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Statistics About The Most Influential Games Of All Time

The most influential games of all time will have a significant impact on the gaming industry and cultural phenomena, shaping trends and inspiring future game developers.

Highlights: Most Influential Games Of All Time

  • "Minecraft," released in 2009, is the most popular video game in terms of units sold with sales exceeding 200 million.
  • As of 2021, "Tetris'" cumulative sales since its 1984 release has hit over 495 million units, making it one of the most influential games of all time.
  • The "Super Mario Bros." series, launched in 1985, has sold over 330 million copies globally making it one of the best-selling game franchises ever.
  • "Pac-Man," released in 1980, generated over $1 billion in quarters within a year of its release.
  • "Street Fighter II," launched in 1991, helped in creating the fighting game genre, selling over 6.3 million arcade cabinets.
  • By 2018 "World of Warcraft," launched in 2004, had over 100 million registered accounts, revolutionizing the MMORPG genre.
  • "Call of Duty: Modern Warfare," set multiple records for a video game launch, making $600 million in just three days.
  • "The Legend of Zelda: Ocarina of Time," released in 1998, is the highest-rated game on Metacritic with a score of 99/100.
  • "Doom," launched in 1993, was estimated to be installed on more computers worldwide than Microsoft's new operating system at the time, Windows 95.
  • "The Sims," released in 2000, sold 16 million copies worldwide by March 22, 2002, becoming the best-selling PC game in history at the time.
  • "Tomb Raider," a pioneer in the action-adventure genre, has sold over 81 million copies worldwide since its 1996 release.
  • "Final Fantasy VII," released in 1997, had sold more than 12.3 million units by 2021.
  • "Halo: Combat Evolved," launched in 2001, has sold over 6.43 million copies around the world.
  • By 2020, an estimated 37% of worldwide mobile gamers had played "Pokémon Go," released in 2016.
  • "Dark Souls," released in 2011, sold over 2 million copies in its first two years, contributing significantly to the rise of challenging gameplay.
  • "Resident Evil 4," released in 2005, has sold over 7.5 million units worldwide as of 2021.
  • "Pong," one of the first arcade games, was released in 1972 and pioneered the video game industry.
  • "Space Invaders," released in 1978, was so popular in Japan, it caused a nationwide coin shortage.
  • "Super Metroid," released in 1994, is often considered one of the greatest videogames ever made, though its sales were modest with just about 1.42 million units sold.

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The Latest Most Influential Games Of All Time Explained

“Minecraft,” released in 2009, is the most popular video game in terms of units sold with sales exceeding 200 million.

The statistic that “Minecraft,” released in 2009, is the most popular video game in terms of units sold with sales exceeding 200 million provides information about the immense popularity and widespread appeal of the game. By surpassing 200 million units sold, “Minecraft” has likely reached a broad and diverse audience across different age groups and demographics. This statistic underscores the game’s sustained success and longevity in the gaming industry, solidifying its status as a cultural phenomenon. The impressive sales figures also indicate the significant impact “Minecraft” has had on the gaming community and its enduring relevance as a popular choice for gamers worldwide.

As of 2021, “Tetris'” cumulative sales since its 1984 release has hit over 495 million units, making it one of the most influential games of all time.

The statistic indicates that as of 2021, the iconic video game “Tetris” has sold over 495 million units globally since its initial release in 1984. This impressive figure solidifies “Tetris” as one of the best-selling and most influential games in the history of the video game industry. The game’s enduring popularity and broad appeal have contributed to its status as a cultural phenomenon that transcends generations and borders. The remarkable cumulative sales figure highlights the widespread recognition and success of “Tetris” as a classic game that has stood the test of time and continues to captivate audiences around the world.

The “Super Mario Bros.” series, launched in 1985, has sold over 330 million copies globally making it one of the best-selling game franchises ever.

The statistic highlights the extraordinary commercial success of the “Super Mario Bros.” series, which debuted in 1985 and has gone on to become one of the best-selling game franchises in history. With over 330 million copies sold worldwide, the games in this iconic series have captivated players and fans across generations. This impressive sales figure not only underscores the widespread popularity and enduring appeal of the “Super Mario Bros.” series but also serves as a testament to the innovative game design, engaging gameplay, and lasting cultural impact that have made Mario and his adventures beloved by millions of gamers around the globe.

“Pac-Man,” released in 1980, generated over $1 billion in quarters within a year of its release.

The statistic that “Pac-Man,” released in 1980, generated over $1 billion in quarters within a year of its release highlights the enormous success and popularity of the iconic arcade game. This figure underscores the widespread appeal of Pac-Man during that time, as it gained rapid and widespread adoption among players globally. The statistic signifies the significant impact that Pac-Man had on the gaming industry, solidifying its place as a groundbreaking and enduring classic. The immense revenue generated by Pac-Man attests to its cultural significance and enduring legacy as one of the most influential video games of all time.

“Street Fighter II,” launched in 1991, helped in creating the fighting game genre, selling over 6.3 million arcade cabinets.

The statistic highlights the significant impact of the video game “Street Fighter II,” which was released in 1991, on the gaming industry. By selling over 6.3 million arcade cabinets, the game not only achieved remarkable commercial success but also played a pivotal role in popularizing and establishing the fighting game genre. “Street Fighter II” revolutionized the gaming landscape with its unique character selection, varied fighting styles, and competitive gameplay, setting a new standard for future fighting games. Its success not only cemented its place in gaming history but also inspired numerous sequels and spin-offs, solidifying its influence on the development of the gaming industry as a whole.

By 2018 “World of Warcraft,” launched in 2004, had over 100 million registered accounts, revolutionizing the MMORPG genre.

The statistic that “World of Warcraft” had over 100 million registered accounts by 2018 signifies the massive impact and success of the game since its launch in 2004. This statistic highlights the game’s significant role in revolutionizing the MMORPG (Massively Multiplayer Online Role-Playing Game) genre, as it attracted a vast number of players worldwide. The large number of registered accounts indicates a strong and enduring player base, showing the game’s enduring popularity and influence in the gaming industry over more than a decade.

“Call of Duty: Modern Warfare,” set multiple records for a video game launch, making $600 million in just three days.

The statistic “Call of Duty: Modern Warfare,” setting multiple records for a video game launch by making $600 million in just three days, illustrates the immense popularity and commercial success of the game. The significant revenue generated within a short time frame reflects the strong demand and enthusiastic reception from gamers worldwide. This achievement underscores the effectiveness of the game’s marketing strategies, the quality of the gameplay experience, and the strong brand loyalty associated with the Call of Duty franchise. Such a successful launch not only demonstrates the financial potential of the gaming industry but also solidifies the game’s position as a major player in the competitive market.

“The Legend of Zelda: Ocarina of Time,” released in 1998, is the highest-rated game on Metacritic with a score of 99/100.

The statistic states that “The Legend of Zelda: Ocarina of Time,” a popular video game released in 1998, holds the highest rating on the review aggregation website Metacritic with a score of 99 out of 100. This highlights the widespread critical acclaim and positive reception the game has garnered from both critics and players alike since its release over two decades ago. The exceptional score of 99/100 reflects the game’s enduring quality, innovative gameplay, and lasting impact on the gaming industry, solidifying its reputation as a timeless classic and one of the greatest video games of all time.

“Doom,” launched in 1993, was estimated to be installed on more computers worldwide than Microsoft’s new operating system at the time, Windows 95.

The statistic that “Doom,” a popular video game launched in 1993, was estimated to be installed on more computers worldwide than Microsoft’s new operating system, Windows 95, highlights the immense popularity and widespread reach of the game during that era. This comparison reflects the significant influence “Doom” had on the gaming community, as well as the broader technological landscape at the time. It also underscores the remarkable achievement of the game’s developers in creating a product that resonated with a large audience and surpassed even the reach of a major software release like Windows 95, which was a groundbreaking operating system at the time.

“The Sims,” released in 2000, sold 16 million copies worldwide by March 22, 2002, becoming the best-selling PC game in history at the time.

The statistic “The Sims,” released in 2000, sold 16 million copies worldwide by March 22, 2002, becoming the best-selling PC game in history at that time, highlights the immense commercial success and popularity of the game within a relatively short period. This statistic indicates that “The Sims” resonated with a wide audience globally, leading to widespread adoption and endorsement. The significant number of copies sold also suggests strong consumer demand and positive reception of the game’s unique gameplay and features. Additionally, achieving the title of the best-selling PC game in history further underscores the game’s cultural impact and enduring legacy within the gaming industry.

“Tomb Raider,” a pioneer in the action-adventure genre, has sold over 81 million copies worldwide since its 1996 release.

The statistic highlights the immense success and popularity of the video game “Tomb Raider,” which has been a trailblazer in the action-adventure gaming genre since its launch in 1996. With over 81 million copies sold globally, the game has established itself as a major player in the gaming industry, attracting a large and dedicated fan base over the years. This statistic not only showcases the enduring appeal of “Tomb Raider” but also underscores its significant impact on the gaming world, solidifying its status as a beloved classic that continues to captivate players around the world.

“Final Fantasy VII,” released in 1997, had sold more than 12.3 million units by 2021.

The statistic “Final Fantasy VII,” released in 1997, had sold more than 12.3 million units by 2021 suggests that the video game has been extremely successful in terms of sales over the years since its initial release. This figure indicates the significant popularity and enduring appeal of the game among gamers worldwide. The fact that it continues to sell well even years after its release highlights the lasting impact and legacy of Final Fantasy VII within the gaming community. This statistic reflects the game’s ability to resonate with players across generations and solidifies its position as a classic and iconic title in the gaming industry.

“Halo: Combat Evolved,” launched in 2001, has sold over 6.43 million copies around the world.

The statistic “Halo: Combat Evolved,” launched in 2001, has sold over 6.43 million copies around the world, represents the impressive success and popularity of this iconic video game title. This figure reflects the widespread appeal and positive reception of the game among gamers globally since its release nearly two decades ago. The substantial number of copies sold indicates a strong demand for the game, highlighting its enduring legacy and impact on the gaming industry. This statistic also serves as a testament to the game’s ability to captivate and engage players, establishing itself as a significant milestone in the history of video games.

By 2020, an estimated 37% of worldwide mobile gamers had played “Pokémon Go,” released in 2016.

This statistic indicates that by the year 2020, approximately 37% of mobile gamers globally had engaged with the popular augmented reality game “Pokémon Go,” which was launched in 2016. This suggests a significant level of popularity and widespread adoption of the game among mobile gamers within a few years of its release. The statistic highlights the game’s enduring appeal and the impact it had on the gaming landscape, as well as the broader cultural phenomenon it became. Additionally, it showcases the power of innovative concepts and technologies in driving engagement and interest among a diverse global audience of mobile gamers.

“Dark Souls,” released in 2011, sold over 2 million copies in its first two years, contributing significantly to the rise of challenging gameplay.

The statistic that “Dark Souls,” released in 2011, sold over 2 million copies in its first two years highlights the game’s commercial success and impact on the gaming industry. The significant sales figures indicate a strong reception by consumers and suggest a growing interest in challenging gameplay experiences. As a result of this success, “Dark Souls” played a pivotal role in popularizing the genre of challenging games, influencing game developers to create more difficult and demanding gameplay mechanics. The game’s sales performance not only demonstrated its widespread appeal but also its ability to influence the trends and preferences within the gaming community, solidifying its place as a critically acclaimed and influential title in the video game industry.

“Resident Evil 4,” released in 2005, has sold over 7.5 million units worldwide as of 2021.

The statistic stating that “Resident Evil 4,” released in 2005, has sold over 7.5 million units worldwide as of 2021, provides quantitative evidence of the game’s success and popularity over time. The number of units sold serves as a measure of consumer demand and adoption of the game since its release, indicating sustained interest and engagement among players globally. This statistic not only reflects the commercial success of “Resident Evil 4” but also suggests its enduring relevance and appeal within the gaming community, solidifying its position as a notable and influential title in the gaming industry.

“Pong,” one of the first arcade games, was released in 1972 and pioneered the video game industry.

The statistic that “‘Pong,’ one of the first arcade games, was released in 1972 and pioneered the video game industry” highlights the historical significance of the game as a groundbreaking innovation in the entertainment industry. Developed by Atari, ‘Pong’ was a simple yet captivating game that simulated table tennis and captivated players with its interactive gameplay. The release of ‘Pong’ marked the beginning of the video game industry as we know it today, setting the stage for the exponential growth and evolution of gaming technology and culture. By pioneering the video game industry, ‘Pong’ paved the way for the development of countless games and consoles that have since become integral parts of popular culture and entertainment worldwide.

“Space Invaders,” released in 1978, was so popular in Japan, it caused a nationwide coin shortage.

The statistic “Space Invaders,” released in 1978, was so popular in Japan, it caused a nationwide coin shortage illustrates the immense impact and popularity of the arcade game in Japan during that time. The statistic highlights that the game was not just a passing trend but rather a cultural phenomenon that captivated the Japanese population to the extent that it had tangible economic consequences. The fact that it led to a nationwide coin shortage suggests a high level of engagement and participation in playing the game, where people were presumably spending a significant amount of their coins on it. This statistic underscores the significant role that video games can play in influencing societal trends and behaviors, showcasing the power of gaming as a medium for both entertainment and social change.

“Super Metroid,” released in 1994, is often considered one of the greatest videogames ever made, though its sales were modest with just about 1.42 million units sold.

This statistic highlights the discrepancy between critical acclaim and commercial success in the video game industry. Despite “Super Metroid” being widely regarded as one of the greatest video games ever made since its release in 1994, with praise for its gameplay, level design, and atmosphere, its sales were relatively modest at around 1.42 million units sold. This emphasizes that the quality and influence of a game do not always directly translate to high sales figures, as factors such as marketing, timing of release, and target audience preferences can also play significant roles in determining commercial success. Ultimately, “Super Metroid” serves as a notable example of a game achieving enduring acclaim and impact within the gaming community despite its initially modest sales figures.

Conclusion

Ultimately, the impact of video games on society and culture cannot be overstated. The most influential games of all time have revolutionized the way we interact with technology, tell stories, and engage with one another. From pioneering game mechanics to immersive storytelling, these games have shaped the industry and inspired countless innovations. As we continue to see new advancements in the world of gaming, it is important to recognize and appreciate the groundbreaking contributions of these influential titles.

References

0. – https://www.www.pcgamesn.com

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3. – https://www.www.metacritic.com

4. – https://www.www.history.com

5. – https://www.kotaku.com

6. – https://www.www.nintendolife.com

7. – https://www.www.gamespot.com

8. – https://www.edition.cnn.com

9. – https://www.time.com

10. – https://www.www.businessofapps.com

11. – https://www.www.popmatters.com

12. – https://www.www.statista.com

13. – https://www.www.capcom.co.jp

14. – https://www.www.vgchartz.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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