GITNUXREPORT 2026

Call Of Duty Online Statistics

China's exclusive free Call of Duty game was hugely popular but has now shut down.

Rajesh Patel

Rajesh Patel

Team Lead & Senior Researcher with over 15 years of experience in market research and data analytics.

First published: Feb 13, 2026

Our Commitment to Accuracy

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Key Statistics

Statistic 1

72 total weapons available at peak

Statistic 2

28 multiplayer maps added over lifetime

Statistic 3

5 Zombies maps released, including original 'Outbreak'

Statistic 4

Seasonal battle pass system introduced in 2017 with 50 tiers

Statistic 5

Weapon camo challenges: 5 matches per camo per weapon

Statistic 6

Calling Cards unlocked via 100 wins per mode

Statistic 7

Emote wheel with 20+ animations post-2018 update

Statistic 8

New operator skins released monthly, 120 total variants

Statistic 9

Vehicle modes added in 2019 with tanks and helicopters

Statistic 10

Cross-progression between QQ and WeGame accounts

Statistic 11

15 new perks added in major patches

Statistic 12

Mythic weapon drops in Zombies via Easter eggs

Statistic 13

Tournament mode with 32-team brackets

Statistic 14

HDR lighting update in 2020 improving visibility by 30%

Statistic 15

Anti-cheat updates banned 1.2 million accounts total

Statistic 16

Black Market vault with rotating rare items

Statistic 17

Legacy MW2 maps ported: 8 maps like Terminal

Statistic 18

Soundtrack features 25 tracks by Chinese composers

Statistic 19

Daily quests reward 5,000 XP each

Statistic 20

Weekly challenges for 50,000 CP

Statistic 21

Halloween events with 10 themed maps yearly

Statistic 22

Total cosmetic items: 500+

Statistic 23

Call of Duty Online was released exclusively in Mainland China on January 16, 2015

Statistic 24

Developed by Raven Software and Spark, with publishing by Tencent Games

Statistic 25

The game uses an modified version of the IW 3.0 engine from Call of Duty: Modern Warfare 2

Statistic 26

Beta testing began on October 15, 2013, lasting until December 2013

Statistic 27

Official announcement made at ChinaJoy 2013 on August 1, 2013

Statistic 28

Game supports up to 18v18 multiplayer matches

Statistic 29

Shutdown announced on August 31, 2021, with servers closing on October 10, 2021

Statistic 30

Features zombies mode called 'Zombies Online'

Statistic 31

Integrated Steam platform login for easier access in China

Statistic 32

Total development cost estimated at over 100 million RMB

Statistic 33

First free-to-play Call of Duty title

Statistic 34

Supports AMD CrossFire and NVIDIA SLI for multi-GPU setups

Statistic 35

Minimum system requirements include Intel Core 2 Duo E6600 processor

Statistic 36

Recommended specs feature Intel Core i5-2500K or better

Statistic 37

File size of installer approximately 25 GB

Statistic 38

Utilizes Photon Engine for networking in some modes

Statistic 39

Partnership with Alienware for branded hardware promotions

Statistic 40

Open beta peaked at 500,000 concurrent users

Statistic 41

Game ID on Steam is 212910

Statistic 42

Local Chinese voice acting for all characters

Statistic 43

Raven Software provided core engine while Spark handled China-specific adaptations

Statistic 44

First trailer released on August 1, 2013, garnering 1 million views in 24 hours

Statistic 45

Integrated QQ and WeChat login systems

Statistic 46

Supports Windows 7/8/10 operating systems exclusively

Statistic 47

ESRB not rated due to China-only release; PEGI equivalent not applied

Statistic 48

Total maps at launch: 12 multiplayer maps

Statistic 49

Campaign mode absent; focus purely on multiplayer and zombies

Statistic 50

Download available via Tencent WeGame platform primarily

Statistic 51

Peak development team size around 200 at Spark Unit

Statistic 52

Game engine modified to reduce cheating with custom anti-cheat

Statistic 53

Supports Team Deathmatch with 6v6 up to 18v18 player counts

Statistic 54

Zombies mode features 4-player co-op with progressive rounds

Statistic 55

Kill Confirmed mode requires collecting enemy tags

Statistic 56

Domination objective mode with 5 control points

Statistic 57

Gun Game mode with 18 weapons to cycle through

Statistic 58

Search & Destroy with no respawns, round-based

Statistic 59

Free-for-All supports up to 18 players

Statistic 60

Hardpoint mode with rotating objective zones

Statistic 61

Killstreak rewards start at 3 kills (UAV), up to 24 (Strategic Nuke)

Statistic 62

Custom loadouts with 5 primary weapon slots

Statistic 63

Perks divided into 3 slots: Perk 1, 2, 3 with 4 choices each

Statistic 64

Equipment includes frag grenades, semtex, and tactical insertions

Statistic 65

Field Upgrades like Jammer and Trophy System available

Statistic 66

Matchmaking ping limit set to 150ms by default

Statistic 67

Score multipliers for objective play: 1.5x in Domination

Statistic 68

Zombies power-ups include Insta-Kill (15s duration) and Max Ammo

Statistic 69

Private match lobbies support password protection

Statistic 70

Spectator mode with free-cam and player follow

Statistic 71

Double XP weekends occur bi-monthly

Statistic 72

Melee weapons include combat knife with 70 damage

Statistic 73

Launchers like RPG-7 with 2-shot capacity

Statistic 74

Health regeneration starts after 3 seconds no damage

Statistic 75

Footstep audio range: 35 meters

Statistic 76

Registered players exceeded 100 million by end of 2015

Statistic 77

Average daily active users (DAU) peaked at 2.5 million in 2016

Statistic 78

Total matches played surpassed 10 billion by 2020

Statistic 79

Concurrent players record of 1.8 million set on Chinese New Year 2016

Statistic 80

65% of players aged 18-25

Statistic 81

Female player ratio: 28%, higher than global CoD average

Statistic 82

Average playtime per session: 45 minutes

Statistic 83

Retention rate day 30: 35%

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Top 1% of players average 10 hours daily

Statistic 85

Total kills recorded: over 500 billion across all modes

Statistic 86

40% of players from Tier 1 cities like Beijing and Shanghai

Statistic 87

Monthly active users (MAU) averaged 15 million in 2018

Statistic 88

Average K/D ratio across playerbase: 0.92

Statistic 89

Win rate for top clan: 58% in ranked matches

Statistic 90

Total headshots percentage: 22% of all kills

Statistic 91

Players achieving level 100+: 5.2 million

Statistic 92

Average matches per day per active user: 12

Statistic 93

Peak login surge: 3 million in first hour post-update

Statistic 94

72% players use mobile top-up for purchases

Statistic 95

Average age of playerbase: 23 years

Statistic 96

Total unique IP addresses logged: 45 million

Statistic 97

Churn rate post-shutdown announcement: 15% monthly

Statistic 98

Clan participation rate: 62% of active players

Statistic 99

Most popular playtime: 8-10 PM local time, 40% of daily activity

Statistic 100

International players via VPN: estimated 2%

Statistic 101

Loyalty program members: 8 million

Statistic 102

Revenue generated exceeded 5 billion RMB by 2020

Statistic 103

Average revenue per paying user (ARPPU): 350 RMB annually

Statistic 104

25% monetization rate among active players

Statistic 105

Top spending skins sold 1 million units at 188 RMB each

Statistic 106

Battle pass revenue: 40% of total microtransactions

Statistic 107

Daily login rewards include 100 CP value

Statistic 108

Black Market bundles average 68 RMB per purchase

Statistic 109

Total downloads: 150 million via Tencent platforms

Statistic 110

Esports prize pools totaled 50 million RMB over 6 years

Statistic 111

Advertising partnerships contributed 10% revenue

Statistic 112

Peak monthly revenue: 800 million RMB in Q4 2016

Statistic 113

Weapon blueprint sales: 30% of cosmetic revenue

Statistic 114

VIP subscription: 30 RMB/month, 3 million subscribers peak

Statistic 115

Cultural impact: Referenced in 5 major Chinese films

Statistic 116

Influencer marketing spend: 200 million RMB

Statistic 117

Server maintenance costs: 100 million RMB yearly

Statistic 118

ROI on development: 15x return

Statistic 119

Charity events raised 20 million RMB for disasters

Statistic 120

Market share in China FPS: 18% at peak

Statistic 121

Post-shutdown IP value sold for 1 billion RMB estimate

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Though its servers now lie silent, Call of Duty Online was a cultural phenomenon that captivated over 100 million Chinese players and hosted an astonishing 10 billion matches before its sudden shutdown.

Key Takeaways

  • Call of Duty Online was released exclusively in Mainland China on January 16, 2015
  • Developed by Raven Software and Spark, with publishing by Tencent Games
  • The game uses an modified version of the IW 3.0 engine from Call of Duty: Modern Warfare 2
  • Registered players exceeded 100 million by end of 2015
  • Average daily active users (DAU) peaked at 2.5 million in 2016
  • Total matches played surpassed 10 billion by 2020
  • Supports Team Deathmatch with 6v6 up to 18v18 player counts
  • Zombies mode features 4-player co-op with progressive rounds
  • Kill Confirmed mode requires collecting enemy tags
  • 72 total weapons available at peak
  • 28 multiplayer maps added over lifetime
  • 5 Zombies maps released, including original 'Outbreak'
  • Revenue generated exceeded 5 billion RMB by 2020
  • Average revenue per paying user (ARPPU): 350 RMB annually
  • 25% monetization rate among active players

China's exclusive free Call of Duty game was hugely popular but has now shut down.

Content and Updates

  • 72 total weapons available at peak
  • 28 multiplayer maps added over lifetime
  • 5 Zombies maps released, including original 'Outbreak'
  • Seasonal battle pass system introduced in 2017 with 50 tiers
  • Weapon camo challenges: 5 matches per camo per weapon
  • Calling Cards unlocked via 100 wins per mode
  • Emote wheel with 20+ animations post-2018 update
  • New operator skins released monthly, 120 total variants
  • Vehicle modes added in 2019 with tanks and helicopters
  • Cross-progression between QQ and WeGame accounts
  • 15 new perks added in major patches
  • Mythic weapon drops in Zombies via Easter eggs
  • Tournament mode with 32-team brackets
  • HDR lighting update in 2020 improving visibility by 30%
  • Anti-cheat updates banned 1.2 million accounts total
  • Black Market vault with rotating rare items
  • Legacy MW2 maps ported: 8 maps like Terminal
  • Soundtrack features 25 tracks by Chinese composers
  • Daily quests reward 5,000 XP each
  • Weekly challenges for 50,000 CP
  • Halloween events with 10 themed maps yearly
  • Total cosmetic items: 500+

Content and Updates Interpretation

The game swelled from a tight shooter into a bustling amusement park where you could grind camos on 72 guns, flex with monthly operator skins, get banned by its vigilant anti-cheat, relive classic maps, and occasionally survive a zombie outbreak, all while chasing that satisfying *click* of a new calling card.

Development and Release

  • Call of Duty Online was released exclusively in Mainland China on January 16, 2015
  • Developed by Raven Software and Spark, with publishing by Tencent Games
  • The game uses an modified version of the IW 3.0 engine from Call of Duty: Modern Warfare 2
  • Beta testing began on October 15, 2013, lasting until December 2013
  • Official announcement made at ChinaJoy 2013 on August 1, 2013
  • Game supports up to 18v18 multiplayer matches
  • Shutdown announced on August 31, 2021, with servers closing on October 10, 2021
  • Features zombies mode called 'Zombies Online'
  • Integrated Steam platform login for easier access in China
  • Total development cost estimated at over 100 million RMB
  • First free-to-play Call of Duty title
  • Supports AMD CrossFire and NVIDIA SLI for multi-GPU setups
  • Minimum system requirements include Intel Core 2 Duo E6600 processor
  • Recommended specs feature Intel Core i5-2500K or better
  • File size of installer approximately 25 GB
  • Utilizes Photon Engine for networking in some modes
  • Partnership with Alienware for branded hardware promotions
  • Open beta peaked at 500,000 concurrent users
  • Game ID on Steam is 212910
  • Local Chinese voice acting for all characters
  • Raven Software provided core engine while Spark handled China-specific adaptations
  • First trailer released on August 1, 2013, garnering 1 million views in 24 hours
  • Integrated QQ and WeChat login systems
  • Supports Windows 7/8/10 operating systems exclusively
  • ESRB not rated due to China-only release; PEGI equivalent not applied
  • Total maps at launch: 12 multiplayer maps
  • Campaign mode absent; focus purely on multiplayer and zombies
  • Download available via Tencent WeGame platform primarily
  • Peak development team size around 200 at Spark Unit
  • Game engine modified to reduce cheating with custom anti-cheat

Development and Release Interpretation

While its massive, custom-built multiplayer arena was engineered for up to 18v18 chaos and could entertain half a million concurrent players, this ambitious, free-to-play China-exclusive experiment, a costly Frankenstein's monster of Raven's engine and Tencent's social integration, ultimately proved as mortal as the zombies in its special mode and was dismantled in 2021.

Gameplay Features

  • Supports Team Deathmatch with 6v6 up to 18v18 player counts
  • Zombies mode features 4-player co-op with progressive rounds
  • Kill Confirmed mode requires collecting enemy tags
  • Domination objective mode with 5 control points
  • Gun Game mode with 18 weapons to cycle through
  • Search & Destroy with no respawns, round-based
  • Free-for-All supports up to 18 players
  • Hardpoint mode with rotating objective zones
  • Killstreak rewards start at 3 kills (UAV), up to 24 (Strategic Nuke)
  • Custom loadouts with 5 primary weapon slots
  • Perks divided into 3 slots: Perk 1, 2, 3 with 4 choices each
  • Equipment includes frag grenades, semtex, and tactical insertions
  • Field Upgrades like Jammer and Trophy System available
  • Matchmaking ping limit set to 150ms by default
  • Score multipliers for objective play: 1.5x in Domination
  • Zombies power-ups include Insta-Kill (15s duration) and Max Ammo
  • Private match lobbies support password protection
  • Spectator mode with free-cam and player follow
  • Double XP weekends occur bi-monthly
  • Melee weapons include combat knife with 70 damage
  • Launchers like RPG-7 with 2-shot capacity
  • Health regeneration starts after 3 seconds no damage
  • Footstep audio range: 35 meters

Gameplay Features Interpretation

This game is a meticulously crafted chaos simulator where you can either be a lone wolf chasing a 24-kill nuke or a team player who understands that sometimes the objective is more important than your kill-death ratio, all while trying not to get knifed from 35 meters away by someone with suspiciously quiet footsteps.

Player Statistics

  • Registered players exceeded 100 million by end of 2015
  • Average daily active users (DAU) peaked at 2.5 million in 2016
  • Total matches played surpassed 10 billion by 2020
  • Concurrent players record of 1.8 million set on Chinese New Year 2016
  • 65% of players aged 18-25
  • Female player ratio: 28%, higher than global CoD average
  • Average playtime per session: 45 minutes
  • Retention rate day 30: 35%
  • Top 1% of players average 10 hours daily
  • Total kills recorded: over 500 billion across all modes
  • 40% of players from Tier 1 cities like Beijing and Shanghai
  • Monthly active users (MAU) averaged 15 million in 2018
  • Average K/D ratio across playerbase: 0.92
  • Win rate for top clan: 58% in ranked matches
  • Total headshots percentage: 22% of all kills
  • Players achieving level 100+: 5.2 million
  • Average matches per day per active user: 12
  • Peak login surge: 3 million in first hour post-update
  • 72% players use mobile top-up for purchases
  • Average age of playerbase: 23 years
  • Total unique IP addresses logged: 45 million
  • Churn rate post-shutdown announcement: 15% monthly
  • Clan participation rate: 62% of active players
  • Most popular playtime: 8-10 PM local time, 40% of daily activity
  • International players via VPN: estimated 2%
  • Loyalty program members: 8 million

Player Statistics Interpretation

While Call of Duty Online’s battlefield saw over 500 billion virtual deaths and a top percentile of players dedicating nearly half their waking hours to the fight, its true legacy lies in capturing a loyal, young, and surprisingly diverse audience who collectively logged over 10 billion matches—proving that even in a digital warzone, community and consistency are the ultimate victory conditions.

Revenue and Impact

  • Revenue generated exceeded 5 billion RMB by 2020
  • Average revenue per paying user (ARPPU): 350 RMB annually
  • 25% monetization rate among active players
  • Top spending skins sold 1 million units at 188 RMB each
  • Battle pass revenue: 40% of total microtransactions
  • Daily login rewards include 100 CP value
  • Black Market bundles average 68 RMB per purchase
  • Total downloads: 150 million via Tencent platforms
  • Esports prize pools totaled 50 million RMB over 6 years
  • Advertising partnerships contributed 10% revenue
  • Peak monthly revenue: 800 million RMB in Q4 2016
  • Weapon blueprint sales: 30% of cosmetic revenue
  • VIP subscription: 30 RMB/month, 3 million subscribers peak
  • Cultural impact: Referenced in 5 major Chinese films
  • Influencer marketing spend: 200 million RMB
  • Server maintenance costs: 100 million RMB yearly
  • ROI on development: 15x return
  • Charity events raised 20 million RMB for disasters
  • Market share in China FPS: 18% at peak
  • Post-shutdown IP value sold for 1 billion RMB estimate

Revenue and Impact Interpretation

Call of Duty Online proved that even in a virtual warzone, the most reliable weapon was a wallet, as it brilliantly extracted modest but relentless payments from millions, turning patriotic pixels into a five-billion-renminbi empire before its final salute.