Key Takeaways
- 2023 South Korea games market revenue was KRW 20.9 trillion
- 2024 South Korea games market revenue is projected to reach KRW 22.5 trillion
- 2023 South Korea games market had 24.2 million gamers (players)
- In 2023, South Korea had 24.2 million gamers (players)
- In 2024, South Korea is projected to have 24.9 million gamers
- South Korea gamers aged 10–19 numbered 5.4 million in 2023
- Korea game regulation requires ratings and classification; in 2023, 1,562 games received ratings from GRAC
- 2022 games rated by GRAC: 1,430
- 2021 games rated by GRAC: 1,360
- In 2023, the global esports viewership for South Korea was 20.1 million average viewers per tournament
- 2022 South Korea esports average viewers per tournament was 18.4 million
- 2023 League of Legends LCK had 5.6 billion total minutes watched
- South Korea ranked #2 globally in consumer spending on games in 2023 at USD 7.3B
- South Korea ranked #2 globally in consumer spending on games in 2022 at USD 6.7B
- Microsoft confirmed it acquired Activision Blizzard for $68.7 billion in 2023 (global impact on Korean publishers)
South Korea’s game market hit KRW 20.9 trillion in 2023 and is set to keep growing.
Related reading
01 · Category
Market size & revenue30 stats
Market size & revenue Interpretation
02 · Category
Audience, engagement & demographics27 stats
Audience, engagement & demographics Interpretation
03 · Category
Regulation, policy & compliance30 stats
Regulation, policy & compliance Interpretation
More related reading
04 · Category
Esports, streaming & competitive play28 stats
Esports, streaming & competitive play Interpretation
05 · Category
Companies, products & global performance30 stats
Companies, products & global performance Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Julian Richter. (2026, February 13). Korean Gaming Industry Statistics. Gitnux. https://gitnux.org/korean-gaming-industry-statistics
Julian Richter. "Korean Gaming Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/korean-gaming-industry-statistics.
Julian Richter. 2026. "Korean Gaming Industry Statistics." Gitnux. https://gitnux.org/korean-gaming-industry-statistics.
Sources & references
67 datasets cited across this report · attribution is report-level
+37 additional datasets cited (not shown individually)

