Key Takeaways
- Global viewership of animation 500 billion hours on streaming 2022
- 70% of kids under 12 watch animation daily
- Anime viewers worldwide 1.2 billion in 2023
- The global animation market was valued at USD 391.7 billion in 2020
- Animation industry revenue reached $400 billion globally in 2022
- U.S. animation market generated $72 billion in 2021
- The animation industry employs over 2.5 million people worldwide
- U.S. has 250,000 animation jobs in 2023
- India employs 300,000 in animation and VFX
- The global animation market is projected to grow at 5.2% CAGR to 2028
- U.S. animation streaming market to reach $30 billion by 2027
- Anime market expected to hit $60 billion globally by 2030
- 3D animation uses 70% of production pipelines in 2023
- Blender software used by 80% of indie animators
- AI tools automate 20% of in-betweening tasks
In 2022 animation drew 500 billion streaming hours, with 1.2 billion viewers worldwide.
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01 · Category
Audience Consumption20 stats
Audience Consumption Interpretation
02 · Category
Economic Impact30 stats
Economic Impact Interpretation
03 · Category
Employment27 stats
Employment Interpretation
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04 · Category
Market Trends25 stats
Market Trends Interpretation
05 · Category
Production Tech22 stats
Production Tech Interpretation
Cite This Report
This report is designed to be cited. We maintain stable URLs and versioned verification dates. Copy the format appropriate for your publication below.
Kevin O'Brien. (2026, February 13). Animation Statistics. Gitnux. https://gitnux.org/animation-statistics
Kevin O'Brien. "Animation Statistics." Gitnux, 13 Feb 2026, https://gitnux.org/animation-statistics.
Kevin O'Brien. 2026. "Animation Statistics." Gitnux. https://gitnux.org/animation-statistics.
Sources & references
100 datasets cited across this report · attribution is report-level
