Key Takeaways
- Animation industry revenue KRW 1.5 trillion in 2022, exports USD 400 million with webtoons adaptation 30%
- Korean design industry value added KRW 50 trillion in 2022, 3.1% of GDP with fashion at 40% share
- In 2022, Korean film box office revenue reached KRW 1.42 trillion, with 238.8 million admissions, a 48% increase from 2021
- In 2022, the Korean music market generated KRW 1.4 trillion in revenue, marking a 10.5% year-on-year growth driven by streaming services accounting for 82% of total sales
- Korean gaming industry revenue reached KRW 24.8 trillion in 2022, growing 9.2% YoY with mobile games at 52% share
Korea’s creative industries delivered strong growth in recent years, boosting jobs, exports, and overall economic impact.
Related reading
01 · Category
Animation, Comics, and Character Business25 stats
Animation, Comics, and Character Business Interpretation
02 · Category
Design, Fashion, and Publishing20 stats
Design, Fashion, and Publishing Interpretation
03 · Category
Film, Broadcasting, and Entertainment25 stats
Film, Broadcasting, and Entertainment Interpretation
More related reading
04 · Category
Music and Performing Arts30 stats
Music and Performing Arts Interpretation
05 · Category
Video Games and Esports25 stats
Video Games and Esports Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Thomas Lindqvist. (2026, February 13). Korea Creative Industry Statistics. Gitnux. https://gitnux.org/korea-creative-industry-statistics
Thomas Lindqvist. "Korea Creative Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/korea-creative-industry-statistics.
Thomas Lindqvist. 2026. "Korea Creative Industry Statistics." Gitnux. https://gitnux.org/korea-creative-industry-statistics.
Sources & references
94 datasets cited across this report · attribution is report-level

