GITNUXREPORT 2026

Visual Novel Industry Statistics

The global visual novel market is growing rapidly, driven by mobile gaming and indie developers.

Sarah Mitchell

Sarah Mitchell

Senior Researcher specializing in consumer behavior and market trends.

First published: Feb 13, 2026

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Key Statistics

Statistic 1

The average development cost for a mid-tier visual novel is $500,000-$1 million USD in 2023.

Statistic 2

Over 12,000 visual novels were produced worldwide in 2023, with 70% being indie projects.

Statistic 3

Average production time for a 50-hour visual novel is 18-24 months for teams of 5-10 developers.

Statistic 4

85% of visual novels use Ren'Py engine, with over 5,000 titles built on it by 2023.

Statistic 5

Art asset creation accounts for 60% of visual novel development budgets in Japan.

Statistic 6

Voice acting is included in 45% of commercial visual novels released in 2023.

Statistic 7

Open-source tools like TyranoBuilder were used in 20% of new visual novels in 2023.

Statistic 8

Average sprite count per visual novel is 150-300 unique poses for main characters.

Statistic 9

Music composition for visual novels typically involves 30-50 tracks, costing $10,000-$30,000.

Statistic 10

65% of visual novel developers are solo or teams under 5 people in the indie scene.

Statistic 11

Localization costs average $0.10-$0.20 per word for English translations of Japanese VNs.

Statistic 12

CG scene count in adult visual novels averages 15-25 per title in 2023 releases.

Statistic 13

Unity engine adoption in visual novels rose to 15% in 2023 for hybrid 3D projects.

Statistic 14

QA testing phase lasts 2-4 months for polished visual novel releases.

Statistic 15

Scenario writing for branching visual novels requires 100,000-300,000 words on average.

Statistic 16

40% of visual novels incorporate kinetic novels without choices in production pipelines.

Statistic 17

Crowdfunding platforms host 300+ visual novel projects annually, with 60% success rate.

Statistic 18

Background art resolution standardized at 1920x1080 for 90% of modern visual novels.

Statistic 19

Translation patches boosted sales 20% for 100+ titles in 2023.

Statistic 20

75% of VNs feature 2-5 routes per protagonist in 2023.

Statistic 21

GUI design tools like KiriKiri used in 30% Japanese productions.

Statistic 22

NovelAI integration for scripting in 10% indie VNs 2023.

Statistic 23

Particle effects budget 5-10% in animated VNs.

Statistic 24

50% of VNs have save systems with 100+ slots average.

Statistic 25

Porting to consoles costs $100,000+ per platform for VNs.

Statistic 26

BGM licensing from DOVA-SYNDROME used in 40% free VNs.

Statistic 27

Choice density averages 1 per 500 words in interactive VNs.

Statistic 28

3D model rigging for VNs costs $2,000 per character.

Statistic 29

Beta testing via Discord reaches 1,000 testers per project avg.

Statistic 30

Multi-language support in 25% Steam VNs post-launch.

Statistic 31

The visual novel genre is projected to grow at 12% CAGR to $2.5 billion by 2028.

Statistic 32

AI-generated art adoption in VNs expected to rise to 25% by 2025.

Statistic 33

VR visual novels projected to capture 10% market share by 2027.

Statistic 34

English localization demand to double by 2026, per Sekai Project forecasts.

Statistic 35

Mobile-first visual novels to overtake PC by 40% share in 2025.

Statistic 36

NFT integration in visual novels trialed by 5% of indies in 2023, projected 20% by 2026.

Statistic 37

Live2D animation in VNs increased 50% in 2023 releases.

Statistic 38

Subscription models like Nutaku.net to grow VN revenue 30% by 2025.

Statistic 39

Cross-media adaptations (anime/manga from VNs) up 25% in 2024 pipeline.

Statistic 40

Global esports for choice-based VN tournaments emerging, 10 events planned for 2025.

Statistic 41

Sustainability focus: 30% of devs adopting green hosting by 2026.

Statistic 42

Metaverse VN experiences projected for 15% of new titles by 2027.

Statistic 43

User-generated content tools to enable 50,000 amateur VNs by 2025.

Statistic 44

Diversity in VN protagonists to reach 50% non-Japanese by 2026.

Statistic 45

Blockchain for VN royalties piloted, 5% adoption forecast by 2025.

Statistic 46

Average VN length shortening to 10-15 hours for mobile by 2025.

Statistic 47

Cloud gaming services to stream 20% of VNs by 2026.

Statistic 48

Psychological thriller subgenre to grow 35% post-DDLC influence.

Statistic 49

Collaborative global dev teams up 40% via Discord in 2023-2025.

Statistic 50

Hentai VN censorship debates lead to 20% uncut Western releases by 2025.

Statistic 51

In 2023, the global visual novel market size was valued at approximately $1.2 billion USD, driven primarily by digital downloads on PC platforms.

Statistic 52

Japanese visual novels accounted for 65% of total global revenue in the visual novel sector in 2022, totaling around ¥450 billion.

Statistic 53

Steam sales of visual novels exceeded 5 million units in 2023, with top titles like Doki Doki Literature Club surpassing 10 million downloads.

Statistic 54

The mobile visual novel market grew by 28% year-over-year in 2023, reaching $350 million in revenue.

Statistic 55

Indie visual novels on itch.io generated over $2.5 million in sales during 2022-2023.

Statistic 56

Visual novel revenue from Patreon crowdfunding averaged $15,000 per successful project in 2023.

Statistic 57

In Japan, eroge visual novels contributed 40% of the ¥1.1 trillion adult game market in 2022.

Statistic 58

Global visual novel app downloads on Google Play hit 150 million in 2023.

Statistic 59

Average revenue per visual novel title on Steam was $250,000 for top 10% sellers in 2023.

Statistic 60

The visual novel segment of the anime merchandise market added $180 million in 2022.

Statistic 61

Visual novels on Nintendo Switch generated $120 million in 2023 sales.

Statistic 62

Kickstarter visual novel campaigns raised $4.8 million collectively in 2023.

Statistic 63

China's visual novel market surged 45% to $250 million in 2023 due to local adaptations.

Statistic 64

Visual novel DLC sales on Steam reached $50 million in 2022-2023.

Statistic 65

Western visual novel publishers like Sekai Project reported $30 million revenue in 2023.

Statistic 66

Visual novel physical editions in Japan sold 1.2 million copies in 2022.

Statistic 67

App Store visual novel revenue topped $200 million globally in 2023.

Statistic 68

Visual novels comprised 8% of PC digital game sales in Japan, equating to ¥90 billion in 2023.

Statistic 69

Bundle sales on Humble Bundle featured visual novels generating $1.1 million in 2023.

Statistic 70

Visual novel merchandise tie-ins earned $75 million in 2022 across Asia.

Statistic 71

In 2023, visual novel revenue from North America grew 35% to $400 million.

Statistic 72

Top 100 Steam VNs earned $500 million lifetime by end of 2023.

Statistic 73

Japan's doujin VN market at Comiket 2023 sold ¥15 billion worth.

Statistic 74

Visual novels on Roblox platforms generated $10 million in 2023 UGC.

Statistic 75

EU visual novel sales hit €250 million in 2023 post-Brexit recovery.

Statistic 76

Fan disc expansions for VNs added $60 million revenue in Japan 2023.

Statistic 77

Visual novel streaming rights sold for $20 million to Twitch/YouTube.

Statistic 78

Brazil's VN market emerged at $15 million in 2023 via Steam.

Statistic 79

3D visual novel hybrids sold 500,000 units on PC in 2023.

Statistic 80

Patreon top VN creators averaged $5,000/month in 2023.

Statistic 81

Steam visual novels have 75% of playtime from PC, 20% mobile via Steam Link.

Statistic 82

itch.io hosts 4,500+ visual novels, with 1.2 million downloads in 2023.

Statistic 83

Google Play dominates mobile VN distribution with 60% market share in 2023.

Statistic 84

Nintendo Switch visual novel ports increased by 150% from 2022 to 2023.

Statistic 85

Steam Spy estimates 2.5 million owners of free visual novels like DDLC.

Statistic 86

VNDB.org catalogs 45,000+ visual novels across all platforms as of 2023.

Statistic 87

App Store visual novels average 4.5 star ratings from 100,000+ reviews.

Statistic 88

DLsite is the top distributor for Japanese eroge VNs with 80% market share.

Statistic 89

PlayStation Vita legacy library has 500+ visual novel titles undownloaded post-closure.

Statistic 90

Web-based HTML5 visual novels grew 30% on browsers like Newgrounds.

Statistic 91

GOG.com added 200 DRM-free visual novels in 2023.

Statistic 92

Android APK sideloading accounts for 15% of VN distribution in Asia.

Statistic 93

Epic Games Store featured 50 visual novels in free giveaways 2023.

Statistic 94

Patreon direct downloads serve 1,000+ visual novel projects monthly.

Statistic 95

Xbox Game Pass added 20 visual novels, boosting subscriptions by 5% in niche segment.

Statistic 96

Fan translation patches distributed via 4chan and Reddit reach 500,000 downloads yearly.

Statistic 97

PS5 ports of VNs up 100% in 2023 distribution.

Statistic 98

Nutaku.net distributed 1,000 adult VNs with 10M users.

Statistic 99

Browser VNs on Kongregate: 2M plays in 2023.

Statistic 100

Steam Deck verified 300 VNs for portable play.

Statistic 101

Apple Arcade added 10 premium VNs in 2023.

Statistic 102

Fakku books platform for digital manga VNs: 500k subs.

Statistic 103

Ren'Py web exports: 500+ titles playable online.

Statistic 104

Oculus Quest VN apps downloaded 200k times.

Statistic 105

MangaGamer direct sales: 50k units/month avg 2023.

Statistic 106

VN Fan Summer Fest on Steam: 1M wishlists generated.

Statistic 107

The visual novel player base is 62% male and 38% female globally in 2023 surveys.

Statistic 108

Average age of visual novel consumers is 24-35 years old, with 45% under 25.

Statistic 109

55% of visual novel players are from Asia, 30% North America, 10% Europe in 2023.

Statistic 110

Weekly playtime for dedicated visual novel fans averages 15-20 hours.

Statistic 111

70% of players prefer English-localized Japanese visual novels over originals.

Statistic 112

Female players favor romance visual novels at 65% preference rate in 2023.

Statistic 113

Completion rate for visual novels on Steam is 42%, higher than average games at 25%.

Statistic 114

25% of visual novel players also engage in fan translation projects.

Statistic 115

LGBTQ+ representation appeals to 35% of Western visual novel audience.

Statistic 116

Mobile visual novel players skew younger, 60% aged 18-24 in 2023.

Statistic 117

Backlog of unread visual novels averages 50 titles per avid collector.

Statistic 118

80% of players use walkthroughs for branching choice-heavy visual novels.

Statistic 119

Daily active users on VNDB.org reached 50,000 in 2023.

Statistic 120

Horror visual novels attract 20% more female players than romance genres.

Statistic 121

Average playthrough count per title is 3-5 for multiple endings.

Statistic 122

Community forum engagement peaks at 10,000 posts/month on Fuwanovel.

Statistic 123

40% of players spend $50+ annually on visual novels.

Statistic 124

60% players aged 18-24 prefer free-to-play VNs.

Statistic 125

35% of VN players identify as otaku culture enthusiasts.

Statistic 126

Replay value score averages 4.2/5 on VNDB for route-heavy titles.

Statistic 127

50% female players in yuri genre VNs per itch.io data.

Statistic 128

Peak concurrent players for VNs on Steam: 50,000 during sales.

Statistic 129

30% players collect doujin VNs physically.

Statistic 130

Engagement time: 80% complete romance VNs vs 50% horror.

Statistic 131

Social media shares: 1 million #VisualNovel tweets in 2023.

Statistic 132

45% players from urban areas in Asia surveys.

Statistic 133

Average rating given by players: 7.8/10 on 10,000+ titles.

Statistic 134

Modding community modifies 15% popular VNs.

Statistic 135

65% prefer full voice acting in VNs.

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While the staggering $1.2 billion global visual novel market might make it seem like a niche corner of gaming, a closer look reveals a booming and deeply complex industry, where indie passion projects thrive alongside multi-million-dollar franchises and cultural trends unfold across continents.

Key Takeaways

  • In 2023, the global visual novel market size was valued at approximately $1.2 billion USD, driven primarily by digital downloads on PC platforms.
  • Japanese visual novels accounted for 65% of total global revenue in the visual novel sector in 2022, totaling around ¥450 billion.
  • Steam sales of visual novels exceeded 5 million units in 2023, with top titles like Doki Doki Literature Club surpassing 10 million downloads.
  • The average development cost for a mid-tier visual novel is $500,000-$1 million USD in 2023.
  • Over 12,000 visual novels were produced worldwide in 2023, with 70% being indie projects.
  • Average production time for a 50-hour visual novel is 18-24 months for teams of 5-10 developers.
  • The visual novel player base is 62% male and 38% female globally in 2023 surveys.
  • Average age of visual novel consumers is 24-35 years old, with 45% under 25.
  • 55% of visual novel players are from Asia, 30% North America, 10% Europe in 2023.
  • Steam visual novels have 75% of playtime from PC, 20% mobile via Steam Link.
  • itch.io hosts 4,500+ visual novels, with 1.2 million downloads in 2023.
  • Google Play dominates mobile VN distribution with 60% market share in 2023.
  • The visual novel genre is projected to grow at 12% CAGR to $2.5 billion by 2028.
  • AI-generated art adoption in VNs expected to rise to 25% by 2025.
  • VR visual novels projected to capture 10% market share by 2027.

The global visual novel market is growing rapidly, driven by mobile gaming and indie developers.

Development and Production

  • The average development cost for a mid-tier visual novel is $500,000-$1 million USD in 2023.
  • Over 12,000 visual novels were produced worldwide in 2023, with 70% being indie projects.
  • Average production time for a 50-hour visual novel is 18-24 months for teams of 5-10 developers.
  • 85% of visual novels use Ren'Py engine, with over 5,000 titles built on it by 2023.
  • Art asset creation accounts for 60% of visual novel development budgets in Japan.
  • Voice acting is included in 45% of commercial visual novels released in 2023.
  • Open-source tools like TyranoBuilder were used in 20% of new visual novels in 2023.
  • Average sprite count per visual novel is 150-300 unique poses for main characters.
  • Music composition for visual novels typically involves 30-50 tracks, costing $10,000-$30,000.
  • 65% of visual novel developers are solo or teams under 5 people in the indie scene.
  • Localization costs average $0.10-$0.20 per word for English translations of Japanese VNs.
  • CG scene count in adult visual novels averages 15-25 per title in 2023 releases.
  • Unity engine adoption in visual novels rose to 15% in 2023 for hybrid 3D projects.
  • QA testing phase lasts 2-4 months for polished visual novel releases.
  • Scenario writing for branching visual novels requires 100,000-300,000 words on average.
  • 40% of visual novels incorporate kinetic novels without choices in production pipelines.
  • Crowdfunding platforms host 300+ visual novel projects annually, with 60% success rate.
  • Background art resolution standardized at 1920x1080 for 90% of modern visual novels.
  • Translation patches boosted sales 20% for 100+ titles in 2023.
  • 75% of VNs feature 2-5 routes per protagonist in 2023.
  • GUI design tools like KiriKiri used in 30% Japanese productions.
  • NovelAI integration for scripting in 10% indie VNs 2023.
  • Particle effects budget 5-10% in animated VNs.
  • 50% of VNs have save systems with 100+ slots average.
  • Porting to consoles costs $100,000+ per platform for VNs.
  • BGM licensing from DOVA-SYNDROME used in 40% free VNs.
  • Choice density averages 1 per 500 words in interactive VNs.
  • 3D model rigging for VNs costs $2,000 per character.
  • Beta testing via Discord reaches 1,000 testers per project avg.
  • Multi-language support in 25% Steam VNs post-launch.

Development and Production Interpretation

Behind every simple-looking branching narrative lies a staggering, million-dollar gambit of art, code, and voice acting, funded largely by a sea of tiny indie teams whose passion somehow survives the brutal economics of producing interactive digital novels.

Industry Trends and Future Projections

  • The visual novel genre is projected to grow at 12% CAGR to $2.5 billion by 2028.
  • AI-generated art adoption in VNs expected to rise to 25% by 2025.
  • VR visual novels projected to capture 10% market share by 2027.
  • English localization demand to double by 2026, per Sekai Project forecasts.
  • Mobile-first visual novels to overtake PC by 40% share in 2025.
  • NFT integration in visual novels trialed by 5% of indies in 2023, projected 20% by 2026.
  • Live2D animation in VNs increased 50% in 2023 releases.
  • Subscription models like Nutaku.net to grow VN revenue 30% by 2025.
  • Cross-media adaptations (anime/manga from VNs) up 25% in 2024 pipeline.
  • Global esports for choice-based VN tournaments emerging, 10 events planned for 2025.
  • Sustainability focus: 30% of devs adopting green hosting by 2026.
  • Metaverse VN experiences projected for 15% of new titles by 2027.
  • User-generated content tools to enable 50,000 amateur VNs by 2025.
  • Diversity in VN protagonists to reach 50% non-Japanese by 2026.
  • Blockchain for VN royalties piloted, 5% adoption forecast by 2025.
  • Average VN length shortening to 10-15 hours for mobile by 2025.
  • Cloud gaming services to stream 20% of VNs by 2026.
  • Psychological thriller subgenre to grow 35% post-DDLC influence.
  • Collaborative global dev teams up 40% via Discord in 2023-2025.
  • Hentai VN censorship debates lead to 20% uncut Western releases by 2025.

Industry Trends and Future Projections Interpretation

The visual novel industry is rapidly evolving into a high-stakes, multifaceted arena where traditional storytelling collides with tech trends—from AI art and VR worlds to blockchain royalties and mobile dominance—all while navigating a global audience's hunger for more diverse, accessible, and occasionally uncensored content.

Market Revenue and Sales

  • In 2023, the global visual novel market size was valued at approximately $1.2 billion USD, driven primarily by digital downloads on PC platforms.
  • Japanese visual novels accounted for 65% of total global revenue in the visual novel sector in 2022, totaling around ¥450 billion.
  • Steam sales of visual novels exceeded 5 million units in 2023, with top titles like Doki Doki Literature Club surpassing 10 million downloads.
  • The mobile visual novel market grew by 28% year-over-year in 2023, reaching $350 million in revenue.
  • Indie visual novels on itch.io generated over $2.5 million in sales during 2022-2023.
  • Visual novel revenue from Patreon crowdfunding averaged $15,000 per successful project in 2023.
  • In Japan, eroge visual novels contributed 40% of the ¥1.1 trillion adult game market in 2022.
  • Global visual novel app downloads on Google Play hit 150 million in 2023.
  • Average revenue per visual novel title on Steam was $250,000 for top 10% sellers in 2023.
  • The visual novel segment of the anime merchandise market added $180 million in 2022.
  • Visual novels on Nintendo Switch generated $120 million in 2023 sales.
  • Kickstarter visual novel campaigns raised $4.8 million collectively in 2023.
  • China's visual novel market surged 45% to $250 million in 2023 due to local adaptations.
  • Visual novel DLC sales on Steam reached $50 million in 2022-2023.
  • Western visual novel publishers like Sekai Project reported $30 million revenue in 2023.
  • Visual novel physical editions in Japan sold 1.2 million copies in 2022.
  • App Store visual novel revenue topped $200 million globally in 2023.
  • Visual novels comprised 8% of PC digital game sales in Japan, equating to ¥90 billion in 2023.
  • Bundle sales on Humble Bundle featured visual novels generating $1.1 million in 2023.
  • Visual novel merchandise tie-ins earned $75 million in 2022 across Asia.
  • In 2023, visual novel revenue from North America grew 35% to $400 million.
  • Top 100 Steam VNs earned $500 million lifetime by end of 2023.
  • Japan's doujin VN market at Comiket 2023 sold ¥15 billion worth.
  • Visual novels on Roblox platforms generated $10 million in 2023 UGC.
  • EU visual novel sales hit €250 million in 2023 post-Brexit recovery.
  • Fan disc expansions for VNs added $60 million revenue in Japan 2023.
  • Visual novel streaming rights sold for $20 million to Twitch/YouTube.
  • Brazil's VN market emerged at $15 million in 2023 via Steam.
  • 3D visual novel hybrids sold 500,000 units on PC in 2023.
  • Patreon top VN creators averaged $5,000/month in 2023.

Market Revenue and Sales Interpretation

While Japan remains the undisputed sensei of the visual novel classroom, this $1.2 billion global industry proves the homework of heartfelt stories and branching narratives is being diligently copied—and monetized—by eager students on every platform from Steam to smartphones.

Platforms and Distribution

  • Steam visual novels have 75% of playtime from PC, 20% mobile via Steam Link.
  • itch.io hosts 4,500+ visual novels, with 1.2 million downloads in 2023.
  • Google Play dominates mobile VN distribution with 60% market share in 2023.
  • Nintendo Switch visual novel ports increased by 150% from 2022 to 2023.
  • Steam Spy estimates 2.5 million owners of free visual novels like DDLC.
  • VNDB.org catalogs 45,000+ visual novels across all platforms as of 2023.
  • App Store visual novels average 4.5 star ratings from 100,000+ reviews.
  • DLsite is the top distributor for Japanese eroge VNs with 80% market share.
  • PlayStation Vita legacy library has 500+ visual novel titles undownloaded post-closure.
  • Web-based HTML5 visual novels grew 30% on browsers like Newgrounds.
  • GOG.com added 200 DRM-free visual novels in 2023.
  • Android APK sideloading accounts for 15% of VN distribution in Asia.
  • Epic Games Store featured 50 visual novels in free giveaways 2023.
  • Patreon direct downloads serve 1,000+ visual novel projects monthly.
  • Xbox Game Pass added 20 visual novels, boosting subscriptions by 5% in niche segment.
  • Fan translation patches distributed via 4chan and Reddit reach 500,000 downloads yearly.
  • PS5 ports of VNs up 100% in 2023 distribution.
  • Nutaku.net distributed 1,000 adult VNs with 10M users.
  • Browser VNs on Kongregate: 2M plays in 2023.
  • Steam Deck verified 300 VNs for portable play.
  • Apple Arcade added 10 premium VNs in 2023.
  • Fakku books platform for digital manga VNs: 500k subs.
  • Ren'Py web exports: 500+ titles playable online.
  • Oculus Quest VN apps downloaded 200k times.
  • MangaGamer direct sales: 50k units/month avg 2023.
  • VN Fan Summer Fest on Steam: 1M wishlists generated.

Platforms and Distribution Interpretation

The visual novel market is a sprawling and defiantly fragmented kingdom, where PC is the steadfast capital, mobile is the ambitious consul, and a myriad of niche dukedoms—from abandoned Vita libraries to thriving fan translation patches—prove there's a loyal audience for every flavor of story, no matter how obscure or platform-specific it may be.

Player Demographics and Engagement

  • The visual novel player base is 62% male and 38% female globally in 2023 surveys.
  • Average age of visual novel consumers is 24-35 years old, with 45% under 25.
  • 55% of visual novel players are from Asia, 30% North America, 10% Europe in 2023.
  • Weekly playtime for dedicated visual novel fans averages 15-20 hours.
  • 70% of players prefer English-localized Japanese visual novels over originals.
  • Female players favor romance visual novels at 65% preference rate in 2023.
  • Completion rate for visual novels on Steam is 42%, higher than average games at 25%.
  • 25% of visual novel players also engage in fan translation projects.
  • LGBTQ+ representation appeals to 35% of Western visual novel audience.
  • Mobile visual novel players skew younger, 60% aged 18-24 in 2023.
  • Backlog of unread visual novels averages 50 titles per avid collector.
  • 80% of players use walkthroughs for branching choice-heavy visual novels.
  • Daily active users on VNDB.org reached 50,000 in 2023.
  • Horror visual novels attract 20% more female players than romance genres.
  • Average playthrough count per title is 3-5 for multiple endings.
  • Community forum engagement peaks at 10,000 posts/month on Fuwanovel.
  • 40% of players spend $50+ annually on visual novels.
  • 60% players aged 18-24 prefer free-to-play VNs.
  • 35% of VN players identify as otaku culture enthusiasts.
  • Replay value score averages 4.2/5 on VNDB for route-heavy titles.
  • 50% female players in yuri genre VNs per itch.io data.
  • Peak concurrent players for VNs on Steam: 50,000 during sales.
  • 30% players collect doujin VNs physically.
  • Engagement time: 80% complete romance VNs vs 50% horror.
  • Social media shares: 1 million #VisualNovel tweets in 2023.
  • 45% players from urban areas in Asia surveys.
  • Average rating given by players: 7.8/10 on 10,000+ titles.
  • Modding community modifies 15% popular VNs.
  • 65% prefer full voice acting in VNs.

Player Demographics and Engagement Interpretation

While men numerically dominate the visual novel landscape, it's a world where dedicated, often female fans wield considerable influence—powering higher completion rates, championing LGBTQ+ narratives, and amassing colossal backlogs as they meticulously seek every romantic and horrific ending.

Sources & References