Key Takeaways
- China's esports market was valued at $1.43 billion CNY in 2023.
- South Korea hosted 1,200 esports events with 5 million attendees in 2023.
- PUBG Mobile Global Championship 2023 prize pool was $3 million USD.
- In 2023, the total box office revenue in China reached approximately 55.3 billion CNY, a 38.3% increase from 2022, driven by major releases like Full River Red.
- India's Bollywood film industry generated over 12,000 crore INR in box office collections in 2023, with Pathaan being the highest grosser at 1,050 crore INR worldwide.
- Japan’s anime film market earned 143.6 billion JPY in 2023, up 14.5% YoY, led by Demon Slayer: Kimetsu no Yaiba -To the Hashira Training-.
- China's gaming market revenue reached 302.6 billion CNY in 2023, up 13.95% YoY.
- Japan's video game market was 2.2 trillion JPY in FY2023, led by Nintendo Switch.
- India's gaming industry grew to $3.1 billion in 2023, with 568 million gamers.
- Global K-pop revenue reached 14.1 trillion KRW in 2022, with exports at 1.24 trillion KRW.
- Japan's music market was valued at 429.8 billion JPY in 2023, down 0.8% YoY due to physical sales decline.
- India's music streaming revenue grew 27.6% to $252 million in 2023.
- Tencent Video had 1.2 billion monthly active users in Q4 2023.
- India's TV market revenue reached $10.5 billion in 2023, with 900 million viewers.
- Japan's TV drama viewership averaged 10% ratings for top NHK series in 2023.
Across Asia in 2023, esports and gaming surged alongside booming film, anime, and music markets.
Related reading
01 · Category
Esports Industry20 stats
Esports Industry Interpretation
02 · Category
Film Industry30 stats
Film Industry Interpretation
03 · Category
Gaming Industry28 stats
Gaming Industry Interpretation
More related reading
04 · Category
Music Industry30 stats
Music Industry Interpretation
05 · Category
Television Industry29 stats
Television Industry Interpretation
Asia esports market growth
Asia’s esports market is projected to reach $2B by 2025, up from $1.4B in 2023.
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Margot Villeneuve. (2026, February 13). Asia Entertainment Industry Statistics. Gitnux. https://gitnux.org/asia-entertainment-industry-statistics
Margot Villeneuve. "Asia Entertainment Industry Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/asia-entertainment-industry-statistics.
Margot Villeneuve. 2026. "Asia Entertainment Industry Statistics." Gitnux. https://gitnux.org/asia-entertainment-industry-statistics.
Sources & references
100 datasets cited across this report · attribution is report-level

