Key Takeaways
- 5.35 billion people used mobile internet in 2024, supporting mobile-first video consumption
- The average person spent 7 hours 22 minutes per day with online video content in 2023
- VR video streaming expected to reach 96M users worldwide by 2024 (IDC/Cisco quoted in industry report)
- In 2024, video is used by 86% of video marketers (Wyzowl survey)
- In 2023, 37% of marketers said they plan to spend more on video marketing in 2023 (HubSpot research)
- In 2023, 54% of consumers wanted more video content from brands they follow (Animoto survey; cited in trade press)
- The global video streaming market was valued at $52.9B in 2020 (Fortune Business Insights)
- The global over-the-top (OTT) video market was $109.6 billion in 2023
- TikTok reported 1.56B monthly active users in 2023 (industry reporting quoting company/estimates)
- Instagram Reels video views were reported at 25B in 2020 (company/industry reporting)
- Average video bitrate requirements increased over time; HTTP adaptive streaming uses multiple renditions to match viewer bandwidth (MPEG-DASH overview; industry)
- Netflix streaming cost per hour increased from $0.05 to $0.10 (peer-reviewed/industry analysis)
- CDN costs often represent a large portion of video delivery expenditures; cloud egress is a major cost driver (AWS CDN pricing; cost guidance)
- Google Cloud Video Intelligence pricing starts at $0.06 per 1,000 units (use case dependent; official pricing)
- Global video game viewers on Twitch exceeded 5.6M hours watched per day in 2022 (Twitch tracker reporting citing official stats)
With billions on mobile streaming and growing marketer spend, video remains the dominant way to reach audiences.
Audience Growth
Audience Growth Interpretation
User Adoption
User Adoption Interpretation
Market Size
Market Size Interpretation
Performance Metrics
Performance Metrics Interpretation
Cost Analysis
Cost Analysis Interpretation
Industry Trends
Industry Trends Interpretation
How We Rate Confidence
Every statistic is queried across four AI models (ChatGPT, Claude, Gemini, Perplexity). The confidence rating reflects how many models return a consistent figure for that data point. Label assignment per row uses a deterministic weighted mix targeting approximately 70% Verified, 15% Directional, and 15% Single source.
Only one AI model returns this statistic from its training data. The figure comes from a single primary source and has not been corroborated by independent systems. Use with caution; cross-reference before citing.
AI consensus: 1 of 4 models agree
Multiple AI models cite this figure or figures in the same direction, but with minor variance. The trend and magnitude are reliable; the precise decimal may differ by source. Suitable for directional analysis.
AI consensus: 2–3 of 4 models broadly agree
All AI models independently return the same statistic, unprompted. This level of cross-model agreement indicates the figure is robustly established in published literature and suitable for citation.
AI consensus: 4 of 4 models fully agree
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Isabelle Moreau. (2026, February 13). Online Video Growth Statistics. Gitnux. https://gitnux.org/online-video-growth-statistics
Isabelle Moreau. "Online Video Growth Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/online-video-growth-statistics.
Isabelle Moreau. 2026. "Online Video Growth Statistics." Gitnux. https://gitnux.org/online-video-growth-statistics.
References
- 1datareportal.com/reports/digital-2024-global-overview-report
- 2statista.com/statistics/1195901/time-spent-online-video-worldwide/
- 3idc.com/getdoc.jsp?containerId=US45799522
- 4gs.statcounter.com/vendor-market-share/mobile/worldwide
- 29gs.statcounter.com/platform-market-share/mobile/worldwide
- 5pewresearch.org/internet/
- 6bls.gov/tus/tables.htm
- 7wyzowl.com/video-marketing-statistics/
- 8hubspot.com/marketing-statistics
- 9animoto.com/blog/video-marketing-statistics/
- 10ofcom.org.uk/__data/assets/pdf_file/0019/260127/tv-and-on-demand-2024-report.pdf
- 11wirestock.io/blog/social-media-marketing-statistics/creator-stats-2023/
- 12fortunebusinessinsights.com/video-streaming-market-106157
- 13globenewswire.com/news-release/2024/04/11/2850008/0/en/OTT-Video-Market-Size-to-Reach-232-6-Billion-by-2030-Data-From-Precedence-Research.html
- 14businessofapps.com/data/tik-tok-statistics/
- 15about.instagram.com/blog/
- 16mpegstandards.org/standards/mpeg-dash
- 17hollywoodreporter.com/business/business-news/ad-supported-streaming-models-2023-survey-1235520006/
- 18research.netflix.com/reports/streaming-video-quality-and-performance-study
- 19technologyreview.com/2020/
- 20aws.amazon.com/cloudfront/pricing/
- 22aws.amazon.com/mediaconvert/pricing/
- 23aws.amazon.com/s3/pricing/
- 21cloud.google.com/video-intelligence/pricing
- 24cloud.google.com/transcoder/pricing
- 25streamscharts.com/twitch-streaming-statistics
- 26streamscharts.com/twitch-concurrent-viewers
- 27newzoo.com/resources/trend-reports/esports-market-report/
- 28socialmediatoday.com/news/short-form-video-budget-plans-rise-among-marketers-according-to-2023-survey/645600/
- 30iso.org/standard/80303.html







