Key Takeaways
- In 2023, Korean animation production volume reached 45,000 minutes, up 12% YoY, with TV series 60% share
- Webtoon global users hit 100 million monthly 2023, Naver Webtoon revenue KRW 1 trillion
- Pororo the Little Penguin series exported to 150 countries, cumulative revenue USD 2 billion by 2023
- In 2023, South Korea's creative industry total value added KRW 140 trillion, 7.5% of GDP, employing 700,000 people
- Creative content exports USD 12.5 billion in 2022, up 10% YoY, content 80% share over goods
- 2023 Hallyu economic impact KRW 16.5 trillion, 1.3 million jobs nationwide
- In 2022, South Korea's film industry box office revenue reached KRW 1,456 billion, with domestic films accounting for 51.2% market share and attracting 52.3 million viewers
- South Korean films exported to 170 countries in 2023, generating USD 200 million in overseas revenue, a 25% YoY increase driven by hits like Parasite sequels and Train to Busan franchises
- K-dramas produced 1,247 episodes in 2022 by major broadcasters, with Netflix originals contributing 45% of global streaming views for Korean content at 2.1 billion hours watched
- In 2023, Korea's gaming industry revenue hit KRW 24.5 trillion, up 7.2% YoY, with PC games 40% share led by Lost Ark
- PUBG Mobile downloads reached 1 billion globally by 2023, Korean dev Krafton revenue KRW 2.5T
- 2022 mobile game exports USD 7.8 billion, 60% from Nexon and Netmarble titles
- In 2023, BTS's music revenue reached KRW 1.7 trillion, including albums, tours, and merch, with 40 million albums sold globally
- K-pop exports hit USD 10.2 billion in 2022, up 8.5% YoY, led by HYBE and SM Entertainment groups
- BLACKPINK's Born Pink album sold 2.2 million copies in first week 2022, generating USD 150 million
In 2023, Korean animation surged to 45,000 minutes and webtoons hit 100 million monthly users, powering record global growth.
Related reading
01 · Category
Animation and Webtoons30 stats
Animation and Webtoons Interpretation
02 · Category
Creative Economy Overview27 stats
Creative Economy Overview Interpretation
03 · Category
Film and TV30 stats
Film and TV Interpretation
More related reading
04 · Category
Gaming28 stats
Gaming Interpretation
05 · Category
Music30 stats
Music Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Julian Richter. (2026, February 13). South Korea Creative Industry Statistics. Gitnux. https://gitnux.org/south-korea-creative-industry-statistics
Julian Richter. "South Korea Creative Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/south-korea-creative-industry-statistics.
Julian Richter. 2026. "South Korea Creative Industry Statistics." Gitnux. https://gitnux.org/south-korea-creative-industry-statistics.
Sources & references
100 datasets cited across this report · attribution is report-level

