GITNUX MARKETDATA REPORT 2024

Global Entertainment Industry Statistics

The global entertainment industry is a rapidly growing sector that encompasses various sub-industries such as film, television, music, video games, and live events, with revenue projections continuing to increase.

Highlights: Global Entertainment Industry Statistics

  • The global entertainment industry is expected to reach $2.6 trillion by 2023.
  • The US entertainment and media market was worth an estimated $717 billion in 2020.
  • China's entertainment and media market was worth around $240 billion in 2020.
  • The revenue of India's entertainment and media industry was around $27 billion in 2020.
  • The global Online Entertainment market size is expected to reach $652.38 billion by 2027.
  • The global music industry was valued at around $67.6 billion in 2020.
  • The global esports market was worth nearly $1.08 billion in 2021, up from $776 million in 2018.
  • The revenue of the global film industry reached around $100 billion in 2019.
  • The global box office revenue is expected to reach $50 billion in 2023.
  • Streaming platforms accounted for nearly 47% of global music revenue in 2020.
  • The global animation industry was valued at $259 billion in 2018 and is projected to reach $270 billion by 2020.
  • The global Over-the-Top (OTT) services market size was worth $121.61 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 14.3% from 2020 to 2027.
  • The global augmented and virtual reality market in the entertainment industry was valued at $1.57 billion in 2019 and is expected to grow at a CAGR of 25.6% from 2020 to 2027.
  • The global podcasting market size was valued at $9.28 billion in 2019 and is expected to grow at a CAGR of 27.5% from 2020 to 2027.
  • About 70% of the US population is expected to use some form of online video entertainment by the end of 2021.
  • Video streaming accounts for over 60% of data traffic on the internet.
  • The Music Streaming Market was valued at USD 27.56 billion in 2020, and it is expected to reach USD 77.72 billion by 2026.
  • The global television broadcasting industry generated $317bn in revenue in 2020.
  • YouTube has 2 billion logged-in monthly users, highlighting the important role of digital entertainment platforms.

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The Latest Global Entertainment Industry Statistics Explained

The global entertainment industry is expected to reach $2.6 trillion by 2023.

The statistic that the global entertainment industry is projected to reach $2.6 trillion by 2023 indicates the substantial growth and economic significance of the industry on a worldwide scale. This figure represents the total combined revenue generated from various sectors within the entertainment industry, including film, television, music, gaming, live events, and other forms of media and entertainment. The projected increase highlights the industry’s evolution and adaptation to changing consumer behaviors and technological advancements, showcasing its potential for ongoing expansion and innovation in the coming years.

The US entertainment and media market was worth an estimated $717 billion in 2020.

The statistic that the US entertainment and media market was worth an estimated $717 billion in 2020 reflects the vast scale and economic impact of the industry within the country. This value encompasses a diverse range of sectors, including film, television, music, gaming, advertising, and publishing. The figure highlights the significant role that entertainment and media play in the US economy, not only providing entertainment and cultural content but also generating substantial revenue, attracting investments, creating jobs, and driving innovation. The size and growth of this market underscore its importance as a key driver of economic activity and a major contributor to the overall well-being of the nation’s economy.

China’s entertainment and media market was worth around $240 billion in 2020.

The statistic that China’s entertainment and media market was worth around $240 billion in 2020 indicates the significant economic value of the sector within the country. This figure represents the total revenue generated by various segments of the entertainment and media industry, such as film, television, music, gaming, publishing, and advertising, among others. The size of this market highlights China’s growing influence and consumption in the global entertainment landscape, reflecting the country’s increasing consumer base, technological advancements, and demand for diverse forms of entertainment content. This statistic underscores the importance of China as a key player in the entertainment and media industry, with substantial opportunities for growth and investment within the sector.

The revenue of India’s entertainment and media industry was around $27 billion in 2020.

The statistic that the revenue of India’s entertainment and media industry was around $27 billion in 2020 represents the total monetary value generated by this sector within the country throughout that year. This revenue figure encompasses earnings from various sources such as film, television, music, gaming, advertising, digital media, and publishing. It is a key indicator of the economic contribution and growth potential of the entertainment and media industry in India, showcasing its significance in the overall economy. The industry’s revenue can be influenced by factors like consumer spending habits, technological advancements, content trends, and market competition, reflecting the dynamic nature of this sector in meeting the demands and preferences of the Indian audience.

The global Online Entertainment market size is expected to reach $652.38 billion by 2027.

The statistic stating that the global Online Entertainment market size is estimated to reach $652.38 billion by 2027 indicates the projected value of the overall market for online entertainment services and products worldwide by that year. This figure represents a forecasted significant growth in the industry, driven by factors such as increasing internet penetration, advancements in technology, the rising popularity of digital platforms for entertainment consumption, and evolving consumer preferences. This forecast suggests a lucrative and expanding market for online entertainment companies and stakeholders, highlighting the opportunities for investment, innovation, and competition in the sector over the next few years.

The global music industry was valued at around $67.6 billion in 2020.

The statistic stating that the global music industry was valued at around $67.6 billion in 2020 indicates the total economic worth of the music industry worldwide during that year. This figure encompasses various segments of the industry, including music sales, streaming revenues, concert ticket sales, merchandise, and licensing deals. The valuation reflects the significance and scale of the music business on a global scale, highlighting its economic impact and role in entertainment and cultural sectors. As a key component of the creative industries, the music industry contributes significantly to the global economy through revenue generation, job creation, and cultural expression.

The global esports market was worth nearly $1.08 billion in 2021, up from $776 million in 2018.

The statistic indicates that the global esports market experienced significant growth over a three-year period, increasing from $776 million in 2018 to nearly $1.08 billion in 2021. This represents a substantial growth rate in terms of market value, highlighting the rapid expansion and increasing popularity of esports worldwide. The rise in revenue can be attributed to several factors such as the growing fan base, increased investment from sponsors and advertisers, expansion of esports events and tournaments, as well as the rise of new technologies and platforms for esports engagement. Overall, the statistic demonstrates the competitiveness and potential for further growth within the esports industry.

The revenue of the global film industry reached around $100 billion in 2019.

The statistic stating that the revenue of the global film industry reached around $100 billion in 2019 indicates the total amount of money generated by the film industry worldwide during that particular year. This figure encompasses box office earnings, streaming services, home entertainment sales, and other revenue streams related to the production and distribution of films. It signifies the significant economic impact and influence of the film industry on a global scale, highlighting its importance as a major source of entertainment, cultural expression, and business opportunities. The statistic also suggests a potentially thriving market for filmmakers, producers, distributors, and other stakeholders within the industry to capitalize on as they navigate the evolving landscape of entertainment consumption and technology.

The global box office revenue is expected to reach $50 billion in 2023.

The statistic “The global box office revenue is expected to reach $50 billion in 2023” suggests that the total revenue generated from ticket sales at movie theaters worldwide is projected to amount to $50 billion by the year 2023. This forecast indicates a significant growth in the box office industry and reflects the anticipated financial success of the global film market in the upcoming year. Such projections are typically based on various factors, including trends in consumer behavior, film industry performance, economic conditions, and upcoming releases, all of which contribute to shaping the future profitability of the box office sector.

Streaming platforms accounted for nearly 47% of global music revenue in 2020.

The statistic that streaming platforms accounted for nearly 47% of global music revenue in 2020 indicates the significant impact and dominance of streaming services in the music industry. This data suggests that consumers are increasingly turning to platforms such as Spotify, Apple Music, and others to access and consume music, leading to a substantial shift in revenue streams away from traditional sales models like physical albums and downloads. The rise of streaming has fundamentally transformed the way music is consumed and monetized, highlighting the importance of adaptability and innovation in the increasingly digital landscape of the music business.

The global animation industry was valued at $259 billion in 2018 and is projected to reach $270 billion by 2020.

The statistic indicates that the global animation industry experienced significant growth, with a value of $259 billion in 2018 and is expected to further increase to $270 billion by 2020. This suggests a positive trend of expansion and increased economic activity within the animation sector, encompassing various forms of animated content such as films, television shows, video games, and digital media. The projected growth reflects the industry’s resilience and ability to thrive in an evolving technological landscape, driven by consumer demand for high-quality animation entertainment across various platforms. It also underscores the growing global reach and popularity of animation as a form of storytelling and creative expression.

The global Over-the-Top (OTT) services market size was worth $121.61 billion in 2019 and is expected to grow at a compound annual growth rate (CAGR) of 14.3% from 2020 to 2027.

The statistic indicates that the global Over-the-Top (OTT) services market was valued at $121.61 billion in 2019 and is projected to experience significant growth with a compound annual growth rate (CAGR) of 14.3% from 2020 to 2027. This suggests that the OTT services market is expected to expand rapidly over the forecasted period, driven by factors such as increasing internet penetration, advancements in technology, changing consumer preferences, and the availability of a wide range of OTT content. The growing demand for on-demand video streaming, online gaming, and other OTT services is likely to fuel this growth trajectory, making the OTT industry a key player in the digital entertainment landscape in the coming years.

The global augmented and virtual reality market in the entertainment industry was valued at $1.57 billion in 2019 and is expected to grow at a CAGR of 25.6% from 2020 to 2027.

The statistic provided indicates that the global augmented and virtual reality market within the entertainment industry was worth $1.57 billion in 2019. Furthermore, it is anticipated to experience robust growth, with a compound annual growth rate (CAGR) of 25.6% projected from 2020 to 2027. This forecast suggests that the market is expected to expand significantly over the coming years, driven by the increasing adoption of augmented and virtual reality technologies within the entertainment sector. This growth trajectory highlights the industry’s potential for innovation and development, signaling opportunities for businesses within this market to capitalize on the evolving trends and technological advancements in augmented and virtual reality.

The global podcasting market size was valued at $9.28 billion in 2019 and is expected to grow at a CAGR of 27.5% from 2020 to 2027.

This statistic indicates that the global podcasting market was worth $9.28 billion in 2019 and is projected to experience substantial growth, with a compound annual growth rate (CAGR) of 27.5% forecasted from 2020 to 2027. This suggests a significant expansion in the demand and revenue generated within the podcasting industry over the next few years. The increasing popularity of podcasts as a medium for entertainment, education, and marketing, coupled with advancements in technology and wider access to internet connectivity, are likely contributing factors to this anticipated rapid growth in the market size of podcasting.

About 70% of the US population is expected to use some form of online video entertainment by the end of 2021.

The statistic about 70% of the US population expected to use some form of online video entertainment by the end of 2021 indicates a significant trend towards digital consumption of video content. This percentage reflects the growing popularity and accessibility of online platforms such as streaming services, social media, and video-sharing websites. The shift towards online video entertainment can be attributed to various factors including technological advancements, increased internet penetration, and changing consumer preferences. This statistic underscores the importance for content providers and marketers to focus on digital channels to reach a wide audience and adapt to the evolving media landscape.

Video streaming accounts for over 60% of data traffic on the internet.

The statistic “Video streaming accounts for over 60% of data traffic on the internet” indicates that a significant majority of the data transmitted over the internet is attributed to video content. This highlights the popularity and widespread consumption of video streaming services such as Netflix, YouTube, and other platforms. The high volume of data traffic generated by video streaming underscores the impact of digital media on internet usage patterns and infrastructure demands. As internet bandwidth continues to increase, video streaming is poised to remain a dominant force in shaping online content consumption habits worldwide.

The Music Streaming Market was valued at USD 27.56 billion in 2020, and it is expected to reach USD 77.72 billion by 2026.

The statistic shows the market value of the Music Streaming industry, which was estimated at USD 27.56 billion in 2020. This figure represents the total revenue generated by music streaming services for that year. The projection that the market is expected to reach USD 77.72 billion by 2026 indicates significant growth potential in the industry over the next few years. This growth can be attributed to factors such as increasing internet penetration, the growing popularity of music streaming platforms, and a shift in consumer preferences towards digital music consumption. The statistic highlights the thriving nature of the music streaming market and presents an opportunity for businesses and investors to capitalize on this growth trend.

The global television broadcasting industry generated $317bn in revenue in 2020.

The statistic stating that the global television broadcasting industry generated $317 billion in revenue in 2020 indicates a significant economic impact of television broadcasting on a global scale. This revenue figure represents the total income generated by television networks, cable and satellite providers, and other related entities around the world, underscoring the financial significance of this industry. The substantial revenue suggests a high level of demand for television content and advertising opportunities, highlighting the enduring popularity and influence of television as a mass media platform. Additionally, this statistic also reflects the economic implications for various stakeholders, including content creators, advertisers, and consumers, within the television broadcasting ecosystem.

YouTube has 2 billion logged-in monthly users, highlighting the important role of digital entertainment platforms.

The statistic that YouTube has 2 billion logged-in monthly users underscores the immense reach and influence of digital entertainment platforms in today’s interconnected world. With this large and diverse user base, YouTube serves as a central hub for people around the globe to consume videos, music, and other forms of content. This statistic highlights the platform’s significant impact on shaping trends, influencing consumer behavior, and providing a stage for creators to showcase their work to a global audience. Additionally, it signifies the growing preference for digital entertainment sources over traditional media, emphasizing the evolving landscape of media consumption in the modern age.

Conclusion

The global entertainment industry is a vibrant and dynamic sector that continues to grow and evolve. Understanding the key statistics and trends in this industry is crucial for stakeholders to make informed decisions and stay competitive in this ever-changing landscape. By analyzing data on consumer behavior, revenue streams, and emerging technologies, companies can adapt their strategies to meet the demands of audiences worldwide. As the industry continues to be shaped by digital transformation and globalization, staying up to date with the latest statistics will be essential for success.

References

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2. – https://www.www.statista.com

3. – https://www.www.omnicoreagency.com

4. – https://www.www.pwc.com

5. – https://www.www.emarketer.com

6. – https://www.www.sandvine.com

7. – https://www.www.mordorintelligence.com

8. – https://www.www.ibisworld.com

9. – https://www.www.prnewswire.com

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11. – https://www.www.ifpi.org

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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