Key Takeaways
- In 2022, the Swedish video game industry achieved a total revenue of 31.4 billion SEK, marking a 7% increase from the previous year.
- The Swedish gaming market size reached 2.8 billion USD in consumer spending on games in 2023.
- Mobile gaming accounted for 48% of total Swedish gaming revenue in 2022, equating to 15.1 billion SEK.
- Sweden employed 10,200 people in the games industry as of 2022.
- The number of game companies in Sweden reached 462 in 2023.
- Average salary for a game developer in Sweden was 52,000 SEK/month in 2022.
- Sweden had 462 active game development studios in 2022.
- Embracer Group, the largest Swedish publisher, acquired 135 studios by 2023.
- King (Candy Crush) generated 2.8 billion USD revenue for Activision Blizzard in 2022.
- 67% of Swedes aged 16-74 played video games daily or several times a week in 2022.
- Average playtime per gamer in Sweden: 8.7 hours per week in 2023.
- 52% of Swedish gamers were female in 2022.
- Swedish games industry exported games to 190 countries in 2022, generating 25.6 billion SEK.
- Minecraft (Mojang) sold 300 million copies worldwide by 2023.
- Candy Crush Saga reached 3 billion downloads globally in 2022.
The Swedish gaming industry grew robustly in 2022, driven by significant mobile revenue and strong game exports.
Company Landscape
- Sweden had 462 active game development studios in 2022.
- Embracer Group, the largest Swedish publisher, acquired 135 studios by 2023.
- King (Candy Crush) generated 2.8 billion USD revenue for Activision Blizzard in 2022.
- DICE (EA) studio in Stockholm employed 600 people in 2023.
- Paradox Interactive published 15 titles in 2022, revenue 4.5 billion SEK.
- 72% of Swedish studios were indie with under 50 employees in 2023.
- Mojang Studios (Microsoft) had 600 employees in Stockholm 2022.
- Avalanche Studios grew to 1,000 employees across 4 Swedish offices by 2023.
- Starbreeze Studios focused on VR, revenue 1.2 billion SEK in 2022.
- 35 new game startups founded in Sweden in 2023.
- Coffee Stain Studios expanded to 250 employees in 2022.
- Toadman Interactive merged into Tenstar, 300 employees 2023.
- 15 Swedish studios listed on Nasdaq Stockholm in 2023.
- Enad Global 7 rebranded to Embracer, acquired 50+ firms 2022.
- Nexile Ltd. (ex-Toadman) had 200 devs on 5 projects 2023.
- MachineGames (Bethesda) released Wolfenstein sequel, 150 staff 2022.
- Hello Games? No, Swedish: Fatshark (Vermintide) 180 employees 2023.
- Stunlock Studios (Battlerite) 80 employees, V Rising success 2022.
- 28% of companies focused on mobile games in Sweden 2023.
- Thunderful Group revenue 2.1 billion SEK, 600 employees 2022.
- 42 studios in Malmö region, 25% national total 2023.
- Perfect World (ex-Magma Byte) 100 staff on mobile 2022.
- Unicorn companies in Swedish gaming: 3 as of 2023.
- Acquisition rate: 12 Swedish studios bought by foreign firms 2022.
- Average company age: 8 years for Swedish game firms 2023.
- 19% of studios specialized in PC games exclusively 2022.
- Sweden's 65+ game publishers handled 80% of exports 2023.
- 76 active mobile game developers in Sweden 2022.
- Sweden ranked 12th globally for game studio density per capita 2023.
Company Landscape Interpretation
Consumer Behavior
- 67% of Swedes aged 16-74 played video games daily or several times a week in 2022.
- Average playtime per gamer in Sweden: 8.7 hours per week in 2023.
- 52% of Swedish gamers were female in 2022.
- Mobile was the most popular platform, used by 78% of gamers in Sweden 2023.
- Average age of gamers in Sweden: 29 years in 2022.
- 41% of Swedish population (4.1 million) identified as gamers in 2023.
- PC gaming penetration: 55% among Swedish gamers 2022.
- Console ownership: 62% of households in Sweden 2023.
- 25% of gamers spent over 1,000 SEK monthly on games in 2022.
- Esports viewership: 2.1 million unique viewers in Sweden 2023.
- 68% of gamers used Twitch for streaming Swedish content 2022.
- Multiplayer games played by 73% of Swedish gamers weekly 2023.
- Mobile free-to-play retention rate: 35% day 30 in Sweden 2022.
- 47% of gamers aged 18-24 played battle royales daily 2023.
- Spending on in-game items: average 450 SEK/year per paying gamer 2022.
- 82% of Swedish gamers played on smartphones in 2023.
- Parental controls used by 55% of families with young gamers 2022.
- VR headset ownership: 12% of gamers in Sweden 2023.
- Cloud gaming monthly active users: 450,000 in Sweden 2022.
- 61% preferred single-player story-driven games in 2023 survey.
- Average session length on PC: 45 minutes in Sweden 2022.
- 39% of gamers over 35 played mobile exclusively 2023.
- Social gaming features used by 70% weekly in 2022.
- Paying gamers ratio: 28% of total players in Sweden 2023.
- 54% played Swedish-developed games at least monthly 2022.
- Kids 10-15: 92% gaming penetration in Sweden 2023.
- Live service games retention: 42% after 6 months 2022.
- 75% used Discord for gaming communities in Sweden 2023.
- Female gamers preferred match-3: 62% play rate 2022.
- 31% spent on DLC/expansions annually in 2023.
Consumer Behavior Interpretation
Employment and Workforce
- Sweden employed 10,200 people in the games industry as of 2022.
- The number of game companies in Sweden reached 462 in 2023.
- Average salary for a game developer in Sweden was 52,000 SEK/month in 2022.
- 28% of Swedish game industry workforce were women in 2023.
- Stockholm hosted 58% of all Swedish game studios, employing 5,900 people in 2022.
- Game artists comprised 22% of the Swedish gaming workforce in 2023.
- 15% growth in gaming employment in Sweden from 2021 to 2022.
- Malmö game cluster employed 1,200 people across 45 studios in 2023.
- Programmers made up 35% of Swedish game industry jobs in 2022.
- Gothenburg's gaming sector had 850 employees in 35 companies in 2023.
- Freelancers accounted for 12% of Swedish gaming workforce in 2022.
- Upskilling programs trained 1,500 new entrants to Swedish gaming in 2023.
- Average age of Swedish game developers: 32 years in 2022.
- 40% of employees in Swedish games have university degrees in 2023.
- Remote work adopted by 65% of Swedish game studios post-2022.
- Turnover rate in Swedish gaming industry: 18% annually in 2022.
- Game designers represented 15% of workforce, 1,530 people in 2023.
- QA testers: 10% of employees, about 1,020 in Sweden 2022.
- Marketing roles: 8% of gaming jobs, 816 people in 2023.
- Leadership positions: 5% women in Swedish games, 2022 data.
- Immigration filled 22% of new gaming jobs in Sweden 2023.
- Part-time workers: 7% of total gaming employment in 2022.
- Södertälje area employed 450 in gaming, 4% national total 2023.
- Union membership among developers: 45% in Sweden 2022.
- New hires in 2023: 1,800 across Swedish game firms.
- Producer roles: 12%, 1,224 employees in 2022.
- 62 game development programs offered by Swedish universities in 2023.
Employment and Workforce Interpretation
Exports and Global Reach
- Swedish games industry exported games to 190 countries in 2022, generating 25.6 billion SEK.
- Minecraft (Mojang) sold 300 million copies worldwide by 2023.
- Candy Crush Saga reached 3 billion downloads globally in 2022.
- Battlefield series sold 100 million units internationally from Swedish DICE.
- 82% of Swedish game revenue came from exports in 2023.
- Crusader Kings III (Paradox) sold 2 million copies in first year globally 2022.
- V Rising (Stunlock) peaked at 442,000 concurrent Steam players worldwide 2023.
- Unravel series exported to 50+ countries, 5 million players 2022.
- Goat Simulator global sales: 12 million units by 2023.
- 65 Swedish games featured on Steam top 100 global charts 2022.
- Payday series (Starbreeze/Overkill) 50 million players worldwide 2023.
- Valheim sold 12 million copies, 100+ countries 2022.
- Deep Rock Galactic (Ghost Ship) 5 million sales globally 2023.
- Teardown (Tuxedo Labs) wishlist 1.2 million on Steam international 2022.
- Swedish games represented 2.5% of global Steam revenue 2023.
- Embracer Group studios released 50 titles internationally 2022.
- It Takes Two (Hazelight) won Game of Year, sold 10 million worldwide 2023.
- A Way Out global players: 5 million via EA Play exports 2022.
- Vermintide 2 (Fatshark) 4 million sales across platforms 2023.
- Stormdivers (Thunderful) launched in 20 languages globally 2022.
- 45% of exports went to North America, 28 billion SEK value 2023.
- Asia received 22% of Swedish game exports in 2022.
- EU markets: 30% share of Swedish gaming exports 2023.
- The Hunter: Call of the Wild sold 20 million in 50 countries 2022.
- Generation Zero (Avalanche) 2.5 million players globally 2023.
- Arc Raiders (Embark) beta tested in 100 countries 2022.
- Swedish games on Google Play top grossing in 85 countries 2023.
- Total international downloads of Swedish mobile games: 1.2 billion in 2022.
- 12 Swedish games localized in 15+ languages for export 2023.
- Global esports tournaments hosted Swedish teams: 150 events 2022.
Exports and Global Reach Interpretation
Revenue and Market Size
- In 2022, the Swedish video game industry achieved a total revenue of 31.4 billion SEK, marking a 7% increase from the previous year.
- The Swedish gaming market size reached 2.8 billion USD in consumer spending on games in 2023.
- Mobile gaming accounted for 48% of total Swedish gaming revenue in 2022, equating to 15.1 billion SEK.
- PC gaming revenue in Sweden grew by 12% year-over-year to 8.2 billion SEK in 2023.
- Console gaming segment in Sweden generated 6.5 billion SEK in 2022, representing 21% of total market.
- Swedish game exports contributed 25.6 billion SEK to revenue in 2022, or 82% of total industry turnover.
- The turnover per employee in Swedish game companies averaged 2.1 million SEK in 2022.
- Free-to-play games generated 18.9 billion SEK in Sweden in 2023, 60% of total gaming revenue.
- In-app purchases in Swedish mobile games reached 7.3 billion SEK in 2022.
- Premium game sales in Sweden totaled 3.2 billion SEK in 2023, down 5% from 2022.
- Esports betting revenue linked to Swedish games hit 1.1 billion SEK in 2023.
- VR/AR gaming revenue in Sweden was 450 million SEK in 2022, growing 25% YoY.
- Cloud gaming services generated 320 million SEK in Sweden in 2023.
- Subscription-based gaming revenue reached 1.8 billion SEK in Sweden in 2022.
- Advertising revenue in Swedish games totaled 2.4 billion SEK in 2023.
- The Swedish gaming industry's GDP contribution was 0.6% or 28 billion SEK in 2022.
- B2B services in Swedish gaming generated 4.1 billion SEK in 2023.
- Merchandise and licensing from Swedish games added 900 million SEK to revenue in 2022.
- Crowdfunding for Swedish games raised 150 million SEK in 2023 via platforms like Kickstarter.
- Venture capital invested 2.3 billion SEK into Swedish game startups in 2022.
- Total downloads of Swedish-developed mobile games: 450 million globally in 2023.
- Average revenue per user (ARPU) for Swedish mobile games was 12.5 USD in 2022.
- Game streaming revenue in Sweden hit 680 million SEK in 2023.
- NFT and blockchain gaming revenue in Sweden: 120 million SEK in 2022.
- Educational gaming revenue grew to 250 million SEK in Swedish market 2023.
- The top 10 Swedish game companies accounted for 65% of total industry revenue in 2022.
- Indie game revenue in Sweden: 3.8 billion SEK, 12% of total in 2023.
- Hardware sales tied to gaming in Sweden: 5.2 billion SEK in 2022.
- Events and conventions gaming revenue: 420 million SEK in Sweden 2023.
- Total gaming market forecast for Sweden in 2025: 4.1 billion USD.
Revenue and Market Size Interpretation
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