Video games have become an integral part of our lives, with the global video game industry valued at approximately 159.3 billion U.S. dollars in 2020 and projected to reach 200 billion U.S. dollars by 2023 according to Statista’s report on the value of the global video game market . As of 2021, there are about 3.24 billion gamers worldwide as reported by Newzoo’s Key Numbers page, and this number is expected to grow even further over time due to increasing accessibility and affordability of gaming devices such as PCs, consoles or handheld devices like phones or tablets which now account for 80% ownership among American households according to a 2018 study from The Entertainment Software Association (ESA).
The average age of a gamer today is 35-44 years old based on data from Wepc News’ Video Game Statistics page while 45% are female players in America per ESA’s 2018 Essential Facts About The Computer And Video Game Industry report – making it one out four people who play video games. Action and Shooter genres remain popular choices amongst gamers with 27.4% & 20.4 % respectively in terms US sales breakdown since 2009 according Statista’s Breakdown Of US Video Games Sales By Genre statistic; however mobile gaming has seen tremendous growth recently accounting for 58 percent total revenue globally last year alone per BusinessofApps Data App Statistics Page – no doubt helped along by Fortnite having 350 million registered users back May 2020 EpicGames news post announcing their Party Royale Premiere Live At Big Screen event. E-sports also continues its rise becoming more mainstream than ever before reaching 1 Billion USD Worldwide Revenue In 2020 via Statista Global Esports Market Report , TwitchTV boasting 6 Million Monthly Streaming Content Creators February 2021 stats tracked TwitchTracker website & 74 Percent Gamers USA playing multiplayer weekly recorded 433973 US Gamer Multiplayer Gaming Frequency survey conducted same month . Finally looking ahead 2025 forecasted 256 97 Billion Dollar Value Global Videogame Market predicted again courtesy another Statista research paper published earlier this year .
Video Gamer Statistics Overview
45% of gamers in the U.S. are women.
This statistic is significant in the context of Video Gamer Statistics because it demonstrates the growing presence of female gamers in the U.S. It shows that the gaming industry is becoming more inclusive and that women are increasingly being represented in the gaming community. This statistic is a testament to the progress that has been made in the gaming industry and serves as an important reminder that gaming is no longer a male-dominated activity.
“Action” and “Shooter” are the most popular video game genres, each having 27.4% and 20.4% market share respectively.
This statistic is significant in the context of a blog post about Video Gamer Statistics because it provides insight into the preferences of gamers. Knowing that Action and Shooter games are the most popular genres gives an indication of what type of games are most likely to be successful in the market. This information can be used to inform decisions about which games to develop and market, as well as which games to focus on when creating content for the blog post.
80% of American households have a device to play video games, and 55% of video gamers play games on their phones.
This statistic is a telling indication of the prevalence of video gaming in the United States. It shows that not only are video games widely accessible, but that they are also increasingly being played on mobile devices. This speaks to the growing popularity of mobile gaming and the potential for further growth in the industry.
As of September 2021, the best-selling video game console of all time is the PlayStation 2, with over 155 million units sold.
This statistic is a testament to the success of the PlayStation 2, demonstrating its immense popularity among gamers. It is a reminder of the impact the console has had on the gaming industry, and its lasting legacy. It is also a useful reference point for anyone looking to gain insight into the current state of the gaming industry, as it provides an indication of the level of success that can be achieved by a gaming console.
74% of gamers in the U.S. play video games with others at least once a week.
This statistic is significant in the context of Video Gamer Statistics because it demonstrates the importance of social interaction in gaming. It shows that the majority of gamers in the U.S. prioritize playing with others, which speaks to the communal nature of gaming and the value of shared experiences.
In 2020, e-sports revenue reached 1.08 billion U.S. dollars worldwide.
This statistic is a testament to the immense growth of the e-sports industry in recent years. It shows that the industry is becoming increasingly popular and profitable, and that it is a viable option for gamers looking to make a living. This statistic is also important for understanding the current state of the gaming industry, as it provides insight into the size and scope of the e-sports market. It is a valuable piece of information for anyone interested in the gaming industry, and it is an important statistic to consider when discussing video gamer statistics.
The total revenue for the global video game industry is projected to reach 200 billion U.S. dollars by 2023.
This statistic is a testament to the immense growth of the video game industry. It shows that the industry is thriving and is expected to continue to do so in the coming years. This is an important point to make in a blog post about video game statistics, as it demonstrates the potential of the industry and the opportunities it presents for gamers and developers alike.
70% of gamers in the U.S. own a dedicated gaming device like a PC, console, or handheld device.
This statistic is significant in the context of Video Gamer Statistics because it provides insight into the prevalence of dedicated gaming devices in the U.S. It indicates that the majority of gamers in the U.S. have access to a device specifically designed for gaming, which is an important factor in understanding the gaming landscape in the country.
As of 2020, China represents the largest market for video games, with a revenue of 41.14 billion U.S. dollars.
This statistic is a testament to the immense popularity of video games in China. It shows that the Chinese market is a major player in the gaming industry, and that video games are a lucrative business in the country. This is an important point to consider when discussing video gamer statistics, as it highlights the potential for growth in the industry in the region.
Approximately 5% of gamers experience symptoms of video game addiction.
This statistic is significant in the context of a blog post about Video Gamer Statistics because it highlights the potential for video game addiction to become a problem for some gamers. It serves as a reminder that, while gaming can be a fun and rewarding experience, it is important to be aware of the potential for addiction and to take steps to ensure that gaming remains a healthy and enjoyable activity.
The average daily time spent playing video games by gamers aged 15-19 is 1 hour and 54 minutes.
This statistic is a telling indication of the amount of time young gamers are dedicating to their hobby. It speaks to the level of engagement and commitment that gamers aged 15-19 have to their favorite pastime. It also provides insight into the amount of time that parents and guardians should be aware of when it comes to monitoring their children’s gaming habits.
Among U.S. video gamers who livestream their gaming sessions, 67% use YouTube Gaming, while 61% use Twitch.
This statistic is significant in the context of a blog post about Video Gamer Statistics because it provides insight into the preferences of U.S. video gamers who livestream their gaming sessions. It reveals that YouTube Gaming is the more popular platform, with 67% of gamers using it, while 61% use Twitch. This information can be used to inform decisions about which platform to use for livestreaming, as well as to understand the preferences of the gaming community.
In 2020, mobile games accounted for 58% of the total video gaming revenue worldwide.
This statistic is a testament to the immense impact mobile gaming has had on the video gaming industry. It shows that mobile gaming has become a major source of revenue for the industry, and that it is a force to be reckoned with. This statistic is important for anyone interested in the video gaming industry, as it provides insight into the current trends and the potential for growth in the future.
The global video game market revenue is expected to reach 256.97 billion U.S. dollars in 2025.
This statistic is a testament to the immense potential of the video game market. It shows that the industry is growing rapidly and is expected to reach a staggering 256.97 billion U.S. dollars in 2025. This is a clear indication that video gaming is becoming increasingly popular and profitable, and is a great opportunity for gamers and businesses alike. This statistic is a great starting point for any blog post about video gamer statistics, as it provides a clear indication of the size and potential of the industry.
The global video game industry is a rapidly growing market, with the value of the industry estimated to reach 200 billion U.S. dollars by 2023 and 256.97 billion U.S. dollars in 2025 according to Statista’s projections for 2020-2025 respectively. As of 2021, there are about 3.24 billion video gamers worldwide, with an average age of 35-44 years old and 45% being female gamers in the United States alone; “Action” and “Shooter” remain as popular genres among these players while mobile gaming continues to be on the rise with 91 million US Dollars generated from it this year alone – accounting for 58% of total revenue globally. Additionally, Fortnite has over 350 million registered users as well as Twitch having more than 6 million monthly streaming content creators which further demonstrates how much potential lies within this ever expanding sector that also includes e-sports generating 1 Billion US Dollars annually since 2020.
0. – https://www.statista.com
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3. – https://www.newzoo.com
4. – https://www.leichtmanresearch.com
5. – https://www.ourworldindata.org