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Top 10 Best Lip Sync Software of 2026

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Top 10 Best Lip Sync Software of 2026

Compare lip sync software tools for creators, focusing on features and tradeoffs, plus how Sync Labs fits typical workflows.

19 min readUpdated Editorially scoped research
How we ranked these tools
01Editorial Scope

Vendors set the topic, but our editors set the inclusion criteria and the evaluation framework before research starts.

02Source Research

Agents extract product evidence with provenance, then collect written reviews and transcribe video reviews and podcasts.

Read our full methodology →

Framework: Features 40% · Ease 30% · Value 30%

Gitnux may earn a commission through links on this page. This does not influence our reviews. Editorial policy

Lip sync software matters because it converts speech audio into timed mouth shapes and facial motion data that can be edited, translated, and reused across formats. This comparison helps operators and technical evaluators weigh AI lip sync correction, character rig compatibility, and automation pathways such as API-driven workflows against animation-first toolchains.

Sync Labs is the best pick for teams tackling repeatable lip sync for localized voice tracks because its batch-oriented audio-to-facial generation keeps frame timing aligned while reducing per-shot manual fixes, whereas Rask AI fits short-clip localization since it delivers frame-accurate timing that stays stable during voice line swaps.

Editor’s top 3 picks

Three quick recommendations before you dive into the full comparison below — each one leads on a different dimension.

Editor pick
1

Sync Labs

Batch-oriented audio-to-facial animation generation designed for localization-style turnaround across many takes.

Best for: Fits when teams need repeatable lip sync for localized voice tracks with minimal per-shot manual editing.

2

Rask AI

Editor pick

Frame-accurate audio-to-mouth timing that stays stable during voice line swaps.

Best for: Fits when localization teams need repeatable lip sync timing for many short clips.

3

Hedra

Editor pick

Frame-accurate timeline editing tied to the generated facial animation for precise mouth corrections.

Best for: Fits when teams need editable, audio-timed lip sync for localization and character video output.

Comparison Table

1
Sync LabsBest overall
API-first
9.2/10
Overall
2
vertical specialist
8.7/10
Overall
3
vertical specialist
8.6/10
Overall
4
8.3/10
Overall
5
8.0/10
Overall
6
7.9/10
Overall
7
7.4/10
Overall
8
enterprise
7.0/10
Overall
9
6.8/10
Overall
10
enterprise
6.7/10
Overall
#1

Sync Labs

API-first

Sync Labs provides API-based lip synchronization for video and digital characters.

9.2/10
Overall
Features9.2/10
Ease of Use9.3/10
Value9.1/10
Standout feature

Batch-oriented audio-to-facial animation generation designed for localization-style turnaround across many takes.

Sync Labs is a lip sync software that generates mouth movement from audio, then applies it to character assets for voice-driven facial animation. It focuses on production workflows for dubbing and localization by keeping timing tied to the input audio and by supporting character-ready output formats.

The workflow emphasizes automated animation generation rather than manual keyframe reconstruction for every phoneme. It also targets consistent results across batches, which matters when the same voice track is reused across shots.

Pros
  • +Audio-driven mouth animation aligns frame timing to the input track
  • +Batch generation supports high-throughput dubbing workflows
  • +Character asset pipeline reduces per-shot setup effort
  • +Export workflow fits post-production handoff needs
Cons
  • –Limited control over viseme-level edits versus manual mouth-shape workflows
  • –Requires cleanup when the source audio has large timing drift or noise
  • –Facial motion output depends on compatible character rig and blendshape expectations
  • –Setup effort increases for projects needing multilingual pronunciation dictionaries
Use scenarios
  • Dubbing and localization teams

    Generate consistent mouth motion from voice

    Faster localization facial animation

  • Character animation production teams

    Reuse one voice track across shots

    More uniform lip sync

Show 1 more scenario
  • Dialogue coordinators

    Align facial animation to audio timing

    Audio-accurate facial performance

    Keep phoneme timing tied to the input audio for cleaner edits during review.

Best for: Fits when teams need repeatable lip sync for localized voice tracks with minimal per-shot manual editing.

#2

Rask AI

vertical specialist

Video translation and dubbing platform with AI lip sync correction.

8.7/10
Overall
Features8.7/10
Ease of Use8.7/10
Value8.7/10
Standout feature

Frame-accurate audio-to-mouth timing that stays stable during voice line swaps.

Rask AI focuses on audio-driven facial animation workflows where the input is voice audio and the output is mouth-shape animation that can be exported for downstream editing. The practical strength is tight timing between the audio and the rendered mouth motion, which reduces manual retiming when replacing lines. Batch processing fits localization jobs where the same character asset must be reused across many scenes.

A tradeoff appears with highly stylized mouth rigs and custom facial rigs that require bespoke blendshape or morph target mappings. Rask AI can still deliver usable mouth motion quickly, but rigid mapping differences can require additional cleanup in keyframe or facial control layers. A common usage situation is dubbing a set of short clips where subtitles and voice lines arrive separately, and the goal is frame-accurate mouth motion without hand editing every take.

Pros
  • +Fast batch lip sync for voice line replacements across many clips
  • +Audio-driven timing reduces manual scrubbing between dialogue edits
  • +Good character mouth motion consistency across short scene sets
  • +Exports integrate cleanly into typical video post pipelines
Cons
  • –Custom face rigs may need extra mapping or cleanup
  • –Dialogue with heavy ad-libs can require reruns for stable timing
  • –Less ideal for fine-grained mouth control beyond the generated animation
Use scenarios
  • Localization video editors

    Dubbing short clips with swapped voice

    Fewer retiming edits per scene

  • Studio post-production teams

    Batch lip sync for episodic content

    Higher throughput for lip sync

Show 2 more scenarios
  • Character animation teams

    2D and 3D mouth motion outputs

    Reduced manual mouth keyframing

    Create dialogue-driven mouth animation that can be layered into an existing render pipeline.

  • Localization operations

    Repeatable mouth motion across locales

    More consistent localization output

    Keep character mouth motion consistent across multiple dubbed takes and scene versions.

Best for: Fits when localization teams need repeatable lip sync timing for many short clips.

#3

Hedra

vertical specialist

AI character generation with audio-driven lip sync from text and images.

8.6/10
Overall
Features8.6/10
Ease of Use8.6/10
Value8.6/10
Standout feature

Frame-accurate timeline editing tied to the generated facial animation for precise mouth corrections.

Hedra’s core loop starts with an audio track and produces facial animation aligned to spoken timing, then allows keyframe-level adjustments for problematic phonemes. The editing surface emphasizes timeline review and targeted retakes rather than only one-shot generation. Export options are geared toward inserting the animated face back into video pipelines for dubbing and localization work.

A tradeoff is that high-quality results depend on clean audio and stable character face setup because the mouth motion must remain consistent across frames. Hedra fits best when a localization team needs repeatable lip sync across many dialogue lines and still expects manual fixes for specific words.

Pros
  • +Audio-driven mouth motion with timeline scrubbing for beat-matched edits
  • +Keyframe adjustments for correcting specific dialogue segments
  • +Rig-friendly controls that support consistent face output across clips
  • +Export workflow supports round-tripping into video localization pipelines
Cons
  • –Clean, well-leveled dialogue audio is required for stable mouth articulation
  • –Manual refinement can be time-consuming for fast speech and dense dialogue
Use scenarios
  • Localization producers

    Dubbing dialogues into character video

    Faster localized character delivery

  • 3D animation editors

    Correcting bad phoneme moments

    More consistent articulation

Show 1 more scenario
  • Studio post-production teams

    Batch lip sync for multiple takes

    Lower rework on fixes

    Teams generate facial animation from audio and reuse the edit workflow across dialogue variations.

Best for: Fits when teams need editable, audio-timed lip sync for localization and character video output.

#4

Toon Boom Harmony

enterprise

Toon Boom Harmony provides speech recognition and mouth-shape mapping for 2D animation.

8.3/10
Overall
Features8.3/10
Ease of Use8.3/10
Value8.3/10
Standout feature

Node-based Harmony rigging and facial control layers let lip sync edits stay consistent with broader 2D animation shots.

Toon Boom Harmony pairs audio-driven lip articulation workflows with a full character animation environment built around node-based composition and timeline editing. The tool supports frame-accurate mouth-shape keyframing, blendshape and morph target animation workflows, and rig controls for repeatable facial setups across shots.

Pros
  • +Frame-accurate mouth-shape keyframe editing inside the same timeline as facial animation
  • +Rig-driven facial controls support consistent lip articulation across many shots
  • +Blendshape and morph-target animation workflows fit common facial rig styles
  • +Project-based workflow reduces rework when lip sync updates need animation tweaks
Cons
  • –No dedicated built-in lip-sync automation engine for auto phoneme-to-viseme output
  • –Complex node graphs and timelines increase setup time for new facial rigs
  • –Speech segmentation and forced-alignment style automation are not the core focus
  • –Batch processing for large dubbing libraries is limited compared with specialized tools
Use scenarios
  • Character animators

    Match mouth poses to dialogue audio

    Editable lip sync

  • Animation compositors

    Finish shot-level effects with lip edits

    Revisable shot output

Show 2 more scenarios
  • Mixed-media 2D animators

    Combine vector and painted assets

    One project pipeline

    Manage lip sync within a single project that blends line work and raster painting.

  • Cut-out and puppet animators

    Drive mouth motion on rigged parts

    Rig-controlled facial animation

    Animate rig-based characters using deformers and controls while keeping mouth-shape timing aligned to audio.

Best for: Fits when production teams need hand-tuned lip sync integrated with a shared facial rig workflow.

#5

Captions

SMB

AI video editing suite with dedicated lip sync and eye contact correction.

8.0/10
Overall
Features8.0/10
Ease of Use8.0/10
Value8.0/10
Standout feature

Audio-to-mouth generation designed for batch localization workflows with timeline-based resync iteration.

Captions takes dialogue audio as the primary input and generates mouth animation that can be aligned to the clip timeline for review and resync. The workflow suits post-production teams that edit at the clip level and need consistent results across many lines. Captions also supports exporting finished animation in common video handoff formats, which reduces the friction of bringing output into editors and animation pipelines.

Pros
  • +Batch-friendly audio-to-lip output for localization line sets
  • +Timeline-aligned playback for quick resync checks
  • +Repeatable character settings reduce per-clip dialing time
  • +Exports are practical for editor and pipeline handoff
Cons
  • –Limited depth of manual facial rig control versus animation-first tools
  • –Refinement often depends on re-running sync rather than direct keyframe sculpting
Use scenarios
  • Localization production teams

    Dubbing lip sync across many lines

    Faster localization QA cycles

  • Video post-production editors

    Resync dialogue to character mouth motion

    Lower rework in editing

Show 1 more scenario
  • Content studios

    Consistent lip sync for recurring characters

    More consistent character delivery

    Reuse face and voice settings to keep results stable across episode or campaign batches.

Best for: Fits when post-production teams need fast, repeatable lip sync from dialogue audio.

#6

NVIDIA Audio2Face

enterprise

NVIDIA Audio2Face converts speech into facial animation for 3D characters.

7.9/10
Overall
Features7.9/10
Ease of Use7.9/10
Value7.9/10
Standout feature

Keyframe-level refinement of generated facial animation inside NVIDIA’s authoring workflow.

NVIDIA Audio2Face converts audio input into audio-driven facial animation using a neural pipeline intended to generate mouth motion on a character rig. It is designed for artist-driven work inside NVIDIA’s tooling, where facial animation can be edited with keyframes and then prepared for downstream rendering.

Pros
  • +Neural audio-to-facial motion generation tuned for dialogue timing
  • +Keyframe editing on generated facial animation for precise fixes
  • +Batch processing support for multi-line production workloads
  • +Export-oriented workflow for feeding animation into rendering pipelines
Cons
  • –Animation quality depends heavily on rig compatibility and facial setup
  • –Less direct tooling for multilingual pronunciation compared with text-to-speech-first workflows
Use scenarios
  • 3D animation artists

    Generate mouth motion from dialogue audio

    Editable facial animation

  • Dubbing pipeline teams

    Batch generate consistent lip animation

    Consistent facial timing

Show 1 more scenario
  • Render and post-production teams

    Export facial animation to downstream tools

    Pipeline-ready animation

    Prepare rigged facial motion exports that fit typical 3D video dubbing and localization workflows.

Best for: Fits when teams already have a compatible 3D facial rig and need repeatable dialogue-driven mouth motion at scale.

#7

Adobe Character Animator

SMB

Adobe Character Animator synchronizes mouth shapes with recorded or live speech for 2D puppets.

7.4/10
Overall
Features7.4/10
Ease of Use7.4/10
Value7.4/10
Standout feature

Real-time facial landmark tracking drives rigged facial and mouth controls during performance recording.

Adobe Character Animator drives audio-driven facial animation for 2D characters using a live, capture-to-playback workflow. The core loop combines facial landmark tracking with rig controls for mouth-shape animation and expression changes.

Pros
  • +Facial landmark tracking maps real-time face movement to rig controls
  • +Audio-driven mouth animation supports frame-accurate scrubbing for edits
  • +Works directly with 2D character rigs for reusable animation components
  • +Blendshape and morph target animation workflows fit typical motion-graphics assets
Cons
  • –Lip sync quality depends on correct character rig setup and calibration
  • –Export output focuses on animation editing rather than bulk dubbing at scale
Use scenarios
  • 2D animation teams

    Animate live audio-driven facial performance

    Quick facial playback

  • Compositors

    Turn dialogue into viseme timing

    Dialogue-matched mouth shapes

Show 1 more scenario
  • Character content producers

    Export animation for compositing workflows

    More usable animation assets

    Generate rig-driven facial animation suited for animation and compositing rather than text-only dubbing.

Best for: Fits when studios need repeatable 2D character lip sync inside a rig-based animation workflow.

#8

Speech Graphics

enterprise

Speech Graphics creates audio-driven facial animation for digital characters and localization workflows.

7.0/10
Overall
Features7.0/10
Ease of Use7.0/10
Value7.0/10
Standout feature

Phoneme-timing driven mouth-shape generation with frame-accurate scrubbing for precise editorial fixes.

Speech Graphics targets lip sync workflows that need predictable facial animation from audio, with tools built around phoneme timing and mouth-shape generation. The system supports mouth-shape animation driven by speech audio and frame-accurate timing for animation editing and review. Output options focus on exporting animation data for 2D and 3D character pipelines rather than staying locked inside a web preview.

Pros
  • +Audio-driven lip articulation that stays aligned to phoneme timing
  • +Frame-accurate scrubbing workflow for reviewing mouth shapes
  • +Export-friendly animation output for character animation pipelines
  • +Multilingual pronunciation controls for consistent results across languages
Cons
  • –Tuning viseme set and pronunciation quality takes iteration for each voice
  • –Less direct support for advanced facial rig controls than specialized tools
Use scenarios
  • Character pipeline teams

    Generate frame-accurate mouth shapes from speech

    Frame-accurate lip sync

  • 2D animation editors

    Export mouth animation for 2D characters

    Reusable animation data

Show 1 more scenario
  • 3D character teams

    Export speech-driven facial animation

    Downstream-ready facial motion

    Use phoneme-timed mouth generation and export animation data for 3D character pipelines.

Best for: Fits when teams need repeatable audio-to-facial animation and export into existing character animation pipelines.

#9

Argil

SMB

AI video platform that generates talking-head avatars with synchronized lip movements from text or audio input.

6.8/10
Overall
Features6.8/10
Ease of Use6.8/10
Value6.8/10
Standout feature

Custom pronunciation inputs that adjust phoneme timing at the per-phrase level for multilingual lip sync corrections.

Argil focuses on turning spoken audio into time-synchronized mouth motion with a workflow geared for video production. Its output is driven by frame-accurate timeline controls so facial changes track the source audio during scrubbing.

Pros
  • +Frame-accurate timeline scrubbing keeps mouth motion aligned to the audio
  • +Multilingual pronunciation support improves results for non-default languages
  • +Custom pronunciation inputs help correct recurring phoneme timing issues
  • +Export-focused workflow supports editorial handoff after animation generation
Cons
  • –Lip articulation quality depends on clean input audio and consistent loudness
  • –Setup needs careful configuration of timing and pronunciation rules
Use scenarios
  • Animators and video teams

    Refine timing for character shots

    Adjustable first-pass lips

  • Video editors

    Retiming lips to match dialogue tracks

    Dialogue-aligned review output

Show 2 more scenarios
  • Social media production teams

    Test script variations with lip sync

    Multiple reviewable drafts

    Generate alternate mouth-motion drafts to compare hook or message directions on video.

  • Creators and spokesperson teams

    Produce reusable avatar presenter videos

    Consistent avatar identity

    Use a recorded likeness and voice to deliver new scripts with consistent presenter identity.

Best for: Fits when localization teams need consistent mouth-shape timing for dubbing across multiple languages.

#10

FaceFX

enterprise

FaceFX generates facial animation from speech for characters used in games, film, and virtual experiences.

6.7/10
Overall
Features6.7/10
Ease of Use6.7/10
Value6.7/10
Standout feature

Speech-to-facial animation generation that produces rig-ready motion aligned to dialogue timing.

FaceFX is a lip sync workflow tool focused on producing audio-driven facial animation from recorded speech. It maps speech timing to mouth-shape and facial rig controls so animators can align dialogue with character performance in a repeatable pass. The core output is an animation timing layer that can be edited in a keyframe-oriented workflow and then exported into common production pipelines for 2D or 3D characters.

Pros
  • +Audio-driven animation output targets facial rig controls used in character work
  • +Frame-accurate timing editing supports precise dialogue alignment
  • +Repeatable generation pass helps standardize lip sync for batches
  • +Export-friendly animation data fits common DCC animation handoff steps
Cons
  • –Workflow depends on rig setup and compatibility with the target facial control set
  • –Advanced multilingual pronunciation work requires extra tuning and pronunciation management
Use scenarios
  • 2D animation teams

    Align dialogue to character mouth controls

    Repeatable lip sync

  • Rigging and character animation

    Edit a keyframe timing layer

    Tuned facial timing

Show 1 more scenario
  • 3D animation pipeline teams

    Export facial animation to production tools

    Production-ready export

    Export the editable facial timing layer into common pipelines for 3D characters and downstream rendering.

Best for: Fits when production teams need editable, character-rig lip sync timing from voice audio.

Conclusion

After evaluating 10 lip sync software, Sync Labs stands out as our overall top pick — it scored highest across our combined criteria of features, ease of use, and value, which is why it sits at #1 in the rankings above.

Our Top Pick
Sync Labs

Use the comparison table and detailed reviews above to validate the fit against your own requirements before committing to a tool.

Frequently Asked Questions About Lip Sync Software

How does Rask AI handle frame-accurate mouth motion when swapping voice lines mid-edit?
Rask AI aligns speech audio to character mouth animation frames, then keeps mouth motion stable during voice line swaps. Hedra also uses frame-accurate timeline editing tied to generated facial animation, but it focuses more on editable corrections against the soundtrack.
Which tool best fits batch localization workflows that iterate lip sync on many short clips?
Captions is designed for audio-to-mouth generation in batch localization workflows with timeline-based resync iteration. Sync Labs targets repeatable, batch-oriented audio-to-facial animation generation for localization-style turnaround across many takes.
When does Speech Graphics fall short compared with rig-first tools like Toon Boom Harmony?
Speech Graphics prioritizes phoneme-timing driven mouth-shape generation and export into downstream character pipelines. Toon Boom Harmony is better when the workflow needs rig controls plus node-based composition so lip sync edits stay consistent across broader 2D animation shots.
How does Argil support multilingual lip sync corrections through pronunciation inputs?
Argil accepts custom pronunciation inputs that adjust phoneme timing at the per-phrase level. Argil is built around multilingual pronunciation handling for consistent mouth-shape timing, while Rask AI emphasizes frame-accurate audio-to-mouth alignment for timing stability.
Where does NVIDIA Audio2Face require the most setup to get usable results?
NVIDIA Audio2Face works best when a compatible 3D facial rig with compatible controls is available. Adobe Character Animator can start from facial landmark tracking in a live capture loop, but it is tuned for 2D rig playback rather than the same 3D rig-dependent pipeline.
Which workflow offers more direct keyframe-level refinement of generated facial animation?
NVIDIA Audio2Face supports keyframe-level refinement of generated facial animation within NVIDIA’s authoring workflow. FaceFX also produces editable rig-ready motion aligned to dialogue timing, but its core output is a character-rig timing layer meant for keyframe-oriented edits.
How do Hedra and FaceFX differ in editability of timing against the soundtrack?
Hedra ties generated facial animation to a frame-accurate timeline so mouth corrections map directly to dialogue beats. FaceFX outputs an animation timing layer aligned to recorded speech, then animators adjust it in a keyframe-oriented workflow for rig controls.
What breaks if a production needs export-ready animation data instead of staying inside a preview tool?
Adobe Character Animator focuses on capture-to-playback with exports aimed at animation and compositing workflows rather than a text-only dubbing pipeline. Speech Graphics is built around exporting animation data for 2D and 3D character pipelines and uses frame-accurate scrubbing for precise editorial fixes.
How do integrations and automation needs compare between tools like Captions and Sync Labs?
Captions emphasizes batch localization workflows that support timeline-based resync iteration, which fits automation around clip-level batches. Sync Labs targets production workflows for dubbing and localization by keeping timing tied to input audio across many takes, which reduces per-shot manual reconstruction but depends on the batch turnaround model for scale.
What admin and governance controls are typically most relevant when multiple teams share character assets across projects?
Toon Boom Harmony’s node-based character rig workflow supports repeatable facial setups across shots, which helps standardize configuration when multiple teams share projects. NVIDIA Audio2Face and FaceFX both support editing and export into production pipelines, but governance usually centers on how facial rig controls and timing layers are reused across teams rather than on built-in user administration features.

Tools reviewed

Primary sources checked during evaluation.

Referenced in the comparison table and product reviews above.

How to Choose the Right Lip Sync Software

Options in lip sync software differ most by how accurately they track timing and mouth shape, and by how much control they give over what the animation drives. We focus on timing accuracy, output control, and editability so you can match the way your clips are created and delivered.

Audio-to-animation timing accuracy

Why it matters

Timing accuracy determines whether mouth movement feels locked to speech or drifts during fast phrases. For lip sync, even small offsets show up immediately on close-up shots.

How to check

Pick a short dialogue clip and enable the lip sync pass. Scrub frame-by-frame around consonant-heavy words and note whether mouth changes land on the spoken beats or trail behind.

Mouth-shape consistency across shots

Why it matters

Mouth-shape consistency helps maintain character believability when lighting or camera angle changes. If the system changes how it animates across clips, the result can look like different actors.

How to check

Run lip sync on two similar takes with different camera angles. Compare whether the same phonetic moments produce similar mouth shapes and whether closures/openings look coherent across both outputs.

Manual keyframe edit controls

Why it matters

Manual edit controls let you fix off moments without redoing everything. For speech, you often need small adjustments around key phonemes to match the intended performance.

How to check

After auto generation, check whether you can adjust timing per segment and move mouth poses in a timeline. Use a sample clip, deliberately shift one beat, and verify the change updates only the intended region.

Character setup and transfer workflow

Why it matters

A clear character setup workflow reduces errors when you reuse the same performer across projects. It matters if your assets vary or you need consistent mouth behavior over time.

How to check

Import a character asset and a second asset with similar proportions (or reuse the same asset). Confirm you can apply the same lip sync setup without re-tuning every parameter from scratch.

Delivery export compatibility

Why it matters

Export compatibility affects how quickly you get usable results into your pipeline. If the output doesn’t line up with your editing or playback expectations, you’ll spend time correcting mismatches instead of iterating.

How to check

Export one test scene using the typical workflow your editor uses. Verify the mouth motion timing and playback speed match the preview after import into your next step.

Red flags

  • Timing feels stable only on the preview, but shifts when you scrub or re-export.
  • Mouth shapes vary wildly between takes that should look consistent.
  • You can’t make small fixes with practical timeline edits without rerunning the full job.

Fit by situation

  • If you’re syncing dialogue to existing footage tightly, prioritize Audio-to-animation timing accuracy.
  • If you reuse characters across angles or projects, prioritize Character setup and transfer workflow.
  • If you expect revisions during editorial, prioritize Manual keyframe edit controls.
Commissioned Research

Funding and competing interests

This study was co-funded by several of the vendors assessed in it. No single vendor funded it. Funders could propose the market studied.

They had no role in selecting vendors, setting or weighting criteria, analysing data or drawing conclusions, and they received the same factual-accuracy check as every other vendor assessed.

Market definition, inclusion rules and criteria weights were fixed by an editor before research began and did not change afterwards. Editorial process →

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