GITNUX MARKETDATA REPORT 2024

Arcade Industry Statistics

The arcade industry has experienced a decline in recent years due to the rise of digital gaming platforms and changing consumer preferences.

Highlights: Arcade Industry Statistics

  • In 2018, the size of the global arcade gaming market was valued at $12.1 billion USD.
  • By 2025, the global arcade market is predicted to reach nearly $20 billion USD.
  • North America is considered the largest market for arcade gaming, with a 49% share.
  • By 2024, the Asian arcade games market size is expected to grow by USD 44.29 million.
  • More than 5,000 traditional amusement arcades were operating in Japan in 2016.
  • In 2020, Dave & Buster’s, the largest chain of arcade gaming in the U.S, reported an overall revenue of $436.5 million USD.
  • In 2019, over 65% of Americans were aware of VR, typically associated these days with arcade industry.
  • According to a survey, almost 60% of arcade gamers are men.
  • The fighting game genre takes up 57.5% of arcade gaming in Japan.
  • Arcade games that features a “prize” at the end of the game comprise 31% of market share.
  • Arcade gaming establishments in the U.S generated $2.2B in 2020 amid the pandemic.
  • In 2022, the revenue for "Arcade, Food and Entertainment Complexes" industry is projected to increase by 23.5% in the U.S.
  • As of 2022, there are 1756 businesses in the "Arcade, Food and Entertainment Complexes" industry in the U.S.
  • Coin-operated amusement machines account for 27% of the amusement arcades and internet gaming category in the US.
  • Coin-operated amusement machines in the US market size, status, and forecast 2022-2031.
  • As of 2021 there are more than 7,000 Family Entertainment Centers operating in the US.
  • Between 2011 and 2016, the revenue of arcades and mechanical game amusements in the United States had increased approximately 5% each year.
  • Pac-man, released in 1980, remains the highest-grossing arcade game of all time.
  • The revenue of amusement arcades in Canada is expected to approximate at 212 million U.S. dollars in 2023, up from around 166 million U.S. dollars in 2014.

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The Latest Arcade Industry Statistics Explained

In 2018, the size of the global arcade gaming market was valued at $12.1 billion USD.

The statistic indicates that in the year 2018, the global arcade gaming market was estimated to be worth $12.1 billion USD. This value represents the total revenue generated from sales, services, and other economic activity related to arcade games worldwide during that year. The size of the market suggests that arcade gaming remains a significant industry with a considerable economic impact. Factors such as technological advancements, changing consumer preferences, and the popularity of retro gaming experiences may have influenced the market size during that time. This statistic serves as a key indicator for stakeholders within the arcade gaming industry, highlighting the market’s overall value and potential for growth or investment opportunities.

By 2025, the global arcade market is predicted to reach nearly $20 billion USD.

The statistic that by 2025, the global arcade market is predicted to reach nearly $20 billion USD suggests a significant growth potential in the arcade industry over the next few years. This projection indicates that there is a growing demand for arcade games and entertainment across the world, leading to an increase in market value. Factors contributing to this growth may include technological advancements driving innovation in arcade gaming, increasing disposable income in emerging markets, and a continued interest in nostalgic arcade experiences. The predicted value of $20 billion USD highlights the size and potential profitability of the global arcade market, creating opportunities for businesses and investors to capitalize on this expanding industry.

North America is considered the largest market for arcade gaming, with a 49% share.

The statistic that North America holds a 49% share as the largest market for arcade gaming indicates that nearly half of the arcade gaming industry’s global revenue is generated in North America. This underscores the significant presence and popularity of arcade gaming in the region, reflecting a strong consumer demand and cultural affinity for this form of entertainment. The substantial market share also suggests that North America is a key driver of innovation, investment, and competition within the arcade gaming sector, making it a focal point for industry trends and developments. This information can be valuable for businesses and policymakers looking to target or understand the dynamics of the arcade gaming market in North America and beyond.

By 2024, the Asian arcade games market size is expected to grow by USD 44.29 million.

The statistic states that the Asian arcade games market size is projected to increase by USD 44.29 million by the year 2024. This indicates a positive growth trend in the arcade games industry within the Asian market over the specified time frame. The growth may be influenced by factors such as increasing demand for gaming entertainment, technological advancements in arcade game offerings, and potentially expanding target demographics. The projected increase in market size suggests opportunities for businesses operating in the arcade games sector to expand their operations, develop new products, and capitalize on the growing market demand in the Asian region.

More than 5,000 traditional amusement arcades were operating in Japan in 2016.

The statistic suggests that there were over 5,000 traditional amusement arcades in operation throughout Japan in the year 2016. This data point indicates a substantial presence of these entertainment venues in the country, showcasing the popularity and cultural significance of arcade gaming within Japanese society. The large number of arcades also highlights the economic importance of the industry, as these establishments likely generated revenue and provided employment opportunities for individuals involved in the gaming sector. Overall, the statistic underscores the enduring appeal and widespread availability of traditional arcade gaming experiences in Japan during the specified time period.

In 2020, Dave & Buster’s, the largest chain of arcade gaming in the U.S, reported an overall revenue of $436.5 million USD.

The statistic states that in 2020, Dave & Buster’s, the largest chain of arcade gaming in the U.S, generated a total revenue of $436.5 million USD. This figure reflects the amount of money that the company earned from its various sources of income throughout the year, such as sales of arcade games, food and beverages, and other entertainment offerings. This revenue amount is an essential indicator of the financial performance and overall health of the company, demonstrating its ability to attract customers and generate profits during the challenging year of 2020, which was impacted by the COVID-19 pandemic.

In 2019, over 65% of Americans were aware of VR, typically associated these days with arcade industry.

In 2019, it was found that more than 65% of Americans were aware of Virtual Reality (VR), a technology typically associated with the arcade industry. This statistic implies that VR technology had achieved significant penetration and recognition among the American population during that time. The high awareness suggests that VR had started to become mainstream and was not limited to niche or tech-savvy individuals. The association with the arcade industry indicates that VR was commonly perceived as entertainment-focused, highlighting the prevalence of VR experiences in recreational settings. Overall, the statistic reflects the increasing popularity and acceptance of VR technology in American society by 2019.

According to a survey, almost 60% of arcade gamers are men.

The statistic that almost 60% of arcade gamers are men indicates a gender disparity in the arcade gaming community, with a majority of players being male. This statistic suggests that there is a notable imbalance in the participation of men compared to women in arcade gaming activities. Understanding the demographics of arcade gamers is important for game developers, marketers, and industry professionals to tailor their products and advertising strategies to appeal to their target audience effectively. Additionally, this statistic may also prompt further research into the underlying factors contributing to this gender difference in arcade gaming participation.

The fighting game genre takes up 57.5% of arcade gaming in Japan.

The statistic stating that the fighting game genre accounts for 57.5% of arcade gaming in Japan indicates that this particular genre is highly popular and prevalent in the country’s arcade scene. This data suggests that a significant portion of arcade game offerings in Japan are devoted to fighting games, which typically involve one-on-one combat between characters. This statistic could be interpreted to reflect the strong interest and engagement of Japanese arcade-goers with fighting games, potentially indicating cultural preferences or market trends within the gaming industry in Japan.

Arcade games that features a “prize” at the end of the game comprise 31% of market share.

The statistic reveals that arcade games which offer a “prize” at the conclusion make up 31% of the total market share within the arcade gaming industry. This suggests that nearly a third of all arcade games available to consumers include some form of reward or incentive for players to strive towards. This information could be used by arcade game developers and operators to better understand consumer preferences and potentially adjust their offerings to align with this trend in order to attract and retain players, as well as optimize their market position within the competitive arcade gaming landscape.

Arcade gaming establishments in the U.S generated $2.2B in 2020 amid the pandemic.

The statistic that “Arcade gaming establishments in the U.S generated $2.2B in 2020 amid the pandemic” highlights the resilience and popularity of arcade gaming despite the challenging circumstances brought about by the COVID-19 pandemic. Despite various restrictions and closures in the leisure and entertainment industry, arcade gaming establishments were able to generate a substantial revenue of $2.2 billion, indicating a strong consumer demand for arcade gaming experiences. This statistic underscores the adaptability of the arcade gaming industry in responding to the pandemic and finding ways to engage and entertain customers while adhering to safety measures.

In 2022, the revenue for “Arcade, Food and Entertainment Complexes” industry is projected to increase by 23.5% in the U.S.

The statistic indicates that in 2022, the revenue generated by businesses classified under the “Arcade, Food and Entertainment Complexes” industry in the United States is expected to grow by 23.5% compared to the previous year. This projected increase suggests a significant upward trend in the financial performance of these entertainment establishments, which offer a combination of arcade games, food, and other forms of entertainment. Factors contributing to this growth could include increasing consumer spending on recreational activities, the easing of COVID-19 restrictions leading to higher foot traffic, and potentially innovative offerings or marketing strategies by industry players. This statistic provides valuable insights for industry stakeholders, investors, and policymakers to understand the economic landscape and opportunities within the entertainment sector.

As of 2022, there are 1756 businesses in the “Arcade, Food and Entertainment Complexes” industry in the U.S.

The statistic indicates that as of 2022, there are 1756 businesses operating within the “Arcade, Food, and Entertainment Complexes” industry in the United States. This suggests that the industry is composed of a substantial number of establishments offering a combination of arcade games, food services, and entertainment activities. The existence of a considerable number of businesses within this sector highlights a potentially competitive market with diverse offerings for consumers seeking a range of recreational and dining experiences. This statistic captures a snapshot of the industry landscape, providing insight into the size and scope of operations in this specific sector of the U.S. economy.

Coin-operated amusement machines account for 27% of the amusement arcades and internet gaming category in the US.

This statistic means that approximately 27% of all establishments within the amusement arcades and internet gaming industry in the United States are comprised of coin-operated amusement machines. In other words, nearly a third of the businesses in this sector rely on coin-operated machines as a primary source of revenue. This information highlights the significant role that traditional coin-operated machines continue to play in the overall landscape of amusement arcades and internet gaming establishments, indicating the continued popularity and profitability of these types of machines within the industry.

Coin-operated amusement machines in the US market size, status, and forecast 2022-2031.

The statistic “Coin-operated amusement machines in the US market size, status, and forecast 2022-2031” refers to an analysis of the current and projected size and trends within the US market for coin-operated amusement machines over the period from 2022 to 2031. This statistic would likely provide insights into the revenue generated by such machines, the number of units in operation, industry challenges and opportunities, regulatory updates, and future growth projections. By examining this data, stakeholders such as industry players, investors, policymakers, and researchers can gain a better understanding of the market dynamics and make informed decisions regarding investments, business strategies, and policy development.

As of 2021 there are more than 7,000 Family Entertainment Centers operating in the US.

The statistic indicates that there are over 7,000 Family Entertainment Centers (FECs) currently operating in the United States as of 2021. This data point suggests a significant presence of FECs in the country, highlighting the popularity and demand for such establishments that cater to families and provide a range of entertainment options. The high number of FECs also implies a competitive market in the leisure and entertainment industry, with various businesses vying for consumer attention and spending. Additionally, the statistic may reflect the economic viability of FECs as profitable ventures, given the relatively large number of establishments successfully operating across the nation.

Between 2011 and 2016, the revenue of arcades and mechanical game amusements in the United States had increased approximately 5% each year.

The statistic indicates that the revenue generated by arcades and mechanical game amusements in the United States experienced a consistent annual growth rate of approximately 5% between 2011 and 2016. This suggests a sustained positive trend in the industry over the five-year period, with an average annual increase in revenue. The consistent growth is a positive sign for the industry, indicating that consumer interest and spending on arcade and mechanical game amusements were on the rise during this time frame. This information can be valuable for stakeholders in the arcade and amusement industry, helping them make informed decisions and strategies based on the revenue trend observed over the five-year period.

Pac-man, released in 1980, remains the highest-grossing arcade game of all time.

The statistic that Pac-Man, released in 1980, remains the highest-grossing arcade game of all time highlights the enduring popularity and commercial success of this iconic video game. Despite being over four decades old, Pac-Man’s ability to generate significant revenue through arcade machine installations serves as a testament to its cultural impact and nostalgic appeal. The statistic suggests that Pac-Man continues to resonate with both long-time fans and new players, cementing its status as a classic and influential game in the history of the arcade gaming industry.

The revenue of amusement arcades in Canada is expected to approximate at 212 million U.S. dollars in 2023, up from around 166 million U.S. dollars in 2014.

The statistic indicates that the revenue generated by amusement arcades in Canada is projected to increase to approximately 212 million U.S. dollars in 2023, representing a growth from around 166 million U.S. dollars in 2014. This growth in revenue suggests a positive trend in the amusement arcade industry in Canada over the specified time period. Factors such as economic conditions, consumer preferences, technological advancements, and marketing strategies could have contributed to this anticipated increase in revenue. The statistic reflects the potential expansion and profitability of the amusement arcade sector in Canada, highlighting opportunities for businesses, investors, and policymakers to further support and capitalize on this growth.

Conclusion

The statistics presented on the arcade industry paint a vibrant and evolving landscape. As technology progresses and consumer preferences shift, arcade businesses must adapt to stay relevant and attract customers. By understanding and leveraging industry trends, arcade owners can position their businesses for success in this dynamic market.

References

0. – https://www.www.japantimes.co.jp

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How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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