GITNUX MARKETDATA REPORT 2024

Diversity In The Igaming Industry Statistics

The iGaming industry is expected to continue to promote diversity by increasing representation of women and minorities in leadership positions.

Highlights: Diversity In The Igaming Industry Statistics

  • 46% of the iGaming industry's global workforce are women.
  • In the UK, 12% of the iGaming industry's workforce identifies as BAME (Black, Asian and Minority Ethnic).
  • 20% of the iGaming workforce in the UK identifies as LGB (Lesbian, Gay, and Bisexual).
  • Diversity in executive positions in iGaming companies went up by 3% in 2020.
  • 33% of employees at iGaming Companies in Sweden are Foreign Nationals.
  • In Eastern Europe, particularly Bulgaria, over 60% of the iGaming workforce is female.
  • 12% of iGaming companies in the UK have diversity and inclusion strategies.
  • 22% of global executives in the iGaming sector are female.
  • 65% of the iGaming industry workforce in Malta are foreign nationals.
  • In the Netherlands, 54% of iGaming industry workforce identify as non-Dutch.
  • 77% of iGaming industry employees are comfortable discussing diversity issues at the workplace.
  • Disabled persons make up about 6% of the workforce in the iGaming sector.
  • Only 22% of iGaming industry professionals believe their sector is a diverse industry.
  • Among UK iGaming companies, 42% have no representation of minority backgrounds in board-level positions.
  • In Ireland, 27% of iGaming companies' workforce are women.

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The Latest Diversity In The Igaming Industry Statistics Explained

46% of the iGaming industry’s global workforce are women.

The statistic stating that 46% of the iGaming industry’s global workforce are women means that nearly half of the employees in the iGaming sector are female. This represents a significant presence of women in a typically male-dominated industry, showcasing a trend towards greater gender diversity and inclusion. The statistic highlights the progress made in promoting equal opportunities for women in the workforce and suggests a shift towards a more balanced representation within the iGaming sector. It also indicates a recognition of the valuable contributions that women bring to the industry, as well as the industry’s efforts to create a more diverse and inclusive working environment.

In the UK, 12% of the iGaming industry’s workforce identifies as BAME (Black, Asian and Minority Ethnic).

The statistic indicates that within the iGaming industry in the UK, 12% of the workforce identifies as Black, Asian, and Minority Ethnic (BAME). This suggests that there is diversity within the industry, with individuals from various ethnic backgrounds contributing to and participating in the workforce. The representation of BAME individuals at 12% highlights a level of inclusivity and equality in the industry, showcasing a mix of cultural perspectives and backgrounds within the iGaming sector. Companies within the iGaming industry may have implemented diversity and inclusion initiatives to attract and retain a diverse workforce, ultimately contributing to a more representative and inclusive workplace environment.

20% of the iGaming workforce in the UK identifies as LGB (Lesbian, Gay, and Bisexual).

The statistic that 20% of the iGaming workforce in the UK identifies as LGB (Lesbian, Gay, and Bisexual) indicates that a significant portion of individuals working in the iGaming industry in the UK are part of the LGB community. This statistic suggests a higher representation of LGB individuals in the iGaming workforce compared to the general population, where the LGB community typically represents a smaller percentage. Understanding the demographic composition of the iGaming industry is important for fostering diversity and inclusivity in the workplace, as well as for targeted human resource initiatives and policies that cater to the specific needs and experiences of LGB employees within this sector.

Diversity in executive positions in iGaming companies went up by 3% in 2020.

The statistic “Diversity in executive positions in iGaming companies went up by 3% in 2020” implies that there was an increase in the representation of diverse groups in leadership roles within the iGaming industry over the course of the year 2020. This signifies progress towards a more inclusive and diverse workforce within the sector, potentially leading to a broader range of perspectives and experiences being taken into account in decision-making processes. The 3% increase suggests a positive trend towards greater equity and representation in executive positions, which can have a multitude of benefits for both the companies themselves and the industry as a whole.

33% of employees at iGaming Companies in Sweden are Foreign Nationals.

The statistic that 33% of employees at iGaming companies in Sweden are foreign nationals indicates that a significant portion of the workforce in this industry comprises individuals from other countries. This suggests a high level of international diversity within the sector, potentially bringing a range of different perspectives, skills, and experiences to the industry. The presence of a large percentage of foreign nationals in these companies could also signal opportunities for cross-cultural collaboration and knowledge exchange within the organizations. Additionally, it may reflect the attractiveness of Sweden as a destination for foreign talent in the iGaming sector, highlighting the country’s global appeal and openness to international workers.

In Eastern Europe, particularly Bulgaria, over 60% of the iGaming workforce is female.

The statistic that over 60% of the iGaming workforce in Eastern Europe, especially in Bulgaria, is female indicates a relatively high representation of women in the online gambling industry in that region. This percentage suggests a significant gender imbalance within the workforce, with women being the majority. This may be a unique characteristic of the iGaming industry in Eastern Europe compared to other regions or sectors that traditionally have more male-dominated workforce demographics. Factors contributing to this gender distribution could include cultural attitudes towards gambling, educational opportunities for women in tech-related fields, and workplace diversity initiatives within the iGaming sector in Eastern Europe. Further research and analysis would be needed to explore the underlying reasons for this gender disparity and its implications for the industry as a whole.

12% of iGaming companies in the UK have diversity and inclusion strategies.

The statistic that 12% of iGaming companies in the UK have diversity and inclusion strategies indicates that minority groups may not be adequately represented or included within the workforce of these companies. A diversity and inclusion strategy typically involves intentional efforts to promote a diverse work environment where individuals from different backgrounds feel valued and included. The low percentage suggests that the majority of iGaming companies in the UK may not prioritize diversity and inclusion initiatives, potentially leading to disparities in representation and equitable opportunities within the industry. Increasing this percentage could help foster a more inclusive and equitable iGaming sector in the UK.

22% of global executives in the iGaming sector are female.

The statistic that 22% of global executives in the iGaming sector are female indicates the representation of women in leadership roles within this industry. This percentage suggests that there is still a significant gender disparity in the iGaming sector, with men holding a disproportionately higher number of executive positions compared to women. The statistic highlights the need for increased efforts to promote gender diversity and equality within the industry, particularly in terms of creating opportunities for women to advance into leadership roles and addressing potential barriers that may be limiting their representation at the executive level.

65% of the iGaming industry workforce in Malta are foreign nationals.

The statistic revealing that 65% of the iGaming industry workforce in Malta comprises foreign nationals indicates a significant reliance on international talent within the sector. This high percentage suggests a strong need for diverse skill sets and expertise that may not be readily available among Malta’s domestic population. The prevalence of foreign workers in the iGaming industry also highlights the global nature of the sector, with companies actively seeking out individuals from various backgrounds to drive innovation and growth. Additionally, this statistic underscores the importance of immigration policies and cross-border labor mobility in sustaining and expanding Malta’s iGaming sector.

In the Netherlands, 54% of iGaming industry workforce identify as non-Dutch.

The statistic “In the Netherlands, 54% of iGaming industry workforce identify as non-Dutch” indicates that a significant portion of the workforce in the iGaming industry in the Netherlands consists of individuals who are not of Dutch nationality. This suggests a diverse and international composition within the iGaming workforce, with more than half of the employees coming from other countries. This demographic characteristic may reflect the global nature of the iGaming industry, attracting talent from various cultural backgrounds and nationalities to work in the Netherlands. The presence of a substantial non-Dutch workforce can bring diverse perspectives, skills, and experiences to the industry, contributing to innovation and enriching the overall work environment in this sector within the Netherlands.

77% of iGaming industry employees are comfortable discussing diversity issues at the workplace.

The statistic that 77% of iGaming industry employees are comfortable discussing diversity issues at the workplace indicates a relatively high level of openness and willingness within the industry to engage in conversations surrounding diversity and inclusion. This suggests that a significant majority of employees feel confident and supported in addressing topics related to diversity, potentially leading to a more inclusive and welcoming work environment. This statistic also implies that there may be ongoing efforts within the iGaming industry to promote diversity awareness and foster a culture of respect and understanding among employees.

Disabled persons make up about 6% of the workforce in the iGaming sector.

The statistic “Disabled persons make up about 6% of the workforce in the iGaming sector” indicates that approximately 6% of employees working in the iGaming industry have a disability. This suggests that there is some level of diversity and inclusion within the iGaming workforce, as individuals with disabilities are being employed within the sector. The statistic highlights that efforts may have been made to provide equal opportunities for people with disabilities to work in the iGaming industry, potentially reflecting a commitment to inclusivity and non-discrimination in hiring practices within the sector. Further analysis could explore the specific types of disabilities represented in the workforce, as well as any potential challenges or barriers faced by disabled individuals working in iGaming.

Only 22% of iGaming industry professionals believe their sector is a diverse industry.

The statistic that only 22% of iGaming industry professionals believe their sector is a diverse industry suggests that there is a prevailing perception within the iGaming industry that diversity and inclusivity are lacking. This implies that there may be limited representation and opportunities for individuals from various backgrounds within the industry. Low perceptions of diversity can have implications for organizational culture, employee engagement, innovation, and decision-making processes. Addressing these concerns and actively promoting diversity and inclusion initiatives can help improve the overall dynamics and success of the iGaming sector.

Among UK iGaming companies, 42% have no representation of minority backgrounds in board-level positions.

The statistic “Among UK iGaming companies, 42% have no representation of minority backgrounds in board-level positions” indicates that nearly half of iGaming companies in the UK do not have any individuals from minority backgrounds serving in board-level positions. This lack of diversity at the highest levels of these companies suggests a potential imbalance in leadership representation and decision-making processes, which could impact organizational culture, innovation, and overall performance. Addressing this underrepresentation of minority backgrounds in board positions is essential for promoting diversity, equity, and inclusion within the iGaming industry, fostering a more inclusive environment and ensuring that diverse perspectives are considered in strategic decision-making processes.

In Ireland, 27% of iGaming companies’ workforce are women.

The statistic states that in Ireland, 27% of iGaming companies’ workforce are women. This information gives insight into the gender diversity within the iGaming industry in Ireland, indicating that there is a gender imbalance with a majority of the workforce being male. The statistic highlights the need for efforts to promote gender equality and diversity within these companies to ensure a more inclusive and representative workforce. It also suggests potential areas for improvement in terms of recruitment, retention, and career advancement opportunities for women in the iGaming sector in Ireland.

References

0. – https://www.igamingbusiness.com

1. – https://www.calvinayre.com

2. – https://www.www.gamblingcommission.gov.uk

3. – https://www.www.igamingbusiness.com

4. – https://www.mga.org.mt

5. – https://www.www.igbaffiliate.com

6. – https://www.eegaming.org

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

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