Key Takeaways
- 1.03 billion—estimated global mobile gamers in 2023 (mobile platform users playing games).
- $7.6 billion—Canada box office gross in 2023 (domestic total).
- 83%—US adults who use the internet (a baseline for digital media access) in 2023.
- 9%—US adults who report watching broadcast TV “often” (contextual comparison to streaming) in 2023.
- 16%—share of US video consumers who cite “too many streaming services” as a reason for cancelling in 2023.
- 600+ million—estimated monthly active users on Meta’s Facebook and Instagram combined for media reach (third-party estimate).
- 1.7%—global net profit margin average for publicly listed media & entertainment firms in 2023 (financial performance).
- 230.7 million—Netflix paid memberships at year-end 2023 (reported).
- 20%—forecast year-over-year growth in global public cloud end-user spending in 2024 (Gartner).
- 5.2%—industry-wide increase in labor costs for US film/TV production in 2023 (BLS Producer/Related Occupations wage growth proxy).
- 9.7%—increase in US cable and satellite distribution revenues in 2022 (historical).
- 33.8% of global consumers watched video on social networks in 2022—share of consumers engaging with social video platforms.
- 2.1x—US theatrical box office revenue growth from 2022 to 2023 (U.S. and Canada).
- 15%—average share of streaming viewing on second screens (smartphones/tablets) during TV viewing (2022/2023 study).
Streaming faces ad and churn pressure, but global video reach keeps surging with major cost and infrastructure gains.
Related reading
01 · Category
Market Size2 stats
Market Size Interpretation
02 · Category
User Adoption5 stats
User Adoption Interpretation
03 · Category
Performance Metrics14 stats
Performance Metrics Interpretation
More related reading
04 · Category
Cost Analysis9 stats
Cost Analysis Interpretation
05 · Category
Industry Trends4 stats
Industry Trends Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Samuel Norberg. (2026, February 13). Media Entertainment Industry Statistics. Gitnux. https://gitnux.org/media-entertainment-industry-statistics
Samuel Norberg. "Media Entertainment Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/media-entertainment-industry-statistics.
Samuel Norberg. 2026. "Media Entertainment Industry Statistics." Gitnux. https://gitnux.org/media-entertainment-industry-statistics.
Sources & references
34 datasets cited across this report · attribution is report-level
+7 additional datasets cited (not shown individually)

