersecurity threats.

The median cost of cybercrime in the entertainment industry was $4.2 million in 2019.

The median cost of cybercrime in the entertainment industry being $4.2 million in 2019 indicates that half of the entertainment companies surveyed reported costs higher than $4.2 million due to cybercrime incidents, while the other half reported costs lower than $4.2 million. This statistic suggests that cybercrime poses a significant financial risk to the entertainment industry, with companies experiencing substantial losses as a result of cyber attacks such as data breaches, ransomware, and other security incidents. The median value provides a more representative measure of the typical cost compared to the mean, as extreme values can heavily skew the average. This information underscores the importance of implementing robust cybersecurity measures to protect sensitive data and mitigate financial losses in the entertainment sector.

In a year, the average cost for IP protection in entertainment companies is around $250,000.

This statistic suggests that entertainment companies, on average, spend a significant amount of money on intellectual property (IP) protection within a year, with an average cost of approximately $250,000. IP protection is crucial for companies in the entertainment industry to safeguard their copyrights, trademarks, and patents from infringement and unauthorized use. The substantial cost associated with IP protection indicates the value that these companies place on their creative assets and the measures they take to protect their intellectual property rights. This statistic highlights the financial commitment required for effective IP protection within the entertainment sector, underscoring the importance of preserving and capitalizing on intellectual property assets in this competitive industry.

Every 39 seconds, a company from any industry, including entertainment, is attacked by hackers.

This statistic suggests that companies across all industries, including entertainment, are constantly at risk of being targeted by hackers, with an attack occurring approximately every 39 seconds. This highlights the pervasive and consistent threat of cybersecurity breaches faced by organizations worldwide. Such attacks can result in various consequences, including compromised sensitive data, financial loss, damaged reputation, and disruption of operations. As a result, it is crucial for companies to invest in robust cybersecurity measures to protect their systems and mitigate the risks associated with cyber threats.

Estimated 54% of companies experience at least one cyber attack per year.

This statistic suggests that approximately 54% of companies encounter at least one cyber attack within a given year. This highlights the pervasive threat of cyber attacks in today’s business landscape, with a majority of organizations being targeted by malicious actors seeking to exploit vulnerabilities in their systems. The high percentage underscores the importance for companies to be proactive in implementing robust cybersecurity measures to protect their sensitive data, prevent financial losses, and safeguard their reputation. It also underscores the need for continuous monitoring, detection, and response strategies to mitigate the risks posed by cyber threats.

Entertainment services accounted for 11% of targeted brands in phishing attacks in Q1 2021.

In Q1 2021, 11% of targeted brands in phishing attacks were related to entertainment services. This statistic indicates the proportion of phishing attacks specifically aimed at deceiving individuals into revealing sensitive information such as usernames, passwords, and financial details by impersonating well-known entertainment services. Such attacks may involve fraudulent emails, websites, or messages designed to appear legitimate, luring victims into providing their information. This finding underscores the significance of cybersecurity measures for both entertainment service providers and consumers to protect against the growing threat of phishing attacks in the digital age.

75% of influencers on TikTok have experienced hacking attempts or successful cyber attacks.

This statistic suggests that a significant proportion of influencers on TikTok, specifically 75%, have been targeted by hackers or have fallen victim to cyber attacks at some point. This indicates a prevalent and concerning issue within the TikTok community, highlighting the vulnerability of influencer accounts to security breaches. The high percentage of influencers impacted by hacking attempts or successful attacks underscores the importance of implementing robust digital security measures and practices to safeguard personal information, content, and online presence on the platform. It also serves as a reminder of the ongoing need for vigilance and awareness regarding cybersecurity threats among TikTok influencers.

Social engineering attacks have increased by 55% in the last 12 months in the entertainment sector.

The statistic indicates that social engineering attacks, a type of cybersecurity threat that involves manipulating individuals to obtain confidential information, have risen by 55% within the past year specifically within the entertainment sector. This significant increase suggests that organizations within this industry are becoming increasingly vulnerable to such attacks, which could have serious implications for sensitive data security and overall business operations. It is crucial for businesses in the entertainment sector to bolster their cybersecurity measures, provide adequate training to employees to recognize and respond to social engineering tactics, and implement effective risk mitigation strategies to combat this growing threat.

References

0. – https://www.www.accenture.com

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3. – https://www.www.netscout.com

4. – https://www.spectrum.ieee.org

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6. – https://www.www.varonis.com

7. – https://www.www.statista.com

8. – https://www.www.imperva.com

9. – https://www.www.cyberark.com

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How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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