GITNUX MARKETDATA REPORT 2024

3D Animation Industry Statistics

The 3D animation industry is projected to continue growing steadily, with an estimated global market value of over $20 billion by 2026, driven by increasing demand for animated content in various sectors such as entertainment, advertising, gaming, and education.

Highlights: 3D Animation Industry Statistics

  • The global 3D animation market size was valued at USD 13.75 billion in 2018.
  • It is projected to register a revenue-based CAGR of 11.7% from 2019 to 2025.
  • North America dominated the regional market with a share of over 40.0% in 2018.
  • The hardware segment held a dominant market share of 45.5% in 2018.
  • The media & entertainment end-use segment is projected to register the highest CAGR of 12.0% from 2019 to 2025.
  • The market in Asia Pacific is anticipated to register the fastest growth over the forecast period.
  • 67% of people believe that there is still a way to go with gender diversity within the animation industry.
  • The 3D Animation Software Market is forecasted to reach USD 4.92 BN by 2027.
  • At Pixar, over the course of 14 feature films, only 16% of the speaking characters are female.
  • Investment in VR and AR technologies in the animation industry exceeded $2.6 billion in 2020.
  • In 2018, the 2D animation segment accounted for the largest market share, but 3D animation is expected to grow at a higher CAGR during the forecast period.
  • The animation market accounted for $259 billion in 2018 and is expected to reach $270 billion in 2020.
  • The Asia-Pacific region is expected to dominate the market and grow with a CAGR of 9.5% during 2020-2025.
  • 3D animation in the construction industry is expected to increase at a CAGR of 11.5% from 2020-2027.
  • The education sector can see a rise of 16.3% in the adoption of 3D animation technology by 2026.
  • The 3D Animation Market is projected to grow from USD 21.05 billion in 2021 to USD 48.78 billion by 2026.
  • 3D animation in movies is set to grow at a CAGR of over 12% from 2021-2025.
  • The value of the 3D animation in the gaming industry was $14.81 billion in 2020.
  • 3D animations in the advertising sector are set to grow from $7.86 billion in 2020 to $22.04 billion in 2027, at a CAGR of 16%.

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The 3D animation industry has experienced remarkable growth and transformation in recent years, playing a significant role in entertainment, advertising, education, and various other sectors. In this blog post, we will delve into key statistics and trends that highlight the dynamic nature of the 3D animation industry and its impact on the global market. From revenue figures to emerging technologies, we will explore the ever-evolving landscape of 3D animation and its exciting future prospects.

The Latest 3D Animation Industry Statistics Explained

The global 3D animation market size was valued at USD 13.75 billion in 2018.

The statistic indicates that the total worth of the global 3D animation market in terms of revenue generated was USD 13.75 billion in the year 2018. This figure highlights the significant economic value and growth potential of the 3D animation industry, which involves the creation of three-dimensional digital visuals for various applications such as entertainment, marketing, education, and gaming. The market size signifies the scale of demand for 3D animation services and products worldwide, showcasing the industry’s importance and relevance in today’s digital age.

It is projected to register a revenue-based CAGR of 11.7% from 2019 to 2025.

This statistic indicates that the revenue for a specific entity or industry is expected to grow at a Compound Annual Growth Rate (CAGR) of 11.7% from 2019 to 2025. CAGR is a measure of the mean annual growth rate of revenue over a specified period of time, assuming the growth happens at a steady rate. In this case, the projection suggests that the revenue is anticipated to increase by an average of 11.7% each year over the stated period. This growth rate can be used as a benchmark to assess the performance and potential of the entity or industry in question, providing valuable insights for strategic planning and decision-making.

North America dominated the regional market with a share of over 40.0% in 2018.

This statistic indicates that North America held the largest market share among all regions in 2018, accounting for over 40.0% of the total market. Domination in this context suggests that North America significantly outperformed other regions in terms of market size and influence. This could be attributed to various factors such as strong economic growth, technological advancements, consumer demographics, and market competitiveness within the region. The high market share held by North America reinforces its position as a key player in the global market landscape, highlighting the region’s importance and potential impact on industries operating within it.

The hardware segment held a dominant market share of 45.5% in 2018.

This statistic indicates that the hardware segment comprised 45.5% of the total market share in the industry in 2018, making it the largest sector within the market during that time period. This suggests that hardware-related products or services were the most prominent and widely utilized within the industry, potentially highlighting strong demand for physical equipment, devices, or machinery. The dominance of the hardware segment could imply a preference for tangible products over software or services, or it could reflect the industry’s specific needs or trends at that time. This information is valuable for understanding the competitive landscape and market dynamics within the industry in 2018.

The media & entertainment end-use segment is projected to register the highest CAGR of 12.0% from 2019 to 2025.

This statistic indicates that in the period from 2019 to 2025, the media and entertainment end-use segment is expected to experience significant growth compared to other sectors, with a Compound Annual Growth Rate (CAGR) of 12.0%. This means that the media and entertainment industry is forecasted to expand at an average rate of 12.0% per year during this time frame. The high CAGR suggests that there is a strong potential for growth and profitability in this particular sector, making it an attractive investment opportunity for businesses operating within the media and entertainment industry.

The market in Asia Pacific is anticipated to register the fastest growth over the forecast period.

This statistic suggests that the market in the Asia Pacific region is expected to experience the most rapid increase in size and activity compared to other regions within a specific period of time. This prediction implies that economic, industrial, or consumer activities in the Asia Pacific market will likely expand at a faster rate than in other markets globally over the defined period. Factors such as increasing consumer demand, technological advancements, favorable regulatory environments, and growing investments are likely driving this anticipated growth trend in Asia Pacific, making it an attractive area for businesses looking to expand or enter new markets.

67% of people believe that there is still a way to go with gender diversity within the animation industry.

The statistic indicates that a majority of individuals, specifically 67%, feel that there is room for improvement in terms of gender diversity within the animation industry. This suggests that there is a widespread perception of an existing gender imbalance within the industry, with a notable proportion of the population recognizing the need for increased efforts to promote diversity and equality. The statistic highlights the collective sentiment that progress has been made, but further action is required to ensure that the animation industry fosters a more inclusive and representative environment for individuals of all genders.

The 3D Animation Software Market is forecasted to reach USD 4.92 BN by 2027.

This statistic indicates that the 3D animation software market is projected to grow significantly and reach a total value of USD 4.92 billion by the year 2027. This forecast signifies a positive trend in the demand and adoption of 3D animation software within various industries such as entertainment, gaming, architecture, and design. The expected increase in market size reflects the growing popularity and utilization of 3D animation technology for creating visually stunning and engaging content, driving opportunities for software developers and businesses operating in this market to capitalize on the expanding demand for advanced animation tools and solutions.

At Pixar, over the course of 14 feature films, only 16% of the speaking characters are female.

This statistic reveals a stark gender disparity in the representation of speaking characters at Pixar across 14 feature films, with only 16% of the roles being filled by female characters. The imbalance highlights a lack of gender diversity in the animated films produced by Pixar, which may have implications for how different genders are portrayed in media and the impact this has on audiences, particularly children. This statistic underscores the importance of promoting gender equality in storytelling and the entertainment industry to ensure that diverse perspectives and experiences are represented on screen.

Investment in VR and AR technologies in the animation industry exceeded $2.6 billion in 2020.

The statistic that investment in virtual reality (VR) and augmented reality (AR) technologies in the animation industry exceeded $2.6 billion in 2020 indicates a significant financial commitment towards advancing these immersive technologies within the sector. This level of investment suggests a growing acceptance and utilization of VR and AR technologies within animation production and entertainment, with stakeholders recognizing the potential for innovation and enhanced user experiences. The substantial amount of funding allocated towards VR and AR also underscores the industry’s belief in the long-term viability and potential transformative impact of these technologies in shaping the future of animation content creation and consumption.

In 2018, the 2D animation segment accounted for the largest market share, but 3D animation is expected to grow at a higher CAGR during the forecast period.

In 2018, the 2D animation segment held the highest market share within the animation industry, indicating that it was the most prevalent form of animation at that time. However, looking forward, it is projected that 3D animation will experience a higher compound annual growth rate (CAGR) over the forecast period. This suggests that although 2D animation currently dominates the market, the demand for 3D animation is expected to increase at a faster pace, potentially leading to a shift in market dynamics where 3D animation becomes more prominent in the industry in the future.

The animation market accounted for $259 billion in 2018 and is expected to reach $270 billion in 2020.

The statistic provided indicates that the global animation market generated a total revenue of $259 billion in 2018. Furthermore, it is forecasted that the market will experience further growth to reach a projected value of $270 billion by the year 2020. This suggests a steady upward trend in the financial performance of the animation industry over this two-year period, reflecting increased demand for animated content and services worldwide. Such growth may be attributed to factors such as technological advancements, expanding international markets, and the rising popularity of animation across various platforms and industries.

The Asia-Pacific region is expected to dominate the market and grow with a CAGR of 9.5% during 2020-2025.

This statistic indicates that the Asia-Pacific region is projected to have significant dominance in the market and experience substantial growth over the period from 2020 to 2025. The Compound Annual Growth Rate (CAGR) of 9.5% suggests a strong and steady increase in market size and performance in the region. This growth rate implies that the market in the Asia-Pacific region is expected to expand at a consistent pace over the specified timeframe, outperforming other regions in terms of market growth. Factors such as economic development, demographic trends, technological advancements, and market demands are likely contributing to the projected dominance and growth of the Asia-Pacific market during this period.

3D animation in the construction industry is expected to increase at a CAGR of 11.5% from 2020-2027.

This statistic indicates that the use of 3D animation within the construction industry is projected to grow significantly over the period from 2020 to 2027, with a Compound Annual Growth Rate (CAGR) of 11.5%. This suggests a steady and consistent increase in the adoption and application of 3D animation technology in construction-related processes and practices during this timeframe. The upward trend in 3D animation utilization is likely driven by factors such as the need for enhanced visualization, improved project communication, and greater efficiency in design and development within the construction sector. This growth rate of 11.5% signifies a promising outlook for the integration of 3D animation techniques in various aspects of the construction industry, leading to advancements in project planning, execution, and overall performance.

The education sector can see a rise of 16.3% in the adoption of 3D animation technology by 2026.

This statistic indicates that the education sector is expected to experience a significant increase of 16.3% in the utilization of 3D animation technology by the year 2026. This rise suggests a growing trend towards incorporating advanced visual aids in educational settings, likely aimed at enhancing the learning experience for students. The adoption of 3D animation technology in education may lead to more engaging and interactive teaching methods, potentially improving comprehension and retention rates among learners. This statistic highlights the sector’s increasing interest in leveraging innovative technologies to enhance the quality and effectiveness of educational delivery.

The 3D Animation Market is projected to grow from USD 21.05 billion in 2021 to USD 48.78 billion by 2026.

The statistic indicates a significant projected growth in the 3D animation market from USD 21.05 billion in 2021 to USD 48.78 billion by 2026. This represents a compound annual growth rate (CAGR) over the forecast period. The growth is likely being driven by various factors such as increased demand for 3D animation in industries like entertainment, gaming, advertising, and education, as well as advancements in technology leading to higher quality visual effects and animations. The projection suggests a robust outlook for the 3D animation industry, with potential opportunities for businesses and professionals operating within this sector to expand their operations and capitalize on the growing market.

3D animation in movies is set to grow at a CAGR of over 12% from 2021-2025.

This statistic indicates that the use of 3D animation in movies is projected to experience significant growth over the period from 2021 to 2025, with a compound annual growth rate (CAGR) exceeding 12%. This suggests a strong upward trend in the adoption and utilization of 3D animation technology within the film industry, driven by factors such as increasing demand for visually captivating and immersive cinematic experiences, technological advancements in animation tools and techniques, and changing consumer preferences. The expected growth rate highlights the anticipated expansion of 3D animation’s presence in filmmaking, signaling opportunities for industry players to leverage this trend for creative innovation, storytelling enhancement, and audience engagement.

The value of the 3D animation in the gaming industry was $14.81 billion in 2020.

The statistic indicates that the total worth of the 3D animation sector within the gaming industry reached $14.81 billion in the year 2020. This figure reflects the significant financial impact and economic value that 3D animation contributes to the gaming industry. It suggests that there is a high demand and investment in 3D animation technologies and services within the gaming sector, which plays a crucial role in enhancing the visual appeal, user experience, and overall quality of modern video games. The substantial monetary value also highlights the growth potential and continued importance of 3D animation in driving innovation and competitiveness within the gaming industry.

3D animations in the advertising sector are set to grow from $7.86 billion in 2020 to $22.04 billion in 2027, at a CAGR of 16%.

This statistic indicates that the market size for 3D animations in the advertising sector is projected to experience significant growth over the forecast period from 2020 to 2027. Specifically, the market is expected to increase from $7.86 billion in 2020 to $22.04 billion in 2027, representing a compound annual growth rate (CAGR) of 16%. This growth rate implies that the market is expanding rapidly, almost tripling in size within the specified timeframe. Factors such as increasing demand for visually appealing and engaging advertising content, technological advancements in 3D animation production, and the shift towards digital advertising platforms are likely driving this growth in the 3D animation sector within the advertising industry.

References

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How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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