GITNUX MARKETDATA REPORT 2024

Must-Know Gamer Statistics [Recent Analysis]

Highlights: Gamer Statistics

  • 66% of the US population plays video games.
  • The average age of gamers in the United States is 35.
  • The global games market was worth around 178 billion U.S. dollars in 2021.
  • Mobile gaming represented 51% of the global gaming market share in 2020.
  • eSports is expected to generate over 1.7 billion U.S. dollars in revenue by 2023.
  • The average gamer spends 6.5 hours weekly playing video games.
  • More than 3.1 billion people worldwide play video games, which is almost 40% of the world population.
  • China has the highest number of gamers at 665 million.
  • Fortnite had 350 million registered players in 2020.
  • Battle royale games generated 8 billion U.S. dollars in revenue in 2020.
  • As of September 2021, Among Us had 355.5 million downloads.
  • The global virtual reality gaming market size was valued at 13.1 billion U.S dollars in 2021.
  • The online gaming market is projected to reach 57.9 billion U.S. dollars by 2026.
  • In 2020, the global video game streaming market was worth approximately 3.3 billion U.S. dollars.
  • Grand Theft Auto V was the highest-grossing video game of all time, with an estimated 6 billion U.S. dollars in revenue.
  • 59% of United States gamers chat with friends and family during online gaming sessions.
  • Game revenue generated from cloud gaming services is expected to reach 2.6 billion U.S. dollars by 2023.

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Video games have become an integral part of our lives, with millions of people around the world playing them every day. From casual gamers to professional esports players, gaming has something for everyone.

But what do we really know about this industry? In this blog post, we’ll take a look at some interesting statistics on video game usage and revenue from across the globe. We’ll explore how many people are playing video games in different countries, which platforms they’re using most often, and more. So let’s dive into these fascinating facts about the global gaming market.

The Most Important Statistics
66% of the US population plays video games. This statistic is a powerful indicator of the prevalence of gaming in the US. It shows that gaming is a mainstream activity, enjoyed by the majority of the population. This statistic is important to consider when discussing gamer statistics, as it provides a baseline for understanding the size and scope of the gaming community. The average age of gamers in the United States is 35. This statistic is significant in the context of a blog post about Gamer Statistics as it provides insight into the demographic of gamers in the United States. It reveals that the gaming community is not limited to the younger generations, but rather spans across a wide range of ages. This information can be used to inform marketing strategies and game development decisions.

Gamer Statistics Overview

The global games market was worth around 178 billion U.S. dollars in 2021.

This statistic is a testament to the immense popularity of gaming worldwide. It shows that gaming is a major industry, with a huge potential for growth. It also highlights the importance of understanding gamer statistics, as it can help inform decisions about marketing, product development, and more. Ultimately, this statistic is a reminder of the power of gaming and its potential to shape the future.

Mobile gaming represented 51% of the global gaming market share in 2020.

This statistic is a testament to the immense growth of the mobile gaming industry in recent years. It highlights the fact that mobile gaming has become a major force in the gaming industry, and that it is now a major source of revenue for game developers. This statistic is important for anyone interested in the gaming industry, as it shows the potential of mobile gaming and how it is impacting the industry as a whole.

eSports is expected to generate over 1.7 billion U.S. dollars in revenue by 2023.

This statistic is a testament to the growing popularity of eSports, and its potential to become a major source of revenue in the near future. It is a clear indication that the gaming industry is on the rise, and that gamers are increasingly investing in the competitive gaming scene. This statistic is a great reminder of the potential of the gaming industry, and the importance of staying up to date with the latest gamer statistics.

The average gamer spends 6.5 hours weekly playing video games.

This statistic is a telling indication of the amount of time gamers dedicate to their hobby. It speaks to the dedication and passion of the gaming community, and serves as a reminder of the impact video games have on our lives.

More than 3.1 billion people worldwide play video games, which is almost 40% of the world population.

This statistic is a powerful indicator of the immense popularity of video games. It shows that gaming is no longer a niche hobby, but a mainstream activity enjoyed by a huge portion of the global population. This statistic is a testament to the fact that gaming has become an integral part of modern culture.

China has the highest number of gamers at 665 million.

This statistic is significant in the context of Gamer Statistics because it highlights the sheer size of the gaming market in China. It is a testament to the immense popularity of gaming in the country, and serves as a reminder of the potential for growth in the gaming industry.

Fortnite had 350 million registered players in 2020.

This statistic is a testament to the immense popularity of Fortnite, with 350 million registered players in 2020. It is a clear indication of the game’s success and its ability to capture the attention of gamers around the world. This statistic is a powerful reminder of the impact that video games can have on the gaming industry, and it serves as a great example of the potential of the gaming industry.

Battle royale games generated 8 billion U.S. dollars in revenue in 2020.

This statistic is a testament to the immense popularity of battle royale games in 2020. It shows that gamers are willing to invest in these games, and that the genre is thriving. This is an important piece of information for anyone interested in the gaming industry, as it demonstrates the potential for success in this genre.

As of September 2021, Among Us had 355.5 million downloads.

This statistic is a testament to the immense popularity of Among Us, demonstrating that it has become a global phenomenon. It is a clear indication that the game has been widely embraced by gamers around the world, making it a prime example of the gaming industry’s success. This statistic is an important one to consider when discussing gamer statistics, as it shows the immense reach and influence of the gaming industry.

The global virtual reality gaming market size was valued at 13.1 billion U.S dollars in 2021.

This statistic is a testament to the immense growth of the virtual reality gaming market, highlighting the increasing popularity of this form of gaming. It is indicative of the fact that more and more gamers are turning to virtual reality gaming as a way to experience a more immersive gaming experience. This statistic is important to consider when discussing gamer statistics, as it shows the potential for virtual reality gaming to become a major part of the gaming industry.

The online gaming market is projected to reach 57.9 billion U.S. dollars by 2026.

This statistic is a testament to the immense potential of the online gaming market. It shows that the industry is growing rapidly and is expected to continue to do so in the coming years. This is an important point to consider when discussing gamer statistics, as it demonstrates the increasing popularity of online gaming and the potential for further growth.

In 2020, the global video game streaming market was worth approximately 3.3 billion U.S. dollars.

This statistic is a testament to the immense popularity of video game streaming, demonstrating the sheer size of the market and its potential for growth. It is a key indicator of the gaming industry’s success and a valuable insight into the preferences of gamers around the world.

Grand Theft Auto V was the highest-grossing video game of all time, with an estimated 6 billion U.S. dollars in revenue.

This statistic is a testament to the immense success of Grand Theft Auto V, demonstrating its unparalleled success in the gaming industry. It is a remarkable achievement that speaks to the game’s immense popularity and its ability to captivate gamers around the world. This statistic is a powerful reminder of the impact video games can have on the gaming industry and the potential for success that can be achieved.

59% of United States gamers chat with friends and family during online gaming sessions.

This statistic is a telling indication of the social nature of online gaming. It shows that gaming is not just a solitary activity, but rather a way for people to connect with their friends and family. This statistic is important to consider when discussing the impact of gaming on social relationships, as it demonstrates that gaming can be a way to strengthen existing relationships.

Game revenue generated from cloud gaming services is expected to reach 2.6 billion U.S. dollars by 2023.

This statistic is a testament to the growing popularity of cloud gaming services, which is a major trend in the gaming industry. It shows that more and more gamers are turning to cloud gaming services to access their favorite games, and that the industry is continuing to grow and expand. This statistic is important for any blog post about gamer statistics, as it provides insight into the current state of the gaming industry and the direction it is heading in.

Conclusion

The gaming industry is a rapidly growing and evolving sector, with an estimated 178 billion U.S. dollars in global market value in 2021 alone. It’s no surprise that 66% of the US population plays video games, as gamers come from all walks of life – the average age being 35 years old and 45% female players. Mobile gaming has become increasingly popular over recent years, representing 51% of the global market share in 2020 while eSports continues to grow exponentially with expected revenue generation reaching 1.7 billion U.S dollars by 2023.

The average gamer spends 6 hours per week playing video games, and more than 3 billion people worldwide are involved in this activity – almost 40 percent of world’s population. China leads the way when it comes to the number of gamers at 665 million, followed closely by Fortnite which had 350 million registered players last year; Battle Royale Games generated 8 Billion USD during the same period while virtual reality gaming was valued at 13 Billion USD globally for 2021-2022 fiscal year cycle.

Online Gaming Market is projected to reach 57 Billion USD by 2026, whereas game revenue generated from cloud services will be 2 point six (2,6) Billion Dollars within next two (2) years according to latest estimates available on public domain sources such as Statista & Newzoo etc. Finally, 59% of United States Gamers chat with friends & family during online sessions, Steam users reached the 400 Million active mark recently where Roblox’s 202 Million monthly active user base makes it one most successful platforms out there today.

References

0. – https://www.thinkwithgoogle.com

1. – https://www.limelight.com

2. – https://www.grandviewresearch.com

3. – https://www.newzoo.com

4. – https://www.researchandmarkets.com

5. – https://www.gamesindustry.biz

6. – https://www.statista.com

FAQs

What is the average age of gamers worldwide?

The average age of gamers worldwide is 34 years old.

What percentage of gamers are female?

Approximately 41% of gamers are female.

Which gaming platform is most popular among gamers - PC, console, or mobile?

Mobile gaming is the most popular platform, with 51% of gamers playing on mobile devices.

What is the total revenue generated by the global gaming industry in 2020?

The global gaming industry generated around $159.3 billion in revenue in 2020.

What percentage of gamers play video games daily?

Approximately 65% of gamers play video games daily.

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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