Key Takeaways
- Nexon reported 75 million MAU across titles in Q4 2023
- Netmarble's 2023 revenue: 2.42 trillion KRW, up 10%
- NCSoft Q3 2023 revenue: 630 billion KRW from Lineage series
- Korea exported games to 150 countries 2023
- Game exports to China: 3.5 billion USD 2023
- North America Korean game imports: 2.8 billion USD 2023
- PUBG Mobile generated 1.2 trillion KRW in Korea in 2023
- Lineage M earned 850 billion KRW domestically in 2022
- Lost Ark topped PC sales with 1.5 million copies sold in first month 2022
- In 2023, the total revenue of the South Korean video game industry reached 24.1 trillion KRW, marking a 5.2% year-over-year growth
- The Korean game market size in 2022 was valued at 20.3 trillion KRW, with mobile games accounting for 52% of total revenue
- South Korea's game export revenue hit 10.8 billion USD in 2023, up 8.7% from the previous year
- Korea had 35.2 million online gamers in 2023, 68% of population
- Average age of Korean gamers is 32.5 years in 2023
- 52% of Korean gamers are female in 2023 survey
Korea’s game market hit 24.1 trillion KRW in 2023, fueled by mobile growth and massive global exports.
Related reading
01 · Category
Company Performance24 stats
Company Performance Interpretation
02 · Category
Exports and International25 stats
Exports and International Interpretation
03 · Category
Game Sales and Titles27 stats
Game Sales and Titles Interpretation
More related reading
04 · Category
Market Revenue and Growth30 stats
Market Revenue and Growth Interpretation
05 · Category
User Base and Demographics28 stats
User Base and Demographics Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Thomas Lindqvist. (2026, February 13). Korean Game Industry Statistics. Gitnux. https://gitnux.org/korean-game-industry-statistics
Thomas Lindqvist. "Korean Game Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/korean-game-industry-statistics.
Thomas Lindqvist. 2026. "Korean Game Industry Statistics." Gitnux. https://gitnux.org/korean-game-industry-statistics.
Sources & references
27 datasets cited across this report · attribution is report-level

