Key Takeaways
- In the U.S., children’s average daily screen time for entertainment is 4.3 hours across age groups (2019 estimate).
- The global average time spent per day on social media is 2 hours 31 minutes (2023).
- 4.76 billion people use social media worldwide (2024).
- U.K. children spend 2.8 hours per day on average on screens (2019 Ofcom estimate).
- In the U.S., tweens (8–12) average 6 hours 45 minutes per day on screens in 2021 (Common Sense Media report).
- In Canada, youth aged 15–17 spent 4.3 hours per day on screens (2018).
- 2.7 hours per day is the average total screen time for Brazilian children (ages 4–11) reported in 2018.
- 1 in 3 children worldwide (33%) are estimated to have a smartphone in 2019 (global estimate).
- 13.3 hours per week is the average time U.K. children (ages 5–15) spend watching video online (2018).
- In the U.S., 59% of teens report that their screen time has increased over the past year (2021).
- A systematic review of 47 studies found screen time is associated with higher odds of sleep problems in children and adolescents.
- A meta-analysis reported that greater screen time is associated with increased risk of depressive symptoms (effect size reported across studies).
- The global market for parental control software is projected to reach $2.7 billion by 2030 (forecast).
- The global digital wellbeing market is forecast to reach $5.2 billion by 2030 (forecast).
- Apple’s Screen Time feature includes “Downtime,” “App Limits,” and “Content & Privacy Restrictions” (feature coverage).
Screen time is widespread, and research links more use to poorer sleep, mood, attention, and health.
Related reading
01 · Category
Market Size4 stats
Market Size Interpretation
02 · Category
Time Use & Habits4 stats
Time Use & Habits Interpretation
03 · Category
User Adoption4 stats
User Adoption Interpretation
04 · Category
Health & Wellbeing9 stats
Health & Wellbeing Interpretation
05 · Category
Industry Trends8 stats
Industry Trends Interpretation
More related reading
06 · Category
Behavior Patterns2 stats
Behavior Patterns Interpretation
07 · Category
Health & Education6 stats
Health & Education Interpretation
08 · Category
Technology & Safety3 stats
Technology & Safety Interpretation
09 · Category
Market Economics5 stats
Market Economics Interpretation
Screen time is reaching teens’ everyday lives
Recent survey and usage measures show teens spending substantial time on screens, with social-media use near-daily for many.
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Min-ji Park. (2026, February 13). Screen Time Statistics. Gitnux. https://gitnux.org/screen-time-statistics
Min-ji Park. "Screen Time Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/screen-time-statistics.
Min-ji Park. 2026. "Screen Time Statistics." Gitnux. https://gitnux.org/screen-time-statistics.
Sources & references
45 datasets cited across this report · attribution is report-level
+14 additional datasets cited (not shown individually)
