Key Highlights
- Women comprise approximately 22% of the gaming industry workforce
- Only 5% of gaming characters are women of color
- 78% of gamers believe video games should include more diverse characters
- 33% of female gamers report experiencing harassment online
- Only 3% of gaming developers are Black women
- 59% of players support increased diversity initiatives in gaming companies
- 60% of gamers are in favor of playable LGBTQ+ characters
- Only 7% of protagonists in AAA games are women
- 45% of gamers want to see more culturally diverse stories
- 16% of game developers identify as belonging to a minority group
- 28% of the gaming industry’s workforce is composed of minorities
- 65% of gamers believe inclusivity improves gaming experience
- Only 12% of published games feature diverse or underrepresented characters
Despite an industry committed to innovation, gaming still faces significant challenges in diversity, with only 22% of the workforce being women and a mere 5% of characters representing women of color—statistics that highlight both gaps and opportunities for meaningful change.
Diversity and Representation in Gaming
- 54% of gamers say they would like to see more women in leading roles within games
- 23% of players say they stop playing games due to lack of representation
- 52% of developers feel that their workplace does not do enough to promote diversity
- 54% of minority gamers report they have experienced bias or discrimination in gaming spaces
- 72% of major gaming companies have implemented at least one diversity initiative
- 82% of gaming industry leaders agree that diversity and inclusion are vital for innovation
- 42% of minority gamers feel underrepresented in mainstream gaming advertisements and marketing
Diversity and Representation in Gaming Interpretation
Game Content and Character Inclusion
- Only 5% of gaming characters are women of color
- 78% of gamers believe video games should include more diverse characters
- Only 7% of protagonists in AAA games are women
- Only 12% of published games feature diverse or underrepresented characters
- Only 4% of playable characters are disabled persons
- 62% of gamers believe that more diverse characters will attract a broader audience
- The representation of Asian characters in AAA titles is around 7%
- 29% of game developers identify as LGBTQ+, yet only 4% of major game characters are LGBTQ+
- Only 6% of popular character designs feature persons with disabilities
- There is a 12% increase in the number of games featuring diverse protagonists over the last three years
- Only 8% of major game titles include disabled characters
Game Content and Character Inclusion Interpretation
Industry Initiatives and Policy Support
- 85% of gamers support diversity training programs for industry employees
Industry Initiatives and Policy Support Interpretation
Industry Workforce and Leadership
- Women comprise approximately 22% of the gaming industry workforce
- Only 3% of gaming developers are Black women
- 16% of game developers identify as belonging to a minority group
- 28% of the gaming industry’s workforce is composed of minorities
- The percentage of female gaming executives is approximately 8%
- 40% of game development teams are actively working on diversity and inclusion initiatives
- 70% of membership diversity initiatives in the industry have increased inclusivity
- The average age of a game developer is 31 years old, with only 15% being over 40, indicating potential age diversity issues
- Only 10% of women in tech roles in gaming hold senior executive positions
- 80% of industry diversity programs are underfunded or lack dedicated resources
- The number of women in senior creative roles has increased by 12% over the past five years
- 27% of game developers say they have experienced bias or discrimination, and 18% report feeling excluded due to their identity
- 13% of the gaming workforce is over the age of 40, highlighting age diversity challenges
- 75% of game companies report having at least one diversity or inclusion policy
- 69% of gaming industry employees believe diversity efforts have improved workplace culture
Industry Workforce and Leadership Interpretation
Player Attitudes and Preferences
- 33% of female gamers report experiencing harassment online
- 59% of players support increased diversity initiatives in gaming companies
- 60% of gamers are in favor of playable LGBTQ+ characters
- 45% of gamers want to see more culturally diverse stories
- 65% of gamers believe inclusivity improves gaming experience
- 47% of gamers are more likely to purchase a game with diverse characters
- 37% of gamers support stricter rules against harassment and discrimination in online gaming
- 66% of gamers believe that greater diversity in games leads to better storytelling
- 48% of gamers believe the industry has a long way to go in terms of racial diversity
- 30% of gamers report that they would play more LGBTQ+ inclusive games if more were available
- 55% of women gamers have experienced harassment that made them reconsider playing
- 22% of players want to see more diverse representation in the storylines of their favorite games
Player Attitudes and Preferences Interpretation
Sources & References
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- Reference 5MCVUKResearch Publication(2024)Visit source
- Reference 6GAMASUTRAResearch Publication(2024)Visit source
- Reference 7VENTUREBEATResearch Publication(2024)Visit source
- Reference 8SCREENRANTResearch Publication(2024)Visit source
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