GITNUX REPORT 2024

Global Media And Entertainment Industry Statistics: Explosive Growth Projections

Media & Entertainment Industry Set for Explosive Growth: $2.6 Trillion Market, 1.5B SVOD Subscribers

Author: Jannik Lindner

First published: 7/17/2024

Statistic 1

The global digital advertising market is expected to reach $786.2 billion by 2026

Statistic 2

The global podcast advertising market is expected to grow to $3.5 billion by 2025

Statistic 3

The global social media advertising market is projected to reach $248.2 billion by 2027

Statistic 4

Global cinema advertising revenue is projected to reach $4.6 billion by 2026

Statistic 5

The global digital out-of-home advertising market is projected to reach $33.1 billion by 2027

Statistic 6

The global in-game advertising market is expected to reach $17.6 billion by 2026

Statistic 7

The global mobile advertising market is projected to reach $408.58 billion by 2026

Statistic 8

The global programmatic advertising market is projected to reach $98.2 billion by 2026

Statistic 9

The global native advertising market is expected to reach $400 billion by 2025

Statistic 10

The global influencer marketing platform market is projected to reach $84.89 billion by 2028

Statistic 11

The global digital video advertising market is expected to reach $155.18 billion by 2026

Statistic 12

The global digital audio advertising market is projected to reach $10.9 billion by 2027

Statistic 13

The global social media advertising market is expected to reach $248.2 billion by 2027

Statistic 14

The global virtual reality (VR) market in media and entertainment is projected to reach $70.32 billion by 2026

Statistic 15

The global augmented reality (AR) market in media and entertainment is expected to reach $38.4 billion by 2025

Statistic 16

The global virtual events market is projected to reach $504.76 billion by 2028

Statistic 17

The global streaming analytics market in media and entertainment is expected to reach $15.21 billion by 2026

Statistic 18

The global artificial intelligence in media and entertainment market is projected to reach $99.48 billion by 2030

Statistic 19

The global blockchain in media and entertainment market is projected to reach $11.8 billion by 2026

Statistic 20

The global 5G in media and entertainment market is expected to reach $69.7 billion by 2028

Statistic 21

The global virtual production market in media and entertainment is projected to reach $5.1 billion by 2026

Statistic 22

The global extended reality (XR) market in media and entertainment is expected to reach $26.05 billion by 2028

Statistic 23

The global virtual reality content creation market is projected to reach $46.5 billion by 2026

Statistic 24

The global augmented reality (AR) market in media and entertainment is expected to reach $38.4 billion by 2025

Statistic 25

The global virtual events market is projected to reach $504.76 billion by 2028

Statistic 26

The global box office revenue in 2020 was $12 billion, down 71% from 2019 due to the COVID-19 pandemic

Statistic 27

The global film and video market is expected to grow to $318.2 billion by 2025

Statistic 28

The global video game market is expected to reach $256.97 billion by 2025

Statistic 29

The global esports market is projected to reach $1.62 billion in revenue by 2024

Statistic 30

The global mobile gaming market is projected to reach $153.5 billion by 2027

Statistic 31

The global cloud gaming market is expected to reach $7.24 billion by 2027

Statistic 32

The global virtual reality gaming market is projected to reach $92.31 billion by 2027

Statistic 33

The global cloud gaming market is expected to reach $7.24 billion by 2027

Statistic 34

The global cloud gaming market is projected to reach $7.24 billion by 2027

Statistic 35

The global cloud gaming market is expected to reach $7.24 billion by 2027

Statistic 36

The global cloud gaming market is projected to reach $7.24 billion by 2027

Statistic 37

The global esports market is expected to reach $1.62 billion in revenue by 2024

Statistic 38

The global mobile gaming market is projected to reach $153.5 billion by 2027

Statistic 39

The global media and entertainment market is expected to grow from $2.1 trillion in 2021 to $2.6 trillion in 2025

Statistic 40

Global music streaming revenue reached $13.4 billion in 2020

Statistic 41

The global music streaming market is projected to reach $76.9 billion by 2027

Statistic 42

The global music publishing market is projected to reach $11.36 billion by 2027

Statistic 43

The global music concert market is expected to reach $31.1 billion by 2027

Statistic 44

The global digital radio market is expected to reach $6.3 billion by 2026

Statistic 45

The global music production software market is projected to reach $12.1 billion by 2027

Statistic 46

The global music streaming subscription market is expected to reach $45.3 billion by 2026

Statistic 47

The global music royalties market is projected to reach $12.05 billion by 2027

Statistic 48

The global music synthesis market is expected to reach $2.8 billion by 2027

Statistic 49

The global music streaming market is projected to reach $76.9 billion by 2027

Statistic 50

The global music production software market is expected to reach $12.1 billion by 2027

Statistic 51

The global digital publishing market is expected to reach $65.3 billion by 2025

Statistic 52

The global news media market is expected to grow to $357.87 billion by 2025

Statistic 53

The global e-book market is projected to reach $18.13 billion by 2026

Statistic 54

The global digital magazine publishing market is expected to reach $35.7 billion by 2026

Statistic 55

The global audiobook market is projected to reach $15 billion by 2027

Statistic 56

The global digital newspaper publishing market is expected to reach $11.8 billion by 2026

Statistic 57

The global digital comics market is projected to reach $4.67 billion by 2026

Statistic 58

The global digital book publishing market is expected to reach $17.04 billion by 2026

Statistic 59

The global digital magazine publishing market is projected to reach $35.7 billion by 2026

Statistic 60

Streaming video on demand (SVOD) subscriptions are projected to reach 1.5 billion globally by 2026

Statistic 61

Netflix had approximately 231 million paid subscribers worldwide as of Q4 2022

Statistic 62

Disney+ reached 164.2 million subscribers worldwide in Q4 2022

Statistic 63

The global over-the-top (OTT) market is expected to reach $438.5 billion by 2026

Statistic 64

The global streaming media devices market is expected to reach $35.4 billion by 2027

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Summary

  • The global media and entertainment market is expected to grow from $2.1 trillion in 2021 to $2.6 trillion in 2025
  • Streaming video on demand (SVOD) subscriptions are projected to reach 1.5 billion globally by 2026
  • The global box office revenue in 2020 was $12 billion, down 71% from 2019 due to the COVID-19 pandemic
  • The global video game market is expected to reach $256.97 billion by 2025
  • Global music streaming revenue reached $13.4 billion in 2020
  • The global esports market is projected to reach $1.62 billion in revenue by 2024
  • Netflix had approximately 231 million paid subscribers worldwide as of Q4 2022
  • The global digital advertising market is expected to reach $786.2 billion by 2026
  • The global virtual reality (VR) market in media and entertainment is projected to reach $70.32 billion by 2026
  • The global podcast advertising market is expected to grow to $3.5 billion by 2025
  • Disney+ reached 164.2 million subscribers worldwide in Q4 2022
  • The global social media advertising market is projected to reach $248.2 billion by 2027
  • The global augmented reality (AR) market in media and entertainment is expected to reach $38.4 billion by 2025
  • Global cinema advertising revenue is projected to reach $4.6 billion by 2026
  • The global over-the-top (OTT) market is expected to reach $438.5 billion by 2026

Buckle up, entertainment enthusiasts, as we dive into a world where statistics speak louder than words. From the staggering growth of the global media and entertainment market to the skyrocketing projections for streaming video on demand subscriptions, these numbers paint a vivid picture of an industry in constant evolution. Get ready to be dazzled by the billions, wowed by the subscribers, and amazed by the revenues that shape the captivating universe of media and entertainment.

Advertising

  • The global digital advertising market is expected to reach $786.2 billion by 2026
  • The global podcast advertising market is expected to grow to $3.5 billion by 2025
  • The global social media advertising market is projected to reach $248.2 billion by 2027
  • Global cinema advertising revenue is projected to reach $4.6 billion by 2026
  • The global digital out-of-home advertising market is projected to reach $33.1 billion by 2027
  • The global in-game advertising market is expected to reach $17.6 billion by 2026
  • The global mobile advertising market is projected to reach $408.58 billion by 2026
  • The global programmatic advertising market is projected to reach $98.2 billion by 2026
  • The global native advertising market is expected to reach $400 billion by 2025
  • The global influencer marketing platform market is projected to reach $84.89 billion by 2028
  • The global digital video advertising market is expected to reach $155.18 billion by 2026
  • The global digital audio advertising market is projected to reach $10.9 billion by 2027
  • The global social media advertising market is expected to reach $248.2 billion by 2027

Interpretation

In a world where attention is the new currency, the Media And Entertainment Industry's statistics paint a vibrant picture of the evolving landscape of advertising. With figures reaching astronomical heights, it's clear that brands are tapping into every conceivable platform to connect with consumers. From podcasts to social media, cinema to mobile advertising, the industry is leaving no stone unturned. As the global advertising market continues to expand exponentially, one thing is certain - in this digital age, creativity and innovation will be the key ingredients for success in capturing the hearts, minds, and wallets of audiences worldwide. So, buckle up, fellow advertisers, because the show is just getting started, and the competition is fierce!

Emerging Technologies

  • The global virtual reality (VR) market in media and entertainment is projected to reach $70.32 billion by 2026
  • The global augmented reality (AR) market in media and entertainment is expected to reach $38.4 billion by 2025
  • The global virtual events market is projected to reach $504.76 billion by 2028
  • The global streaming analytics market in media and entertainment is expected to reach $15.21 billion by 2026
  • The global artificial intelligence in media and entertainment market is projected to reach $99.48 billion by 2030
  • The global blockchain in media and entertainment market is projected to reach $11.8 billion by 2026
  • The global 5G in media and entertainment market is expected to reach $69.7 billion by 2028
  • The global virtual production market in media and entertainment is projected to reach $5.1 billion by 2026
  • The global extended reality (XR) market in media and entertainment is expected to reach $26.05 billion by 2028
  • The global virtual reality content creation market is projected to reach $46.5 billion by 2026
  • The global augmented reality (AR) market in media and entertainment is expected to reach $38.4 billion by 2025
  • The global virtual events market is projected to reach $504.76 billion by 2028

Interpretation

In a world where reality seems to be increasingly optional, the media and entertainment industry is projected to hit mind-boggling numbers by 2028. From virtual reality to augmented reality, streaming analytics to artificial intelligence, and blockchain to 5G, the market is set to explode with an eye-popping $504.76 billion in virtual events alone. It's as if our future entertainment experiences will be a dizzying mix of cutting-edge technology and imagination, blurring the lines between what's real and what's virtual – all while making billions in the process. So, buckle up, folks, because it seems like reality is in for a wild ride, and the price of admission is set to cost a pretty penny.

Film Industry

  • The global box office revenue in 2020 was $12 billion, down 71% from 2019 due to the COVID-19 pandemic
  • The global film and video market is expected to grow to $318.2 billion by 2025

Interpretation

2020 was truly a year when the silver screen turned to a shade of red, with global box office revenue taking a nose-dive of 71% due to the unwelcome guest known as the COVID-19 pandemic. However, as the saying goes, the show must go on, and the global film and video market seems to be gearing up for a blockbuster performance in the coming years, poised to hit a dazzling $318.2 billion by 2025. It seems like even in the midst of chaos, the entertainment industry continues to script a tale of resilience and resurgence, proving that while the curtain may temporarily fall, it always rises again for the next act.

Gaming

  • The global video game market is expected to reach $256.97 billion by 2025
  • The global esports market is projected to reach $1.62 billion in revenue by 2024
  • The global mobile gaming market is projected to reach $153.5 billion by 2027
  • The global cloud gaming market is expected to reach $7.24 billion by 2027
  • The global virtual reality gaming market is projected to reach $92.31 billion by 2027
  • The global cloud gaming market is expected to reach $7.24 billion by 2027
  • The global cloud gaming market is projected to reach $7.24 billion by 2027
  • The global cloud gaming market is expected to reach $7.24 billion by 2027
  • The global cloud gaming market is projected to reach $7.24 billion by 2027
  • The global esports market is expected to reach $1.62 billion in revenue by 2024
  • The global mobile gaming market is projected to reach $153.5 billion by 2027

Interpretation

In a world where pixels reign supreme and virtual realms become our playgrounds, the Media and Entertainment industry is leveling up at an exponential pace. With numbers that could make even the most seasoned gamer do a double-take, projections like a $256.97 billion global video game market by 2025 and a $92.31 billion virtual reality gaming market by 2027 are no mere side quests. As the global esports market gears up to hit $1.62 billion in revenue by 2024, and mobile gaming marches towards a towering $153.5 billion by 2027, it's clear that the power of play is not to be underestimated. With cloud gaming set to soar to $7.24 billion by 2027, it seems the skies are the limit in this high-score chase for the future of entertainment.

Market Growth

  • The global media and entertainment market is expected to grow from $2.1 trillion in 2021 to $2.6 trillion in 2025

Interpretation

In a world where the phrase "Netflix and chill" is practically a universal mantra, it comes as no surprise that the global media and entertainment industry is projected to swell from $2.1 trillion to a jaw-dropping $2.6 trillion by 2025. With more streaming platforms than there are reality TV shows, and blockbuster movies seemingly being churned out faster than superhero sequels, it seems our insatiable appetite for all things entertainment knows no bounds. So grab your popcorn, settle into your favorite binge-watch spot, and get ready for a wild ride as this industry continues to take the world by storm.

Music Industry

  • Global music streaming revenue reached $13.4 billion in 2020
  • The global music streaming market is projected to reach $76.9 billion by 2027
  • The global music publishing market is projected to reach $11.36 billion by 2027
  • The global music concert market is expected to reach $31.1 billion by 2027
  • The global digital radio market is expected to reach $6.3 billion by 2026
  • The global music production software market is projected to reach $12.1 billion by 2027
  • The global music streaming subscription market is expected to reach $45.3 billion by 2026
  • The global music royalties market is projected to reach $12.05 billion by 2027
  • The global music synthesis market is expected to reach $2.8 billion by 2027
  • The global music streaming market is projected to reach $76.9 billion by 2027
  • The global music production software market is expected to reach $12.1 billion by 2027

Interpretation

In a world where music is not just a melody but a multi-billion dollar industry, the statistics paint a picture of an evolving landscape where streaming reigns supreme and royalties are the crown jewels for artists. With numbers soaring higher than Mariah Carey's vocal range, it's clear that the music industry isn't just hitting the right notes but creating a symphony of success. As the global music market booms like an epic bass drop, one thing's for certain - the business of tunes is not just about hitting the right chords, but hitting the jackpot. Welcome to the concert of capitalism where the only thing louder than the music is the cash register ringing.

Publishing

  • The global digital publishing market is expected to reach $65.3 billion by 2025
  • The global news media market is expected to grow to $357.87 billion by 2025
  • The global e-book market is projected to reach $18.13 billion by 2026
  • The global digital magazine publishing market is expected to reach $35.7 billion by 2026
  • The global audiobook market is projected to reach $15 billion by 2027
  • The global digital newspaper publishing market is expected to reach $11.8 billion by 2026
  • The global digital comics market is projected to reach $4.67 billion by 2026
  • The global digital book publishing market is expected to reach $17.04 billion by 2026
  • The global digital magazine publishing market is projected to reach $35.7 billion by 2026

Interpretation

In a world where the evolution of media and entertainment is as fast-paced as a Hollywood car chase scene, these staggering statistics paint a picture of an industry hurtling towards a digital future faster than you can say "streaming service subscription." With billion-dollar projections for everything from e-books to audiobooks to digital comics, it seems like the only thing not growing in this market is our attention span. So, buckle up and grab your virtual popcorn, because in this digital age, it's not just the superheroes who have superpowers – it's also the numbers in the media and entertainment industry!

Streaming Services

  • Streaming video on demand (SVOD) subscriptions are projected to reach 1.5 billion globally by 2026
  • Netflix had approximately 231 million paid subscribers worldwide as of Q4 2022
  • Disney+ reached 164.2 million subscribers worldwide in Q4 2022
  • The global over-the-top (OTT) market is expected to reach $438.5 billion by 2026
  • The global streaming media devices market is expected to reach $35.4 billion by 2027

Interpretation

The rise of streaming services is like witnessing a modern-day gold rush in the Media And Entertainment Industry, with subscription numbers skyrocketing faster than you can say "binge-watch." As more viewers cut the cord and embrace the convenience of on-demand content, it's clear that we are living in the age of choice overload. With the battle of the streamers heating up and wallets being stretched thinner than a subpar plotline, one thing is for certain – in this era of 'peak TV,' content is king, and the competition for your screen time is just getting started.

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