Key Takeaways
- 75% of HR leaders expect hybrid work to become the new standard (reported by Gartner in 2021 and tracked through 2022 workforce research updates)
- In a 2021 survey, 57% of respondents reported they would like more flexibility in where they work (OECD Better Life data report on job quality/telework preferences)
- 58% of employees in the U.S. would like to keep remote work at least somewhat, even if the COVID-19 threat declines (2021 Pew Research Center)
- 20% of workers reported working from home one or two days a week in the U.S. in 2022 (Gallup workplace analytics)
- 3.6 million workers worked from home at least one day per week in the U.S. in 2023 (home/telework participation estimated from American Time Use Survey patterns summarized by the OECD/ITF data portal)
- 73% of managers said they can manage teams effectively in a hybrid work setup (Microsoft Work Trend Index)
- 46% of employees feel they are burned out, partially linked to increased meeting load in hybrid work contexts (Microsoft Work Trend Index)
- 55% of remote workers reported working longer hours than in-office work (Buffer State of Remote Work survey result)
- 48% of employers said they expect less office utilization in the future (Office vacancy/utilization intentions summarized in JLL hybrid workplace research coverage)
- 6.4% average vacancy rate for U.S. office space in 2024 Q4 (CoStar/CBRE/industry tracking reported by Moody’s Analytics—U.S. office vacancy data varies by quarter)
- The global video game market grew from $159.3B (2020) to $184.4B (2021), indicating rising budgets that can support distributed development teams (Newzoo Global Games Market Report 2021/2022)
- The global games market reached $188.9B in 2022 (Newzoo Global Games Market Report 2022)
- The global games market is forecast to reach $211.1B in 2023 (Newzoo Global Games Market Report 2023)
- 65% of organizations reported adopting at least one remote collaboration tool for employees between 2020 and 2022 (share adopting remote collaboration tools, survey data)
- 1.3x higher risk of depression reported by people who worked from home at least 5 days per week compared with those who worked fewer days (meta-analytic association reported in peer-reviewed study)
Hybrid work is becoming standard across the industry, with many gamers and leaders backing flexibility and tools.
Related reading
- Remote And Hybrid Work In IndustryRemote And Hybrid Work In The Game Industry Statistics
- Remote And Hybrid Work In IndustryRemote And Hybrid Work In The Cloud Computing Industry Statistics
- Remote And Hybrid Work In IndustryRemote And Hybrid Work In The Food Processing Industry Statistics
- Remote And Hybrid Work In IndustryRemote And Hybrid Work In The Big Data Industry Statistics
01 · Category
Industry Trends4 stats
Industry Trends Interpretation
02 · Category
Remote Workforce2 stats
Remote Workforce Interpretation
03 · Category
Performance Metrics3 stats
Performance Metrics Interpretation
04 · Category
Cost Analysis2 stats
Cost Analysis Interpretation
More related reading
05 · Category
Market Size4 stats
Market Size Interpretation
06 · Category
Tooling & Tech1 stats
Tooling & Tech Interpretation
07 · Category
Team Performance1 stats
Team Performance Interpretation
08 · Category
Talent & Hiring4 stats
Talent & Hiring Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Alexander Schmidt. (2026, February 13). Remote And Hybrid Work In The Video Game Industry Statistics. Gitnux. https://gitnux.org/remote-and-hybrid-work-in-the-video-game-industry-statistics
Alexander Schmidt. "Remote And Hybrid Work In The Video Game Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/remote-and-hybrid-work-in-the-video-game-industry-statistics.
Alexander Schmidt. 2026. "Remote And Hybrid Work In The Video Game Industry Statistics." Gitnux. https://gitnux.org/remote-and-hybrid-work-in-the-video-game-industry-statistics.
Sources & references
21 datasets cited across this report · attribution is report-level
+5 additional datasets cited (not shown individually)

