GITNUX MARKETDATA REPORT 2024

Must-Know Gaming Statistics [Recent Analysis]

Highlights: The Most Important Gaming Statistics

  • PC gaming had the highest annual growth rate of gaming revenue in Saudi Arabia (37%), followed by console gaming (33%).
  • 32% of participants in Germany purchased digital video games online from Amazon in the past 12 months.
  • The number of worldwide video gamers decreased slightly from 3.2 billion in 2021 to 3.03 billion in 2022.
  • 67% of participants in Brasil use a smartphone to play video games, making it the most popular device.
  • 66.2% of video gamers prefer to play on their smartphones, while 37.9% prefer PC gaming via laptop or desktop.
  • The number of gamers in the MENA region is projected to increase from 65.3 million in 2021 to 85.8 million in 2025.
  • 59% of video game players in the Middle East and North Africa were men in 2021.
  • PC gaming had the highest annual growth rate of gaming revenue in Saudi Arabia (37%), followed by console gaming (33%).
  • 66% of gaming revenue in Saudi Arabia comes from mobile devices.

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Are you a gamer? If so, you’re not alone. Gaming has become one of the most popular pastimes in the world, with millions of people playing games every day. But what do we actually know about the gaming industry?

What are the most popular games? How much money is being made? In this article, we’ll take a look at some of the most interesting gaming statistics and what they tell us about the industry. We’ll explore the growth of the gaming industry, the most popular genres, and the most successful games. So, let’s dive in and take a look at the gaming industry by the numbers.

Gaming: The Most Important Statistics

22% of participants in Japan made an in-game purchase in order to buy in-game currencies, with other popular in-game purchases being games and in-game added content.
81.9% of global internet users play video games, with the Philippines having the highest reach (95.8%) and Belgium and Japan having the lowest (below 70%).
PC gaming had the highest annual growth rate of gaming revenue in Saudi Arabia (37%), followed by console gaming (33%).

Gaming: Statistics Overview

32% of participants in Germany purchased digital video games online from Amazon in the past 12 months.

This shows the popularity of Amazon as a digital video game store in Germany, which can be used to inform marketing and sales strategies for companies in the gaming industry.

22% of participants in Japan made an in-game purchase in order to buy in-game currencies, with other popular in-game purchases being games and in-game added content.

This shows the prevalence of in-game purchases in Japan, which can be used to inform decisions about the design and marketing of games in the region.

81.9% of global internet users play video games, with the Philippines having the highest reach (95.8%) and Belgium and Japan having the lowest (below 70%).

There is a prevalence of video gaming usage across the globe and highlights the differences between countries with the highest and lowest reach. It can be used to inform marketing and development strategies for gaming companies.

The number of worldwide video gamers decreased slightly from 3.2 billion in 2021 to 3.03 billion in 2022.

This shows the impact of the COVID-19 pandemic on the gaming industry. Despite the decrease in the number of gamers, gaming purchases have still been popular, indicating that the gaming industry has been resilient to the pandemic.

67% of participants in Brasil use a smartphone to play video games, making it the most popular device.

Mobile gaming is becoming increasingly popular in Brasil, and gaming companies should consider developing mobile-friendly games to reach a larger audience.

66.2% of video gamers prefer to play on their smartphones, while 37.9% prefer PC gaming via laptop or desktop.

This highlights the preferences of video gamers worldwide and can be used to inform decisions about the development and marketing of video games.

The number of gamers in the MENA region is projected to increase from 65.3 million in 2021 to 85.8 million in 2025.

This it shows the potential for growth in the gaming industry in the MENA region. This could be an opportunity for gaming companies to expand their reach and tap into a new market.

Additionally, it could also be an indication of the increasing popularity of gaming in the region.

59% of video game players in the Middle East and North Africa were men in 2021.

This provides insight into the gender demographics of the gaming industry in the MENA region.

This information can be used to inform marketing and advertising strategies, as well as to help game developers create content that is more inclusive and representative of the gaming population in the region.

PC gaming had the highest annual growth rate of gaming revenue in Saudi Arabia (37%), followed by console gaming (33%).

PC gaming is the most popular form of gaming in Saudi Arabia, and that the gaming industry is growing rapidly in the region.

This could be an important indicator for gaming companies looking to expand their presence in the region.

66% of gaming revenue in Saudi Arabia comes from mobile devices.

This shows the increasing trend of mobile gaming in Saudi Arabia. This trend is likely to continue, as mobile gaming is becoming increasingly popular in the region.

This data can be used to inform marketing strategies and product development for gaming companies in the region.

Conclusion

Gaming has come a long way since its early beginnings, and the statistics show that it is here to stay. With the rise of mobile gaming, esports, and streaming, the industry is only growing and becoming more popular.

Gaming has become a major part of our culture, and it is clear that it will continue to be a major part of our lives for years to come.

References

1 – https://www.statista.com/forecasts/998703/digital-video-game-purchases-by-store-brand-in-germany

2 – https://www.statista.com/statistics/1344768/japan-recent-gaming-related-purchases-among-online-gamers/

3 – https://www.statista.com/statistics/195768/global-gaming-reach-by-country/

4 – https://www.statista.com/statistics/748044/number-video-gamers-world/

5 – https://www.statista.com/forecasts/822795/video-game-usage-by-device-in-brazil

6 – https://www.statista.com/statistics/533047/leading-devices-play-games/

7 – https://www.statista.com/statistics/1322797/mena-number-of-gamers/

8 – https://www.statista.com/statistics/1330584/mena-gender-distribution-of-video-game-players/

9 – https://www.statista.com/statistics/1337046/saudi-arabia-growth-rate-of-revenue-of-gaming-by-type/

10 – https://www.statista.com/statistics/1337033/saudi-arabia-gaming-revenue-by-device/

FAQs

What is the most popular game?

The most popular game is currently Fortnite, according to the latest statistics.

What are the best gaming consoles?

The best gaming consoles are the PlayStation 5, Xbox Series X, and Nintendo Switch.

What is the most expensive game?

The most expensive game is Grand Theft Auto V, which costs around $1,000.

What is the most popular online game?

The most popular online game is League of Legends.

What are the best gaming PCs?

The best gaming PCs are those with the latest and most powerful components, such as the Intel Core i9 processor and the NVIDIA RTX 3080 graphics card.

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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