Indonesia Media Industry Statistics

GITNUXREPORT 2026

Indonesia Media Industry Statistics

See how Indonesia’s media and advertising shift from screens to subscriptions, with social ad reach hitting 167.6 million users and digital advertising projected to top 50% of the market share by 2025. Then contrast that with the softer signals behind the scenes, like OTT video revenue at US$0.9 billion and radio still drawing 58.1% household access alongside new privacy and copyright enforcement pressures on platforms.

25 statistics25 sources6 sections5 min readUpdated 8 days ago

Key Statistics

Statistic 1

2024: Indonesia’s ad reach on social platforms was 167.6 million (estimated count)

Statistic 2

2024: Average monthly data usage per smartphone user in Indonesia was 13.7 GB (mean usage)

Statistic 3

2023: Indonesia’s total data traffic reached 8.8 exabytes per month (mobile data traffic estimate)

Statistic 4

2024: Indonesia’s mobile broadband penetration was 169% (active mobile-broadband subscriptions per 100 inhabitants)

Statistic 5

2023: 24.6% of Indonesian households subscribe to cable TV or pay TV services (share)

Statistic 6

2023: 58.1% of Indonesian households have access to radio at home (share)

Statistic 7

2023: 23.9% of Indonesians aged 15+ are subscribers of pay TV (share of population)

Statistic 8

2023: 66.0% of Indonesian households use smartphones (share of households)

Statistic 9

Rp 144.0 trillion Indonesia advertising expenditure in 2023 (nominal spend)

Statistic 10

Rp 124.1 trillion Indonesia advertising expenditure in 2022 (nominal spend)

Statistic 11

Indonesia’s OTT video revenues reached US$0.9 billion in 2023 (estimated consumer spend)

Statistic 12

Indonesia newspaper publishing industry revenue was US$0.3 billion in 2023 (estimated revenue)

Statistic 13

Indonesia radio broadcasting industry revenue was US$0.2 billion in 2023 (estimated revenue)

Statistic 14

Indonesia’s e-commerce ad spend share is forecast to grow from 15% to 22% of digital display ads between 2023 and 2025 (share forecast)

Statistic 15

Indonesia’s music streaming revenue reached US$120 million in 2023 (estimated revenue)

Statistic 16

2023: Information and communications sector growth was 5.2% year-on-year (real growth)

Statistic 17

2023: Publishing, printing and reproduction of recorded media revenue was Rp 145.7 trillion (gross value)

Statistic 18

2023: Employment in the information and communications sector was 3.6 million workers (count)

Statistic 19

2023: Average monthly wage in information and communications was Rp 7.9 million (mean monthly earnings)

Statistic 20

2024: The Indonesian advertising market in digital formats is projected to exceed 50% share by 2025 (forecast share)

Statistic 21

2024: Indonesia is expected to have 30 million esports viewers (estimated count)

Statistic 22

2023: Indonesia’s e-sports revenue reached US$38 million (revenue estimate)

Statistic 23

2023: 80% of Indonesian brands used short-form video ads on at least one platform (share)

Statistic 24

2023: Indonesia’s Law on Copyright enforcement includes statutory damages and criminal penalties; the published law text sets maximum imprisonment and fines (penalty levels)

Statistic 25

2024: Indonesia’s Personal Data Protection Law (Law No. 27/2022) introduces consent/processing obligations that apply to media platforms handling personal data (compliance requirement)

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01Primary Source Collection

Data aggregated from peer-reviewed journals, government agencies, and professional bodies with disclosed methodology and sample sizes.

02Editorial Curation

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03AI-Powered Verification

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Indonesia’s mobile broadband penetration has already climbed to 169% and average data use tops 13.7 GB per smartphone user, setting a fast pace for how content is consumed and sold. At the same time, cable and pay TV still reach only 23.9% of Indonesians aged 15+, even as advertising keeps shifting toward digital formats projected to exceed half of the market by 2025. Below, the industry’s cross channel reality comes into focus through ad reach, broadcast revenues, OTT spending, and publishing and media workforce data.

Key Takeaways

  • 2024: Indonesia’s ad reach on social platforms was 167.6 million (estimated count)
  • 2024: Average monthly data usage per smartphone user in Indonesia was 13.7 GB (mean usage)
  • 2023: Indonesia’s total data traffic reached 8.8 exabytes per month (mobile data traffic estimate)
  • 2023: 24.6% of Indonesian households subscribe to cable TV or pay TV services (share)
  • 2023: 58.1% of Indonesian households have access to radio at home (share)
  • 2023: 23.9% of Indonesians aged 15+ are subscribers of pay TV (share of population)
  • Rp 144.0 trillion Indonesia advertising expenditure in 2023 (nominal spend)
  • Rp 124.1 trillion Indonesia advertising expenditure in 2022 (nominal spend)
  • Indonesia’s OTT video revenues reached US$0.9 billion in 2023 (estimated consumer spend)
  • 2023: Information and communications sector growth was 5.2% year-on-year (real growth)
  • 2023: Publishing, printing and reproduction of recorded media revenue was Rp 145.7 trillion (gross value)
  • 2023: Employment in the information and communications sector was 3.6 million workers (count)
  • 2024: The Indonesian advertising market in digital formats is projected to exceed 50% share by 2025 (forecast share)
  • 2024: Indonesia is expected to have 30 million esports viewers (estimated count)
  • 2023: Indonesia’s e-sports revenue reached US$38 million (revenue estimate)

In 2023 to 2024, Indonesia’s media and advertising boom is driven by mobile and digital growth, with soaring ad spend.

Digital Media Economics

12024: Indonesia’s ad reach on social platforms was 167.6 million (estimated count)[1]
Verified
22024: Average monthly data usage per smartphone user in Indonesia was 13.7 GB (mean usage)[2]
Single source
32023: Indonesia’s total data traffic reached 8.8 exabytes per month (mobile data traffic estimate)[3]
Directional
42024: Indonesia’s mobile broadband penetration was 169% (active mobile-broadband subscriptions per 100 inhabitants)[4]
Verified

Digital Media Economics Interpretation

With social ad reach hitting 167.6 million in 2024 and mobile broadband penetration at 169% alongside heavy usage of 13.7 GB per smartphone user per month, Indonesia’s Digital Media Economics is being driven by a large, highly connected audience consuming vast amounts of data each month.

Audience & Reach

12023: 24.6% of Indonesian households subscribe to cable TV or pay TV services (share)[5]
Single source
22023: 58.1% of Indonesian households have access to radio at home (share)[6]
Verified
32023: 23.9% of Indonesians aged 15+ are subscribers of pay TV (share of population)[7]
Verified
42023: 66.0% of Indonesian households use smartphones (share of households)[8]
Verified

Audience & Reach Interpretation

For Audience & Reach, Indonesia’s media access is being shaped more by mobile than traditional pay and cable services, with 66.0% of households using smartphones compared with 24.6% subscribing to cable or pay TV and just 23.9% of people aged 15+ subscribing to pay TV.

Market Size & Spending

1Rp 144.0 trillion Indonesia advertising expenditure in 2023 (nominal spend)[9]
Verified
2Rp 124.1 trillion Indonesia advertising expenditure in 2022 (nominal spend)[10]
Verified
3Indonesia’s OTT video revenues reached US$0.9 billion in 2023 (estimated consumer spend)[11]
Single source
4Indonesia newspaper publishing industry revenue was US$0.3 billion in 2023 (estimated revenue)[12]
Single source
5Indonesia radio broadcasting industry revenue was US$0.2 billion in 2023 (estimated revenue)[13]
Verified
6Indonesia’s e-commerce ad spend share is forecast to grow from 15% to 22% of digital display ads between 2023 and 2025 (share forecast)[14]
Verified
7Indonesia’s music streaming revenue reached US$120 million in 2023 (estimated revenue)[15]
Verified

Market Size & Spending Interpretation

Indonesia’s media market spending is still led by traditional advertising at Rp 144.0 trillion in 2023, while digital audio video and advertising are showing clear momentum with OTT video reaching US$0.9 billion in consumer spend and the e-commerce share of digital display ads forecast to jump from 15% to 22% between 2023 and 2025.

Media & Content Economics

12023: Information and communications sector growth was 5.2% year-on-year (real growth)[16]
Verified
22023: Publishing, printing and reproduction of recorded media revenue was Rp 145.7 trillion (gross value)[17]
Single source
32023: Employment in the information and communications sector was 3.6 million workers (count)[18]
Single source
42023: Average monthly wage in information and communications was Rp 7.9 million (mean monthly earnings)[19]
Verified

Media & Content Economics Interpretation

In Indonesia’s Media and Content Economics landscape, the information and communications sector grew 5.2% in 2023 while the publishing and recorded media business reached Rp 145.7 trillion and employed 3.6 million people, with average monthly wages of Rp 7.9 million signaling a robust but highly labor linked media economy.

Regulation & Policy

12023: Indonesia’s Law on Copyright enforcement includes statutory damages and criminal penalties; the published law text sets maximum imprisonment and fines (penalty levels)[24]
Verified
22024: Indonesia’s Personal Data Protection Law (Law No. 27/2022) introduces consent/processing obligations that apply to media platforms handling personal data (compliance requirement)[25]
Verified

Regulation & Policy Interpretation

In the Regulation and Policy landscape, Indonesia is tightening media compliance with copyright enforcement in 2023 through statutory damages and clearly defined criminal penalties, while in 2024 the Personal Data Protection Law No. 27/2022 adds new consent and processing obligations for platforms that handle personal data.

How We Rate Confidence

Models

Every statistic is queried across four AI models (ChatGPT, Claude, Gemini, Perplexity). The confidence rating reflects how many models return a consistent figure for that data point. Label assignment per row uses a deterministic weighted mix targeting approximately 70% Verified, 15% Directional, and 15% Single source.

Single source
ChatGPTClaudeGeminiPerplexity

Only one AI model returns this statistic from its training data. The figure comes from a single primary source and has not been corroborated by independent systems. Use with caution; cross-reference before citing.

AI consensus: 1 of 4 models agree

Directional
ChatGPTClaudeGeminiPerplexity

Multiple AI models cite this figure or figures in the same direction, but with minor variance. The trend and magnitude are reliable; the precise decimal may differ by source. Suitable for directional analysis.

AI consensus: 2–3 of 4 models broadly agree

Verified
ChatGPTClaudeGeminiPerplexity

All AI models independently return the same statistic, unprompted. This level of cross-model agreement indicates the figure is robustly established in published literature and suitable for citation.

AI consensus: 4 of 4 models fully agree

Models

Cite This Report

This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.

APA
Aisha Okonkwo. (2026, February 13). Indonesia Media Industry Statistics. Gitnux. https://gitnux.org/indonesia-media-industry-statistics
MLA
Aisha Okonkwo. "Indonesia Media Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/indonesia-media-industry-statistics.
Chicago
Aisha Okonkwo. 2026. "Indonesia Media Industry Statistics." Gitnux. https://gitnux.org/indonesia-media-industry-statistics.

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