GITNUX MARKETDATA REPORT 2024

Location Based Entertainment Industry Statistics

The Location Based Entertainment Industry is expected to experience steady growth in revenue and market size driven by advancements in technology and consumer demand for unique experiences.

Statistic 1

"As of 2021, the location-based entertainment market size was valued at approximately USD 150 Billion."

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Statistic 2

"The location-based VR entertainment market is projected to reach USD 1,336.3 million by 2023."

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Statistic 3

"The video-based location entertainment industry in North America accounted for a revenue share of almost 40% in 2019."

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Statistic 4

"In 2019, VR/AR location-based entertainment was ranked as the second-highest end-use segment, accounting for around 28.3% revenue share."

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Statistic 5

"The North American location based entertainment market size was valued at USD 5.2 billion in 2019."

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Statistic 6

"The location-based entertainment venues industry is predicted to grow at a CAGR of 32% from 2020 to 2026."

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Statistic 7

"The VR-based location entertainment industry is projected to triple in size in the near future."

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Statistic 8

"The Asia Pacific location-based entertainment market is expected to witness the fastest growth over the forecast period."

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Statistic 9

"In Europe, the number of VR/AR location based entertainment venues increased by over 300% in 2017."

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Statistic 10

"As of 2020, over 80 percent of virtual reality arcades are in China."

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Statistic 11

"Globally, there are approximately 5,700 VR entertainment venues."

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Statistic 12

"Around 7.2 million people visited VR parks globally in 2019."

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Statistic 13

"By 2023, location-based entertainment in VR is expected to generate 3,098 million USD in revenue."

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Statistic 14

"In the fourth quarter of 2021, the percentage of consumers who visited a VR arcade in the U.S. was nearly 5%."

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Statistic 15

"The gaming application segment led the location-based entertainment market providing a share of over 45% in 2020."

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Statistic 16

"As of 2022, the average revenue per user for VR in location-based entertainment is projected to be $27.83."

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Statistic 17

"In 2021, about 19% of all VR spending is on location-based entertainment globally."

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Statistic 18

"As of 2019, the largest location-based entertainment market was the U.S., with a market share of 32%."

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Statistic 19

"By 2025, it is expected that the location-based entertainment market in India will reach nearly $2.8 billion."

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Statistic 20

"In 2019, it was reported that approximately 72% of location-based entertainment businesses were in urban areas."

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