Key Takeaways
- Technology improves math scores by 0.22 standard deviations for kids using edtech
- 93% of teachers say digital tools help personalize learning for students
- Students using educational apps show 20% higher engagement in STEM
- Social media scrolling shortens attention span leading to ADHD symptoms in 35% kids
- Cyberbullying affects 37% of youth, increasing depression risk 2x
- >3 hours social media daily doubles anxiety odds in teens
- 61% of 13-17 year olds encounter harmful content online
- 32% of kids share personal info online unsafely
- Cyberbullying victims are 54% of online youth
- Excessive screen time over 7 hours/day increases obesity risk by 58% in children
- Kids with >2 hours screen time daily have 2.5x higher myopia risk
- Sedentary screen use links to 30% higher BMI in teens
- In 2023, 95% of U.S. teens aged 13-17 have access to a smartphone
- Children aged 8-12 spend an average of 5.5 hours per day on entertainment screen media excluding schoolwork and TV
- 67% of U.S. children aged 0-8 use YouTube
STEM coding, VR, and personalized edtech boost kids learning while screen risks like cyberbullying remain concerns.
Related reading
01 · Category
Educational Benefits and Impacts30 stats
Educational Benefits and Impacts Interpretation
03 · Category
Online Safety and Digital Literacy30 stats
Online Safety and Digital Literacy Interpretation
More related reading
04 · Category
Physical Health Effects28 stats
Physical Health Effects Interpretation
05 · Category
Screen Time and Usage30 stats
Screen Time and Usage Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Daniel Varga. (2026, February 13). Kids And Technology Statistics. Gitnux. https://gitnux.org/kids-and-technology-statistics
Daniel Varga. "Kids And Technology Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/kids-and-technology-statistics.
Daniel Varga. 2026. "Kids And Technology Statistics." Gitnux. https://gitnux.org/kids-and-technology-statistics.
Sources & references
76 datasets cited across this report · attribution is report-level

