GITNUX MARKETDATA REPORT 2024

Cinema Industry Statistics

Provides insights into audience demographics, box office performance, and trends within the global film industry.

Highlights: Cinema Industry Statistics

  • The global box office revenue is forecast to increase from about 44 billion U.S. dollars in 2015 to nearly 50 billion U.S. dollars in 2020.
  • The United States has the third largest film industry in terms of tickets sold annually after China and India.
  • As of November 2020, 'Avengers: Endgame' is the highest-grossing movie of all time worldwide, grossing over 2.8 billion U.S. dollars.
  • Over the five years to 2021, revenue for the Movie and Video Production industry is projected to decrease at an annualized rate of 0.9% to $38.6 billion.
  • In 2021, the revenue in the Movies & TV Shows segment amounts to $10,301 million.
  • In 2019, China's box office revenue amounted to over 64.2 billion yuan (around 9 billion U.S. dollars), making it the second largest film market in the world.
  • In 2018, there were 786 movies released in the United States and Canada.
  • In 2019, over 50% of the North American population went to the cinema at least once.
  • Approximately 70% of the U.S. and Canadian population aged between 12 and 39 attended cinema at least once in 2019.
  • 3D box office revenue in North America fell from 2.2 billion U.S. dollars in 2010 to 1.3 billion in 2017.
  • The cost of an average movie ticket in North America in 2019 was $9.16, up from $8.97 in 2018.
  • 'Avengers: Endgame' had the highest opening weekend gross of any movie in North America, with over $357 million in box office sales.
  • In India, the cinema industry is estimated to reach $43 Billion in revenue by 2020.
  • On average, Australians go to the cinema around 11.2 million times per month.
  • The COVID-19 pandemic led to a drop in box office revenues in Japan of 45 percent in 2020 compared to the previous year.
  • In 2019, admissions per inhabitant in the European Union amounted to 1.34.
  • China produced over a thousand feature films in 2019.
  • The global cinema advertising market was estimated to have a value of 2.8 billion U.S. dollars in 2019.

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The Latest Cinema Industry Statistics Explained

The global box office revenue is forecast to increase from about 44 billion U.S. dollars in 2015 to nearly 50 billion U.S. dollars in 2020.

The statistic indicates that the global box office revenue is predicted to grow steadily over the five-year period from 2015 to 2020. The forecast suggests an increase from approximately 44 billion U.S. dollars in 2015 to close to 50 billion U.S. dollars by 2020. This projected rise in revenue implies a positive trend in the film industry’s performance, indicating potential growth in audience demand for cinema experiences, as well as the industry’s ability to drive revenue through ticket sales, merchandise, and other related sources. The forecasted expansion in global box office revenue highlights the industry’s resilience and adaptability to changing market dynamics and consumer preferences, reinforcing its enduring role as a significant player in the entertainment sector.

The United States has the third largest film industry in terms of tickets sold annually after China and India.

The statistic regarding the United States having the third largest film industry in terms of tickets sold annually after China and India indicates the significant scale and impact of the movie industry within the country. While the United States is known for its powerhouse Hollywood studios and global influence in filmmaking, this statistic highlights the sheer size of moviegoers in both China and India, emphasizing the massive audiences that contribute to ticket sales in those countries. Despite the United States consistently producing high-profile and successful films, the vast populations and cinematic interests in China and India have positioned them ahead in terms of ticket sales, showcasing the global diversity and competitive nature of the film market.

As of November 2020, ‘Avengers: Endgame’ is the highest-grossing movie of all time worldwide, grossing over 2.8 billion U.S. dollars.

The statistic ‘Avengers: Endgame’ being the highest-grossing movie of all time worldwide as of November 2020 indicates that the film generated the most revenue compared to any other movie up to that point. The gross earnings of over 2.8 billion U.S. dollars signify the total amount of money the movie made from worldwide box office ticket sales. This statistic reflects the immense popularity and success of ‘Avengers: Endgame’ among global audiences, showcasing its widespread appeal and commercial viability in the film industry.

Over the five years to 2021, revenue for the Movie and Video Production industry is projected to decrease at an annualized rate of 0.9% to $38.6 billion.

The statistic indicates that the revenue for the Movie and Video Production industry is expected to decrease over the five-year period leading up to 2021. Specifically, the revenue is projected to decline at an annualized rate of 0.9%, reaching a total of $38.6 billion by 2021. This suggests a downward trend in the industry’s financial performance, indicating potentially decreasing demand, changing market dynamics, or other factors affecting the industry’s ability to generate revenue. The decreasing revenue trend may have implications for businesses operating within the Movie and Video Production industry, such as the need to adapt to changing consumer preferences, implement cost-saving measures, or explore new revenue streams to sustain their operations and profitability in the face of declining industry revenue.

In 2021, the revenue in the Movies & TV Shows segment amounts to $10,301 million.

The statistic “In 2021, the revenue in the Movies & TV Shows segment amounts to $10,301 million” provides information on the total amount of revenue generated within the Movies & TV Shows industry during the year 2021. This figure reflects the combined earnings from various sources such as box office sales, streaming services, DVD sales, and broadcast rights. The revenue amount of $10,301 million indicates a significant financial impact of the Movies & TV Shows segment on the overall entertainment industry, highlighting its importance in generating income and economic activity. This statistic can be used to assess the performance and growth trends of the sector in a given year, enabling stakeholders to make informed decisions based on the financial data.

In 2019, China’s box office revenue amounted to over 64.2 billion yuan (around 9 billion U.S. dollars), making it the second largest film market in the world.

The statistic highlights the significant growth and importance of China’s film market in 2019, with box office revenue totaling more than 64.2 billion yuan, equivalent to about 9 billion U.S. dollars. This figure positions China as the second largest film market globally, underscoring the country’s substantial influence and impact on the global film industry. The substantial revenue generated indicates a thriving film-going culture in China and the increasing trend of Chinese audiences’ consumption of domestic and international films. This statistic signifies the potential for further growth and opportunities within China’s film market, making it a key player on the world stage for the film industry.

In 2018, there were 786 movies released in the United States and Canada.

The statistic that in 2018 there were 786 movies released in the United States and Canada provides valuable insight into the entertainment industry dynamics for that year. This information indicates a significant level of film production and distribution activity within the region, reflecting the demand for content and the growth of the movie industry. It can be used to assess trends in consumer preferences, production capabilities, and market competitiveness. Furthermore, this statistic offers a basis for understanding the economic impact of the film industry on the local and national economy, as well as the cultural influence of movies in shaping societal values and trends.

In 2019, over 50% of the North American population went to the cinema at least once.

The statistic “In 2019, over 50% of the North American population went to the cinema at least once” indicates that more than half of the people living in North America visited a movie theater at least once during the year 2019. This suggests a significant level of engagement with the cinema-going experience across the continent. Such a proportion implies that watching movies in theaters is a popular form of entertainment for a majority of North Americans. This statistic highlights the widespread appeal and cultural significance of the cinema as a social and recreational activity within the region during that particular year.

Approximately 70% of the U.S. and Canadian population aged between 12 and 39 attended cinema at least once in 2019.

The statistic indicates that approximately 70% of the population in the United States and Canada aged between 12 and 39 years old attended cinema at least once in 2019. This suggests a high level of interest and engagement with cinema among this demographic group. It is noteworthy that the statistic specifically focuses on the younger age range, reflecting a trend of cinema attendance among a key segment of the population known for being active consumers of entertainment. These findings could have implications for the film industry, marketing campaigns, and entertainment services targeting young adults in these countries. Overall, the statistic underscores the enduring popularity of cinema as a cultural pastime among the younger population in both the United States and Canada.

3D box office revenue in North America fell from 2.2 billion U.S. dollars in 2010 to 1.3 billion in 2017.

The statistic indicates that the 3D box office revenue in North America experienced a decline over the period from 2010 to 2017. Specifically, the revenue dropped from 2.2 billion U.S. dollars in 2010 to 1.3 billion U.S. dollars in 2017, representing a decrease of 41%. This decline suggests a downward trend in the popularity or financial performance of 3D movies at the North American box office during this period. Possible factors contributing to this decline could include changes in consumer preferences, competition from other forms of entertainment, shifts in movie industry dynamics, or the quality of 3D movie releases during those years. Further analysis and examination of related data may be needed to fully understand the reasons behind this decrease in 3D box office revenue in North America.

The cost of an average movie ticket in North America in 2019 was $9.16, up from $8.97 in 2018.

The statistic indicates that the average cost of a movie ticket in North America increased from $8.97 in 2018 to $9.16 in 2019. This represents a year-over-year increase of $0.19, or approximately 2.1%. The rise in ticket prices suggests inflationary pressure within the movie industry, driven by factors such as rising production costs, increased demand for high-quality content, and upgrades in movie theater technology. This information is valuable for consumers, industry analysts, and policymakers to understand trends in entertainment costs and the overall economy.

‘Avengers: Endgame’ had the highest opening weekend gross of any movie in North America, with over $357 million in box office sales.

The statistic ‘Avengers: Endgame had the highest opening weekend gross of any movie in North America, with over $357 million in box office sales’ indicates that the movie Avengers: Endgame set a new record for the highest amount of revenue generated during its opening weekend in the North American box office market. This means that the movie attracted a significant number of viewers and experienced strong ticket sales during its initial release weekend. The impressive box office sales figure of over $357 million highlights the film’s popularity and financial success, cementing its position as a blockbuster movie and potentially breaking previous records held by other films.

In India, the cinema industry is estimated to reach $43 Billion in revenue by 2020.

The statistic suggests that the cinema industry in India is expected to generate revenue amounting to $43 billion by the year 2020. This projection indicates a significant economic contribution from the Indian film industry, highlighting its importance and growth potential. The revenue figure reflects the combined earnings from various sources within the cinema sector, such as box office collections, digital streaming, merchandise, and other related activities. The expected growth signifies the increasing popularity and commercial viability of Indian cinema, both within the country and internationally, positioning it as a key player in the global entertainment market.

On average, Australians go to the cinema around 11.2 million times per month.

The statistic ‘On average, Australians go to the cinema around 11.2 million times per month’ indicates the average number of movie theater visits made by Australians within a monthly timeframe. This figure reflects the collective behavior of the population with regards to attending cinemas and provides an insight into the frequency of this form of entertainment among Australians. By calculating the average number of visits per month, we can understand the demand for cinema outings in Australia and glean information on movie-going trends in the country. Such statistics can be useful for cinema operators, marketing teams, policymakers, and researchers in understanding audience behavior and making informed decisions related to the film industry and leisure activities in Australia.

The COVID-19 pandemic led to a drop in box office revenues in Japan of 45 percent in 2020 compared to the previous year.

The statistic indicates that the COVID-19 pandemic significantly impacted the box office revenues in Japan, resulting in a substantial decrease of 45 percent in 2020 compared to the previous year. This dramatic drop can be attributed to the various restrictions and safety measures implemented in response to the pandemic, such as limited cinema capacities, social distancing protocols, and temporary closures of theaters. The significant decrease in box office revenues underscores the unprecedented and widespread impact that the pandemic had on the entertainment industry in Japan, highlighting the challenges faced by the film exhibition sector during this period of uncertainty.

In 2019, admissions per inhabitant in the European Union amounted to 1.34.

The statistic “In 2019, admissions per inhabitant in the European Union amounted to 1.34” refers to the average number of admissions or entries per person living in the European Union in that year. This figure of 1.34 indicates that, on average, each individual in the EU made 1.34 admissions or visits to a particular place, institution, event, or service during the year 2019. This statistic can be used to understand the general level of engagement, utilization, or participation of individuals across different sectors such as health care, education, entertainment, tourism, and more in the European Union. It provides a quantitative measure to assess the frequency of interactions or transactions occurring within the EU population in a specific time period.

China produced over a thousand feature films in 2019.

The statistic “China produced over a thousand feature films in 2019” indicates a significant level of film production activity in the country within a one-year period. This suggests a vibrant and growing film industry in China, with a diverse range of feature films being created across various genres and themes. The high number of films produced also highlights the potential economic impact of the film industry in China, including job creation, revenue generation, and cultural influence both domestically and internationally. This statistic reflects the increasing prominence of China as a major player in the global film market and underscores the country’s commitment to fostering its film industry.

The global cinema advertising market was estimated to have a value of 2.8 billion U.S. dollars in 2019.

The statistic indicates that the global cinema advertising market generated an estimated revenue of 2.8 billion U.S. dollars in the year 2019. This figure represents the total value of advertising placements and campaigns within cinemas worldwide during that year. The data suggests that cinema advertising continues to be a significant and lucrative component of the overall advertising industry, as companies invest in reaching audiences through the big screen medium. This statistic highlights the economic importance of the cinema advertising sector and its role in marketing strategies for businesses looking to engage with consumers in a unique and immersive environment.

Conclusion

By examining the key statistics and trends in the cinema industry, it is evident that the industry continues to evolve and adapt to changes in technology, consumer preferences, and market dynamics. Understanding these statistics can help industry professionals make informed decisions and stay competitive in this dynamic and ever-growing field.

References

0. – https://www.www.thehindu.com

1. – https://www.www.japantimes.co.jp

2. – https://www.www.unic-cinemas.org

3. – https://www.www.the-numbers.com

4. – https://www.www.ibisworld.com

5. – https://www.www.businessofapps.com

6. – https://www.www.motionpictures.org

7. – https://www.www.statista.com

8. – https://www.www.roymorgan.com

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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