GITNUX MARKETDATA REPORT 2024

Mobile Game Monetization Statistics [Fresh Research]

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Highlights: Mobile Game Monetization Statistics

  • 90% of Google Play’s revenue came from games in the first half of 2020.
  • The United States makes up for a large share of the mobile gaming industry with earnings of around $17.9bn in 2020.
  • In 2020, 74% of total App Store revenue came from mobile gaming.
  • The global mobile gaming market is expected to be worth more than $174 billion by 2021.
  • 66% of online gamers prefer free mobile games with advertising over pay-to-play games.
  • 3.1 billion people around the globe are gamers; 2.5 billion of which play mobile games.
  • In Q4 2020, users on average spent over 4 hours a month on the highest-grossing mobile games.
  • Mobile games accounted for 60% of the revenue for the global video game market in 2019.
  • China is the biggest mobile game market in the world, with $24.6 billion in revenue expected in 2020.
  • At the end of 2019, 33% of all mobile app downloads were games.
  • In-app ads are expected to reach $201 billion in annual revenue by 2021.
  • Mobile ad spending will reach $240 billion by 2022.
  • The average revenue per mobile game active user is $1.54.
  • The average mobile gamer plays 2 to 5 games per month.
  • 41% of revenue was generated by the top 1% of mobile gamers.
  • In 2020, the global average in-app purchase per user in gaming apps was $1.45.
  • As of 2021, there were 2.7 billion smartphone users worldwide, which makes up a large potential audience for mobile games.
  • By 2024, the mobile games industry is expected to reach a staggering $100 billion in revenue.
  • 64% of people reportedly play a mobile game every day.

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Step into the exhilarating world of mobile gaming, a fast-paced, dynamic market that is consistently evolving and thriving in the digital landscape. This blog post delves into the fascinating domain of mobile game monetization, revealing key statistics that underline its significance and potential. By highlighting essential trends, customer behaviour, and innovative monetization techniques, we aim to provide a data-rich snapshot of this vibrant industry. Whether you’re a game developer, an advertiser, an investor, or simply a curious observer, our exploration of mobile game monetization statistics promises to enlighten, inform, and inspire strategic decisions.

The Latest Mobile Game Monetization Statistics Unveiled

90% of Google Play’s revenue came from games in the first half of 2020.

Painting a bold picture of mobile game monetization landscape, the startling fact that 90% of Google Play’s revenue originated from gaming apps during the first half of 2020 embodies the immense revenue-generating potential of this sector. It underlines that gaming apps aren’t just digital diversions, but lucrative markers in the online dynamics, offering substantial fertile ground for advertisers and marketers to harvest their efforts. This definitive statistic is a compelling testament to the sheer scale of financial success possible in the mobile gaming world, and hence a critical point of reference in any discussion on Mobile Game Monetization Statistics.

The United States makes up for a large share of the mobile gaming industry with earnings of around $17.9bn in 2020.

Drawing attention to the figure of $17.9 billion earnings in 2020, it’s evident the U.S is a dominant powerhouse in the mobile gaming industry. This eye-opening number significantly serves as a testament to the burgeoning potential and lucrativeness of mobile game monetization. This striking fact elucidates the immense scope of revenue opportunities that lie within the domain of mobile gaming, particularly for game developers, advertisers, and other interested stakeholders. Moreover, with U.S gamers significantly contributing to this enormous revenue, it underscores the receptive and engaged nature of the U.S market, reflecting its pivotal role in this dynamic landscape.

In 2020, 74% of total App Store revenue came from mobile gaming.

Unveiling the veil behind the staggering proportion of App Store income in 2020, mobile gaming astonishingly clinched 74% of the whole pie, pointing to gold-mine significance for game developers. This vividly illustrates the colossal financial powerhouse that mobile gaming has morphed into, bolstering the cornerstone for countless discussions on Mobile Game Monetization Statistics. In the swirling vortex of app ecosystems, these figures arouse conversations about effective monetization strategies, pushing stakeholders to leverage improved user experiences, addictive gameplay, and shrewd advertisement placement to harness this booming revenue stream. Such an impressive percentage further fuels the drive for innovative game development, possibly signaling a paradigm shift in the digital economy.

The global mobile gaming market is expected to be worth more than $174 billion by 2021.

Imagine standing at the doorstep of a gold mine worth more than $174 billion. The seismic shift in the mobile gaming industry towards this figure by 2021 is not a trivial anecdote – it’s a revolution. In a landscape of Mobile Game Monetization Statistics, this monumental value highlights the monumental potential for revenue generation for developers, marketers, and investors alike. It presents a lucrative opportunity for innovation, strategy development and investment in mobile gaming, which can result in commensurate returns. Seizing this opportunity could mean levering a portion of this booming market, and ignoring it could mean missing out on a share of the digital El Dorado. The stakes couldn’t be higher.

66% of online gamers prefer free mobile games with advertising over pay-to-play games.

Delving into the ocean of mobile gaming, the significance of this statistic is far from negligible when it comes to understanding monetization strategies. It shines a light on a deep-rooted preference within the gaming community – a predilection towards free, ad-supported games over those requiring an upfront fee. In terms of monetization, it provides invaluable insight for game developers. With two-thirds of the gaming crowd leaning towards ad-supported games, businesses can calibrate their tactics to cater to this vast majority. This means, instead of investing into pay-to-play models, they might find more success in focusing on ad revenue. Furthermore, it also influences the advertisers by presenting mobile gaming as a potential platform for their promotions to target the gaming demographic. Thus, the decision-making process in the sphere of game development and advertising can be significantly guided and optimized according to such statistics.

3.1 billion people around the globe are gamers; 2.5 billion of which play mobile games.

Captivating in its magnitude, the statistic revealing 3.1 billion global gamers, 2.5 billion of whom harness mobile platforms, serves as a monumental beacon signaling boundless commercial opportunities. In the context of Mobile Game Monetization Statistics, these numbers represent not just gamers, but potential consumers, ripe for engagement through the right monetization strategies. This noteworthy figure illuminates the vast sea of mobile gamers, a captivating audience that game developers and investors cannot afford to overlook. It is a testament to the potential potency of well-executed monetization techniques in turning a game into a goldmine.

In Q4 2020, users on average spent over 4 hours a month on the highest-grossing mobile games.

Shining a spotlight on the compelling figure of over 4 hours monthly spent by users on the highest-grossing mobile games in Q4 2020, we unearth substantial insight into mobile game monetization. This time investment signifies a deep engagement amongst players, lured in by captivating gameplay and possibly, enticing in-app purchases.

The magnitude of this user engagement provides a fertile ground for monetization strategies. Intrinsic to this, the data might hint at a correlation between the hours invested and the economic success of these games. Enhanced time commitment could speak to higher exposure to in-game advertising, or a higher likelihood of players making in-app purchases, both key facets of game monetization.

Developers should take notice: creating a captivating gaming environment that keeps users hooked for hours each month could be a potent recipe for monetary triumph. This data acts as a metaphorical crumb trail leading to successful monetization practices in the mobile gaming world; an enticing blend of committed players and tactical monetization strategies equals the highest grossing games. Use this to tailor your strategies, programmers and investors, and success could be on your horizon.

Mobile games accounted for 60% of the revenue for the global video game market in 2019.

Highlighting the striking percentage of global video game market revenue attributable to mobile games in 2019 paints a vivid picture of the shifting landscape within the gaming industry. This numerical testament underscores the economic muscle mobile games flex, and sets the tone for the magnitude of the potential residing in mobile game monetization. In the compendium of mobile game monetization statistics, this 60% holds up a lighthouse for developers and investors alike, pointing towards an avenue flooded with opportunities and growth potential.

China is the biggest mobile game market in the world, with $24.6 billion in revenue expected in 2020.

Shedding light on the giant that is the Chinese mobile game market, it’s anticipated to generate a staggering $24.6 billion in revenue in 2020 alone. A figure that elevates it to the pedestal of the world’s largest mobile game market. This piece of information is an indispensable cog in the machine of an article discussing mobile game monetization statistics. It underscores the colossal potential that the global mobile gaming landscape offers to developers, particularly if they can effectively tap into markets like China. It also serves as a powerful testament to the importance of tailoring monetization strategies to cater for unique regional preferences and gaming habits. To neglect the acknowledgement of China’s dominant role and the inherent financial opportunities within its mobile gaming market would be a glaring omission in any in-depth discussion or analysis of mobile game monetization.

At the end of 2019, 33% of all mobile app downloads were games.

Understanding that a significant 33% of all mobile app downloads in 2019 were games paints a compelling picture as we delve into the world of Mobile Game Monetization. The looming presence of gaming applications in the digital marketplace signifies the inherent profitability potential they hold. As we navigate through the rest of our analysis on Mobile Game Monetization, let this number serve as an anchor for our narrative, a testament to the burgeoning importance of game development in the app industry. This data reveals a shift in consumer preferences and the dynamic nature of technology-driven markets, hence, it adds depth to our understanding of the scope and opportunities in game monetization.

In-app ads are expected to reach $201 billion in annual revenue by 2021.

Envisioning the $201 billion estimated annual revenue from in-app ads by 2021 can significantly redefine the discourse on mobile game monetization. This projected value not only underscores the vast potential of in-app advertising as a monetization strategy but also signifies a fast-approaching shift in the revenue landscape of mobile gaming. This titanic figure suggests that businesses who strategically harness in-app ads stand at the brink of a revolutionary income stream, vividly illustrating why this ought to be on the radar of every serious game developer and advertiser. Therefore, this statistic serves as a beacon for those charting their path in the mobile gaming industry, highlighting the immense possibilities lying within the sphere of in-app advertising – the undisputed juggernaut of mobile game monetization.

Mobile ad spending will reach $240 billion by 2022.

Dive into the depths of the aforementioned statistics, and you uncover the goldmine that is the exponential growth potential of mobile ad spending. Scheduled to hit a remarkable $240 billion mark by 2022, it pitches an alluring playground for mobile game developers and marketers. This digit isn’t just a number; it’s a testament to the mounting influence of mobile advertisements in shaping the revenue streams of the gaming industry.

In the context of a blog post on Mobile Game Monetization Statistics, this piece of intel empowers readers to comprehend the robust future of mobile ad monetization. It outlines the massive financial prospects waiting to be tapped in the mobile gaming landscape. Most significantly, it underlines the necessity for game developers to devise smart advertising strategies, to successfully ride this profitable wave. Through these lenses, the $240 billion forecast ceases to be an isolated figure, transforming into an embodiment of the rapid strides being made in the universe of mobile gaming monetization.

The average revenue per mobile game active user is $1.54.

Painting an intriguing picture, the $1.54 average revenue per active mobile game user provides a powerful barometer to measure pace and potential of Mobile Game Monetization. This figure is akin to a navigational star for companies considering different business models; freemium, advertisement, in-app purchases or paid games. It illuminates revenue returns and reinforces the truth that despite being individually minimal, collectively these tiny coins can amass a treasure chest. Furthermore, beyond sheer profitability, it underpins understanding of user spending habits, playing a key role in driving impactful business strategies. From an investor’s perspective, it brings valuable insights into the financial health and longevity of a firm in the lucrative mobile gaming industry.

The average mobile gamer plays 2 to 5 games per month.

In the pulsating realm of mobile game monetization, this tantalizing statistic paints a vivid picture of user engagement levels. By suggesting an average mobile gamer engages with 2 to 5 games per month, it underscores the importance of captivating game design and features that foster high retention and repeat play. This data cautions developers against complacency and propels them to keep reimagining and revitalizing their offerings to stand out amidst the cut-throat competition. Furthermore, it also paves way for potential monetization opportunities, as more gameplay means more chances to entice purchases or display in-app advertising. In the grand chessboard of mobile game monetization, this statistic represents the constant tussle to grab and hold the gamer’s attention, thus driving revenue generation strategies.

41% of revenue was generated by the top 1% of mobile gamers.

In the ever-evolving mobile gaming landscape, this 41% revenue generation by the top 1% of mobile gamers shines a spotlight on the immeasurable influence of a small group of power users. This not only signifies their colossal contribution to the economic vitality of the gaming industry but also triggers crucial questions on game design and monetization strategies.

Deciphering this statistic, one might realize that game developers are ultimately banking their success on a thin slice of the gamer population, a somewhat precarious yet enlightening revelation. This could pivot their attention towards developing innovative strategies aimed at engaging and incentivizing this influential group.

Moreover, it can also prompt a rethinking of existing revenue models. Creating a more balanced and diverse monetization structure that motivates a broader base of players might unlock a wellspring of untapped revenue, leading to a healthier and more resilient mobile gaming ecosystem.

Thus, this statistic serves as a call to action, a fertile ground for testing novel theories, and a compass guiding the next evolution of mobile game monetization.

In 2020, the global average in-app purchase per user in gaming apps was $1.45.

Unveiling the spectacle of digital economies, this enticing figure of $1.45 global average in-app purchase per user in gaming apps in 2020 helps paint a vivid picture of the burgeoning mobile game industry. It provides a perspicuous snapshot of the widespread acceptance and popularity of in-app purchases among game users across the globe.

In the riveting narrative of mobile game monetization, this statistic emerges as a significant protagonist, shedding light on a key revenue stream. It reveals the hidden micro-transactions that go on behind the gaming interfaces, highlighting the potential profitability of designing engaging experiences that entice players to spend.

Chaptering such insights in a blog post about Mobile Game Monetization Statistics thus empowers readers with a holistic understanding of this dynamic industry, arming potential developers, marketers and investors with pivotal knowledge to craft successful strategies and make informed decisions. Indeed, such a fact allows us to appreciate the sheer power of quarters and dimes in building digital empires.

As of 2021, there were 2.7 billion smartphone users worldwide, which makes up a large potential audience for mobile games.

Unveiling the massive scale of global smartphone users in 2021, the figure haunts at an intriguing prospect — a gigantic populace of potentially responsive audience for mobile games. This trove of 2.7 billion smartphone buffs signifies an untapped market, brimming with potential customers. Within the confines of mobile game monetization conversation, this number tosses the ball squarely in the court of game developers and their marketing strategies. The capacity for revenue generation balloons with such a vast user base, making exploiting this demographic through effective monetization strategies a clear path to financial success.

By 2024, the mobile games industry is expected to reach a staggering $100 billion in revenue.

Anticipating a towering revenue of $100 billion by 2024 from the mobile games industry is a crucial insight, especially in the panorama of Mobile Game Monetization Statistics. This forecast displays the astounding potential and exponential growth of this sector. Framing it in reference to blog posts on the topic, this statistic acts as a powerful beacon pointing towards unexplored opportunities and expansive arenas in mobile game monetization. It highlights unambiguous monetary possibilities that can transform future market trends, helping game developers, advertisers, and marketing strategists to reorient their efforts for capturing a larger share of this rewarding pie. Just imagine, if carved expertly, even a delicate sliver from this enormous economic cake could mean a fortune.

64% of people reportedly play a mobile game every day.

The pulsating heartbeat of the statistics behind mobile gaming can be felt in the eye-opening realization that 64% of individuals engage in mobile games daily. This figure is a compelling testament to the unquenchable thirst people have for mobile gaming engagement, serving as a foundational premise impacting Mobile Game Monetization. It serves as a testament to the seemingly insatiable appetite for mobile gaming consumption, indicating a vast and steady audience for mobile game developers and marketers.

This promisingly high level of daily user engagement suggests a fertile ground for potential profitability. It decisively fuels the opportunity for continual game monetization, from in-app purchases to subscription models, to ads. It sends a clear message to developers, marketers, and stakeholders that a well-executed monetization strategy could turn into a reliable revenue stream, given the consistent daily interaction.

Conclusion

Mobile game monetization is a dynamic and swiftly growing field. The captivating statistics shared throughout the post reaffirm its exponential potential. The ongoing shift towards smartphone gaming presents substantial opportunities for developers and marketers alike. Understanding these critical metrics not only enables formulating robust monetization strategies but also helps unlock new profitability channels. As reach and revenues continue to escalate, integrating user-friendly monetization models and staying abreast of the latest mobile gaming trends will define the industry’s future success.

References

0. – https://www.www.mobilemarketer.com

1. – https://www.www.businessofapps.com

2. – https://www.sensortower.com

3. – https://www.www.techinasia.com

4. – https://www.gameskinny.com

5. – https://www.www.gamasutra.com

6. – https://www.www.lifewire.com

7. – https://www.www.statista.com

8. – https://www.nikopartners.com

9. – https://www.venturebeat.com

10. – https://www.www.socialmediatoday.com

11. – https://www.www.gamesindustry.biz

12. – https://www.www.marketingdive.com

FAQs

What is mobile game monetization?

Mobile game monetization refers to the various strategies used by mobile game developers to generate revenue from their games. This can include in-app purchases, ads, subscriptions, or premium versions of the game.

What are some common metrics used in mobile game monetization?

Common metrics include the number of daily active users (DAU), average revenue per user (ARPU), and lifetime value (LTV). These help developers gain insights into user behaviour and profitability.

Is in-app advertising a popular method of mobile game monetization?

Yes, in-app advertising is a popular way to monetize mobile games. Developers can place ads within their games, which are typically received through advertising networks. These can be in various formats such as banner ads, video ads, or native ads.

What is a "freemium" model in terms of mobile game monetization?

A "freemium" model refers to offering the basic game for free while charging for advanced features, levels, or digital goods. This strategy allows players to try the game before investing money, and has proved to be very effective in maximizing revenue.

How effective is the subscription model for mobile game monetization?

The effectiveness of the subscription model can vary widely depending on the game and its audience. For certain types of games, such as massively multiplayer online games (MMOs), a subscription model can be very profitable. However, for casual games, a "freemium" model or in-app advertisements might be more effective.

How we write our statistic reports:

We have not conducted any studies ourselves. Our article provides a summary of all the statistics and studies available at the time of writing. We are solely presenting a summary, not expressing our own opinion. We have collected all statistics within our internal database. In some cases, we use Artificial Intelligence for formulating the statistics. The articles are updated regularly.

See our Editorial Process.

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