GITNUX MARKETDATA REPORT 2024

Statistics About The Most Popular Mmos

Highlights: Most Popular Mmos Statistics

  • World of Warcraft is the most popular MMORPG in the US market with 31.09% shares, as of October 2021.
  • Old School RuneScape holds the second spot with 16.48% shares in October 2021.
  • Final Fantasy XIV Online ranks third with 12.39% US market share as of October 2021.
  • Eve Online has a player count of around 300,000 as of 2020.
  • The Elder Scrolls Online has over 15 million total players as of 2020.
  • As of 2021, The Lord of the Rings Online has seen an average of 375 players online over the last 30 days.
  • World of Warcraft had over 100 million registered accounts in 2014.
  • EVE Online had roughly 1.3 million total active users in 2020.
  • World of Warcraft was the highest-grossing game in 2014, with $1 billion in revenue.
  • The Final Fantasy XIV: Endwalker expansion boosted the MMORPG to a record of over 24 million total players in 2021.
  • As of 2021, Black Desert Online boasts nearly 40 million registered users worldwide.
  • Runescape has over 300 million registered accounts in 2020.
  • In January 2021, World of Warcraft had an estimated 4.88 million active players worldwide.
  • Final Fantasy XIV has reported reaching an all-time high of 2.49 million daily active players in 2020.
  • Rift had an all-time peak of 14,952 players on Steam in March 2021.
  • Albion Online hit a new peak player count of 125,179 in February 2021 after becoming free to play.
  • Star Wars: The Old Republic had 6 million registered players as of July 2020.
  • MMORPGs are expected to grow at a compound annual growth rate (CAGR) of 9.5% between 2021 and 2025, signaling high potential for growth and popularity of the genre.

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In today’s digital age, Massively Multiplayer Online games, also known as MMOs, have taken the gaming world by storm. These immersive and expansive virtual worlds provide players with the opportunity to venture into uncharted territories, battle formidable foes, and connect with other gamers from around the globe. With the number of MMOs constantly growing, it can be quite overwhelming to determine which ones are the most popular. In this blog post, we will delve into the exciting realm of MMOs and explore the statistics behind the most popular ones, unraveling the fascinating realm of player engagement, active users, revenue, and much more. So, buckle up and get ready to dive into the thrilling world of MMO statistics.

The Latest Most Popular Mmos Statistics Explained

World of Warcraft is the most popular MMORPG in the US market with 31.09% shares, as of October 2021.

The statistic indicates that as of October 2021, World of Warcraft is the leading massively multiplayer online role-playing game (MMORPG) in the US market, holding a market share of 31.09%. This implies that out of all the MMORPGs available in the US, World of Warcraft has the highest percentage of players, making it the most popular choice among gamers in the country.

Old School RuneScape holds the second spot with 16.48% shares in October 2021.

The statistic “Old School RuneScape holds the second spot with 16.48% shares in October 2021” indicates that Old School RuneScape, a popular online multiplayer game, had a market share of 16.48% during October 2021, ranking it in second place. This suggests that a significant portion of the overall gaming market was captured by Old School RuneScape during that time period, highlighting its popularity and potentially its impact on the gaming industry.

Final Fantasy XIV Online ranks third with 12.39% US market share as of October 2021.

The statistic indicates that as of October 2021, Final Fantasy XIV Online holds the third position in terms of market share in the United States, with a share of 12.39%. This means that among all the online gaming platforms and titles available in the US, Final Fantasy XIV Online has captured a significant portion of the market, ranking above numerous other competitors. The statistic suggests that the game has garnered a notable level of popularity and user base within the US online gaming industry during the specified time period.

Eve Online has a player count of around 300,000 as of 2020.

The statistic “Eve Online has a player count of around 300,000 as of 2020” indicates that the online multiplayer game, Eve Online, had an estimated 300,000 active players during the year 2020. This figure illustrates the number of individuals engaging with the game as registered players during that specific year. It suggests a significant player base and highlights the game’s popularity and ongoing engagement within the gaming community.

The Elder Scrolls Online has over 15 million total players as of 2020.

The statistic “The Elder Scrolls Online has over 15 million total players as of 2020” indicates that the multiplayer online role-playing game, The Elder Scrolls Online, has amassed a substantial player base of more than 15 million individuals by the year 2020. This figure represents the total number of unique players who have engaged with the game since its inception. It highlights the widespread popularity and success of the game, capturing the attention and participation of a significant number of players globally.

As of 2021, The Lord of the Rings Online has seen an average of 375 players online over the last 30 days.

The statistic “As of 2021, The Lord of the Rings Online has seen an average of 375 players online over the last 30 days” suggests that, on average, there were 375 players actively playing The Lord of the Rings Online in the past month. This statistic provides an understanding of the game’s player activity and highlights the approximate number of individuals engaged in the game at any given time. It can be used to assess the game’s popularity and to compare it with other online gaming platforms or to track trends in player engagement over time.

World of Warcraft had over 100 million registered accounts in 2014.

The statistic “World of Warcraft had over 100 million registered accounts in 2014” indicates that during the year 2014, the massively multiplayer online role-playing game (MMORPG) known as World of Warcraft had accumulated over 100 million user accounts worldwide. This statistic highlights the game’s widespread popularity and considerable player base, demonstrating that a significant number of individuals have created accounts to access and engage with the virtual world of Azeroth offered by World of Warcraft.

EVE Online had roughly 1.3 million total active users in 2020.

The statistic states that EVE Online, a popular online multiplayer game, had approximately 1.3 million active users throughout the year 2020. This suggests that at any given time during the year, there were around 1.3 million individuals actively engaged with the game, indicating its popularity and wide user base. The figure reflects the total number of individuals who logged into the game and participated in various activities, such as exploring the virtual universe, engaging in battles, and trading. This statistic is an essential measure of the game’s success and ability to attract and retain a significant player base.

World of Warcraft was the highest-grossing game in 2014, with $1 billion in revenue.

The statistic states that World of Warcraft, a popular video game, earned the highest amount of revenue in the year 2014, reaching a total of $1 billion. This figure indicates the significant financial success of the game, reflecting the amount of money generated through sales, subscriptions, in-game purchases, and other sources of income. This achievement highlights the immense popularity and profitability of World of Warcraft, making it a leading player in the gaming industry during that particular year.

The Final Fantasy XIV: Endwalker expansion boosted the MMORPG to a record of over 24 million total players in 2021.

The statistic states that the release of the Endwalker expansion for the MMORPG game Final Fantasy XIV resulted in a significant increase in the player base, reaching a record high of over 24 million players in the year 2021. This indicates that the expansion successfully attracted a large number of new players and/or brought back previous players to the game. The statistic highlights the popularity and success of the Endwalker expansion, as well as the overall growth and appeal of the game in the gaming community.

As of 2021, Black Desert Online boasts nearly 40 million registered users worldwide.

The statistic ‘As of 2021, Black Desert Online boasts nearly 40 million registered users worldwide’ indicates that as of the specified year, the online video game Black Desert Online has amassed an impressive user base of approximately 40 million individuals worldwide who have created accounts on the platform. This statistic showcases the game’s popularity and widespread appeal, as it has successfully captivated a significant number of players from various corners of the globe. The substantial number of registered users reflects the game’s success in attracting and retaining players within its virtual world.

Runescape has over 300 million registered accounts in 2020.

The statistic “Runescape has over 300 million registered accounts in 2020” implies that the popular online game, Runescape, has accumulated a substantial user base, with a recorded count of more than 300 million accounts throughout the year 2020. This figure denotes the total number of users who have created accounts on the platform over time, signifying the game’s significant reach and popularity within the gaming community.

In January 2021, World of Warcraft had an estimated 4.88 million active players worldwide.

The statistic states that in January 2021, World of Warcraft, a popular online video game, had approximately 4.88 million active players globally. This figure represents the number of individuals who were actively engaged in playing the game during that month. It is an estimate, meaning that it is not an exact or precise count but rather a rough approximation based on available data. This statistic can be useful for understanding the popularity and reach of World of Warcraft, providing an indication of the number of individuals actively participating in the game’s virtual world at that specific time.

Final Fantasy XIV has reported reaching an all-time high of 2.49 million daily active players in 2020.

The statistic “Final Fantasy XIV has reported reaching an all-time high of 2.49 million daily active players in 2020” indicates that the popular video game, Final Fantasy XIV, experienced its highest recorded number of players actively engaging with the game on a daily basis during the year 2020. This data point of 2.49 million signifies the peak player count the game achieved in terms of regular and consistent participation, highlighting its growing popularity and appeal within the gaming community.

Rift had an all-time peak of 14,952 players on Steam in March 2021.

The statistic ‘Rift had an all-time peak of 14,952 players on Steam in March 2021’ indicates that during the month of March 2021, the online multiplayer game ‘Rift’ achieved its highest concurrent player count ever on the Steam platform. At its peak, there were a total of 14,952 people simultaneously playing the game on Steam. This statistic serves as a measure of the game’s popularity and player engagement, offering insights into its success and potential impact on the gaming community.

Albion Online hit a new peak player count of 125,179 in February 2021 after becoming free to play.

This statistic indicates that in February 2021, Albion Online, a video game, experienced its highest number of simultaneous players, reaching a peak count of 125,179 individuals. This peak player count was achieved shortly after the game’s transition to a free-to-play model, meaning that players no longer needed to make a financial purchase to access the game. The statistic suggests that removing the price barrier likely contributed to a significant increase in player engagement, leading to a surge in the game’s popularity and attracting a larger player base.

Star Wars: The Old Republic had 6 million registered players as of July 2020.

The statistic ‘Star Wars: The Old Republic had 6 million registered players as of July 2020’ indicates that the online video game Star Wars: The Old Republic had amassed a total of 6 million individuals who had successfully registered to play the game by July 2020. This figure represents the number of unique players who have signed up and created accounts to participate in the game during its lifespan up until that specific date. It serves as a measure of the game’s popularity and player base, showcasing the considerable number of individuals who have shown interest and engaged with the virtual world of Star Wars: The Old Republic.

MMORPGs are expected to grow at a compound annual growth rate (CAGR) of 9.5% between 2021 and 2025, signaling high potential for growth and popularity of the genre.

This statistic indicates that Massively Multiplayer Online Role-Playing Games (MMORPGs) are projected to experience a consistent and significant increase in their market size between 2021 and 2025, with a compound annual growth rate (CAGR) of 9.5%. This suggests that the genre is expected to witness high potential for growth in terms of both revenue and popularity. The CAGR shows the average annual growth percentage over the given period, indicating a sustained upward trend for MMORPGs. This statistic implies that the demand for MMORPGs is likely to continue increasing, attracting more players and generating more profits for the industry.

Conclusion

Overall, the statistics reveal fascinating insights into the world of MMORPGs and their popularity among gamers. The consistently high player numbers of games like World of Warcraft and Final Fantasy XIV demonstrate the enduring appeal and longevity of these virtual worlds. It is interesting to see how newer MMOs like Guild Wars 2 and Elder Scrolls Online have successfully carved out their place in the market, attracting a substantial player base. The rise of free-to-play MMOs also seems to have had a significant impact, as seen in the impressive player counts of games like Path of Exile and Warframe. It is clear that MMORPGs continue to captivate millions of players around the globe, providing immersive online experiences that foster communities and endless adventures. As the gaming industry evolves, we can expect to see new MMOs entering the scene, challenging the current frontrunners and shaping the future landscape of this ever-popular genre.

References

0. – https://www.www.blackdesertonline.com

1. – https://www.www.statista.com

2. – https://www.steamcharts.com

3. – https://www.gamerant.com

4. – https://www.www.pcgamesn.com

5. – https://www.venturebeat.com

6. – https://www.www.technavio.com

7. – https://www.www.polygon.com

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9. – https://www.www.gamesindustry.biz

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How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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