GITNUX MARKETDATA REPORT 2024

Diversity In The Gaming Industry Statistics

The gaming industry lacks diversity with underrepresentation of women and minority groups, both in workforce and game development.

Highlights: Diversity In The Gaming Industry Statistics

  • Almost 30% of game developers are women, making it far from gender parity in the industry
  • Only just above 2% of game developers are African American.
  • The number of LGBTQ+ identifying individuals in the gaming industry is on the rise - from 11% up to 19% between 2015 and 2020.
  • In 2021, only 1% of video games had a protagonist of color.
  • Over 83% of Black/African American gamers feel that diversity in video game characters is important.
  • Only 3% of the games released in 2020 featured a protagonist who is a person of color.
  • In the U.S., about 60% of adults and 20% of all people play video games, yet diversity within game creators remains low.
  • 68% of game creators are Caucasian.
  • About 71% of people designing games are men, only 29% are women.
  • Only 24% of all game developers in North America are women.
  • 13% of video game developers in the United States report a disability of some kind.
  • 41% of game developers report that they believe diversity in game content is important for the industry.
  • Only 8% of game developers are of Hispanic/Latino descent.
  • Asian developers make up 15% of the industry.
  • Less than 1% of protagonists in games are Native/Indigenous.
  • Only 27.8% of characters in games were female, whereas 70.5% were male with 1.7% being gender ambiguous.
  • Among game developers, 88% are heterosexual, with the remaining 12% non-heterosexual.
  • Game companies in the United States grew by 16% in 2019, but diversity representation slowed.
  • 80% of game developers agree that diversity in the workplace is very important.

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The Latest Diversity In The Gaming Industry Statistics Explained

Almost 30% of game developers are women, making it far from gender parity in the industry

The statistic that almost 30% of game developers are women highlights a gender disparity within the industry, as women are underrepresented in this field. The figure suggests that there is a significant imbalance in the gender distribution among game developers, with men comprising a much larger percentage of the workforce. The lack of gender parity in the industry may stem from various factors such as cultural barriers, stereotypes, and unequal opportunities for women in technology-related fields. As a result, efforts to increase diversity and inclusion within the gaming industry are necessary to address this imbalance and provide greater opportunities for women to thrive professionally in game development.

Only just above 2% of game developers are African American.

The statistic “Only just above 2% of game developers are African American” indicates that a very small proportion of individuals in the game development industry identify as African American. This underrepresentation suggests potential challenges related to diversity and inclusion within the industry, as well as potential barriers that may prevent African Americans from entering and thriving in this field. Understanding and addressing the factors contributing to this lack of diverse representation is crucial for promoting inclusivity, equality, and opportunities for all individuals within the game development sector.

The number of LGBTQ+ identifying individuals in the gaming industry is on the rise – from 11% up to 19% between 2015 and 2020.

The statistic indicates a notable increase in the representation of LGBTQ+ identifying individuals within the gaming industry over the period from 2015 to 2020, rising from 11% to 19%. This upward trend suggests a growing diversity and inclusivity within the industry, potentially reflecting a more inclusive work environment that embraces individuals from different sexual orientations and gender identities. The increase may also signify a greater awareness and acceptance of LGBTQ+ individuals in the gaming community, as developers, publishers, and other industry stakeholders make efforts to promote diversity and representation. Overall, the statistic highlights a positive shift towards increased LGBTQ+ visibility and inclusion in the gaming industry.

In 2021, only 1% of video games had a protagonist of color.

The statistic indicates that out of all video games released in 2021, only 1% featured a protagonist of color, meaning that the main character in the majority of video games was likely portrayed as white. This statistic raises concerns about diversity and representation in the gaming industry, highlighting a lack of inclusion and opportunities for characters of color to be at the forefront of storytelling in video games. The low percentage suggests a potential lack of racial diversity and representation in gaming narratives, which may limit the experiences and perspectives offered to gamers and contribute to a broader conversation about the need for better representation of marginalized groups in media and entertainment.

Over 83% of Black/African American gamers feel that diversity in video game characters is important.

The statistic indicates that a significant majority, specifically over 83%, of Black/African American gamers place importance on diversity in video game characters. This suggests that there is a strong desire among this demographic for representation and inclusivity within the gaming industry. The statistic implies that Black/African American gamers value seeing characters in video games who reflect their own identities and experiences, which can lead to a more immersive and engaging gaming experience for these players. Additionally, it highlights the importance of game developers and publishers taking steps to incorporate diverse characters and perspectives in their games to better resonate with the preferences and values of their audience.

Only 3% of the games released in 2020 featured a protagonist who is a person of color.

The statistic that only 3% of games released in 2020 featured a protagonist who is a person of color indicates a lack of representation and diversity within the gaming industry. This suggests that there is an underrepresentation of diverse characters in leading roles, potentially perpetuating stereotypes and limiting the variety of experiences and perspectives available to gamers. It highlights the need for improved representation and inclusion in game development in order to better reflect the diverse audience that engages with video games and to provide more inclusive and authentic storytelling opportunities.

In the U.S., about 60% of adults and 20% of all people play video games, yet diversity within game creators remains low.

This statistic indicates a significant discrepancy between the high proportion of adults and people in the U.S. who actively play video games, and the comparatively low level of diversity within the community of game creators. Despite the widespread appeal of video games across different demographic groups, such as age and gender, the industry still lacks representation and inclusivity in terms of diverse voices and perspectives in game development. Addressing this disparity is crucial for ensuring that video games accurately reflect the experiences and interests of a broader range of players, as well as fostering creativity and innovation within the industry by embracing a more diverse array of talent and viewpoints.

68% of game creators are Caucasian.

The statistic “68% of game creators are Caucasian” indicates that nearly seven out of every ten individuals involved in creating games belong to the Caucasian racial group. This information provides insight into the demographic composition of the gaming industry, suggesting that individuals of Caucasian descent are overrepresented in game development compared to other racial groups. Understanding the racial distribution among game creators can help identify potential disparities and inform efforts towards promoting diversity and inclusivity within the industry.

About 71% of people designing games are men, only 29% are women.

The statistic indicates a significant gender disparity in the field of game design, with approximately 71% of individuals involved in designing games being men and only 29% being women. This imbalance highlights a lack of gender diversity within the industry, which can have implications for the types of games being created, the perspectives and experiences represented in games, and the overall culture of the gaming community. Addressing this disparity is important for promoting inclusivity and ensuring that game design reflects the diversity of the player base and society as a whole.

Only 24% of all game developers in North America are women.

The statistic reveals that there is a significant gender disparity in the field of game development in North America, with only 24% of all game developers being female. This indicates a lack of gender diversity within the industry, suggesting potential barriers or challenges that may be limiting women’s participation in this field. The statistic highlights the need for greater efforts to promote gender equality and inclusivity in the game development sector to ensure that all individuals, regardless of gender, have equal opportunities to contribute and succeed in this industry.

13% of video game developers in the United States report a disability of some kind.

This statistic indicates that 13% of video game developers in the United States self-report having a disability. This percentage suggests that a notable portion of professionals in the video game development industry face some form of disability, which may impact their work experiences and opportunities. Understanding the prevalence of disabilities among video game developers is crucial for promoting inclusivity and diversity in the industry. By recognizing the challenges faced by individuals with disabilities, decision-makers can implement supportive measures to create a more accessible and equitable environment for all developers. This statistic highlights the importance of addressing disability inclusion in the video game development community to ensure equal opportunities and representation for all individuals.

41% of game developers report that they believe diversity in game content is important for the industry.

This statistic indicates that a significant proportion, specifically 41%, of game developers consider diversity in game content to be crucial for the gaming industry’s advancement and success. This perspective suggests that there is a growing recognition within the game development community of the importance of including diverse representations in game content, which can encompass aspects such as characters, storylines, and themes. By acknowledging the significance of diversity, these developers may be more inclined to create inclusive and representative games that cater to a wider audience and contribute to a more inclusive and enriching gaming landscape.

Only 8% of game developers are of Hispanic/Latino descent.

The statistic indicates that only a small proportion, specifically 8%, of individuals working in the game development industry identify as Hispanic/Latino. This suggests a lack of diversity within the industry, with this particular demographic group being underrepresented compared to their presence in the general population. The statistic highlights an opportunity for gaming companies to promote diversity and inclusion by actively recruiting and supporting Hispanic/Latino game developers to ensure a more representative workforce that reflects the diversity of their audience and society as a whole.

Asian developers make up 15% of the industry.

The statistic that Asian developers make up 15% of the industry indicates the proportion of individuals of Asian descent working within the overall developer workforce. This statistic suggests that Asian developers are a significant segment within the industry, contributing to its diversity and skill set. It also highlights the representation of individuals from Asian backgrounds in developer roles, providing insight into the demographics of the tech workforce. Understanding these figures can aid in addressing diversity and inclusion initiatives within the industry and help ensure equal opportunities for individuals from all backgrounds to thrive and succeed in the field of technology.

Less than 1% of protagonists in games are Native/Indigenous.

This statistic indicates that indigenous representation among protagonists in video games is particularly low, with less than 1% of characters identified as Native/Indigenous. The underrepresentation of indigenous characters in games may reflect broader discrepancies in cultural representation and diversity within the gaming industry. This lack of representation can have negative implications for the visibility, inclusion, and understanding of indigenous cultures and perspectives in gaming narratives. Increasing the portrayal of indigenous protagonists in games can contribute to more diverse and inclusive storytelling, as well as providing opportunities to connect and engage with indigenous communities.

Only 27.8% of characters in games were female, whereas 70.5% were male with 1.7% being gender ambiguous.

The statistic presented indicates that there is a significant gender disparity in the representation of characters in video games, with only 27.8% of characters identified as female, while 70.5% are male, and 1.7% are of ambiguous gender. This discrepancy highlights a lack of diversity and inclusivity in game design and development, potentially reinforcing stereotypes and limiting the representation of women in the gaming industry. The underrepresentation of female characters may also have implications for the diversity of perspectives and experiences portrayed in games, which could impact the overall gaming experience for players. Addressing this disparity is important for promoting gender equity and inclusivity in the gaming community.

Among game developers, 88% are heterosexual, with the remaining 12% non-heterosexual.

This statistic indicates the distribution of sexual orientation among game developers, where 88% identify as heterosexual and the remaining 12% identify as non-heterosexual. This suggests that the majority of game developers within this sample are heterosexual, while a notable proportion identify as non-heterosexual, which may include individuals who identify as gay, lesbian, bisexual, pansexual, or another sexual orientation. Understanding the demographics of sexual orientation within the game development industry can provide insight into diversity and inclusion efforts, as well as inform targeted recruitment strategies and workplace policies to create a more inclusive environment for all developers.

Game companies in the United States grew by 16% in 2019, but diversity representation slowed.

In 2019, the game industry in the United States experienced a significant growth of 16%, indicating a substantial increase in the overall market size and revenue generated by game companies. However, despite this growth, there was a noticeable slowing in diversity representation within the industry. This suggests that while the industry as a whole was expanding, efforts to improve diversity and representation among employees, game developers, and leadership positions may not have progressed at a similar pace. Addressing diversity and inclusion within the game industry remains an important challenge that requires attention and proactive measures to ensure equal opportunities and representation for individuals from diverse backgrounds.

80% of game developers agree that diversity in the workplace is very important.

The statistic “80% of game developers agree that diversity in the workplace is very important” indicates a high level of consensus within the game development industry regarding the value of diversity. This means that the majority of individuals involved in game development recognize the significance of having a diverse workforce, potentially understanding that a variety of perspectives and experiences can foster creativity, innovation, and better problem-solving. Such acknowledgment of the importance of diversity suggests a recognition of its potential benefits in not only promoting a fair and inclusive work environment but also improving the quality and success of the games created by embracing a range of viewpoints and backgrounds.

References

0. – https://www.www.npr.org

1. – https://www.www.theesa.com

2. – https://www.variety.com

3. – https://www.gamecrate.com

4. – https://www.www.gamasutra.com

5. – https://www.www.theverge.com

6. – https://www.www.reddit.com

7. – https://www.news.xbox.com

8. – https://www.www.gdcvault.com

9. – https://www.www.gamesindustry.biz

10. – https://www.www.diversityinya.com

11. – https://www.www.igda.org

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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