Key Takeaways
- Global social media ad spend hit $65 billion in 2023, TikTok 20% growth to $15 billion
- YouTube monthly active users 2.5 billion in 2023, watch time 1 billion hours daily
- TikTok global downloads 2.2 billion lifetime by 2023, US ad revenue $10 billion
- In 2023, the global box office revenue reached $33.9 billion, representing a 47.4% increase from 2022 and surpassing pre-pandemic levels by 18%
- Hollywood's share of the global box office in 2023 was 42.5%, down from 50% in 2019 due to rising competition from China and India
- The top-grossing film of 2023, Barbie, earned $1.445 billion worldwide, becoming the highest-grossing film directed by a woman
- Global music streaming revenue reached $19.4 billion in 2023, up 10.2% YoY and 14% of total recorded music
- Spotify had 602 million monthly active users in Q4 2023, with 236 million premium subscribers
- US recorded music revenue hit $17.1 billion in 2023, streaming at 84% share with $14.4 billion
- US Netflix subscribers reached 82 million in Q4 2023, with 40% of viewing from originals like Squid Game season 2 hype
- Global SVOD revenue hit $50.6 billion in 2023, up 11% YoY led by Netflix and Amazon Prime
- Disney+ grew to 150 million subscribers globally by end-2023, boosted by Hulu bundle
- Global gaming revenue reached $184.4 billion in 2023, up 0.6% YoY with mobile at 49% share
- Mobile gaming generated $90.4 billion in 2023, China leading with $44.4 billion revenue
- PC gaming revenue $42.6 billion in 2023, Steam at 50% platform share with 120 million MAU
Social and short video advertising surged in 2023, driving massive reach across platforms and $33.9B box office growth.
Related reading
02 · Category
Film Industry30 stats
Film Industry Interpretation
03 · Category
Music Industry25 stats
Music Industry Interpretation
More related reading
04 · Category
Television and Streaming26 stats
Television and Streaming Interpretation
05 · Category
Video Games and Esports27 stats
Video Games and Esports Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Stefan Wendt. (2026, February 13). Media And Entertainment Industry Statistics. Gitnux. https://gitnux.org/media-and-entertainment-industry-statistics
Stefan Wendt. "Media And Entertainment Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/media-and-entertainment-industry-statistics.
Stefan Wendt. 2026. "Media And Entertainment Industry Statistics." Gitnux. https://gitnux.org/media-and-entertainment-industry-statistics.
Sources & references
71 datasets cited across this report · attribution is report-level

