Key Takeaways
- 70 million downloads in the first week of launch in 2016.
- Over 1 billion total downloads by end of 2021.
- 232 million downloads in July 2016 alone.
- Peak daily active users reached 34 million in 2016.
- Average daily playtime is 37 minutes per user in 2023.
- 2.5 billion gym battles occurred in first year.
- US has 45% of North American players.
- Brazil ranks top 5 for daily active users.
- Europe accounts for 30% of global revenue.
- Pokemon Go generated $1 billion revenue in 111 days.
- Annual revenue reached $1.2 billion in 2022.
- In-app purchases average $10 per paying user.
- As of 2023, 65% of Pokemon Go players are under 35 years old.
- 52% of active players are female according to 2022 surveys.
- In the US, 40% of players are aged 18-24.
With 1.5 billion downloads by mid 2024, Pokemon Go remains a global hit with sustained daily play and strong revenue growth.
Related reading
01 · Category
Download and Installation Stats20 stats
Download and Installation Stats Interpretation
02 · Category
Engagement and Usage Metrics20 stats
Engagement and Usage Metrics Interpretation
03 · Category
Geographic and Global Distribution20 stats
Geographic and Global Distribution Interpretation
04 · Category
Revenue and Monetization22 stats
Revenue and Monetization Interpretation
05 · Category
User Demographics19 stats
User Demographics Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Alexander Schmidt. (2026, February 13). Pokemon Go Usage Statistics. Gitnux. https://gitnux.org/pokemon-go-usage-statistics
Alexander Schmidt. "Pokemon Go Usage Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/pokemon-go-usage-statistics.
Alexander Schmidt. 2026. "Pokemon Go Usage Statistics." Gitnux. https://gitnux.org/pokemon-go-usage-statistics.
Sources & references
29 datasets cited across this report · attribution is report-level

