Key Takeaways
- Korean games exports to North America reached USD 2.1 billion in 2022
- China market for Korean games was 3.2 trillion KRW in 2022
- Japan imports of Korean games totaled 1.8 trillion KRW revenue 2022
- In 2022, the Korean game industry generated total sales of 19.4 trillion KRW, marking a 7.4% year-over-year increase
- Mobile games accounted for 57.1% of total Korean game market revenue in 2022, totaling 11.1 trillion KRW
- PC online games contributed 28.6% to the Korean game industry's revenue in 2022, amounting to 5.5 trillion KRW
- Lineage M had 12.3 million monthly active users in Korea 2022
- Nexon Corporation reported 3.4 trillion KRW revenue in 2022
- NCsoft's revenue reached 2.6 trillion KRW in 2022 from games like Lineage
- Mobile game market in Korea grew 8.2% YoY to 11.1 trillion KRW in 2022
- Adoption of cloud gaming in Korea reached 12% of gamers in 2023
- Blockchain games revenue in Korea 0.5 trillion KRW in 2022
- South Korea had 33.1 million game players in 2022, representing 64% of population
- Average playtime per gamer in Korea was 12.7 hours per week in 2022
- Mobile gamers in Korea numbered 28.5 million in 2022
In 2022, Korea’s game industry hit 19.4 trillion KRW in sales, led by mobile growth.
Related reading
01 · Category
Exports And Overseas27 stats
Exports And Overseas Interpretation
02 · Category
Market Revenue30 stats
Market Revenue Interpretation
03 · Category
Top Games/companies30 stats
Top Games/companies Interpretation
More related reading
04 · Category
Trends And Growth28 stats
Trends And Growth Interpretation
05 · Category
User Base27 stats
User Base Interpretation
Korea’s game industry: where revenue comes from (2022)
Mobile dominates the Korean game market, with PC also contributing a major share.
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
James Okoro. (2026, February 13). Korea Game Industry Statistics. Gitnux. https://gitnux.org/korea-game-industry-statistics
James Okoro. "Korea Game Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/korea-game-industry-statistics.
James Okoro. 2026. "Korea Game Industry Statistics." Gitnux. https://gitnux.org/korea-game-industry-statistics.
Sources & references
22 datasets cited across this report · attribution is report-level

