Key Takeaways
- Minecraft developer Mojang employed 650 people in Stockholm in 2023
- King (Candy Crush) had 2,100 employees globally with 450 in Stockholm in 2023
- DICE (Battlefield) employed 550 staff in Stockholm in 2023 under EA
- In 2023, the Swedish games market generated a total revenue of 28.4 billion SEK, marking a 5.2% year-over-year growth driven by mobile and PC segments
- Sweden's gaming industry contributed 0.4% to the national GDP in 2022, with exports accounting for 92% of total revenue at 25.1 billion SEK
- Mobile gaming revenue in Sweden reached 12.7 billion SEK in 2023, representing 45% of the total market, up from 11.2 billion SEK in 2022
- Sweden employed 12,400 people in the gaming industry in 2023, a 7.5% increase from 11,540 in 2022
- Game developers made up 62% of the workforce at 7,688 employees in Sweden in 2023
- There were 1,050 active game companies in Sweden in 2023, up from 980 in 2022
- Sweden's games exported to 180 countries in 2023, with 92% of revenue from abroad
- US market share of Swedish exports 35%, 9.4 billion SEK in 2023
- China imported Swedish games worth 2.1 billion SEK in 2023, led by mobile titles
- Sweden released 1,250 new games in 2023, 15% mobile, 45% PC, 20% console
- Average development time for AAA Swedish games was 3.8 years in 2023
- Unity engine used in 68% of Swedish game releases in 2023, totaling 850 titles
In 2023, Sweden’s game industry grew 5.2% to 28.4 billion SEK, driven by mobile and PC exports.
Related reading
01 · Category
Company Profiles24 stats
Company Profiles Interpretation
02 · Category
Economic Impact30 stats
Economic Impact Interpretation
03 · Category
Employment Statistics26 stats
Employment Statistics Interpretation
More related reading
04 · Category
Exports and International Impact22 stats
Exports and International Impact Interpretation
05 · Category
Game Development Metrics22 stats
Game Development Metrics Interpretation
06 · Category
Player Demographics26 stats
Player Demographics Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Emilia Santos. (2026, February 13). Sweden Gaming Industry Statistics. Gitnux. https://gitnux.org/sweden-gaming-industry-statistics
Emilia Santos. "Sweden Gaming Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/sweden-gaming-industry-statistics.
Emilia Santos. 2026. "Sweden Gaming Industry Statistics." Gitnux. https://gitnux.org/sweden-gaming-industry-statistics.
Sources & references
100 datasets cited across this report · attribution is report-level

