Key Takeaways
- Number of game development companies in Korea reached 3,272 in 2023, up 4.2% YoY
- Nexon Corporation reported 3.8 trillion KRW revenue in 2023, with Dungeon & Fighter contributing 40%
- NCsoft's revenue from Lineage series hit 2.1 trillion KRW in 2023
- Korea hosted 1,256 esports tournaments in 2023 with total prize pool of $45.2 million USD
- League of Legends World Championship 2023 in Korea had peak viewership of 6.94 million
- Overwatch League Korea teams won 52% of international matches in 2023 season
- Mobile gaming downloads in Korea reached 2.1 billion in 2023, up 8% YoY
- Lineage M was top grossing mobile game in Korea with $1.2 billion revenue in 2023
- 92% of Korean smartphone users played mobile games weekly in 2023
- In 2023, the South Korean gaming market reached a total revenue of 24.5 trillion KRW, with PC games contributing 8.2 trillion KRW
- Mobile gaming accounted for 62% of total Korean game revenue in 2023, equating to approximately 15.2 trillion KRW
- The overall Korean games industry grew by 7.8% YoY in 2023, driven by overseas exports surging to 7.1 trillion KRW
- Total number of gamers in South Korea stood at 33.05 million in 2023, penetration rate of 63.8%
- 52.3% of Korean gamers were female in 2023, up from 48.1% in 2020
- Average age of Korean gamers was 29.4 years in 2023, with millennials comprising 45%
Korea’s game industry expanded in 2023 as revenue rose, mobile thrived, and more developers joined.
Related reading
01 · Category
Development and Companies20 stats
Development and Companies Interpretation
02 · Category
Esports and Tournaments19 stats
Esports and Tournaments Interpretation
03 · Category
Mobile and Emerging Trends18 stats
Mobile and Emerging Trends Interpretation
More related reading
04 · Category
Revenue and Market Size19 stats
Revenue and Market Size Interpretation
05 · Category
User Base and Demographics19 stats
User Base and Demographics Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Henrik Dahl. (2026, February 13). Korea Gaming Industry Statistics. Gitnux. https://gitnux.org/korea-gaming-industry-statistics
Henrik Dahl. "Korea Gaming Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/korea-gaming-industry-statistics.
Henrik Dahl. 2026. "Korea Gaming Industry Statistics." Gitnux. https://gitnux.org/korea-gaming-industry-statistics.
Sources & references
26 datasets cited across this report · attribution is report-level

