GITNUXREPORT 2026

Korean Creative Industry Statistics

The Korean creative industry is booming with massive growth in films, music, games, and global exports.

Gitnux Team

Expert team of market researchers and data analysts.

First published: Feb 13, 2026

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Key Statistics

Statistic 1

Korean animation production value was KRW 1.02 trillion in 2022, up 12%

Statistic 2

Exports of Korean animation reached USD 450 million in 2022

Statistic 3

Number of animation studios in Korea: 456 in 2022, employing 12,000 people

Statistic 4

Webtoon market size hit KRW 1.69 trillion in 2022, with 100 million global users

Statistic 5

Naver Webtoon users worldwide: 170 million MAU in 2023

Statistic 6

Korean comics exports USD 120 million in 2022, up 20%

Statistic 7

Animation content on OTT platforms: 300 Korean titles in 2023

Statistic 8

Domestic webtoon platforms revenue: KRW 4,500 billion in 2022 from ads and subs

Statistic 9

Kakao Webtoon global expansion to 14 languages, 85 million subscribers in 2023

Statistic 10

Korean character merchandise market: KRW 4.2 trillion in 2022

Statistic 11

Animation exports to Japan: USD 100 million in 2022

Statistic 12

Webtoon adaptations to drama: 50 titles in 2022-2023

Statistic 13

LINE Webtoon revenue: USD 800 million in 2023

Statistic 14

Global webtoon market share by Korea: 40% in 2023

Statistic 15

Comic book sales: KRW 500 billion domestically in 2022

Statistic 16

Character licensing deals: 2,500 contracts in 2022

Statistic 17

Pororo animation global licensing: USD 200 million cumulative by 2023

Statistic 18

Webtoon IP value: KRW 10 trillion market in 2023

Statistic 19

Tapas webtoon US users: 10 million MAU 2023

Statistic 20

Manhwa digital sales growth: 30% to KRW 1 trillion 2022

Statistic 21

Roblox Korea creator earnings: USD 50 million 2023

Statistic 22

Character IP exports: USD 300 million 2022

Statistic 23

The fashion industry in Korea generated KRW 50.2 trillion in 2022, with exports at USD 15 billion

Statistic 24

Korean design market size: KRW 12.5 trillion in 2022, growing 7%

Statistic 25

Advertising expenditure in Korea reached KRW 8.9 trillion in 2022, digital at 62%

Statistic 26

K-fashion exports to USA grew 25% to USD 2.1 billion in 2023

Statistic 27

Number of design firms: 45,000 in 2022, employing 300,000

Statistic 28

Online fashion sales: KRW 30 trillion in 2022, 60% of total apparel market

Statistic 29

Korean beauty product exports (part of creative design): USD 10.5 billion in 2023

Statistic 30

Graphic design segment: KRW 2.8 trillion revenue in 2022

Statistic 31

Luxury fashion brands collaborations with K-designers: 20 in 2023

Statistic 32

Digital advertising growth: 15% to KRW 5.5 trillion in 2022

Statistic 33

Industrial design awards won internationally: 150 by Koreans in 2022

Statistic 34

Streetwear fashion exports: USD 3 billion in 2023

Statistic 35

Advertising agencies: 8,000 firms employing 120,000 in 2022

Statistic 36

K-beauty social media mentions: 10 billion globally in 2023

Statistic 37

K-fashion weeks attendance: 100,000 international visitors 2023

Statistic 38

Packaging design market: KRW 1.5 trillion 2022

Statistic 39

OOH advertising spend: KRW 1.2 trillion 2022

Statistic 40

Sustainable fashion exports growth: 35% USD 1 billion 2023

Statistic 41

UI/UX design firms: 2,000 employing 20,000 2022

Statistic 42

Ad tech startups: 150 funded KRW 500 billion 2023

Statistic 43

In 2022, the Korean film industry produced 1,082 feature films, marking a 15.3% increase from 2021

Statistic 44

Korean films achieved a total box office revenue of KRW 1.47 trillion in 2022, up 112.4% year-over-year

Statistic 45

The market share of Korean films in domestic theaters reached 51.2% in 2022, the highest since 2004

Statistic 46

Exports of Korean films amounted to USD 142.6 million in 2022, a 28% rise from the previous year

Statistic 47

In 2023, Korean dramas exported to 130 countries, generating USD 200 million in overseas sales

Statistic 48

The TV drama segment of the broadcasting industry produced content worth KRW 5.8 trillion in 2022

Statistic 49

OTT platforms accounted for 45% of Korean drama viewership in 2023, with Netflix leading at 30%

Statistic 50

Korean content on global OTT services reached 1,200 titles in 2023, up 25% from 2022

Statistic 51

Domestic TV program exports hit USD 350 million in 2022, led by variety shows at 40%

Statistic 52

The number of Korean film theaters increased to 2,248 screens in 2022, a 2.1% growth

Statistic 53

In 2022, total creative industry output was KRW 137.9 trillion, 2.6% of GDP

Statistic 54

Employment in creative industries: 700,000 jobs in 2022, up 3%

Statistic 55

Korean films won 15 international awards in 2022, including Oscars for Parasite legacy

Statistic 56

Netflix invested USD 2.5 billion in Korean content production from 2021-2023

Statistic 57

Local OTT subscribers: 25 million in 2023, 48% penetration

Statistic 58

Drama production companies: 1,200 in Korea, 2022

Statistic 59

Korean film production investment: KRW 2.1 trillion in 2022

Statistic 60

Top film 'Top Gun: Maverick' local share countered by Korean hits like 'The Roundup' at KRW 120 billion

Statistic 61

Drama 'The Glory' Netflix views: 620 million hours in first month 2023

Statistic 62

Cable TV market: KRW 3.2 trillion in 2022

Statistic 63

International film festival submissions: 500 Korean films in 2022

Statistic 64

VFX in Korean films: 70% usage rate in blockbusters 2023

Statistic 65

The Korean game industry generated KRW 24.8 trillion in sales in 2022, up 8.5%

Statistic 66

Mobile games accounted for 69% of total game sales at KRW 17.1 trillion in 2022

Statistic 67

Exports of Korean games reached USD 9.3 billion in 2022, a record high

Statistic 68

PC games generated KRW 5.6 trillion, with MMORPGs leading at 40%

Statistic 69

Number of gamers in Korea hit 34.7 million in 2023, 67% of population

Statistic 70

Esports market size was KRW 1.47 trillion in 2022, with League of Legends prize money at USD 40 million

Statistic 71

Korean game developers numbered 3,214 companies in 2022, up 5%

Statistic 72

Overseas sales ratio for Korean games was 54.3% in 2022

Statistic 73

Console games sales grew 25% to KRW 2.1 trillion in 2022

Statistic 74

PUBG Mobile downloads exceeded 1 billion globally by 2023

Statistic 75

Game developer employment: 52,000 in 2022, average salary KRW 65 million

Statistic 76

Lineage M monthly revenue: KRW 100 billion peak in 2022

Statistic 77

Esports viewers globally for Korean leagues: 500 million in 2022

Statistic 78

Number of esports teams: 300 pro teams in Korea, 2023

Statistic 79

Roblox Korean games downloads: 500 million in 2023

Statistic 80

Game R&D investment: KRW 5.2 trillion in 2022

Statistic 81

Genshin Impact Korean revenue contribution: 10% global at KRW 1 trillion

Statistic 82

Game streaming viewers: 10 million daily in Korea 2023

Statistic 83

LCK League prize pool: USD 5 million in 2023 season

Statistic 84

Metaverse game investments: KRW 1 trillion by Korean firms 2022

Statistic 85

Female gamers ratio: 46% in Korea 2023

Statistic 86

Blockchain games revenue: KRW 500 billion in 2022

Statistic 87

In 2022, K-pop album sales reached 74.2 million units, a 52.2% increase from 2021

Statistic 88

BTS alone generated USD 5 billion in economic impact for South Korea in 2022 through concerts and merch

Statistic 89

Korean music streaming revenue grew 18.6% to KRW 602.9 billion in 2022

Statistic 90

Overseas K-pop concert revenue was KRW 572.5 billion in 2022, up 136%

Statistic 91

The number of K-pop artists with over 10 million Spotify monthly listeners reached 25 in 2023

Statistic 92

Physical music sales in Korea hit 31.7 million units in 2022, dominating Asia

Statistic 93

K-pop exports totaled USD 1.1 billion in content value in 2022

Statistic 94

Melon, Korea's top music platform, had 20 million paid subscribers in 2023

Statistic 95

K-pop fandom economy contributed KRW 6.4 trillion to GDP in 2022

Statistic 96

Number of K-pop concerts worldwide by Korean artists was 1,200 in 2023

Statistic 97

K-pop groups debuted: 120 in 2022, highest ever

Statistic 98

Spotify streams for K-pop: 90 billion in 2022, top genre globally

Statistic 99

Music publishing revenue: KRW 150 billion in 2022, up 10%

Statistic 100

BLACKPINK concert in Paris generated EUR 30 million in one day, 2023

Statistic 101

K-pop merchandise sales: KRW 1.2 trillion overseas in 2022

Statistic 102

Number of music labels: 500 major ones in 2023

Statistic 103

Twice album sales: 3 million units in 2022

Statistic 104

K-pop YouTube views: 150 billion in 2022

Statistic 105

Music festival attendance: 5 million at domestic K-pop fests 2023

Statistic 106

Overseas K-pop fans: 100 million estimated in 2023

Statistic 107

Copyright royalties: KRW 400 billion collected in 2022

Statistic 108

Stray Kids world tour revenue: USD 100 million in 2023

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From box office records to global chart domination, South Korea's creative industries aren't just growing—they are orchestrating a cultural and economic phenomenon that is reshaping entertainment worldwide, as evidenced by the Korean film industry producing over a thousand feature films in 2022 and K-pop alone generating a staggering $1.1 billion in content exports that same year.

Key Takeaways

  • In 2022, the Korean film industry produced 1,082 feature films, marking a 15.3% increase from 2021
  • Korean films achieved a total box office revenue of KRW 1.47 trillion in 2022, up 112.4% year-over-year
  • The market share of Korean films in domestic theaters reached 51.2% in 2022, the highest since 2004
  • In 2022, K-pop album sales reached 74.2 million units, a 52.2% increase from 2021
  • BTS alone generated USD 5 billion in economic impact for South Korea in 2022 through concerts and merch
  • Korean music streaming revenue grew 18.6% to KRW 602.9 billion in 2022
  • The Korean game industry generated KRW 24.8 trillion in sales in 2022, up 8.5%
  • Mobile games accounted for 69% of total game sales at KRW 17.1 trillion in 2022
  • Exports of Korean games reached USD 9.3 billion in 2022, a record high
  • Korean animation production value was KRW 1.02 trillion in 2022, up 12%
  • Exports of Korean animation reached USD 450 million in 2022
  • Number of animation studios in Korea: 456 in 2022, employing 12,000 people
  • The fashion industry in Korea generated KRW 50.2 trillion in 2022, with exports at USD 15 billion
  • Korean design market size: KRW 12.5 trillion in 2022, growing 7%
  • Advertising expenditure in Korea reached KRW 8.9 trillion in 2022, digital at 62%

The Korean creative industry is booming with massive growth in films, music, games, and global exports.

Animation and Comics

  • Korean animation production value was KRW 1.02 trillion in 2022, up 12%
  • Exports of Korean animation reached USD 450 million in 2022
  • Number of animation studios in Korea: 456 in 2022, employing 12,000 people
  • Webtoon market size hit KRW 1.69 trillion in 2022, with 100 million global users
  • Naver Webtoon users worldwide: 170 million MAU in 2023
  • Korean comics exports USD 120 million in 2022, up 20%
  • Animation content on OTT platforms: 300 Korean titles in 2023
  • Domestic webtoon platforms revenue: KRW 4,500 billion in 2022 from ads and subs
  • Kakao Webtoon global expansion to 14 languages, 85 million subscribers in 2023
  • Korean character merchandise market: KRW 4.2 trillion in 2022
  • Animation exports to Japan: USD 100 million in 2022
  • Webtoon adaptations to drama: 50 titles in 2022-2023
  • LINE Webtoon revenue: USD 800 million in 2023
  • Global webtoon market share by Korea: 40% in 2023
  • Comic book sales: KRW 500 billion domestically in 2022
  • Character licensing deals: 2,500 contracts in 2022
  • Pororo animation global licensing: USD 200 million cumulative by 2023
  • Webtoon IP value: KRW 10 trillion market in 2023
  • Tapas webtoon US users: 10 million MAU 2023
  • Manhwa digital sales growth: 30% to KRW 1 trillion 2022
  • Roblox Korea creator earnings: USD 50 million 2023
  • Character IP exports: USD 300 million 2022

Animation and Comics Interpretation

South Korea has masterfully engineered its cartoons and comics from charming understudies into economic powerhouses, proving that even adorable animated penguins and addictive vertical scrolls can conquer global markets, generate billions, and employ thousands without ever needing to wear a business suit.

Design Fashion and Advertising

  • The fashion industry in Korea generated KRW 50.2 trillion in 2022, with exports at USD 15 billion
  • Korean design market size: KRW 12.5 trillion in 2022, growing 7%
  • Advertising expenditure in Korea reached KRW 8.9 trillion in 2022, digital at 62%
  • K-fashion exports to USA grew 25% to USD 2.1 billion in 2023
  • Number of design firms: 45,000 in 2022, employing 300,000
  • Online fashion sales: KRW 30 trillion in 2022, 60% of total apparel market
  • Korean beauty product exports (part of creative design): USD 10.5 billion in 2023
  • Graphic design segment: KRW 2.8 trillion revenue in 2022
  • Luxury fashion brands collaborations with K-designers: 20 in 2023
  • Digital advertising growth: 15% to KRW 5.5 trillion in 2022
  • Industrial design awards won internationally: 150 by Koreans in 2022
  • Streetwear fashion exports: USD 3 billion in 2023
  • Advertising agencies: 8,000 firms employing 120,000 in 2022
  • K-beauty social media mentions: 10 billion globally in 2023
  • K-fashion weeks attendance: 100,000 international visitors 2023
  • Packaging design market: KRW 1.5 trillion 2022
  • OOH advertising spend: KRW 1.2 trillion 2022
  • Sustainable fashion exports growth: 35% USD 1 billion 2023
  • UI/UX design firms: 2,000 employing 20,000 2022
  • Ad tech startups: 150 funded KRW 500 billion 2023

Design Fashion and Advertising Interpretation

While Korea's fashion industry stitches together a formidable export empire and its beauty sector paints the globe with social media hype, this entire creative economy is being meticulously tailored, packaged, and digitally advertised by a vast, award-winning army of designers and agencies.

Film and Television

  • In 2022, the Korean film industry produced 1,082 feature films, marking a 15.3% increase from 2021
  • Korean films achieved a total box office revenue of KRW 1.47 trillion in 2022, up 112.4% year-over-year
  • The market share of Korean films in domestic theaters reached 51.2% in 2022, the highest since 2004
  • Exports of Korean films amounted to USD 142.6 million in 2022, a 28% rise from the previous year
  • In 2023, Korean dramas exported to 130 countries, generating USD 200 million in overseas sales
  • The TV drama segment of the broadcasting industry produced content worth KRW 5.8 trillion in 2022
  • OTT platforms accounted for 45% of Korean drama viewership in 2023, with Netflix leading at 30%
  • Korean content on global OTT services reached 1,200 titles in 2023, up 25% from 2022
  • Domestic TV program exports hit USD 350 million in 2022, led by variety shows at 40%
  • The number of Korean film theaters increased to 2,248 screens in 2022, a 2.1% growth
  • In 2022, total creative industry output was KRW 137.9 trillion, 2.6% of GDP
  • Employment in creative industries: 700,000 jobs in 2022, up 3%
  • Korean films won 15 international awards in 2022, including Oscars for Parasite legacy
  • Netflix invested USD 2.5 billion in Korean content production from 2021-2023
  • Local OTT subscribers: 25 million in 2023, 48% penetration
  • Drama production companies: 1,200 in Korea, 2022
  • Korean film production investment: KRW 2.1 trillion in 2022
  • Top film 'Top Gun: Maverick' local share countered by Korean hits like 'The Roundup' at KRW 120 billion
  • Drama 'The Glory' Netflix views: 620 million hours in first month 2023
  • Cable TV market: KRW 3.2 trillion in 2022
  • International film festival submissions: 500 Korean films in 2022
  • VFX in Korean films: 70% usage rate in blockbusters 2023

Film and Television Interpretation

While South Korea is clearly building its own cultural Death Star, the 51.2% domestic box office share proves the force is strong enough to hold off even Hollywood's 'Top Gun' at home, as its billion-dollar creative industry continues to export its cinematic and dramatic lightning in a bottle across the globe.

Gaming and Esports

  • The Korean game industry generated KRW 24.8 trillion in sales in 2022, up 8.5%
  • Mobile games accounted for 69% of total game sales at KRW 17.1 trillion in 2022
  • Exports of Korean games reached USD 9.3 billion in 2022, a record high
  • PC games generated KRW 5.6 trillion, with MMORPGs leading at 40%
  • Number of gamers in Korea hit 34.7 million in 2023, 67% of population
  • Esports market size was KRW 1.47 trillion in 2022, with League of Legends prize money at USD 40 million
  • Korean game developers numbered 3,214 companies in 2022, up 5%
  • Overseas sales ratio for Korean games was 54.3% in 2022
  • Console games sales grew 25% to KRW 2.1 trillion in 2022
  • PUBG Mobile downloads exceeded 1 billion globally by 2023
  • Game developer employment: 52,000 in 2022, average salary KRW 65 million
  • Lineage M monthly revenue: KRW 100 billion peak in 2022
  • Esports viewers globally for Korean leagues: 500 million in 2022
  • Number of esports teams: 300 pro teams in Korea, 2023
  • Roblox Korean games downloads: 500 million in 2023
  • Game R&D investment: KRW 5.2 trillion in 2022
  • Genshin Impact Korean revenue contribution: 10% global at KRW 1 trillion
  • Game streaming viewers: 10 million daily in Korea 2023
  • LCK League prize pool: USD 5 million in 2023 season
  • Metaverse game investments: KRW 1 trillion by Korean firms 2022
  • Female gamers ratio: 46% in Korea 2023
  • Blockchain games revenue: KRW 500 billion in 2022

Gaming and Esports Interpretation

South Korea's gaming industry, with nearly 70% of the population wielding a controller or phone, has not so much conquered living rooms as it has mobilized a highly profitable, export-driven digital nation where esports heroes are as bankable as the MMORPGs that fund them.

Music and Entertainment

  • In 2022, K-pop album sales reached 74.2 million units, a 52.2% increase from 2021
  • BTS alone generated USD 5 billion in economic impact for South Korea in 2022 through concerts and merch
  • Korean music streaming revenue grew 18.6% to KRW 602.9 billion in 2022
  • Overseas K-pop concert revenue was KRW 572.5 billion in 2022, up 136%
  • The number of K-pop artists with over 10 million Spotify monthly listeners reached 25 in 2023
  • Physical music sales in Korea hit 31.7 million units in 2022, dominating Asia
  • K-pop exports totaled USD 1.1 billion in content value in 2022
  • Melon, Korea's top music platform, had 20 million paid subscribers in 2023
  • K-pop fandom economy contributed KRW 6.4 trillion to GDP in 2022
  • Number of K-pop concerts worldwide by Korean artists was 1,200 in 2023
  • K-pop groups debuted: 120 in 2022, highest ever
  • Spotify streams for K-pop: 90 billion in 2022, top genre globally
  • Music publishing revenue: KRW 150 billion in 2022, up 10%
  • BLACKPINK concert in Paris generated EUR 30 million in one day, 2023
  • K-pop merchandise sales: KRW 1.2 trillion overseas in 2022
  • Number of music labels: 500 major ones in 2023
  • Twice album sales: 3 million units in 2022
  • K-pop YouTube views: 150 billion in 2022
  • Music festival attendance: 5 million at domestic K-pop fests 2023
  • Overseas K-pop fans: 100 million estimated in 2023
  • Copyright royalties: KRW 400 billion collected in 2022
  • Stray Kids world tour revenue: USD 100 million in 2023

Music and Entertainment Interpretation

While K-pop's explosive album sales, relentless touring, and obsessive fandom have turned it into a multibillion-dollar cultural juggernaut, the real headline is that South Korea has successfully engineered a global economic force—one meticulously choreographed music video at a time.