Key Takeaways
- The global projection screen market is projected to reach $6.5 billion by 2033, growing from $3.1 billion in 2023
- The global digital signage market size was $27.4 billion in 2023 and is forecast to reach $57.9 billion by 2030
- The global video conferencing market was $5.2 billion in 2023 and is projected to reach $13.4 billion by 2030
- 72% of people who use video conferencing tools use them at least weekly
- 60% of enterprises use content delivery networks (CDNs) for streaming and video delivery
- 3.3 billion people watched online video in 2023, representing major global user adoption of audiovisual media consumption
- 98.5% frame rate stability during network jitter tests using AV-over-IP systems was reported in a vendor whitepaper benchmark
- Dolby Vision uses 12-bit processing for high dynamic range mastering, improving tonal gradation
- IMAX Enhanced provides dual 2K (or higher) 4K pipeline deliverables for higher-quality audiovisual playback
- The shift to hybrid work drove increased demand for meeting-room technology, with meeting room AV purchases up year over year in 2022 (industry tracking)
- Ethernet-based AV-over-IP is increasing adoption as vendors move away from proprietary transports, reflecting industry-wide standardization efforts
- 96% of people say they’ve watched an explainer video to learn more about a product or service (Wyzowl survey).
- Data center egress charges can dominate cloud video costs when scaling; providers often charge per GB for outbound traffic
Digital AV demand is surging, with markets like digital signage and video conferencing forecast to nearly double by 2030.
Related reading
01 · Category
Market Size8 stats
Market Size Interpretation
02 · Category
User Adoption7 stats
User Adoption Interpretation
03 · Category
Performance Metrics10 stats
Performance Metrics Interpretation
More related reading
04 · Category
Industry Trends6 stats
Industry Trends Interpretation
05 · Category
Cost Analysis1 stats
Cost Analysis Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Margot Villeneuve. (2026, February 13). Audio-Visual Industry Statistics. Gitnux. https://gitnux.org/audio-visual-industry-statistics
Margot Villeneuve. "Audio-Visual Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/audio-visual-industry-statistics.
Margot Villeneuve. 2026. "Audio-Visual Industry Statistics." Gitnux. https://gitnux.org/audio-visual-industry-statistics.
Sources & references
32 datasets cited across this report · attribution is report-level
+5 additional datasets cited (not shown individually)

