GITNUX MARKETDATA REPORT 2024

Video Game Industry Statistics

The video game industry continues to grow rapidly, with revenues exceeding $159 billion in 2020 and projected to reach over $200 billion by 2023.

Highlights: Video Game Industry Statistics

  • In 2020, 38% of the global video game market revenue was generated from console games.
  • The United States has the most significant video game industry revenue with $36.9 billion.
  • Mobile games accounted for 46% of the global video gaming industry in 2017.
  • There were about 2.8 billion video gamers in the world in 2020.
  • 67% of US gamers play on mobile devices.
  • Video game sales in the USA peaked at $43.4 billion in 2018.
  • The average age of a video game player in the U.S. is 35-44 years.
  • 70% of parents believe video games have a positive influence on their children's lives.
  • 54% of frequent gamers feel their hobby helps them connect with friends.
  • 21% of gamers in the U.S. spend money on in-game purchases.
  • The digital gaming industry is predicted to generate around $196 billion by 2022.
  • In 2020, China was the largest online gaming market, with revenue close to $41 billion.
  • Video game streaming site Twitch had over 3 million broadcasters as of 2020.
  • Augmented Reality (AR) and Virtual Reality (VR) gaming market was worth $13 billion in 2019.
  • The global gaming market could grow at a CAGR of 12% during the forecast period 2021-2025.

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The Latest Video Game Industry Statistics Explained

In 2020, 38% of the global video game market revenue was generated from console games.

The statistic indicates that in 2020, console games accounted for 38% of the total revenue generated in the global video game market. This means that a significant portion of the market’s financial success came from sales, subscriptions, and in-game purchases related to console video games. The data implies that console gaming remains a prominent and lucrative sector within the larger video game industry, attracting a substantial amount of consumer spending. This statistic provides insights into the preferences and purchasing behavior of gamers worldwide, highlighting the continued popularity and economic significance of console gaming as a key revenue driver in the video game market.

The United States has the most significant video game industry revenue with $36.9 billion.

The statistic that the United States has the most significant video game industry revenue of $36.9 billion indicates the country’s dominance in the global video game market. This figure represents the total revenue generated by the video game industry within the United States, showcasing the economic importance and popularity of video games in the country. The substantial revenue underscores the significant contribution of the video game industry to the overall economy, highlighting its role as a key driver of innovation, technology, and entertainment. This statistic also suggests that the United States is a leading market for video game development, sales, and consumption, reflecting the strong consumer demand for video games within the country.

Mobile games accounted for 46% of the global video gaming industry in 2017.

The statistic that mobile games accounted for 46% of the global video gaming industry in 2017 indicates the significant and growing impact of mobile gaming on the overall gaming market during that year. This percentage suggests that nearly half of the total gaming industry revenue was generated from mobile games alone, highlighting the shift in consumer preferences towards more accessible and convenient gaming platforms. The rise of mobile gaming can be attributed to factors such as the increasing penetration of smartphones, improved graphics and gameplay capabilities of mobile devices, and the availability of a wide range of game genres on mobile platforms. As such, this statistic underscores the importance of mobile gaming as a major player in the video gaming industry and its continuing influence on the market landscape.

There were about 2.8 billion video gamers in the world in 2020.

The statistic that there were about 2.8 billion video gamers in the world in 2020 indicates the significant and widespread popularity of video gaming as a form of entertainment and recreation. This figure represents a large portion of the global population engaging in video gaming activities, showcasing the broad appeal and accessibility of this form of entertainment. The widespread availability of devices like smartphones, consoles, and computers, as well as the diverse genres and types of games available, have likely contributed to the growing number of individuals participating in gaming worldwide. Furthermore, this statistic underlines the impact of technology and digital advancements in shaping modern leisure activities and cultural trends on a global scale.

67% of US gamers play on mobile devices.

The statistic ‘67% of US gamers play on mobile devices’ indicates that a significant majority of gamers in the United States prefer playing video games on mobile platforms such as smartphones and tablets. This finding suggests that mobile gaming has become a highly popular form of entertainment among US gamers, potentially surpassing traditional gaming platforms like consoles or PCs. The high percentage of gamers using mobile devices underscores the increasing accessibility and convenience of mobile gaming, likely driven by factors such as the portability of devices and the wide variety of games available on mobile app stores. This statistic highlights the growing importance of the mobile gaming market within the broader gaming industry and its impact on consumer preferences and behaviors.

Video game sales in the USA peaked at $43.4 billion in 2018.

The statistic that video game sales in the USA peaked at $43.4 billion in 2018 refers to the total revenue generated from the sale of video games within the United States during that particular year. This figure represents the highest point in sales for the video game industry in the USA in 2018, indicating a significant level of consumer interest and spending on video games during that period. The statistic underscores the economic importance of the video game industry, highlighting its contribution to the overall entertainment market and its impact on the broader economy.

The average age of a video game player in the U.S. is 35-44 years.

The statistic stating that the average age of a video game player in the U.S. is 35-44 years indicates that the typical individual engaging in video gaming activities falls within this age range. This data reflects a notable shift from the traditional stereotype that video games are predominantly played by younger individuals, as it suggests that a significant portion of the player demographic is now in their mid to late thirties and early forties. This information could potentially have implications for game developers, marketers, and other industry stakeholders, as it highlights the importance of catering to the interests and preferences of this older age group within the gaming community.

70% of parents believe video games have a positive influence on their children’s lives.

The statistic “70% of parents believe video games have a positive influence on their children’s lives” suggests that a majority of parents perceive video games as beneficial for their children. This data indicates a prevailing attitude among parents towards the positive impact of video games on their children, potentially ranging from educational benefits to enhancing problem-solving skills and fostering social connections. It implies a strong endorsement from parents in favor of video games as a form of entertainment and development for their kids, highlighting the importance of understanding and acknowledging the role of video games in children’s lives.

54% of frequent gamers feel their hobby helps them connect with friends.

The statistic, stating that 54% of frequent gamers feel their hobby helps them connect with friends, suggests that a significant portion of individuals who engage in gaming activities regularly perceive it as a means of fostering social connections. This finding highlights the social aspect of gaming, indicating that for many gamers, the hobby serves as a platform for interacting with friends and building relationships. The statistic underscores the importance of considering the social benefits of gaming in addition to its entertainment value, indicating that gaming has the potential to facilitate social connections and contribute to overall well-being for a considerable portion of the gaming community.

21% of gamers in the U.S. spend money on in-game purchases.

The statistic that 21% of gamers in the U.S. spend money on in-game purchases indicates that a significant portion of the gaming population engages in microtransactions within video games. This statistic suggests that a notable minority of gamers are willing to invest money in virtual goods or enhancements within games, demonstrating the popularity and acceptance of this revenue model within the gaming industry. Understanding the proportion of players who make in-game purchases can be valuable for game developers, marketers, and researchers seeking to analyze consumer behavior, design effective monetization strategies, and tailor gaming experiences to better cater to the preferences and spending habits of their audience.

The digital gaming industry is predicted to generate around $196 billion by 2022.

The statistic that the digital gaming industry is predicted to generate around $196 billion by 2022 indicates a substantial growth and economic impact within the industry. This projection highlights the increasing popularity and demand for digital gaming products and services, driven by factors such as technological advancements, growing global access to high-speed internet, and a diversifying consumer base. The significant revenue figure also underscores the industry’s position as a major player in the entertainment sector, with continued opportunities for innovation, investment, and market expansion in the near future.

In 2020, China was the largest online gaming market, with revenue close to $41 billion.

The statistic indicates that in 2020, China’s online gaming market generated revenue of nearly $41 billion, making it the largest in the world. This highlights the significant size and growth of the online gaming industry in China, reflecting the country’s large population, increasing access to internet and mobile devices, and avid interest in gaming. The revenue figure emphasizes the economic importance of the online gaming sector within the Chinese market, contributing to the overall digital economy and showcasing the lucrative opportunities available for game developers and companies in this market.

Video game streaming site Twitch had over 3 million broadcasters as of 2020.

The statistic that the video game streaming site Twitch had over 3 million broadcasters as of 2020 indicates the large and diverse community of content creators actively engaging with the platform during that year. This data point highlights the popularity and widespread use of Twitch as a platform for individuals to share their gaming experiences, interact with audiences, and potentially monetize their content through subscriptions, donations, and sponsorships. The significant number of broadcasters suggests a vibrant and competitive environment where streamers are constantly creating and sharing content, contributing to the overall growth and success of the Twitch platform.

Augmented Reality (AR) and Virtual Reality (VR) gaming market was worth $13 billion in 2019.

The statistic “Augmented Reality (AR) and Virtual Reality (VR) gaming market was worth $13 billion in 2019” indicates the total value of the AR and VR gaming sector in terms of revenue generated in the year 2019. This statistic suggests that the market for AR and VR gaming saw significant growth and adoption by consumers during that year, reaching a substantial value of $13 billion. This figure reflects the increasing popularity and potential of AR and VR technologies in the gaming industry, highlighting the opportunities for businesses in this sector to innovate and capitalize on the growing market demand for immersive gaming experiences.

The global gaming market could grow at a CAGR of 12% during the forecast period 2021-2025.

The statement implies that the global gaming market is expected to experience a Compound Annual Growth Rate (CAGR) of 12% over the period from 2021 to 2025. This indicates that the market is projected to expand steadily at an average annual rate of 12% during this time frame. A CAGR is a useful metric to represent the smooth rate at which the market size is forecasted to increase annually, showing the compounded effect of growth over multiple years. Therefore, if the prediction is accurate, it suggests significant potential for growth and opportunities in the gaming industry over the specified forecast period.

References

0. – https://www.www.theesa.com

1. – https://www.www.businessofapps.com

2. – https://www.www.technavio.com

3. – https://www.www.statista.com

4. – https://www.www.esrb.org

5. – https://www.www.gamesindustry.biz

6. – https://www.www.pewresearch.org

7. – https://www.www.nielsen.com

8. – https://www.www.npd.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

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