GITNUXREPORT 2026

Swedish Gaming Industry Statistics

The Swedish gaming industry grew robustly in 2022, driven by significant mobile revenue and strong game exports.

Alexander Schmidt

Alexander Schmidt

Research Analyst specializing in technology and digital transformation trends.

First published: Feb 13, 2026

Our Commitment to Accuracy

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Key Statistics

Statistic 1

Sweden had 462 active game development studios in 2022.

Statistic 2

Embracer Group, the largest Swedish publisher, acquired 135 studios by 2023.

Statistic 3

King (Candy Crush) generated 2.8 billion USD revenue for Activision Blizzard in 2022.

Statistic 4

DICE (EA) studio in Stockholm employed 600 people in 2023.

Statistic 5

Paradox Interactive published 15 titles in 2022, revenue 4.5 billion SEK.

Statistic 6

72% of Swedish studios were indie with under 50 employees in 2023.

Statistic 7

Mojang Studios (Microsoft) had 600 employees in Stockholm 2022.

Statistic 8

Avalanche Studios grew to 1,000 employees across 4 Swedish offices by 2023.

Statistic 9

Starbreeze Studios focused on VR, revenue 1.2 billion SEK in 2022.

Statistic 10

35 new game startups founded in Sweden in 2023.

Statistic 11

Coffee Stain Studios expanded to 250 employees in 2022.

Statistic 12

Toadman Interactive merged into Tenstar, 300 employees 2023.

Statistic 13

15 Swedish studios listed on Nasdaq Stockholm in 2023.

Statistic 14

Enad Global 7 rebranded to Embracer, acquired 50+ firms 2022.

Statistic 15

Nexile Ltd. (ex-Toadman) had 200 devs on 5 projects 2023.

Statistic 16

MachineGames (Bethesda) released Wolfenstein sequel, 150 staff 2022.

Statistic 17

Hello Games? No, Swedish: Fatshark (Vermintide) 180 employees 2023.

Statistic 18

Stunlock Studios (Battlerite) 80 employees, V Rising success 2022.

Statistic 19

28% of companies focused on mobile games in Sweden 2023.

Statistic 20

Thunderful Group revenue 2.1 billion SEK, 600 employees 2022.

Statistic 21

42 studios in Malmö region, 25% national total 2023.

Statistic 22

Perfect World (ex-Magma Byte) 100 staff on mobile 2022.

Statistic 23

Unicorn companies in Swedish gaming: 3 as of 2023.

Statistic 24

Acquisition rate: 12 Swedish studios bought by foreign firms 2022.

Statistic 25

Average company age: 8 years for Swedish game firms 2023.

Statistic 26

19% of studios specialized in PC games exclusively 2022.

Statistic 27

Sweden's 65+ game publishers handled 80% of exports 2023.

Statistic 28

76 active mobile game developers in Sweden 2022.

Statistic 29

Sweden ranked 12th globally for game studio density per capita 2023.

Statistic 30

67% of Swedes aged 16-74 played video games daily or several times a week in 2022.

Statistic 31

Average playtime per gamer in Sweden: 8.7 hours per week in 2023.

Statistic 32

52% of Swedish gamers were female in 2022.

Statistic 33

Mobile was the most popular platform, used by 78% of gamers in Sweden 2023.

Statistic 34

Average age of gamers in Sweden: 29 years in 2022.

Statistic 35

41% of Swedish population (4.1 million) identified as gamers in 2023.

Statistic 36

PC gaming penetration: 55% among Swedish gamers 2022.

Statistic 37

Console ownership: 62% of households in Sweden 2023.

Statistic 38

25% of gamers spent over 1,000 SEK monthly on games in 2022.

Statistic 39

Esports viewership: 2.1 million unique viewers in Sweden 2023.

Statistic 40

68% of gamers used Twitch for streaming Swedish content 2022.

Statistic 41

Multiplayer games played by 73% of Swedish gamers weekly 2023.

Statistic 42

Mobile free-to-play retention rate: 35% day 30 in Sweden 2022.

Statistic 43

47% of gamers aged 18-24 played battle royales daily 2023.

Statistic 44

Spending on in-game items: average 450 SEK/year per paying gamer 2022.

Statistic 45

82% of Swedish gamers played on smartphones in 2023.

Statistic 46

Parental controls used by 55% of families with young gamers 2022.

Statistic 47

VR headset ownership: 12% of gamers in Sweden 2023.

Statistic 48

Cloud gaming monthly active users: 450,000 in Sweden 2022.

Statistic 49

61% preferred single-player story-driven games in 2023 survey.

Statistic 50

Average session length on PC: 45 minutes in Sweden 2022.

Statistic 51

39% of gamers over 35 played mobile exclusively 2023.

Statistic 52

Social gaming features used by 70% weekly in 2022.

Statistic 53

Paying gamers ratio: 28% of total players in Sweden 2023.

Statistic 54

54% played Swedish-developed games at least monthly 2022.

Statistic 55

Kids 10-15: 92% gaming penetration in Sweden 2023.

Statistic 56

Live service games retention: 42% after 6 months 2022.

Statistic 57

75% used Discord for gaming communities in Sweden 2023.

Statistic 58

Female gamers preferred match-3: 62% play rate 2022.

Statistic 59

31% spent on DLC/expansions annually in 2023.

Statistic 60

Sweden employed 10,200 people in the games industry as of 2022.

Statistic 61

The number of game companies in Sweden reached 462 in 2023.

Statistic 62

Average salary for a game developer in Sweden was 52,000 SEK/month in 2022.

Statistic 63

28% of Swedish game industry workforce were women in 2023.

Statistic 64

Stockholm hosted 58% of all Swedish game studios, employing 5,900 people in 2022.

Statistic 65

Game artists comprised 22% of the Swedish gaming workforce in 2023.

Statistic 66

15% growth in gaming employment in Sweden from 2021 to 2022.

Statistic 67

Malmö game cluster employed 1,200 people across 45 studios in 2023.

Statistic 68

Programmers made up 35% of Swedish game industry jobs in 2022.

Statistic 69

Gothenburg's gaming sector had 850 employees in 35 companies in 2023.

Statistic 70

Freelancers accounted for 12% of Swedish gaming workforce in 2022.

Statistic 71

Upskilling programs trained 1,500 new entrants to Swedish gaming in 2023.

Statistic 72

Average age of Swedish game developers: 32 years in 2022.

Statistic 73

40% of employees in Swedish games have university degrees in 2023.

Statistic 74

Remote work adopted by 65% of Swedish game studios post-2022.

Statistic 75

Turnover rate in Swedish gaming industry: 18% annually in 2022.

Statistic 76

Game designers represented 15% of workforce, 1,530 people in 2023.

Statistic 77

QA testers: 10% of employees, about 1,020 in Sweden 2022.

Statistic 78

Marketing roles: 8% of gaming jobs, 816 people in 2023.

Statistic 79

Leadership positions: 5% women in Swedish games, 2022 data.

Statistic 80

Immigration filled 22% of new gaming jobs in Sweden 2023.

Statistic 81

Part-time workers: 7% of total gaming employment in 2022.

Statistic 82

Södertälje area employed 450 in gaming, 4% national total 2023.

Statistic 83

Union membership among developers: 45% in Sweden 2022.

Statistic 84

New hires in 2023: 1,800 across Swedish game firms.

Statistic 85

Producer roles: 12%, 1,224 employees in 2022.

Statistic 86

62 game development programs offered by Swedish universities in 2023.

Statistic 87

Swedish games industry exported games to 190 countries in 2022, generating 25.6 billion SEK.

Statistic 88

Minecraft (Mojang) sold 300 million copies worldwide by 2023.

Statistic 89

Candy Crush Saga reached 3 billion downloads globally in 2022.

Statistic 90

Battlefield series sold 100 million units internationally from Swedish DICE.

Statistic 91

82% of Swedish game revenue came from exports in 2023.

Statistic 92

Crusader Kings III (Paradox) sold 2 million copies in first year globally 2022.

Statistic 93

V Rising (Stunlock) peaked at 442,000 concurrent Steam players worldwide 2023.

Statistic 94

Unravel series exported to 50+ countries, 5 million players 2022.

Statistic 95

Goat Simulator global sales: 12 million units by 2023.

Statistic 96

65 Swedish games featured on Steam top 100 global charts 2022.

Statistic 97

Payday series (Starbreeze/Overkill) 50 million players worldwide 2023.

Statistic 98

Valheim sold 12 million copies, 100+ countries 2022.

Statistic 99

Deep Rock Galactic (Ghost Ship) 5 million sales globally 2023.

Statistic 100

Teardown (Tuxedo Labs) wishlist 1.2 million on Steam international 2022.

Statistic 101

Swedish games represented 2.5% of global Steam revenue 2023.

Statistic 102

Embracer Group studios released 50 titles internationally 2022.

Statistic 103

It Takes Two (Hazelight) won Game of Year, sold 10 million worldwide 2023.

Statistic 104

A Way Out global players: 5 million via EA Play exports 2022.

Statistic 105

Vermintide 2 (Fatshark) 4 million sales across platforms 2023.

Statistic 106

Stormdivers (Thunderful) launched in 20 languages globally 2022.

Statistic 107

45% of exports went to North America, 28 billion SEK value 2023.

Statistic 108

Asia received 22% of Swedish game exports in 2022.

Statistic 109

EU markets: 30% share of Swedish gaming exports 2023.

Statistic 110

The Hunter: Call of the Wild sold 20 million in 50 countries 2022.

Statistic 111

Generation Zero (Avalanche) 2.5 million players globally 2023.

Statistic 112

Arc Raiders (Embark) beta tested in 100 countries 2022.

Statistic 113

Swedish games on Google Play top grossing in 85 countries 2023.

Statistic 114

Total international downloads of Swedish mobile games: 1.2 billion in 2022.

Statistic 115

12 Swedish games localized in 15+ languages for export 2023.

Statistic 116

Global esports tournaments hosted Swedish teams: 150 events 2022.

Statistic 117

In 2022, the Swedish video game industry achieved a total revenue of 31.4 billion SEK, marking a 7% increase from the previous year.

Statistic 118

The Swedish gaming market size reached 2.8 billion USD in consumer spending on games in 2023.

Statistic 119

Mobile gaming accounted for 48% of total Swedish gaming revenue in 2022, equating to 15.1 billion SEK.

Statistic 120

PC gaming revenue in Sweden grew by 12% year-over-year to 8.2 billion SEK in 2023.

Statistic 121

Console gaming segment in Sweden generated 6.5 billion SEK in 2022, representing 21% of total market.

Statistic 122

Swedish game exports contributed 25.6 billion SEK to revenue in 2022, or 82% of total industry turnover.

Statistic 123

The turnover per employee in Swedish game companies averaged 2.1 million SEK in 2022.

Statistic 124

Free-to-play games generated 18.9 billion SEK in Sweden in 2023, 60% of total gaming revenue.

Statistic 125

In-app purchases in Swedish mobile games reached 7.3 billion SEK in 2022.

Statistic 126

Premium game sales in Sweden totaled 3.2 billion SEK in 2023, down 5% from 2022.

Statistic 127

Esports betting revenue linked to Swedish games hit 1.1 billion SEK in 2023.

Statistic 128

VR/AR gaming revenue in Sweden was 450 million SEK in 2022, growing 25% YoY.

Statistic 129

Cloud gaming services generated 320 million SEK in Sweden in 2023.

Statistic 130

Subscription-based gaming revenue reached 1.8 billion SEK in Sweden in 2022.

Statistic 131

Advertising revenue in Swedish games totaled 2.4 billion SEK in 2023.

Statistic 132

The Swedish gaming industry's GDP contribution was 0.6% or 28 billion SEK in 2022.

Statistic 133

B2B services in Swedish gaming generated 4.1 billion SEK in 2023.

Statistic 134

Merchandise and licensing from Swedish games added 900 million SEK to revenue in 2022.

Statistic 135

Crowdfunding for Swedish games raised 150 million SEK in 2023 via platforms like Kickstarter.

Statistic 136

Venture capital invested 2.3 billion SEK into Swedish game startups in 2022.

Statistic 137

Total downloads of Swedish-developed mobile games: 450 million globally in 2023.

Statistic 138

Average revenue per user (ARPU) for Swedish mobile games was 12.5 USD in 2022.

Statistic 139

Game streaming revenue in Sweden hit 680 million SEK in 2023.

Statistic 140

NFT and blockchain gaming revenue in Sweden: 120 million SEK in 2022.

Statistic 141

Educational gaming revenue grew to 250 million SEK in Swedish market 2023.

Statistic 142

The top 10 Swedish game companies accounted for 65% of total industry revenue in 2022.

Statistic 143

Indie game revenue in Sweden: 3.8 billion SEK, 12% of total in 2023.

Statistic 144

Hardware sales tied to gaming in Sweden: 5.2 billion SEK in 2022.

Statistic 145

Events and conventions gaming revenue: 420 million SEK in Sweden 2023.

Statistic 146

Total gaming market forecast for Sweden in 2025: 4.1 billion USD.

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While the average Swedish gamer spends just 8.7 hours a week playing, the industry behind their screen is clocking overtime on an economic scale, generating billions in revenue and proving itself as a global powerhouse built on mobile dominance, massive exports, and a remarkably concentrated talent pool.

Key Takeaways

  • In 2022, the Swedish video game industry achieved a total revenue of 31.4 billion SEK, marking a 7% increase from the previous year.
  • The Swedish gaming market size reached 2.8 billion USD in consumer spending on games in 2023.
  • Mobile gaming accounted for 48% of total Swedish gaming revenue in 2022, equating to 15.1 billion SEK.
  • Sweden employed 10,200 people in the games industry as of 2022.
  • The number of game companies in Sweden reached 462 in 2023.
  • Average salary for a game developer in Sweden was 52,000 SEK/month in 2022.
  • Sweden had 462 active game development studios in 2022.
  • Embracer Group, the largest Swedish publisher, acquired 135 studios by 2023.
  • King (Candy Crush) generated 2.8 billion USD revenue for Activision Blizzard in 2022.
  • 67% of Swedes aged 16-74 played video games daily or several times a week in 2022.
  • Average playtime per gamer in Sweden: 8.7 hours per week in 2023.
  • 52% of Swedish gamers were female in 2022.
  • Swedish games industry exported games to 190 countries in 2022, generating 25.6 billion SEK.
  • Minecraft (Mojang) sold 300 million copies worldwide by 2023.
  • Candy Crush Saga reached 3 billion downloads globally in 2022.

The Swedish gaming industry grew robustly in 2022, driven by significant mobile revenue and strong game exports.

Company Landscape

  • Sweden had 462 active game development studios in 2022.
  • Embracer Group, the largest Swedish publisher, acquired 135 studios by 2023.
  • King (Candy Crush) generated 2.8 billion USD revenue for Activision Blizzard in 2022.
  • DICE (EA) studio in Stockholm employed 600 people in 2023.
  • Paradox Interactive published 15 titles in 2022, revenue 4.5 billion SEK.
  • 72% of Swedish studios were indie with under 50 employees in 2023.
  • Mojang Studios (Microsoft) had 600 employees in Stockholm 2022.
  • Avalanche Studios grew to 1,000 employees across 4 Swedish offices by 2023.
  • Starbreeze Studios focused on VR, revenue 1.2 billion SEK in 2022.
  • 35 new game startups founded in Sweden in 2023.
  • Coffee Stain Studios expanded to 250 employees in 2022.
  • Toadman Interactive merged into Tenstar, 300 employees 2023.
  • 15 Swedish studios listed on Nasdaq Stockholm in 2023.
  • Enad Global 7 rebranded to Embracer, acquired 50+ firms 2022.
  • Nexile Ltd. (ex-Toadman) had 200 devs on 5 projects 2023.
  • MachineGames (Bethesda) released Wolfenstein sequel, 150 staff 2022.
  • Hello Games? No, Swedish: Fatshark (Vermintide) 180 employees 2023.
  • Stunlock Studios (Battlerite) 80 employees, V Rising success 2022.
  • 28% of companies focused on mobile games in Sweden 2023.
  • Thunderful Group revenue 2.1 billion SEK, 600 employees 2022.
  • 42 studios in Malmö region, 25% national total 2023.
  • Perfect World (ex-Magma Byte) 100 staff on mobile 2022.
  • Unicorn companies in Swedish gaming: 3 as of 2023.
  • Acquisition rate: 12 Swedish studios bought by foreign firms 2022.
  • Average company age: 8 years for Swedish game firms 2023.
  • 19% of studios specialized in PC games exclusively 2022.
  • Sweden's 65+ game publishers handled 80% of exports 2023.
  • 76 active mobile game developers in Sweden 2022.
  • Sweden ranked 12th globally for game studio density per capita 2023.

Company Landscape Interpretation

While Sweden's gaming landscape thrives as a dynamic and prolific indie nation, its most potent cultural exports and economic engines are increasingly produced in corporate megastructures, from Embracer's sprawling empire to King's candy-fueled financial fortress.

Consumer Behavior

  • 67% of Swedes aged 16-74 played video games daily or several times a week in 2022.
  • Average playtime per gamer in Sweden: 8.7 hours per week in 2023.
  • 52% of Swedish gamers were female in 2022.
  • Mobile was the most popular platform, used by 78% of gamers in Sweden 2023.
  • Average age of gamers in Sweden: 29 years in 2022.
  • 41% of Swedish population (4.1 million) identified as gamers in 2023.
  • PC gaming penetration: 55% among Swedish gamers 2022.
  • Console ownership: 62% of households in Sweden 2023.
  • 25% of gamers spent over 1,000 SEK monthly on games in 2022.
  • Esports viewership: 2.1 million unique viewers in Sweden 2023.
  • 68% of gamers used Twitch for streaming Swedish content 2022.
  • Multiplayer games played by 73% of Swedish gamers weekly 2023.
  • Mobile free-to-play retention rate: 35% day 30 in Sweden 2022.
  • 47% of gamers aged 18-24 played battle royales daily 2023.
  • Spending on in-game items: average 450 SEK/year per paying gamer 2022.
  • 82% of Swedish gamers played on smartphones in 2023.
  • Parental controls used by 55% of families with young gamers 2022.
  • VR headset ownership: 12% of gamers in Sweden 2023.
  • Cloud gaming monthly active users: 450,000 in Sweden 2022.
  • 61% preferred single-player story-driven games in 2023 survey.
  • Average session length on PC: 45 minutes in Sweden 2022.
  • 39% of gamers over 35 played mobile exclusively 2023.
  • Social gaming features used by 70% weekly in 2022.
  • Paying gamers ratio: 28% of total players in Sweden 2023.
  • 54% played Swedish-developed games at least monthly 2022.
  • Kids 10-15: 92% gaming penetration in Sweden 2023.
  • Live service games retention: 42% after 6 months 2022.
  • 75% used Discord for gaming communities in Sweden 2023.
  • Female gamers preferred match-3: 62% play rate 2022.
  • 31% spent on DLC/expansions annually in 2023.

Consumer Behavior Interpretation

Nearly half the nation is a gamer, with the average Swede's digital alter ego being a 29-year-old woman who, while politely enduring your console's presence in the living room, is actually on her phone dominating a match-3 puzzle, dutifully monitoring her kids' playtime, and debating a DLC purchase for her favorite single-player saga—all while averaging a part-time job's worth of hours each week in a world largely built by her own countrymen.

Employment and Workforce

  • Sweden employed 10,200 people in the games industry as of 2022.
  • The number of game companies in Sweden reached 462 in 2023.
  • Average salary for a game developer in Sweden was 52,000 SEK/month in 2022.
  • 28% of Swedish game industry workforce were women in 2023.
  • Stockholm hosted 58% of all Swedish game studios, employing 5,900 people in 2022.
  • Game artists comprised 22% of the Swedish gaming workforce in 2023.
  • 15% growth in gaming employment in Sweden from 2021 to 2022.
  • Malmö game cluster employed 1,200 people across 45 studios in 2023.
  • Programmers made up 35% of Swedish game industry jobs in 2022.
  • Gothenburg's gaming sector had 850 employees in 35 companies in 2023.
  • Freelancers accounted for 12% of Swedish gaming workforce in 2022.
  • Upskilling programs trained 1,500 new entrants to Swedish gaming in 2023.
  • Average age of Swedish game developers: 32 years in 2022.
  • 40% of employees in Swedish games have university degrees in 2023.
  • Remote work adopted by 65% of Swedish game studios post-2022.
  • Turnover rate in Swedish gaming industry: 18% annually in 2022.
  • Game designers represented 15% of workforce, 1,530 people in 2023.
  • QA testers: 10% of employees, about 1,020 in Sweden 2022.
  • Marketing roles: 8% of gaming jobs, 816 people in 2023.
  • Leadership positions: 5% women in Swedish games, 2022 data.
  • Immigration filled 22% of new gaming jobs in Sweden 2023.
  • Part-time workers: 7% of total gaming employment in 2022.
  • Södertälje area employed 450 in gaming, 4% national total 2023.
  • Union membership among developers: 45% in Sweden 2022.
  • New hires in 2023: 1,800 across Swedish game firms.
  • Producer roles: 12%, 1,224 employees in 2022.
  • 62 game development programs offered by Swedish universities in 2023.

Employment and Workforce Interpretation

Sweden's gaming industry is a booming, Stockholm-centric engine of creativity where a young, well-educated workforce is driving impressive growth, yet it still grapples with the classic industry puzzle of attracting more women and spreading the wealth beyond the capital.

Exports and Global Reach

  • Swedish games industry exported games to 190 countries in 2022, generating 25.6 billion SEK.
  • Minecraft (Mojang) sold 300 million copies worldwide by 2023.
  • Candy Crush Saga reached 3 billion downloads globally in 2022.
  • Battlefield series sold 100 million units internationally from Swedish DICE.
  • 82% of Swedish game revenue came from exports in 2023.
  • Crusader Kings III (Paradox) sold 2 million copies in first year globally 2022.
  • V Rising (Stunlock) peaked at 442,000 concurrent Steam players worldwide 2023.
  • Unravel series exported to 50+ countries, 5 million players 2022.
  • Goat Simulator global sales: 12 million units by 2023.
  • 65 Swedish games featured on Steam top 100 global charts 2022.
  • Payday series (Starbreeze/Overkill) 50 million players worldwide 2023.
  • Valheim sold 12 million copies, 100+ countries 2022.
  • Deep Rock Galactic (Ghost Ship) 5 million sales globally 2023.
  • Teardown (Tuxedo Labs) wishlist 1.2 million on Steam international 2022.
  • Swedish games represented 2.5% of global Steam revenue 2023.
  • Embracer Group studios released 50 titles internationally 2022.
  • It Takes Two (Hazelight) won Game of Year, sold 10 million worldwide 2023.
  • A Way Out global players: 5 million via EA Play exports 2022.
  • Vermintide 2 (Fatshark) 4 million sales across platforms 2023.
  • Stormdivers (Thunderful) launched in 20 languages globally 2022.
  • 45% of exports went to North America, 28 billion SEK value 2023.
  • Asia received 22% of Swedish game exports in 2022.
  • EU markets: 30% share of Swedish gaming exports 2023.
  • The Hunter: Call of the Wild sold 20 million in 50 countries 2022.
  • Generation Zero (Avalanche) 2.5 million players globally 2023.
  • Arc Raiders (Embark) beta tested in 100 countries 2022.
  • Swedish games on Google Play top grossing in 85 countries 2023.
  • Total international downloads of Swedish mobile games: 1.2 billion in 2022.
  • 12 Swedish games localized in 15+ languages for export 2023.
  • Global esports tournaments hosted Swedish teams: 150 events 2022.

Exports and Global Reach Interpretation

From conquering global sales charts with Vikings and candy to silently infiltrating nearly every nation's hard drive, Sweden’s gaming industry proves that its true superpower is not just pixel-perfect design, but an almost impossibly efficient cultural export machine.

Revenue and Market Size

  • In 2022, the Swedish video game industry achieved a total revenue of 31.4 billion SEK, marking a 7% increase from the previous year.
  • The Swedish gaming market size reached 2.8 billion USD in consumer spending on games in 2023.
  • Mobile gaming accounted for 48% of total Swedish gaming revenue in 2022, equating to 15.1 billion SEK.
  • PC gaming revenue in Sweden grew by 12% year-over-year to 8.2 billion SEK in 2023.
  • Console gaming segment in Sweden generated 6.5 billion SEK in 2022, representing 21% of total market.
  • Swedish game exports contributed 25.6 billion SEK to revenue in 2022, or 82% of total industry turnover.
  • The turnover per employee in Swedish game companies averaged 2.1 million SEK in 2022.
  • Free-to-play games generated 18.9 billion SEK in Sweden in 2023, 60% of total gaming revenue.
  • In-app purchases in Swedish mobile games reached 7.3 billion SEK in 2022.
  • Premium game sales in Sweden totaled 3.2 billion SEK in 2023, down 5% from 2022.
  • Esports betting revenue linked to Swedish games hit 1.1 billion SEK in 2023.
  • VR/AR gaming revenue in Sweden was 450 million SEK in 2022, growing 25% YoY.
  • Cloud gaming services generated 320 million SEK in Sweden in 2023.
  • Subscription-based gaming revenue reached 1.8 billion SEK in Sweden in 2022.
  • Advertising revenue in Swedish games totaled 2.4 billion SEK in 2023.
  • The Swedish gaming industry's GDP contribution was 0.6% or 28 billion SEK in 2022.
  • B2B services in Swedish gaming generated 4.1 billion SEK in 2023.
  • Merchandise and licensing from Swedish games added 900 million SEK to revenue in 2022.
  • Crowdfunding for Swedish games raised 150 million SEK in 2023 via platforms like Kickstarter.
  • Venture capital invested 2.3 billion SEK into Swedish game startups in 2022.
  • Total downloads of Swedish-developed mobile games: 450 million globally in 2023.
  • Average revenue per user (ARPU) for Swedish mobile games was 12.5 USD in 2022.
  • Game streaming revenue in Sweden hit 680 million SEK in 2023.
  • NFT and blockchain gaming revenue in Sweden: 120 million SEK in 2022.
  • Educational gaming revenue grew to 250 million SEK in Swedish market 2023.
  • The top 10 Swedish game companies accounted for 65% of total industry revenue in 2022.
  • Indie game revenue in Sweden: 3.8 billion SEK, 12% of total in 2023.
  • Hardware sales tied to gaming in Sweden: 5.2 billion SEK in 2022.
  • Events and conventions gaming revenue: 420 million SEK in Sweden 2023.
  • Total gaming market forecast for Sweden in 2025: 4.1 billion USD.

Revenue and Market Size Interpretation

Sweden's gaming industry is a remarkably efficient and export-focused powerhouse, where free-to-play games on mobile devices are the dominant cash crop, but beneath that, every other niche—from booming PC sales to the quiet rise of VR and even educational games—is steadily carving out its own profitable corner of the kingdom.

Sources & References