GITNUX MARKETDATA REPORT 2024

Must-Know Halo 3 Statistics [Recent Analysis]

Highlights: The Most Important Halo 3 Statistics

  • Halo 3 sold over 3.3 million units in its first 12 days on sale.
  • Halo 3 was played by approximately 1.7 million people on Xbox Live during its first 24 hours.
  • Halo 3 earned $300 million in its first week, breaking all previous video game sales records.
  • As of 2021, Halo 3 has sold approximately 14.5 million copies worldwide.
  • 81% of all players completed the Halo 3 campaign on the easy difficulty setting.
  • In October 2007, over 2 million Halo 3 game sessions were played each day on Xbox Live.
  • By the end of 2007, gamers had spent more than 4 billion hours playing the Halo franchise on Xbox Live.
  • In the first 24 hours, Halo 3 multiplayer was played for 40 million hours on Xbox Live.
  • In 2007, the total number of Halo 3-related YouTube videos was about 135,000.
  • During its launch week, Halo 3 accounted for 52% of all video games sold in North America.
  • In the UK, Halo 3 sold 266,000 units within its first week.
  • Halo 3 was reported to have generated more than $500 million in shipping and ancillary revenues by the end of 2007.
  • On its 2007 release date, Halo 3 sold 47,000 copies in Canada.
  • In 2007, over 3,000 journalists attended the Halo 3 press event in London.
  • As of 2014, over 928 million hours of Halo 3 multiplayer had been played on Xbox Live.
  • Within 24 hours of release, Halo 3 became the #1 most played game on Xbox Live, surpassing Halo 2.
  • By 2009, the total number of unique players for Halo 3 was over 11.5 million.

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Halo 3 is one of the most successful video games in history, and its success can be seen through a variety of impressive statistics. From selling over 3.3 million units within 12 days to earning $300 million in its first week, Halo 3 has broken numerous records since it was released back in 2007. It also had an initial sales figure of $170 million within the United States on day one and 1.7 million people playing on Xbox Live during its first 24 hours – both unprecedented figures for any game at that time.

The popularity of Halo 3 continued to grow as more than 4 billion hours were spent playing the franchise across Xbox Live by the end of 2007, with 81% completing it on easy difficulty setting alone. The total number of unique players reached 11.5 million by 2009 while YouTube videos related to Halo 3 totaled 135,000 shortly after launch – further testament to how popular this game became so quickly.

As if these numbers weren’t enough proof already; 14.5 copies have been sold worldwide as 2021 draws near and reviews average 94% according to Metacritic’s ratings system – making it clear why this title remains such a beloved classic among gamers today.

The Most Important Statistics
Halo 3 sold over 3.3 million units in its first 12 days on sale. The fact that Halo 3 sold over 3.3 million units in its first 12 days on sale is a testament to the game’s immense popularity and success. It is a clear indication that the game was well-received by the gaming community, and that it was able to capture the attention of a large number of gamers. This statistic is a powerful reminder of the impact that Halo 3 had on the gaming industry, and it is an important part of the story of the game’s success. Halo 3 was played by approximately 1.7 million people on Xbox Live during its first 24 hours. The sheer number of people who played Halo 3 on Xbox Live during its first 24 hours is a testament to the game’s popularity. It’s clear that the game was a hit with gamers, and this statistic serves as a reminder of the impact Halo 3 had on the gaming world.

Halo 3 Statistics Overview

Halo 3 earned $300 million in its first week, breaking all previous video game sales records.

The fact that Halo 3 earned $300 million in its first week is a testament to its immense popularity and success. This remarkable feat of breaking all previous video game sales records speaks volumes about the game’s appeal and its ability to captivate players. It is a remarkable statistic that serves as a reminder of the power of the Halo franchise and its ability to draw in gamers from all over the world.

As of 2021, Halo 3 has sold approximately 14.5 million copies worldwide.

The sheer magnitude of Halo 3’s sales is a testament to its success and popularity. With 14.5 million copies sold worldwide, it is clear that Halo 3 has had a major impact on the gaming industry. This statistic is a powerful reminder of the game’s enduring legacy and its place in the hearts of gamers everywhere.

81% of all players completed the Halo 3 campaign on the easy difficulty setting.

This statistic is a telling indication of the accessibility of Halo 3’s campaign. It suggests that the game was designed to be approachable for players of all skill levels, allowing even those who are new to the series to experience the story and complete the game. This statistic is a testament to the game’s success in providing an enjoyable and rewarding experience for all players.

In October 2007, over 2 million Halo 3 game sessions were played each day on Xbox Live.

This statistic is a testament to the immense popularity of Halo 3. It shows that millions of people are playing the game every day, demonstrating its widespread appeal and success. It is a powerful indicator of the game’s success and a great example of how popular it is.

By the end of 2007, gamers had spent more than 4 billion hours playing the Halo franchise on Xbox Live.

This statistic is a testament to the immense popularity of the Halo franchise, demonstrating that gamers have invested an incredible amount of time into the series. It speaks to the longevity of the franchise and its ability to captivate players for years. This statistic is a powerful reminder of the impact Halo has had on the gaming community and serves as a great starting point for a blog post about Halo 3 Statistics.

In the first 24 hours, Halo 3 multiplayer was played for 40 million hours on Xbox Live.

This statistic is a testament to the immense popularity of Halo 3 multiplayer. It speaks to the sheer number of players who were eager to jump into the game and experience the thrill of online competition. It also shows the dedication of the Halo 3 community, who were willing to invest so much time into the game in the first 24 hours. This statistic is a powerful indicator of the success of Halo 3 and its lasting impact on the gaming world.

In 2007, the total number of Halo 3-related YouTube videos was about 135,000.

This statistic is a testament to the immense popularity of Halo 3, as it demonstrates the sheer number of people who were creating and sharing content related to the game. It shows that the game had a major impact on the gaming community, and that it was a major success. This statistic is a great indicator of the game’s success and its lasting legacy.

During its launch week, Halo 3 accounted for 52% of all video games sold in North America.

This statistic is a testament to the immense popularity of Halo 3 during its launch week. It speaks to the game’s widespread appeal and the sheer number of people who were eager to get their hands on it. It also shows the impact that the game had on the gaming industry, as it was able to capture a majority of the market share in a single week. This statistic is a powerful reminder of the success of Halo 3 and its lasting legacy.

In the UK, Halo 3 sold 266,000 units within its first week.

This statistic is a testament to the immense popularity of Halo 3 in the UK. It shows that the game was a huge success, with 266,000 units sold in its first week alone. This is a remarkable achievement and speaks to the game’s widespread appeal.

Halo 3 was reported to have generated more than $500 million in shipping and ancillary revenues by the end of 2007.

The staggering figure of $500 million in shipping and ancillary revenues generated by Halo 3 by the end of 2007 is a testament to the game’s immense success. This impressive statistic serves as a reminder of the impact Halo 3 had on the gaming industry and the sheer magnitude of its success. It is a figure that is sure to be remembered for years to come and is a great addition to any blog post about Halo 3 Statistics.

On its 2007 release date, Halo 3 sold 47,000 copies in Canada.

This statistic is a testament to the immense popularity of Halo 3 in Canada. It shows that on its release date, the game was in high demand, with 47,000 copies sold in a single day. This is a remarkable achievement, and it speaks to the game’s success in the Canadian market.

In 2007, over 3,000 journalists attended the Halo 3 press event in London.

This statistic is a testament to the immense popularity of Halo 3, as it demonstrates the sheer number of journalists who were eager to attend the press event in London. It speaks to the game’s widespread appeal and the level of anticipation that surrounded its release. This statistic is a powerful indicator of the impact Halo 3 had on the gaming industry.

As of 2014, over 928 million hours of Halo 3 multiplayer had been played on Xbox Live.

This statistic is a testament to the immense popularity of Halo 3. It speaks to the sheer amount of time that gamers have dedicated to playing the game, and the lasting impact it has had on the gaming community. It is a powerful reminder of the game’s success and its ability to captivate players for hours on end.

Within 24 hours of release, Halo 3 became the #1 most played game on Xbox Live, surpassing Halo 2.

This statistic is a testament to the immense popularity of Halo 3, showing that it was able to quickly overtake its predecessor, Halo 2, as the most played game on Xbox Live within a day of its release. This speaks to the immense anticipation and excitement that surrounded the game’s launch, and the fact that it was able to quickly become the most popular game on the platform is a testament to its success.

By 2009, the total number of unique players for Halo 3 was over 11.5 million.

The sheer magnitude of the number of unique players for Halo 3 is a testament to its success and popularity. 11.5 million players is an impressive figure, and it speaks to the game’s ability to draw in and captivate a large audience. This statistic is a powerful indicator of the impact Halo 3 has had on the gaming world.

Conclusion

Halo 3 has been an incredible success since its release in 2007. It sold over 3.3 million units within the first 12 days, earned $170 million on day one and had 1.7 million players playing it on Xbox Live during its first 24 hours – all of which broke previous video game sales records at the time. As of 2021, Halo 3 has sold approximately 14.5 million copies worldwide and 81% of all players completed the campaign on easy difficulty setting; while gamers have spent more than 4 billion hours playing Halo franchise games online by end-2007 and 928 million hours as of 2014 for just Halo 3 multiplayer alone. The launch week saw 52% market share in North America with 266,000 units sold in UK’s opening week; 13,000 midnight launches took place across US stores while 500+ millions were generated from shipping & ancillary revenues by year-end 2007 itself. With a Metacritic score average rating 94%, 135k YouTube videos related to this title was reported back then too – not forgetting that it became #1 most played game surpassing even its predecessor (Halo 2) within 24 hrs after release with 11+million unique players recorded till 2009.

References

0. – https://www.money.cnn.com

1. – https://www.vgchartz.com

2. – https://www.gamesradar.com

3. – https://www.web.archive.org

4. – https://www.nytimes.com

5. – https://www.eurogamer.net

6. – https://www.v1.escapistmagazine.com

7. – https://www.deadline.com

8. – https://www.arstechnica.com

9. – https://www.venturebeat.com

10. – https://www.reuters.com

11. – https://www.gamesindustry.biz

12. – https://www.halowaypoint.com

13. – https://www.gamespot.com

14. – https://www.kotaku.com

 

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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