GITNUXREPORT 2025

Video Games Industry Statistics

Video games industry hits $198 billion; mobile, esports, cloud, AR thrive.

Jannik Lindner

Jannik Linder

Co-Founder of Gitnux, specialized in content and tech since 2016.

First published: April 29, 2025

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Key Statistics

Statistic 1

Over 3 billion people worldwide play video games.

Statistic 2

The average age of a gamer is 34 years old.

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The average time spent playing video games per week is 7 hours.

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Women make up nearly 46% of all gamers.

Statistic 5

The average age of console gamers is 36 years.

Statistic 6

The average number of games owned per gamer is 9.

Statistic 7

Female gamers spend 30% more on in-game content than male gamers.

Statistic 8

The average session duration for mobile gamers is approximately 25 minutes.

Statistic 9

Over 70% of gamers in the U.S. have played a game on their mobile device in 2023.

Statistic 10

75% of gamers prefer gaming on multiple devices.

Statistic 11

The gender gap in gaming is narrowing, with women’s participation increasing by 5% since 2020.

Statistic 12

The average lifespan of a popular video game is about 3 years.

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Cohort analysis shows that 25% of new gamers drop out within the first six months.

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Children under 14 make up about 20% of the gaming population.

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Over 45% of gamers in 2023 use some form of gaming subscription service.

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The number of mobile gamers worldwide has increased by 20% since 2020.

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The average age of esports viewers is 31 years.

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48% of gamers prefer to buy digital versions of games rather than physical copies.

Statistic 19

The number of women participating in competitive gaming has increased by 35% over the past three years.

Statistic 20

Streaming platforms like Twitch host over 140 million unique viewers monthly in 2023.

Statistic 21

Cloud gaming allows access to gaming libraries with a latency of less than 50 milliseconds.

Statistic 22

The average duration of a live stream session on Twitch is approximately 2 hours.

Statistic 23

The most streamed game in 2023 was League of Legends, with over 1 billion hours watched.

Statistic 24

The global video game market was valued at approximately $198 billion in 2023.

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Mobile gaming accounts for nearly 50% of the total video game market revenue.

Statistic 26

E-sports generated over $1 billion in revenue in 2023.

Statistic 27

The revenue from in-game purchases is expected to reach $200 billion by 2026.

Statistic 28

The indie game market represents about 15% of total global video game revenue.

Statistic 29

The top-selling video game of all time is Minecraft, with over 238 million copies sold.

Statistic 30

The console gaming market revenue was approximately $50 billion in 2023.

Statistic 31

The number of new game releases increased by 15% in 2023 compared to the previous year.

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Virtual reality (VR) gaming market revenue is projected to reach $8 billion by 2025.

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Asia Pacific remains the largest gaming market, generating over 50% of global revenue.

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The top multiplayer game by revenue in 2023 was Fortnite.

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Cloud gaming revenue is expected to grow at a CAGR of 35% from 2023 to 2027.

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The average price of a new video game in 2023 was around $60.

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Over 580 million active users played Xbox Live monthly in 2023.

Statistic 38

Esports viewership worldwide surpassed 600 million in 2023.

Statistic 39

In 2023, the average revenue per mobile gamer was $20.

Statistic 40

The free-to-play model accounts for over 80% of mobile game revenue.

Statistic 41

The top grossing game in China in 2023 was Honor of Kings, generating over $1.6 billion.

Statistic 42

The global AR gaming revenue is projected to reach $10 billion by 2024.

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Multiplayer online games constitute around 60% of total online gaming revenue.

Statistic 44

The number of AAA game releases declined by 10% in 2023.

Statistic 45

The digital distribution share of total gaming sales now exceeds 85% worldwide.

Statistic 46

The education market for video games is expected to reach $1 billion by 2025.

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The top gaming genre in 2023 was action-adventure.

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The most popular game genres globally are shooter, MOBA, and battle royale.

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The revenues from Asia-Pacific region increased by 27% in 2023, outpacing other regions.

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The average cost to develop a AAA game can exceed $80 million.

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Esports betting market is projected to reach $20 billion by 2027.

Statistic 52

The global gaming accessory market is expected to reach $10 billion by 2025.

Statistic 53

The total number of game developers worldwide exceeds 2 million.

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The gaming industry created over 170,000 jobs globally in 2023.

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60% of gaming revenue comes from North America and Europe combined.

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The number of subscription-based online multiplayer games increased by 18% in 2023.

Statistic 57

The total number of active mobile game players reached over 2.9 billion worldwide in 2023.

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The average revenue per user (ARPU) for console gamers is $50 annually.

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The average price of a downloadable game was $40 in 2023.

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The average gamer spends approximately $50 annually on gaming hardware..

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The average spend on in-game items per user is highest in MMORPGs, averaging $25 annually.

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80% of mobile game revenue is generated through in-app advertising.

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The most popular gaming platform globally is the smartphone.

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The penetration rate of gaming consoles in North America is approximately 50%.

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Cloud gaming subscriptions grew by 22% in 2023.

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The fastest-growing segment in gaming is augmented reality (AR) gaming.

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Cross-platform play is supported by over 60% of multiplayer games.

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Key Highlights

  • The global video game market was valued at approximately $198 billion in 2023.
  • Over 3 billion people worldwide play video games.
  • The average age of a gamer is 34 years old.
  • Mobile gaming accounts for nearly 50% of the total video game market revenue.
  • E-sports generated over $1 billion in revenue in 2023.
  • The most popular gaming platform globally is the smartphone.
  • The revenue from in-game purchases is expected to reach $200 billion by 2026.
  • The indie game market represents about 15% of total global video game revenue.
  • The top-selling video game of all time is Minecraft, with over 238 million copies sold.
  • The average time spent playing video games per week is 7 hours.
  • Women make up nearly 46% of all gamers.
  • The console gaming market revenue was approximately $50 billion in 2023.
  • The number of new game releases increased by 15% in 2023 compared to the previous year.

The global video game industry is booming like never before, hitting a staggering $198 billion valuation in 2023 and engaging over 3 billion players worldwide, with mobile gaming dominating nearly half of the revenue and esports attracting over half a billion viewers—highlighting a vibrant, rapidly evolving ecosystem that continues to reshape entertainment as we know it.

Demographics and Player Behavior

  • Over 3 billion people worldwide play video games.
  • The average age of a gamer is 34 years old.
  • The average time spent playing video games per week is 7 hours.
  • Women make up nearly 46% of all gamers.
  • The average age of console gamers is 36 years.
  • The average number of games owned per gamer is 9.
  • Female gamers spend 30% more on in-game content than male gamers.
  • The average session duration for mobile gamers is approximately 25 minutes.
  • Over 70% of gamers in the U.S. have played a game on their mobile device in 2023.
  • 75% of gamers prefer gaming on multiple devices.
  • The gender gap in gaming is narrowing, with women’s participation increasing by 5% since 2020.
  • The average lifespan of a popular video game is about 3 years.
  • Cohort analysis shows that 25% of new gamers drop out within the first six months.
  • Children under 14 make up about 20% of the gaming population.
  • Over 45% of gamers in 2023 use some form of gaming subscription service.
  • The number of mobile gamers worldwide has increased by 20% since 2020.
  • The average age of esports viewers is 31 years.
  • 48% of gamers prefer to buy digital versions of games rather than physical copies.
  • The number of women participating in competitive gaming has increased by 35% over the past three years.

Demographics and Player Behavior Interpretation

As the global gaming community, now nearly half female and spanning ages and devices—where a typical player owns nine games, spends hours crafting digital worlds, and the lifespan of popular titles barely outlasts their trending memes—it's clear that gaming is not just a pastime but a powerful, ever-evolving cultural force that continues to break stereotypes and expand horizons.

Digital Engagement and Streaming

  • Streaming platforms like Twitch host over 140 million unique viewers monthly in 2023.
  • Cloud gaming allows access to gaming libraries with a latency of less than 50 milliseconds.
  • The average duration of a live stream session on Twitch is approximately 2 hours.
  • The most streamed game in 2023 was League of Legends, with over 1 billion hours watched.

Digital Engagement and Streaming Interpretation

These statistics unveil a gaming landscape where streaming attracts a staggering 140 million monthly viewers, cloud gaming delivers near-instant access to vast libraries, and League of Legends reigns supreme with over a billion hours watched—highlighting how entertainment and technology are converging to make gaming a powerhouse of global culture.

Market Size and Revenue

  • The global video game market was valued at approximately $198 billion in 2023.
  • Mobile gaming accounts for nearly 50% of the total video game market revenue.
  • E-sports generated over $1 billion in revenue in 2023.
  • The revenue from in-game purchases is expected to reach $200 billion by 2026.
  • The indie game market represents about 15% of total global video game revenue.
  • The top-selling video game of all time is Minecraft, with over 238 million copies sold.
  • The console gaming market revenue was approximately $50 billion in 2023.
  • The number of new game releases increased by 15% in 2023 compared to the previous year.
  • Virtual reality (VR) gaming market revenue is projected to reach $8 billion by 2025.
  • Asia Pacific remains the largest gaming market, generating over 50% of global revenue.
  • The top multiplayer game by revenue in 2023 was Fortnite.
  • Cloud gaming revenue is expected to grow at a CAGR of 35% from 2023 to 2027.
  • The average price of a new video game in 2023 was around $60.
  • Over 580 million active users played Xbox Live monthly in 2023.
  • Esports viewership worldwide surpassed 600 million in 2023.
  • In 2023, the average revenue per mobile gamer was $20.
  • The free-to-play model accounts for over 80% of mobile game revenue.
  • The top grossing game in China in 2023 was Honor of Kings, generating over $1.6 billion.
  • The global AR gaming revenue is projected to reach $10 billion by 2024.
  • Multiplayer online games constitute around 60% of total online gaming revenue.
  • The number of AAA game releases declined by 10% in 2023.
  • The digital distribution share of total gaming sales now exceeds 85% worldwide.
  • The education market for video games is expected to reach $1 billion by 2025.
  • The top gaming genre in 2023 was action-adventure.
  • The most popular game genres globally are shooter, MOBA, and battle royale.
  • The revenues from Asia-Pacific region increased by 27% in 2023, outpacing other regions.
  • The average cost to develop a AAA game can exceed $80 million.
  • Esports betting market is projected to reach $20 billion by 2027.
  • The global gaming accessory market is expected to reach $10 billion by 2025.
  • The total number of game developers worldwide exceeds 2 million.
  • The gaming industry created over 170,000 jobs globally in 2023.
  • 60% of gaming revenue comes from North America and Europe combined.
  • The number of subscription-based online multiplayer games increased by 18% in 2023.
  • The total number of active mobile game players reached over 2.9 billion worldwide in 2023.
  • The average revenue per user (ARPU) for console gamers is $50 annually.

Market Size and Revenue Interpretation

In 2023, the gaming industry, valued at nearly $200 billion, continues to evolve into a billion-dollar playground where mobile dominates nearly half the market, esports surges past a billion in revenue, and virtual and augmented realities inch toward mainstream dominance—all while indie titles and subscription models carve out their own lucrative niches amidst the global roar of 2.9 billion mobile gamers and a shifting landscape that demands both innovation and strategic oversight.

Monetization and Spending Patterns

  • The average price of a downloadable game was $40 in 2023.
  • The average gamer spends approximately $50 annually on gaming hardware..
  • The average spend on in-game items per user is highest in MMORPGs, averaging $25 annually.
  • 80% of mobile game revenue is generated through in-app advertising.

Monetization and Spending Patterns Interpretation

With gamers focusing their wallets more on hardware and in-game purchases—especially in MMORPGs—while mobile games rely heavily on in-app ads, the industry's revenue game is increasingly played on the intricate map of monetization strategies rather than just the pixels.

Platform Distribution and Trends

  • The most popular gaming platform globally is the smartphone.
  • The penetration rate of gaming consoles in North America is approximately 50%.
  • Cloud gaming subscriptions grew by 22% in 2023.
  • The fastest-growing segment in gaming is augmented reality (AR) gaming.
  • Cross-platform play is supported by over 60% of multiplayer games.

Platform Distribution and Trends Interpretation

With smartphones reigning supreme as the most popular gaming platform worldwide and AR gaming surging rapidly, it's clear that the industry is rapidly evolving beyond traditional consoles and into a more interconnected, immersive future, where cloud gaming and cross-platform play are bridging gaps and expanding players' horizons.