Key Takeaways
- US$ 32 ARPU per mobile gamer in South Korea in 2023 (Newzoo estimate).
- 54% of South Koreans reported playing PC/console games in the last 12 months (KOCCA user survey 2023).
- 46% of South Korean game users identify as ‘paying’ users (paid users) in 2022 (KOCCA).
- PC/console accounted for 31% of South Korea games revenue in 2023 (Newzoo).
- KRW 15.6 trillion estimated revenue for South Korea’s game industry in 2023 (Korea Creative Content Agency, KOCCA).
- South Korea’s game industry exports were KRW 4.0 trillion in 2023 (KOCCA).
- South Korea’s game-related direct employment was 88,000 people in 2022 (KOCCA).
- eSports viewers in South Korea averaged 3.4 hours per week in 2023 (Newzoo).
- South Korea ranked #1 globally for time spent per mobile gamer in 2022: 4.1 hours per day (DataReportal / Kepios).
- South Korea had 93.2% of the population using mobile connections in 2024 (ITU).
- South Korea game industry R&D expenditure reached KRW 1.1 trillion in 2023 (KOCCA).
- Game industry labor cost totaled KRW 5.8 trillion in 2023 (KOCCA).
- South Korea’s game industry total production value was KRW 17.2 trillion in 2023 (KOCCA).
- KRW 120 million average added value per employee in South Korea’s game industry in 2023 (KOCCA productivity measure).
- 2.0% of total Korean manufacturing exports in 2023 were classified under “computer, electronic and optical products” (trade classification relevant to parts of the gaming ecosystem such as devices).
South Korea’s game industry hit KRW 15.6 trillion in 2023, led by high mobile engagement.
Related reading
01 · Category
User Adoption4 stats
User Adoption Interpretation
02 · Category
Industry Trends1 stats
Industry Trends Interpretation
03 · Category
Market Size9 stats
Market Size Interpretation
04 · Category
User Engagement9 stats
User Engagement Interpretation
05 · Category
Financial & Cost6 stats
Financial & Cost Interpretation
More related reading
06 · Category
Cost Analysis1 stats
Cost Analysis Interpretation
07 · Category
Exports & Trade2 stats
Exports & Trade Interpretation
08 · Category
Regulation & Standards2 stats
Regulation & Standards Interpretation
09 · Category
Workforce1 stats
Workforce Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Elena Vasquez. (2026, February 13). South Korea Gaming Industry Statistics. Gitnux. https://gitnux.org/south-korea-gaming-industry-statistics
Elena Vasquez. "South Korea Gaming Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/south-korea-gaming-industry-statistics.
Elena Vasquez. 2026. "South Korea Gaming Industry Statistics." Gitnux. https://gitnux.org/south-korea-gaming-industry-statistics.
Sources & references
35 datasets cited across this report · attribution is report-level
+22 additional datasets cited (not shown individually)

