GITNUX MARKETDATA REPORT 2024

Cloud Gaming Industry Statistics

The cloud gaming industry is expected to experience significant growth in the coming years, driven by increasing demand for online gaming services and advancements in technology infrastructure.

Highlights: Cloud Gaming Industry Statistics

  • By 2022, global cloud gaming was projected to reach a value of 3.2 billion U.S. dollars.
  • The global cloud gaming market is expected to reach $6.9 billion by 2026.
  • Gaming as a service segment is projected to witness a growth rate of 26.3% in the forecast period.
  • In 2021, the, North American cloud gaming market was valued at $355 Million.
  • By 2027, the size of the Asia Pacific cloud gaming market is expected to surpass a valuation of $1 billion.
  • Smartphone gaming holds around 55% of the cloud gaming market.
  • It is projected that cloud gaming will represent 2.5% of video game industry revenue by 2023.
  • 70% of gamers are predicted to use 5G for cloud gaming by 2022.
  • In 2019, more than half of all mobile gamers played cloud-based games.
  • To date, Google Cloud's platform has handled and delivered over 50 billion hours of game play worldwide.
  • In 2021, the cloud-based gaming market in Europe was valued at USD 200 million.
  • By 2024, casual gamers will account for around 56% of cloud gaming usage.
  • Cloud gaming is projected to generate a revenue of $356 million in 2021, a 106% increase from 2020.
  • Video streaming accounted for the largest share of over 45% in 2020 in the cloud gaming market.
  • The global Cloud Gaming market CAGR to grow by 26.8% during 2021-2028.
  • Console-based cloud gaming is expected to witness a growth of over 30% from 2021 to 2027.
  • An estimated 3 billion people all over the world could access cloud gaming services by 2023.
  • In 2021, the Cloud Gaming Market Size was valued at US$ 450 million.
  • Google Stadia, GeForce Now, PlayStation Now and Xbox Cloud Gaming collectively have over 3 million subscribers in 2021.
  • In 2020, PlayStation Now held a 36% share of cloud gaming revenue, making it the largest single platform in the cloud gaming industry.

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The Latest Cloud Gaming Industry Statistics Explained

By 2022, global cloud gaming was projected to reach a value of 3.2 billion U.S. dollars.

The statistic ‘By 2022, global cloud gaming was projected to reach a value of 3.2 billion U.S. dollars’ indicates the anticipated economic significance and growth of the cloud gaming industry within the specified timeframe. This projection suggests that the market for cloud gaming services is expected to expand substantially, reaching a valuation of 3.2 billion U.S. dollars by 2022. The estimation likely considers factors such as increasing consumer demand for cloud-based gaming solutions, advancements in technology infrastructure supporting cloud gaming platforms, and the potential for revenue generation through subscriptions, in-app purchases, and partnerships within the gaming industry. This statistic serves as a valuable insight for stakeholders, investors, and policymakers interested in understanding the trajectory and economic impact of cloud gaming on a global scale.

The global cloud gaming market is expected to reach $6.9 billion by 2026.

The statistic that the global cloud gaming market is projected to reach $6.9 billion by 2026 indicates the anticipated size and growth of the market for cloud-based gaming services over the next few years. This forecast suggests substantial economic activity and investment in cloud gaming platforms, infrastructure, and services, driven by factors such as increasing internet penetration, advancements in technology, and growing demand for high-quality gaming experiences. The $6.9 billion estimated market value highlights the significant revenue potential and opportunities present in the cloud gaming industry, making it an attractive space for businesses and investors to capitalize on the evolving landscape of digital entertainment and gaming.

Gaming as a service segment is projected to witness a growth rate of 26.3% in the forecast period.

The statistic “Gaming as a service segment is projected to witness a growth rate of 26.3% in the forecast period” indicates that the gaming industry’s service segment, which includes platforms offering cloud-based gaming services and subscriptions, is expected to experience a significant increase in revenue over a specific period of time. This forecasted growth rate of 26.3% suggests a substantial expansion of the market demand for gaming services, driven by factors such as increasing internet connectivity, technological advancements, and shifting consumer preferences towards subscription-based models. This projection highlights the potential opportunities for businesses operating in the gaming sector to capitalize on the growing trend of gaming as a service and adapt their strategies to meet evolving consumer needs and preferences.

In 2021, the, North American cloud gaming market was valued at $355 Million.

The statistic ‘In 2021, the North American cloud gaming market was valued at $355 million’ indicates the total worth of the cloud gaming sector in North America for the year 2021. This means that the revenue generated from cloud gaming services, subscriptions, and related products in North America amounted to $355 million during that time period. This statistic provides valuable insights into the size and growth of the cloud gaming industry in the North American region, highlighting its significance and potential impact on the overall gaming market.

By 2027, the size of the Asia Pacific cloud gaming market is expected to surpass a valuation of $1 billion.

The statistic indicates that the Asia Pacific cloud gaming market is anticipated to reach a valuation of over $1 billion by the year 2027. This reflects significant growth and investment potential in the region’s cloud gaming industry. Cloud gaming involves streaming video games from remote servers rather than relying on local hardware, offering benefits such as accessibility and cost-efficiency. The projected growth suggests an increasing demand for cloud gaming services in the Asia Pacific region, potentially driven by factors such as expanding internet infrastructure, the proliferation of mobile devices, and a growing gaming community. This statistic could attract attention from investors, developers, and other stakeholders looking to capitalize on the expanding market opportunities within the Asia Pacific cloud gaming sector.

Smartphone gaming holds around 55% of the cloud gaming market.

The statistic “Smartphone gaming holds around 55% of the cloud gaming market” indicates that within the cloud gaming industry, smartphone gaming accounts for a significant portion of the market share, specifically around 55%. This suggests that a large part of the cloud gaming market is dominated by games that can be played on smartphones, which may indicate the popularity and accessibility of gaming through mobile devices. As more people turn to smartphones for entertainment and gaming on-the-go, the prominence of smartphone gaming within the cloud gaming market is a noteworthy trend that reflects the evolving preferences and habits of gamers worldwide.

It is projected that cloud gaming will represent 2.5% of video game industry revenue by 2023.

The statistic indicates that cloud gaming is expected to account for 2.5% of the total revenue generated by the video game industry by the year 2023. This projection suggests that the adoption and revenue contribution of cloud gaming services, which allow gamers to stream games over the internet without needing powerful hardware, are forecasted to grow steadily in the upcoming years. The percentage serves as a metric to estimate the market share and importance of cloud gaming within the broader video game industry landscape, highlighting the increasing significance and potential impact of this technology on the gaming market in the near future.

70% of gamers are predicted to use 5G for cloud gaming by 2022.

The statistic indicates that by 2022, it is projected that 70% of gamers will utilize 5G technology for cloud gaming. This suggests a significant shift towards the adoption of 5G networks among the gaming community for accessing games via the cloud. The predicted increase in the use of 5G for cloud gaming signifies a growing demand for high-speed, low-latency connectivity to enhance the gaming experience, allowing gamers to play seamlessly without being restricted by traditional hardware limitations. This statistic highlights the increasing reliance on cutting-edge technology in the gaming industry and underscores the potential impact of 5G networks on the future of gaming.

In 2019, more than half of all mobile gamers played cloud-based games.

The statistic “In 2019, more than half of all mobile gamers played cloud-based games” indicates that a significant proportion of individuals who engage in playing games on mobile devices chose to do so through cloud-based platforms. This suggests a growing trend towards utilizing cloud technology for gaming purposes, potentially driven by the convenience, accessibility, and flexibility offered by cloud-based gaming services. The statistic highlights the increasing popularity and adoption of cloud gaming among mobile gamers, emphasizing the shift towards digital distribution and remote gaming experiences in the modern gaming industry landscape.

To date, Google Cloud’s platform has handled and delivered over 50 billion hours of game play worldwide.

The statistic indicates that Google Cloud’s platform has proven to be a robust and reliable infrastructure for gaming companies worldwide, handling a significant volume of gameplay totaling over 50 billion hours. This figure underscores the platform’s scalability and capability to support large-scale gaming operations, offering a seamless and uninterrupted gaming experience for users across the globe. The statistic showcases Google Cloud’s ability to effectively manage the high demands of the gaming industry, highlighting its extensive reach and impact on the gaming ecosystem.

In 2021, the cloud-based gaming market in Europe was valued at USD 200 million.

The statistic “In 2021, the cloud-based gaming market in Europe was valued at USD 200 million” indicates the total estimated market worth of cloud-based gaming services specifically in the European region during the year 2021. This monetary value represents the revenue generated from cloud gaming services and related products in Europe for the specified period. It suggests the increasing popularity and adoption of cloud-based gaming platforms among European consumers and the overall market potential for companies operating in the cloud gaming industry in the region. The figure of USD 200 million provides a quantitative insight into the market size and economic significance of the cloud-based gaming sector within the European market landscape in the given year.

By 2024, casual gamers will account for around 56% of cloud gaming usage.

The statistic suggests that by the year 2024, casual gamers will constitute approximately 56% of the total usage of cloud gaming services. This projection implies that a majority of individuals utilizing cloud gaming platforms will be those who engage in gaming activities for recreation or entertainment rather than as a primary focus or intense hobby. The expected increase in casual gamers’ adoption of cloud gaming services may be driven by factors such as accessibility, convenience, and a wider range of game titles available on these platforms. This data suggests a shift in the user demographic of cloud gaming towards a more mainstream audience, highlighting the evolving landscape of digital gaming consumption.

Cloud gaming is projected to generate a revenue of $356 million in 2021, a 106% increase from 2020.

The statistic indicates that the revenue generated by cloud gaming is forecasted to reach $356 million in 2021, which represents a significant growth of 106% compared to the previous year. This upward trend suggests a strong and increasing demand for cloud gaming services, likely driven by factors such as convenience, accessibility, and improved technology. The substantial increase in revenue highlights the potential profitability and expansion of cloud gaming in the market, with stakeholders and investors likely to take note of its promising growth trajectory.

Video streaming accounted for the largest share of over 45% in 2020 in the cloud gaming market.

The statistic indicates that video streaming held the highest market share, representing over 45% of the cloud gaming market in 2020. This suggests that a significant portion of consumers in the cloud gaming industry were utilizing video streaming services to access and play games. The popularity of video streaming platforms for gaming could be attributed to factors such as convenience, ease of access, and an increasing trend towards digital content consumption. This statistic highlights the prominence of video streaming within the cloud gaming sector and underscores its importance as a key component of the market landscape in 2020.

The global Cloud Gaming market CAGR to grow by 26.8% during 2021-2028.

The statistic indicates that the Compound Annual Growth Rate (CAGR) for the global Cloud Gaming market is expected to be 26.8% during the period of 2021 to 2028. This means that, on average, the market size for Cloud Gaming services is projected to increase by 26.8% annually over the specified timeframe. A high CAGR suggests substantial growth potential in the Cloud Gaming industry, driven by factors such as increasing demand for online gaming services, advancements in cloud technology, and the proliferation of high-speed internet connections globally. This projection can be used by businesses, investors, and policymakers to anticipate the growth trajectory of the Cloud Gaming market and make informed decisions related to this sector.

Console-based cloud gaming is expected to witness a growth of over 30% from 2021 to 2027.

The statistic indicates that the popularity and usage of console-based cloud gaming are projected to increase significantly by over 30% from 2021 to 2027. This growth rate signals a rising trend in the adoption of cloud gaming services that are accessible through gaming consoles, such as PlayStation and Xbox. Factors contributing to this anticipated growth may include advancements in cloud technology, increased availability of high-speed internet connections, and a growing interest in the convenience and flexibility of cloud-based gaming platforms. As a professional statistics expert, I would interpret this statistic as a positive indicator of the expanding market for console-based cloud gaming, suggesting opportunities for continued innovation and investment in this sector.

An estimated 3 billion people all over the world could access cloud gaming services by 2023.

The statistic indicates that an estimated 3 billion people worldwide could have access to cloud gaming services by the year 2023. This suggests a substantial growth in the adoption of cloud gaming technology, allowing users to stream and play video games over the internet without the need for high-end hardware. With advancements in cloud technology and an increasing focus on digital entertainment, a significant portion of the global population is projected to have access to these services in just a few years. This statistic highlights the expanding reach and potential impact of cloud gaming on the gaming industry and entertainment landscape as a whole.

In 2021, the Cloud Gaming Market Size was valued at US$ 450 million.

The statistic indicates that the Cloud Gaming Market Size in 2021 was measured at US$450 million, representing the total value of the market within that specific year. This figure suggests that cloud gaming, which refers to playing video games stored on remote servers and accessed via the internet, was a growing industry worth US$450 million in 2021. This information is valuable for understanding the financial scale and potential impact of cloud gaming within the broader gaming industry, as well as for businesses and stakeholders interested in investing or participating in this sector.

Google Stadia, GeForce Now, PlayStation Now and Xbox Cloud Gaming collectively have over 3 million subscribers in 2021.

The statistic “Google Stadia, GeForce Now, PlayStation Now, and Xbox Cloud Gaming collectively have over 3 million subscribers in 2021” indicates the growing popularity and adoption of cloud gaming services among consumers. These four major platforms offer gamers the ability to stream and play high-quality video games without the need for specialized gaming hardware. The fact that there are over 3 million subscribers across these services suggests that cloud gaming is gaining traction in the gaming industry, with an increasing number of players opting for the convenience and flexibility offered by these platforms. This trend highlights the shift towards cloud-based gaming solutions and the potential for further growth and innovation in the gaming market.

In 2020, PlayStation Now held a 36% share of cloud gaming revenue, making it the largest single platform in the cloud gaming industry.

The statistic indicates that in the year 2020, PlayStation Now dominated the cloud gaming market by holding a substantial 36% share of the total revenue generated from cloud gaming services. This signifies that PlayStation Now was the leading platform in the cloud gaming industry, outperforming its competitors in terms of revenue generation. The data portrays the strength and popularity of PlayStation Now among gamers and highlights its competitive edge in the evolving landscape of cloud gaming services. This statistic showcases the significant market position of PlayStation Now and underscores its influence and success in the cloud gaming sector in 2020.

References

0. – https://www.www.businessofapps.com

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3. – https://www.gadgets.ndtv.com

4. – https://www.www.persistencemarketresearch.com

5. – https://www.www.globenewswire.com

6. – https://www.www.tomsguide.com

7. – https://www.arvrjourney.com

8. – https://www.www.fortunebusinessinsights.com

9. – https://www.cloud.google.com

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11. – https://www.techjury.net

12. – https://www.venturebeat.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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