GITNUX MARKETDATA REPORT 2024

Board Games Industry Statistics

The board games industry continues to experience growth, with increasing sales revenue, a wide variety of game options, and a growing global market.

Highlights: Board Games Industry Statistics

  • The global board games market was worth USD 13.1 Billion in 2019.
  • The global board games market is projected to reach USD 30.1 Billion by 2027.
  • The United States is the largest board game market, with market revenue of approximately 2.6 billion U.S. dollars in 2020.
  • The board games industry growth rate in terms of Compound Annual Growth Rate (CAGR) is anticipated to be 9.3% from 2020 to 2027.
  • The estimated worth of the global board games market in Europe was $7 billion in 2020.
  • The global board games market size by product was led by table-top games with a share of 67.3% in 2019.
  • The card & dice games segment is expected to expand at a CAGR of 9.7% from 2020 to 2027.
  • The strategy & war games segment accounted for a market share of nearly 23.9% in 2019.
  • Digital board games are projected to grow at a CAGR of 10.0% from 2020 to 2027.
  • The online distribution channel segment is expected to rise at the fastest CAGR of 10.5% from 2020 to 2027.
  • The offline distribution channels held the leading share of 78.6% in 2019 within the global board games market.
  • The puzzle segment had a 10.8% share in the global board games market in 2019.
  • The Asia Pacific region is expected to grow at a significant CAGR of 9.8% from 2020 to 2027.
  • Over 5,000 board games were launched on Kickstarter in 2020.
  • Kickstarter-funded board games raised over $200 million in 2020.
  • Board games occupy approximately 54.0% share of the entire toy industry in Germany.
  • Approximately 3,285 board game publishers exist as of December 2019.
  • The average price a consumer is willing to pay for a board game is around $50.
  • As of 2019, roughly 5,000 new board games were introduced into the U.S. market each year.
  • Pandemic was the best selling board game on Amazon in the period 2016 to 2020.

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The Latest Board Games Industry Statistics Explained

The global board games market was worth USD 13.1 Billion in 2019.

This statistic indicates that the total value of the global board games market was estimated to be USD 13.1 billion in the year 2019. This figure reflects the collective revenue generated by the sales of board games worldwide during that specific period. The sizeable market value suggests that board games continue to be a popular form of entertainment and leisure activity, appealing to a wide range of consumers across different demographics and regions. This statistic also highlights the significant economic impact of the board games industry, showcasing its contribution to the overall gaming market and broader entertainment sector.

The global board games market is projected to reach USD 30.1 Billion by 2027.

The statistic “The global board games market is projected to reach USD 30.1 Billion by 2027” indicates the expected growth and monetary value of the board games industry on a global scale within the next few years. This projection suggests that the market for board games is forecasted to continue expanding significantly, reaching a total value of USD 30.1 billion by the year 2027. Factors contributing to this growth may include increasing consumer interest in tabletop games, the rise of board game cafes and social gaming spaces, as well as advancements in game design and production technologies. This statistic underscores the continued popularity and economic significance of board games as a form of entertainment and social interaction.

The United States is the largest board game market, with market revenue of approximately 2.6 billion U.S. dollars in 2020.

The statistic indicates that the United States holds the top position in terms of market size for board games, generating around 2.6 billion U.S. dollars in revenue in the year 2020. This figure reflects the significant demand for board games within the U.S. market, highlighting the country’s strong consumer interest and engagement in this form of entertainment. The size and growth of the board game market in the United States suggest a thriving industry with diverse offerings and widespread appeal to a broad range of demographics, making it a lucrative sector for businesses operating within this market.

The board games industry growth rate in terms of Compound Annual Growth Rate (CAGR) is anticipated to be 9.3% from 2020 to 2027.

The statemant indicates that the board games industry is expected to experience a Compound Annual Growth Rate (CAGR) of 9.3% between 2020 and 2027. CAGR is a useful measure in finance and investing to understand the average rate at which something grows over multiple periods, assuming it grew at a steady rate. In this context, it suggests that the board games industry is projected to expand steadily at a rate of 9.3% annually over the specified timeframe. This growth rate provides insights for stakeholders, including investors, policymakers, and industry players, to understand the potential trajectory and opportunities within the board games market in the coming years.

The estimated worth of the global board games market in Europe was $7 billion in 2020.

The statistic stating that the estimated worth of the global board games market in Europe was $7 billion in 2020 reflects the total monetary value of all board games sold and played within European markets during that year. This figure encompasses sales of various types of board games, including traditional classics, modern strategy games, and family-friendly options. The $7 billion estimate serves as an indicator of the economic significance and consumer interest in board games across European countries, highlighting the market’s size and potential opportunities for growth and innovation in the gaming industry.

The global board games market size by product was led by table-top games with a share of 67.3% in 2019.

This statistic indicates that in 2019, the global board games market was primarily dominated by table-top games in terms of product share, accounting for 67.3% of the market size. This suggests that table-top games, such as traditional board games like Monopoly or Chess, were the most popular and widely consumed category within the board games industry during that period. The high share of table-top games in the market size underscores their enduring appeal and continued relevance among consumers worldwide, reaffirming their status as a key driver of the overall growth and success of the global board games market.

The card & dice games segment is expected to expand at a CAGR of 9.7% from 2020 to 2027.

This statistic indicates that the card and dice games segment is projected to experience consistent growth over the period from 2020 to 2027, with a Compound Annual Growth Rate (CAGR) of 9.7%. This means that on average, the market size for card and dice games is expected to increase by 9.7% each year during this time frame. The CAGR serves as a measure of the annual growth rate, smoothing out the fluctuations that may occur year-to-year, providing a more accurate representation of the overall growth trend in the market. The forecasted expansion suggests a positive outlook for the card and dice games industry, likely driven by factors such as increasing consumer interest in gaming activities, innovative game design, and evolving technology enhancing gameplay experiences.

The strategy & war games segment accounted for a market share of nearly 23.9% in 2019.

The statistic indicates that the strategy and war games segment held a significant portion of the overall market in 2019, accounting for nearly 23.9% of the total market share. This suggests that consumers have a notable interest in and demand for strategy and war games within the gaming industry. The high market share also implies that this segment has performed well compared to other gaming genres, attracting a substantial share of the market’s attention and resources. Additionally, this statistic could serve as a signal for game developers and publishers to focus on or expand their offerings within the strategy and war games category to capitalize on this market opportunity and meet consumer preferences.

Digital board games are projected to grow at a CAGR of 10.0% from 2020 to 2027.

This statistic indicates that digital board games are expected to experience a Compound Annual Growth Rate (CAGR) of 10.0% between the years 2020 and 2027. This means that the market for digital board games is forecasted to increase by an average rate of 10.0% each year over this period. This growth rate suggests a positive outlook for the digital board game industry, implying that there is a rising demand or interest in these types of games among consumers. This projection may influence investment decisions, marketing strategies, and product development efforts within the digital board game sector.

The online distribution channel segment is expected to rise at the fastest CAGR of 10.5% from 2020 to 2027.

This statistic indicates that the online distribution channel segment is projected to experience the highest Compound Annual Growth Rate (CAGR) of 10.5% between the years 2020 and 2027. This suggests that the online distribution channel, which includes e-commerce platforms and online retailers, is anticipated to expand rapidly during this period compared to other distribution channels. The high growth rate signifies increasing consumer preference for online shopping, potentially driven by factors such as convenience, wider product selection, and competitive pricing. This trend highlights the importance for businesses operating in this sector to capitalize on the growth opportunities presented by the online distribution channel to stay competitive and meet evolving consumer demands.

The offline distribution channels held the leading share of 78.6% in 2019 within the global board games market.

The statistic suggests that in 2019, traditional offline distribution channels such as brick-and-mortar stores held the majority share of the global board games market at 78.6%. This indicates that a significant proportion of board game sales and distribution occurred through physical retail stores rather than online platforms. The data highlights the continued importance and popularity of offline channels in the board games industry despite the growing trend towards digital and e-commerce platforms. The strong presence of offline distribution channels emphasizes the significance of physical retail locations in reaching board game consumers and driving sales within the market.

The puzzle segment had a 10.8% share in the global board games market in 2019.

The statistic indicating that the puzzle segment had a 10.8% share in the global board games market in 2019 means that puzzles accounted for approximately 10.8% of the total revenue generated by board games worldwide during that year. This suggests that puzzles were a significant component of the board games market, capturing a notable portion of consumer interest and spending. The statistic highlights the popularity and market presence of puzzles as a category within the broader board games industry, indicating the extent to which they contribute to the overall market dynamics and competitiveness within the sector.

The Asia Pacific region is expected to grow at a significant CAGR of 9.8% from 2020 to 2027.

The statistic stating that the Asia Pacific region is projected to grow at a Compound Annual Growth Rate (CAGR) of 9.8% from 2020 to 2027 indicates the anticipated average annual growth rate of the region’s economy over the specified period. A CAGR of 9.8% reflects a robust and sustained expansion in economic activity across the Asia Pacific region, encompassing a diverse range of countries with varying levels of development. Such growth is considered significant as it signifies a rapid pace of economic advancement, likely driven by factors such as increasing investments, technological innovation, evolving consumer markets, and favorable government policies. This statistic serves as a key indicator for businesses and policymakers to monitor and capitalize on the burgeoning opportunities presented by the region’s economic growth trajectory.

Over 5,000 board games were launched on Kickstarter in 2020.

The statistic “Over 5,000 board games were launched on Kickstarter in 2020” indicates a significant trend in the board game industry towards crowdfunding and independent publishing. Kickstarter has become a popular platform for creators to launch new projects and connect directly with their audience, bypassing traditional publishing channels. The fact that over 5,000 board games were launched on Kickstarter in 2020 suggests a vibrant and competitive market, with a diverse range of games being brought to market with the support of backers. This statistic highlights the growing influence of crowdfunding in the board game industry and the potential for creators to find success and funding for their projects through platforms like Kickstarter.

Kickstarter-funded board games raised over $200 million in 2020.

The statistic “Kickstarter-funded board games raised over $200 million in 2020” indicates that the total amount of money raised through crowdfunding on the platform Kickstarter for board games in the year 2020 exceeded $200 million. This suggests a significant level of interest and financial support for board game projects from the Kickstarter community during that particular year. The high funding amount reflects the popularity of board games as a creative and entertaining form of leisure activity, as well as the effectiveness of Kickstarter as a platform for bringing innovative board game projects to life through direct funding from backers.

Board games occupy approximately 54.0% share of the entire toy industry in Germany.

This statistic indicates that board games constitute a significant portion of the toy industry market in Germany, accounting for approximately 54.0% of all toy sales. The high market share of board games suggests that they are a popular choice among consumers in Germany and play a crucial role in driving the overall performance of the toy industry. This statistic reflects the strong demand for board games in the country, highlighting their relevance and appeal to both children and adults. It also implies that companies operating in the toy industry in Germany may benefit from focusing on or expanding their offerings of board games to capitalize on this market trend.

Approximately 3,285 board game publishers exist as of December 2019.

The statistic that approximately 3,285 board game publishers exist as of December 2019 indicates the vast and diverse landscape of the board game industry. This figure suggests a significant number of companies actively involved in creating and distributing board games, showcasing the popularity and profitability of the market. With thousands of publishers operating in this space, there is a wide variety of game genres, themes, and styles available to consumers, catering to different preferences and interests. The statistic highlights the dynamic and competitive nature of the board game industry, with numerous players vying for attention and success in this thriving market.

The average price a consumer is willing to pay for a board game is around $50.

This statistic suggests that, on average, consumers are generally willing to spend approximately $50 on a board game. This information provides insight into the expected price point that consumers find acceptable when purchasing board games. It can be used by sellers and manufacturers to set pricing strategies that align with consumer preferences and maximize sales potential. Additionally, understanding the average price consumers are willing to pay can help businesses make informed decisions on product development, marketing efforts, and pricing positioning within the competitive board game market.

As of 2019, roughly 5,000 new board games were introduced into the U.S. market each year.

The statistic “As of 2019, roughly 5,000 new board games were introduced into the U.S. market each year” suggests a dynamic and rapidly growing board game industry in the United States. The sheer number of new board game releases indicates a high level of innovation and competition within the market, as game designers and publishers continuously strive to capture the attention of an audience with diverse tastes and preferences. This statistic also reflects the increasing popularity and cultural significance of board games as a form of entertainment, social interaction, and artistic expression. The steady influx of new games highlights the vibrancy and creativity of the board gaming community, while also presenting challenges for consumers in navigating this vast and ever-expanding landscape of gaming options.

Pandemic was the best selling board game on Amazon in the period 2016 to 2020.

The statistic that Pandemic was the best selling board game on Amazon from 2016 to 2020 indicates that during this period, Pandemic consistently outperformed all other board games in terms of sales on the popular online platform. This suggests that Pandemic garnered a significant consumer interest and demand relative to its competitors, potentially due to factors such as its gameplay, popularity, marketing, or current events (such as the global pandemic which may have increased interest in disease-themed games). This statistic highlights the strong market presence and success of Pandemic in the board game industry during the specified timeframe.

References

0. – https://www.www.grandviewresearch.com

1. – https://www.www.statista.com

2. – https://www.link.springer.com

3. – https://www.icv2.com

4. – https://www.medium.com

5. – https://www.www.smithsonianmag.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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