Key Takeaways
- In 2022, the Korean film industry produced 1,082 feature films, marking a 15.3% increase from 2021
- Korean films achieved a total box office revenue of KRW 1.47 trillion in 2022, up 112.4% year-over-year
- The market share of Korean films in domestic theaters reached 51.2% in 2022, the highest since 2004
- In 2022, K-pop album sales reached 74.2 million units, a 52.2% increase from 2021
- BTS alone generated USD 5 billion in economic impact for South Korea in 2022 through concerts and merch
- Korean music streaming revenue grew 18.6% to KRW 602.9 billion in 2022
- The Korean game industry generated KRW 24.8 trillion in sales in 2022, up 8.5%
- Mobile games accounted for 69% of total game sales at KRW 17.1 trillion in 2022
- Exports of Korean games reached USD 9.3 billion in 2022, a record high
- Korean animation production value was KRW 1.02 trillion in 2022, up 12%
- Exports of Korean animation reached USD 450 million in 2022
- Number of animation studios in Korea: 456 in 2022, employing 12,000 people
- The fashion industry in Korea generated KRW 50.2 trillion in 2022, with exports at USD 15 billion
- Korean design market size: KRW 12.5 trillion in 2022, growing 7%
- Advertising expenditure in Korea reached KRW 8.9 trillion in 2022, digital at 62%
The Korean creative industry is booming with massive growth in films, music, games, and global exports.
Animation and Comics
- Korean animation production value was KRW 1.02 trillion in 2022, up 12%
- Exports of Korean animation reached USD 450 million in 2022
- Number of animation studios in Korea: 456 in 2022, employing 12,000 people
- Webtoon market size hit KRW 1.69 trillion in 2022, with 100 million global users
- Naver Webtoon users worldwide: 170 million MAU in 2023
- Korean comics exports USD 120 million in 2022, up 20%
- Animation content on OTT platforms: 300 Korean titles in 2023
- Domestic webtoon platforms revenue: KRW 4,500 billion in 2022 from ads and subs
- Kakao Webtoon global expansion to 14 languages, 85 million subscribers in 2023
- Korean character merchandise market: KRW 4.2 trillion in 2022
- Animation exports to Japan: USD 100 million in 2022
- Webtoon adaptations to drama: 50 titles in 2022-2023
- LINE Webtoon revenue: USD 800 million in 2023
- Global webtoon market share by Korea: 40% in 2023
- Comic book sales: KRW 500 billion domestically in 2022
- Character licensing deals: 2,500 contracts in 2022
- Pororo animation global licensing: USD 200 million cumulative by 2023
- Webtoon IP value: KRW 10 trillion market in 2023
- Tapas webtoon US users: 10 million MAU 2023
- Manhwa digital sales growth: 30% to KRW 1 trillion 2022
- Roblox Korea creator earnings: USD 50 million 2023
- Character IP exports: USD 300 million 2022
Animation and Comics Interpretation
Design Fashion and Advertising
- The fashion industry in Korea generated KRW 50.2 trillion in 2022, with exports at USD 15 billion
- Korean design market size: KRW 12.5 trillion in 2022, growing 7%
- Advertising expenditure in Korea reached KRW 8.9 trillion in 2022, digital at 62%
- K-fashion exports to USA grew 25% to USD 2.1 billion in 2023
- Number of design firms: 45,000 in 2022, employing 300,000
- Online fashion sales: KRW 30 trillion in 2022, 60% of total apparel market
- Korean beauty product exports (part of creative design): USD 10.5 billion in 2023
- Graphic design segment: KRW 2.8 trillion revenue in 2022
- Luxury fashion brands collaborations with K-designers: 20 in 2023
- Digital advertising growth: 15% to KRW 5.5 trillion in 2022
- Industrial design awards won internationally: 150 by Koreans in 2022
- Streetwear fashion exports: USD 3 billion in 2023
- Advertising agencies: 8,000 firms employing 120,000 in 2022
- K-beauty social media mentions: 10 billion globally in 2023
- K-fashion weeks attendance: 100,000 international visitors 2023
- Packaging design market: KRW 1.5 trillion 2022
- OOH advertising spend: KRW 1.2 trillion 2022
- Sustainable fashion exports growth: 35% USD 1 billion 2023
- UI/UX design firms: 2,000 employing 20,000 2022
- Ad tech startups: 150 funded KRW 500 billion 2023
Design Fashion and Advertising Interpretation
Film and Television
- In 2022, the Korean film industry produced 1,082 feature films, marking a 15.3% increase from 2021
- Korean films achieved a total box office revenue of KRW 1.47 trillion in 2022, up 112.4% year-over-year
- The market share of Korean films in domestic theaters reached 51.2% in 2022, the highest since 2004
- Exports of Korean films amounted to USD 142.6 million in 2022, a 28% rise from the previous year
- In 2023, Korean dramas exported to 130 countries, generating USD 200 million in overseas sales
- The TV drama segment of the broadcasting industry produced content worth KRW 5.8 trillion in 2022
- OTT platforms accounted for 45% of Korean drama viewership in 2023, with Netflix leading at 30%
- Korean content on global OTT services reached 1,200 titles in 2023, up 25% from 2022
- Domestic TV program exports hit USD 350 million in 2022, led by variety shows at 40%
- The number of Korean film theaters increased to 2,248 screens in 2022, a 2.1% growth
- In 2022, total creative industry output was KRW 137.9 trillion, 2.6% of GDP
- Employment in creative industries: 700,000 jobs in 2022, up 3%
- Korean films won 15 international awards in 2022, including Oscars for Parasite legacy
- Netflix invested USD 2.5 billion in Korean content production from 2021-2023
- Local OTT subscribers: 25 million in 2023, 48% penetration
- Drama production companies: 1,200 in Korea, 2022
- Korean film production investment: KRW 2.1 trillion in 2022
- Top film 'Top Gun: Maverick' local share countered by Korean hits like 'The Roundup' at KRW 120 billion
- Drama 'The Glory' Netflix views: 620 million hours in first month 2023
- Cable TV market: KRW 3.2 trillion in 2022
- International film festival submissions: 500 Korean films in 2022
- VFX in Korean films: 70% usage rate in blockbusters 2023
Film and Television Interpretation
Gaming and Esports
- The Korean game industry generated KRW 24.8 trillion in sales in 2022, up 8.5%
- Mobile games accounted for 69% of total game sales at KRW 17.1 trillion in 2022
- Exports of Korean games reached USD 9.3 billion in 2022, a record high
- PC games generated KRW 5.6 trillion, with MMORPGs leading at 40%
- Number of gamers in Korea hit 34.7 million in 2023, 67% of population
- Esports market size was KRW 1.47 trillion in 2022, with League of Legends prize money at USD 40 million
- Korean game developers numbered 3,214 companies in 2022, up 5%
- Overseas sales ratio for Korean games was 54.3% in 2022
- Console games sales grew 25% to KRW 2.1 trillion in 2022
- PUBG Mobile downloads exceeded 1 billion globally by 2023
- Game developer employment: 52,000 in 2022, average salary KRW 65 million
- Lineage M monthly revenue: KRW 100 billion peak in 2022
- Esports viewers globally for Korean leagues: 500 million in 2022
- Number of esports teams: 300 pro teams in Korea, 2023
- Roblox Korean games downloads: 500 million in 2023
- Game R&D investment: KRW 5.2 trillion in 2022
- Genshin Impact Korean revenue contribution: 10% global at KRW 1 trillion
- Game streaming viewers: 10 million daily in Korea 2023
- LCK League prize pool: USD 5 million in 2023 season
- Metaverse game investments: KRW 1 trillion by Korean firms 2022
- Female gamers ratio: 46% in Korea 2023
- Blockchain games revenue: KRW 500 billion in 2022
Gaming and Esports Interpretation
Music and Entertainment
- In 2022, K-pop album sales reached 74.2 million units, a 52.2% increase from 2021
- BTS alone generated USD 5 billion in economic impact for South Korea in 2022 through concerts and merch
- Korean music streaming revenue grew 18.6% to KRW 602.9 billion in 2022
- Overseas K-pop concert revenue was KRW 572.5 billion in 2022, up 136%
- The number of K-pop artists with over 10 million Spotify monthly listeners reached 25 in 2023
- Physical music sales in Korea hit 31.7 million units in 2022, dominating Asia
- K-pop exports totaled USD 1.1 billion in content value in 2022
- Melon, Korea's top music platform, had 20 million paid subscribers in 2023
- K-pop fandom economy contributed KRW 6.4 trillion to GDP in 2022
- Number of K-pop concerts worldwide by Korean artists was 1,200 in 2023
- K-pop groups debuted: 120 in 2022, highest ever
- Spotify streams for K-pop: 90 billion in 2022, top genre globally
- Music publishing revenue: KRW 150 billion in 2022, up 10%
- BLACKPINK concert in Paris generated EUR 30 million in one day, 2023
- K-pop merchandise sales: KRW 1.2 trillion overseas in 2022
- Number of music labels: 500 major ones in 2023
- Twice album sales: 3 million units in 2022
- K-pop YouTube views: 150 billion in 2022
- Music festival attendance: 5 million at domestic K-pop fests 2023
- Overseas K-pop fans: 100 million estimated in 2023
- Copyright royalties: KRW 400 billion collected in 2022
- Stray Kids world tour revenue: USD 100 million in 2023
Music and Entertainment Interpretation
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