Key Takeaways
- Korean animation production value was KRW 1.02 trillion in 2022, up 12%
- Exports of Korean animation reached USD 450 million in 2022
- Number of animation studios in Korea: 456 in 2022, employing 12,000 people
- The fashion industry in Korea generated KRW 50.2 trillion in 2022, with exports at USD 15 billion
- Korean design market size: KRW 12.5 trillion in 2022, growing 7%
- Advertising expenditure in Korea reached KRW 8.9 trillion in 2022, digital at 62%
- In 2022, the Korean film industry produced 1,082 feature films, marking a 15.3% increase from 2021
- Korean films achieved a total box office revenue of KRW 1.47 trillion in 2022, up 112.4% year-over-year
- The market share of Korean films in domestic theaters reached 51.2% in 2022, the highest since 2004
- The Korean game industry generated KRW 24.8 trillion in sales in 2022, up 8.5%
- Mobile games accounted for 69% of total game sales at KRW 17.1 trillion in 2022
- Exports of Korean games reached USD 9.3 billion in 2022, a record high
- In 2022, K-pop album sales reached 74.2 million units, a 52.2% increase from 2021
- BTS alone generated USD 5 billion in economic impact for South Korea in 2022 through concerts and merch
- Korean music streaming revenue grew 18.6% to KRW 602.9 billion in 2022
Korean creative output surged in 2022, with webtoons, animation, and film exports driving major growth.
Related reading
01 · Category
Animation and Comics22 stats
Animation and Comics Interpretation
02 · Category
Design Fashion and Advertising20 stats
Design Fashion and Advertising Interpretation
03 · Category
Film and Television22 stats
Film and Television Interpretation
More related reading
04 · Category
Gaming and Esports22 stats
Gaming and Esports Interpretation
05 · Category
Music and Entertainment22 stats
Music and Entertainment Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Marcus Afolabi. (2026, February 13). Korean Creative Industry Statistics. Gitnux. https://gitnux.org/korean-creative-industry-statistics
Marcus Afolabi. "Korean Creative Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/korean-creative-industry-statistics.
Marcus Afolabi. 2026. "Korean Creative Industry Statistics." Gitnux. https://gitnux.org/korean-creative-industry-statistics.
Sources & references
26 datasets cited across this report · attribution is report-level

