GITNUX MARKETDATA REPORT 2024

Diversity In The Mobile Gaming Industry Statistics

The mobile gaming industry is expected to have an increasingly diverse player base and workforce, with a growing focus on inclusivity and representation.

Highlights: Diversity In The Mobile Gaming Industry Statistics

  • In 2021, only 27% of the professionals in the gaming industry are women.
  • More than 50% of mobile game players are women, but less than 30% of the gaming industry workforce is composed of women.
  • In the US, 83 percent of Black teens report playing video games, versus 71 percent of white teens.
  • The number of female game developers has gone up from 11% to 24% from the year 2009 to 2020.
  • According to a 2020 study, only 14% of characters in top mobile gaming apps were Black.
  • About 97% of children (99% of boys and 94% of girls) play some kind of video game, showing diversity in age and gender in gaming industry.
  • Radish Fiction reported that 72% of its users are people of color.
  • 21% of game developers identify as people of color.
  • According to a 2021 report, 54% of Asian Americans, 53% of Hispanics, 48% of African Americans, and 45% of Caucasians play video games on their smartphones every day.
  • A study found that only 10% of the protagonists in games are female.
  • A survey found that 61% of females who work in the gaming industry have experienced discrimination because of their gender.
  • Roughly 65% of adults play video games across different platforms such as mobile.
  • Roughly 37% of game designers in the mobile industry are female.
  • 55% of mobile gamers in 2020 were female.
  • 24% of game developers in Japan are women, the highest ratio in Asia.
  • More than 40% of mobile gamers in Mexico are women.
  • 80% of game developers are male, according to an international game developers association (IGDA) survey.
  • Only 1% of the game developers in the UK gaming industry identified themselves as Black, African, Caribbean, or Black British.

Discover our favorite AI Writing Tool

Write scientific papers in minutes thanks to AI

Jenni's AI-powered text editor helps you write, edit, and cite with confidence. Save hours on your next paper

Table of Contents

The Latest Diversity In The Mobile Gaming Industry Statistics Explained

In 2021, only 27% of the professionals in the gaming industry are women.

The statistic stating that only 27% of professionals in the gaming industry are women in 2021 reveals a gender disparity within this sector. This suggests that women are underrepresented and less likely to be employed in various roles within the gaming industry compared to men. The lack of gender diversity may indicate potential barriers and biases that discourage or limit the participation of women in this field. Addressing this imbalance is important not only for promoting gender equality but also for fostering a more inclusive and innovative industry that can better reflect the diversity of its audience and society as a whole. Efforts to promote diversity and inclusion in the gaming industry should thus be prioritized to create a more equitable and representative workforce.

More than 50% of mobile game players are women, but less than 30% of the gaming industry workforce is composed of women.

This statistic highlights a significant disparity in gender representation between mobile game players and the gaming industry workforce. It indicates that more than half of mobile game players are women, signifying a strong presence and participation of women in the gaming consumer market. However, the statistic also reveals that less than 30% of the gaming industry workforce is female, illustrating a lack of gender diversity within the industry itself. This disparity suggests potential underrepresentation and barriers for women in pursuing careers within the gaming industry, despite their significant presence as consumers. Addressing this imbalance is essential to promote diversity, inclusivity, and equal opportunities for women in the gaming industry workforce.

In the US, 83 percent of Black teens report playing video games, versus 71 percent of white teens.

The statistic indicates that a higher proportion of Black teens in the United States, specifically 83%, report playing video games compared to white teens, where the percentage is slightly lower at 71%. This suggests that playing video games may be more prevalent among Black teens than white teens in the US. The difference in reported video game playing habits between the two groups could be influenced by various factors such as cultural preferences, social norms, access to technology, and leisure time activities. These findings could be of interest to researchers, policymakers, and marketers looking to understand and cater to the diverse preferences and behaviors of teenagers across different racial and ethnic groups in the country.

The number of female game developers has gone up from 11% to 24% from the year 2009 to 2020.

The statistic indicates a significant increase in the representation of female game developers over the past decade, with the percentage rising from 11% in 2009 to 24% in 2020. This change reflects a positive trend towards greater gender diversity within the game development industry. The increase suggests that efforts to promote inclusivity and address gender disparities within the field may be starting to yield results. However, despite this progress, there is still room for further improvement to ensure equal opportunities and representation for all genders within the game development sector.

According to a 2020 study, only 14% of characters in top mobile gaming apps were Black.

The statistic, drawn from a 2020 study, indicates that a mere 14% of characters represented in popular mobile gaming apps are identified as Black. This data suggests a lack of diversity and representation within the mobile gaming industry, potentially reflecting broader issues of underrepresentation and inequality in media and entertainment. The statistic highlights the importance of promoting diversity and inclusivity in gaming content to more accurately reflect and celebrate the diversity of the gaming community and society at large.

About 97% of children (99% of boys and 94% of girls) play some kind of video game, showing diversity in age and gender in gaming industry.

The statistic indicates that a large majority of children, with a higher percentage of boys compared to girls, engage in playing video games. The fact that 97% of children are involved in gaming shows a significant level of participation across different age groups and both genders, highlighting the widespread popularity of video games among young individuals. This data suggests a high level of diversity in terms of age and gender within the gaming industry, challenging stereotypes that gaming is predominantly a male activity. The findings point towards a more inclusive and varied demographic of gamers, which is important for understanding the diverse appeal of video games and their role in contemporary society.

Radish Fiction reported that 72% of its users are people of color.

The statistic that Radish Fiction reported that 72% of its users are people of color suggests that a significant majority of the platform’s user base come from racially diverse backgrounds. This statistic indicates that people of color are heavily represented among the users of Radish Fiction compared to other racial groups. The high percentage also signifies that Radish Fiction may have a strong appeal or accessibility to individuals from diverse racial backgrounds. Understanding the demographic composition of the user base can help Radish Fiction tailor their content and marketing strategies to better cater to the preferences and needs of their predominantly racially diverse audience.

21% of game developers identify as people of color.

The statistic ‘21% of game developers identify as people of color’ indicates that out of the total population of game developers surveyed, approximately one-fifth (21%) self-identify as individuals belonging to racial or ethnic minority groups. This statistic suggests that there is diversity within the game development industry, albeit with room for improvement in terms of representation and inclusivity. The data highlights the importance of fostering a more inclusive and diverse environment within the gaming industry to ensure a variety of perspectives and experiences are reflected in game development and ultimately in the games themselves.

According to a 2021 report, 54% of Asian Americans, 53% of Hispanics, 48% of African Americans, and 45% of Caucasians play video games on their smartphones every day.

The statistic reveals data from a 2021 report indicating the daily smartphone gaming habits among different racial groups. The report shows that a majority of Asian Americans, at 54%, engage in daily smartphone gaming, followed closely by Hispanics at 53%, and African Americans at 48%. Caucasians have the lowest reported daily smartphone gaming rate at 45%. This data suggests that smartphone gaming is a popular pastime among various racial groups, with Asian Americans leading in daily engagement, potentially highlighting cultural differences or preferences in gaming habits across different racial demographics in the United States.

A study found that only 10% of the protagonists in games are female.

The statistic that only 10% of the protagonists in games are female indicates a significant gender disparity within the gaming industry. This finding suggests that the representation of female characters as central figures in video games is limited, potentially reinforcing stereotypes and exclusionary practices within the gaming community. The underrepresentation of female protagonists may not only reflect unequal opportunities and challenges faced by women in the gaming industry but also impact the overall gaming experience and diversity of perspectives offered to players. Strategies to address this disparity may include promoting more inclusive game development practices, encouraging diverse storytelling, and fostering greater representation of women in leadership and creative roles within the gaming industry.

A survey found that 61% of females who work in the gaming industry have experienced discrimination because of their gender.

The statistic reveals that a substantial proportion, specifically 61%, of female employees in the gaming industry have encountered discrimination due to their gender. This finding suggests a prevalent issue of gender-based discrimination within the industry, highlighting potential challenges and barriers that female workers may face in their professional environments. The statistic underscores the importance of addressing gender equality and fostering inclusive workplaces within the gaming industry to promote a more diverse and equitable workforce where all employees are treated fairly and have equal opportunities for advancement and success.

Roughly 65% of adults play video games across different platforms such as mobile.

The statistic indicates that approximately 65% of adults actively engage in playing video games across a variety of platforms, including mobile devices. This highlights a significant demographic trend of video gaming being popular among adults, dispelling the common misconception that gaming is primarily for younger generations. The data suggests that video games have become a mainstream form of entertainment for adults, with the accessibility and convenience of mobile platforms playing a key role in their widespread adoption. This statistic underscores the growing diversity of the gaming audience and the need for game developers and marketers to cater to the preferences and interests of adult players across different platforms.

Roughly 37% of game designers in the mobile industry are female.

The statistic indicates that out of all game designers working in the mobile industry, approximately 37% of them are female. This suggests that there is a gender disparity in the field of game design within the mobile industry, with a larger proportion of designers being male. The underrepresentation of females in this profession may stem from various factors such as gender stereotypes, lack of access to opportunities, or biases in hiring practices. Understanding and addressing these factors is crucial for promoting diversity and inclusivity within the industry, as well as providing equal opportunities for aspiring game designers regardless of their gender.

55% of mobile gamers in 2020 were female.

The statistic “55% of mobile gamers in 2020 were female” suggests that a majority of mobile gamers were women that year. This statistic indicates a notable gender distribution within the mobile gaming community, with females constituting a significant portion of the player base. The data implies that mobile gaming is a popular form of entertainment among women and highlights the increasing diversity in the gaming demographic. Understanding this statistic can inform game developers and marketers to create and promote games that cater to the preferences and interests of female gamers, while also debunking the stereotype that gaming is predominantly a male-dominated activity.

24% of game developers in Japan are women, the highest ratio in Asia.

The statistic indicates that in Japan, 24% of game developers are women, which is the highest proportion compared to other countries in Asia. This suggests a relatively higher level of gender diversity within the game development industry in Japan compared to its Asian counterparts. The statistic highlights a positive trend towards inclusivity and opportunities for women within the gaming sector in Japan, which is important for promoting diversity and equal representation in a traditionally male-dominated field. Further analysis could explore the factors contributing to this higher ratio in Japan and how it compares to the global average in the gaming industry.

More than 40% of mobile gamers in Mexico are women.

The statistic “More than 40% of mobile gamers in Mexico are women” indicates that a significant portion of individuals who play mobile games in Mexico are female. This finding challenges the stereotype that gaming is predominantly a male activity and highlights the growing diversity within the gaming community. The data suggest that women are actively engaging in mobile gaming in Mexico, reflecting broader trends of increased female participation in the gaming industry globally. Understanding the demographic composition of mobile gamers can help game developers and marketers create more inclusive and targeted products and campaigns to cater to the preferences and behaviors of this segment of the market.

80% of game developers are male, according to an international game developers association (IGDA) survey.

The statistic “80% of game developers are male, according to an international game developers association (IGDA) survey” suggests that there is a significant gender imbalance in the game development industry, with a large majority of developers being male. This data implies that women are underrepresented in this field, which may reflect broader societal dynamics and historical trends of gender segregation in technology-related occupations. Such disparities could have implications for diversity and inclusion within the industry, highlighting the need for initiatives to encourage and support more women in pursuing careers in game development.

Only 1% of the game developers in the UK gaming industry identified themselves as Black, African, Caribbean, or Black British.

This statistic indicates that there is a significant lack of representation of individuals identifying as Black, African, Caribbean, or Black British within the game development sector in the UK. With only 1% of game developers falling within this demographic group, it suggests a major underrepresentation of diversity in the industry. This lack of diversity could potentially lead to limited perspectives and experiences being reflected in the games created, which can impact the overall creativity, innovation, and inclusivity within the industry. Addressing this issue is crucial for fostering a more inclusive gaming industry that accurately represents and caters to a broader range of voices and experiences.

References

0. – https://www.www.hawkeyecollege.edu

1. – https://www.publishingperspectives.com

2. – https://www.www.pewresearch.org

3. – https://www.www.wepc.com

4. – https://www.tonic.vice.com

5. – https://www.www.theesa.com

6. – https://www.www.everybodyplays.co.uk

7. – https://www.win.gg

8. – https://www.www.womensmediacenter.com

9. – https://www.www.gamesindustry.biz

10. – https://www.www2.deloitte.com

11. – https://www.www.gamasutra.com

12. – https://www.www.adcolony.com

13. – https://www.venturebeat.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

Table of Contents

... Before You Leave, Catch This! 🔥

Your next business insight is just a subscription away. Our newsletter The Week in Data delivers the freshest statistics and trends directly to you. Stay informed, stay ahead—subscribe now.

Sign up for our newsletter and become the navigator of tomorrow's trends. Equip your strategy with unparalleled insights!