GITNUX MARKETDATA REPORT 2024

Gamification Industry Statistics

The gamification industry is expected to grow significantly, with a projected market value of over $22 billion by 2025.

Statistic 1

"85% of employees feel more socially connected when engaged in gamified activities."

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Statistic 2

"By 2025, almost 70% of Global 2000 companies will be using gamified applications."

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Statistic 3

"80% of workers feel gamified software makes them more productive."

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Statistic 4

"Gamified training software can lead to a 55% improvement in employee self-assessment capabilities."

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Statistic 5

"It is estimated that 30% of all companies will use at least one gamified application by 2030."

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Statistic 6

"Companies implementing gamification have experienced a 47% rise in motivation among employees."

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Statistic 7

"49% of participants reported seeing positive changes in their education or learning processes due to gamification."

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Statistic 8

"The global gamification market is projected to grow from $6.8 billion in 2018 to $40 billion by 2024."

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Statistic 9

"Organizations with strong online training programs that incorporate gamification see employee retention rates 44% higher than those without."

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Statistic 10

"Gamification techniques can increase engagement by 48%."

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Statistic 11

"Sales performance can improve by 15% when gamification is integrated into sales strategies."

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Statistic 12

"In 2020, nearly 50% of respondents were not familiar with the term "gamification"."

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Statistic 13

"61% of surveyed executives say they take daily actions to improve their organization’s gamification strategies."

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Statistic 14

"Gamified resources can lead to a 60% increase in user engagement."

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Statistic 15

"Nearly 80% of users enjoy gamified elearning environments."

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Statistic 16

"90% of employees say that a gamified solution positively impacts their work."

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Statistic 17

"Almost half of large American companies use gamification in their applicant tracking systems."

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Statistic 18

"Companies that use gamification are 7 times more profitable than those that don’t."

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Statistic 19

"67% of students reported higher motivation and engagement when their learning process included gamification."

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Statistic 20

"71% of employees are likely to stay with a company that provides learning and development opportunities through gamified methods."

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