GITNUX MARKETDATA REPORT 2024

Statistics About The Most Played Mmorpgs

Popular MMORPGs such as World of Warcraft and Final Fantasy XIV continue to dominate the market with millions of active players and substantial revenue generated annually.

Highlights: Most Played Mmorpgs

  • As of 2021, World of Warcraft by Blizzard Entertainment is the most popular MMORPG, with 4.88 million active subscribers.
  • Old School RuneScape is played by approximately 2 million players every month.
  • In 2020, Guild Wars 2 reached its peak player count since 2015, with 1.5 million active players in total.
  • Final Fantasy XIV reported that it had over 22 million registered users as of April 2021.
  • EVE Online reached about 300,000 monthly active users in 2021.
  • The Elder Scrolls Online hit 18 million players milestone in May 2021.
  • As of 2021, Star Wars: The Old Republic has a monthly player base of around 330,000 active users.
  • Lord of the Rings Online had a peak of 10,000 concurrent players in April, 2021.
  • TERA MMORPG had over 1 million monthly active users in April 2020.
  • Tree of Savior reached an all-time peak of 50,278 concurrent players in March, 2016.
  • The average daily unique users playing MapleStory reached 180,000 in Q3 2019.
  • Star Trek Online reached a player-base of nearly 3.8 Million players by 2016.
  • Blade and Soul reported over 1 million active users in North America and Europe within a week of its launch in 2016.
  • Neverwinter had 12 million total players across PS4, Xbox One, and PC in 2016.
  • ArcheAge was played by 2 million players within a month of its original release in 2014.
  • Aura Kingdom had over 1 million registered users in its first month of operation in 2014.
  • Revelation Online recorded around 20,000 concurrent players in March 2017.
  • As of 2021, Skyforge averages around 2,400 players online each day.

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In the ever-evolving world of online gaming, Massively Multiplayer Online Role-Playing Games (MMORPGs) have captured the hearts and minds of players across the globe. These virtual worlds allow players to immerse themselves in fantastical realms, embark on epic quests, and interact with a vast community of fellow gamers. In this blog post, we will explore the most played MMORPGs that continue to shape the landscape of online gaming and provide endless hours of entertainment for fans.

The Latest Most Played Mmorpgs Explained

As of 2021, World of Warcraft by Blizzard Entertainment is the most popular MMORPG, with 4.88 million active subscribers.

The statistic stating that World of Warcraft by Blizzard Entertainment is the most popular MMORPG as of 2021 with 4.88 million active subscribers indicates that the game has a significant and dedicated player base. This information suggests that World of Warcraft continues to attract a large number of players who actively engage with the game, contributing to its ongoing success and popularity in the massively multiplayer online role-playing game (MMORPG) market. The subscriber count highlights the game’s ability to retain a substantial player base despite the competitive landscape of the gaming industry, signifying the enduring appeal and longevity of World of Warcraft as a leading MMORPG title into 2021.

Old School RuneScape is played by approximately 2 million players every month.

The statistic that Old School RuneScape is played by approximately 2 million players every month provides insight into the popularity and reach of the game. This figure indicates a significant and sustained level of interest in the game, as it suggests a large and consistent player base engaging with the game on a regular basis. The statistic highlights the game’s ability to retain and attract players, potentially due to its gameplay, nostalgia factor, or community engagement. Furthermore, the number of players engaging with the game every month can also signify a strong and active player community, which may contribute to the game’s longevity and ongoing success in the gaming industry.

In 2020, Guild Wars 2 reached its peak player count since 2015, with 1.5 million active players in total.

The statistic indicates that in 2020, the popular video game Guild Wars 2 experienced a significant increase in its player base, reaching its highest number of active players since 2015. Specifically, the game boasted a total of 1.5 million active players during the peak period in 2020. This data suggests that the game has regained popularity and momentum, likely due to various factors such as updates, expansions, marketing campaigns, or community engagement efforts. The surge in player count indicates a renewed interest and engagement in Guild Wars 2 among gamers, potentially leading to enhanced revenue and continued success for the game in the future.

Final Fantasy XIV reported that it had over 22 million registered users as of April 2021.

The statistic that Final Fantasy XIV had over 22 million registered users as of April 2021 indicates the large scale and popularity of the online multiplayer game. This figure represents the total number of individuals who have created accounts to access the game and can reflect the widespread appeal and success of the franchise. The number of registered users is a key metric for understanding the game’s reach and player base, providing insight into its overall impact and engagement within the gaming community. Additionally, it may serve as a valuable indicator for the game developers and publishers in terms of measuring growth, assessing market demand, and planning future updates and expansions to maintain and expand their audience.

EVE Online reached about 300,000 monthly active users in 2021.

The statistic “EVE Online reached about 300,000 monthly active users in 2021” indicates that the popular online multiplayer game had an average of 300,000 unique players actively engaging with the game on a monthly basis throughout the year 2021. This metric provides insight into the game’s user base and its level of engagement over the course of the year. It suggests that EVE Online continues to attract a substantial number of players who are regularly participating in the game, which can be indicative of its ongoing appeal and success within the gaming community.

The Elder Scrolls Online hit 18 million players milestone in May 2021.

The statistic that The Elder Scrolls Online hit the 18 million players milestone in May 2021 indicates that the game has accumulated 18 million unique players since its release. This milestone suggests a significant level of popularity and player engagement with the game, showcasing its enduring appeal and success within the gaming community. The milestone serves as a testament to the game’s longevity and ongoing ability to attract new players, as well as retain existing ones, solidifying its position as a prominent and well-received title in the online gaming industry.

As of 2021, Star Wars: The Old Republic has a monthly player base of around 330,000 active users.

As of 2021, the statistic indicates that the popular online multiplayer game Star Wars: The Old Republic has a monthly player base of approximately 330,000 active users. This figure represents the number of individuals who engage with the game on a regular basis each month. Understanding the monthly player base is essential for game developers and publishers to assess the game’s popularity, user engagement, and overall success in the gaming market. By tracking this statistic, they can make informed decisions about the game’s content updates, marketing strategies, and community engagement initiatives to maintain and potentially grow their player base.

Lord of the Rings Online had a peak of 10,000 concurrent players in April, 2021.

The statistic “Lord of the Rings Online had a peak of 10,000 concurrent players in April 2021” indicates the maximum number of players simultaneously active in the game during that specific time period. Concurrent players refer to the number of individuals playing the game at the same time, which reflects the popularity and player engagement with the game at that particular moment. This statistic is important for assessing the game’s current player base, overall popularity, server capacity needs, and potential economic implications such as revenue generation through in-game purchases or subscriptions. Additionally, tracking concurrent player numbers over time can provide insights into user trends and help developers make informed decisions regarding game updates, server maintenance, and marketing strategies.

TERA MMORPG had over 1 million monthly active users in April 2020.

The statistic stating that the TERA MMORPG had over 1 million monthly active users in April 2020 indicates that there were more than 1 million unique players engaging with the game during that specific month. Monthly active users (MAUs) are a common metric used in the gaming industry to measure the popularity and engagement of a game. This metric helps to provide insights into the game’s player base and the level of ongoing interest and retention among gamers. A high number of monthly active users signifies a strong and active player community, which can be indicative of the game’s success in attracting and retaining players.

Tree of Savior reached an all-time peak of 50,278 concurrent players in March, 2016.

The statistic indicates that in March 2016, the online game Tree of Savior experienced a record-breaking peak of 50,278 concurrent players engaged in gameplay simultaneously. This metric reflects the highest number of players actively participating in the game at a single moment during that particular month. Achieving such a significant concurrent player count suggests a strong level of player engagement and interest in Tree of Savior at that time, indicating a potentially successful period for the game in terms of player retention and popularity within the gaming community.

The average daily unique users playing MapleStory reached 180,000 in Q3 2019.

The statistic “The average daily unique users playing MapleStory reached 180,000 in Q3 2019” indicates that, on average, 180,000 individual users played the game MapleStory each day during the third quarter of 2019. This metric provides insights into the popularity and engagement levels of the game within that specific timeframe. By tracking the number of unique users, the statistic accounts for individual players rather than total playtime or overall downloads, giving a more accurate representation of the game’s active player base. This information can be valuable for assessing user retention, analyzing trends in player behavior, and informing strategic decisions for the game’s developers and publishers.

Star Trek Online reached a player-base of nearly 3.8 Million players by 2016.

The statistic “Star Trek Online reached a player-base of nearly 3.8 million players by 2016” indicates that the online video game Star Trek Online had gained a substantial following by the year 2016, with approximately 3.8 million players actively engaging with the game. This suggests that the game had successfully attracted a large and dedicated player-base since its launch, demonstrating its popularity within the gaming community. The significant number of players highlights the game’s appeal and ability to retain users, contributing to its overall success and longevity in the competitive online gaming market.

Blade and Soul reported over 1 million active users in North America and Europe within a week of its launch in 2016.

The statistic that “Blade and Soul reported over 1 million active users in North America and Europe within a week of its launch in 2016” suggests a strong initial reception for the game in these regions. The fact that the game was able to attract such a large number of users in a short period indicates considerable interest and engagement from the gaming community. This statistic could be indicative of successful marketing campaigns, positive word-of-mouth, or the game’s appeal and quality. It implies a high level of interest and adoption, which can be considered a positive indicator of the game’s potential success and popularity in the gaming market.

Neverwinter had 12 million total players across PS4, Xbox One, and PC in 2016.

The statistic indicates that the video game Neverwinter had a total of 12 million players across multiple platforms, specifically PlayStation 4, Xbox One, and PC, in the year 2016. This figure represents the combined number of individuals who engaged with the game on these platforms during that specific year. The total player count of 12 million highlights the widespread popularity and reach of the game, capturing a significant audience across different gaming platforms simultaneously. By attracting such a large player base, Neverwinter demonstrated strong engagement and appeal within the gaming community during that particular year.

ArcheAge was played by 2 million players within a month of its original release in 2014.

The statistic “ArcheAge was played by 2 million players within a month of its original release in 2014” indicates that the massively multiplayer online role-playing game attracted a significant player base shortly after its launch. This figure represents the total number of unique individuals who engaged with the game during its initial month of availability. The statistic reflects the game’s popularity and appeal to a large audience within a relatively short timeframe, suggesting strong interest and positive reception among gamers. This data point highlights the game’s successful launch and initial player adoption, indicating a promising start for ArcheAge in the competitive gaming market.

Aura Kingdom had over 1 million registered users in its first month of operation in 2014.

The statistic indicates that Aura Kingdom, a video game launched in 2014, attracted a significant number of users within its first month of operation by surpassing 1 million registered users. This implies a high level of interest and popularity for the game among a diverse audience of gamers. The large number of registered users suggests that the game was able to effectively engage and capture the attention of players within a relatively short period of time, potentially due to its unique features, marketing strategies, or positive word-of-mouth recommendations. Overall, achieving over 1 million registered users in the first month of operation is a notable milestone that reflects the game’s success and potential for growth in the gaming market.

Revelation Online recorded around 20,000 concurrent players in March 2017.

The statistic indicates that the multiplayer online game Revelation Online had an average of around 20,000 players actively engaging in the game simultaneously during the month of March 2017. This number reflects the popularity and player engagement level of the game during that timeframe, as a higher concurrent player count suggests a larger player base and potentially indicates the game’s success in attracting and retaining users. Monitoring concurrent players is a common metric in the gaming industry to gauge the level of interest and activity within a game at any given time.

As of 2021, Skyforge averages around 2,400 players online each day.

The statistic “As of 2021, Skyforge averages around 2,400 players online each day” indicates the average number of concurrent players actively engaging with the video game Skyforge on a daily basis. This statistic provides insight into the game’s popularity and player engagement level, suggesting a consistent audience size. It could be used by developers to assess the game’s performance, monitor player retention, and potentially make decisions regarding game updates or marketing strategies. Additionally, it gives prospective players an idea of the game’s activity level, helping them gauge the community’s size and dynamics when deciding whether to join and participate in the game.

References

0. – https://www.www.pcgamesn.com

1. – https://www.global.ncsoft.com

2. – https://www.www.vg247.com

3. – https://www.kotaku.com

4. – https://www.www.pcgamer.com

5. – https://www.steamcharts.com

6. – https://www.www.gamesindustry.biz

7. – https://www.www.mmobomb.com

8. – https://www.www.ign.com

9. – https://www.massivelyop.com

10. – https://www.www.polygon.com

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12. – https://www.towardsdatascience.com

13. – https://www.mmos.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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