Key Takeaways
- In 2023, South Korea's overall games market revenue reached 27.5 trillion KRW, marking a 5.2% year-over-year growth.
- Mobile games accounted for 52% of South Korea's total gaming revenue in 2023, generating 14.3 trillion KRW.
- PC games contributed 28% to the market with 7.7 trillion KRW in revenue in 2023.
- 65% of South Korean gamers are male, with females at 35% in 2023 surveys.
- The average age of gamers in South Korea is 28 years old as of 2023.
- 72% of South Koreans aged 10-39 play games weekly in 2023.
- Nexon Co., Ltd. reported 3.4 trillion KRW revenue in 2023, leading Korean publishers.
- NCSoft generated 2.1 trillion KRW from games like Lineage in 2023.
- Netmarble's mobile revenue hit 2.8 trillion KRW in 2023.
- South Korea released 1,850 new games in 2023, up 10% YoY.
- Mobile games releases: 1,200 titles in South Korea 2023.
- PC online games: 450 new launches in 2023.
- South Korea's game exports value reached 11.2 trillion KRW in 2023, up 12.3%.
- China was the top export market with 35% of Korean game exports in 2023.
- US imports from Korean games totaled 2.1 trillion KRW in 2023.
South Korea's massive gaming industry grew again with strong mobile and export revenues.
Consumer Behavior and Demographics
- 65% of South Korean gamers are male, with females at 35% in 2023 surveys.
- The average age of gamers in South Korea is 28 years old as of 2023.
- 72% of South Koreans aged 10-39 play games weekly in 2023.
- Average daily playtime for mobile gamers in South Korea is 95 minutes in 2023.
- 58% of gamers use smartphones as primary device in South Korea 2023.
- PC gamers average 120 minutes daily playtime in South Korea 2023.
- 45% of female gamers prefer casual and social games in 2023 survey.
- Gamers aged 20-29 make up 42% of total gaming population in 2023.
- 81% of South Korean gamers play multiplayer games regularly in 2023.
- Average monthly gaming spend per user is 45,000 KRW in South Korea 2023.
- 67% of gamers aged 30+ play on PC bangs weekly in 2023.
- Mobile game session length averages 25 minutes per session in 2023.
- 55% of gamers under 20 prefer battle royale genres in 2023.
- 76% of South Korean gamers watch game streams monthly in 2023.
- Urban gamers (Seoul metro) represent 62% of total players in 2023.
- 49% of gamers report playing esports spectator titles like LoL in 2023.
- Average age of PC bang users is 24 years in 2023 surveys.
- 38% of gamers spend on in-game cosmetics monthly in 2023.
- Teens (13-19) average 105 minutes daily gaming in 2023.
- 71% of gamers use multiple devices cross-platform in 2023.
- Female gamers' playtime increased 15% YoY to 85 min/day in 2023.
- 82% of gamers aged 40+ play puzzle games in 2023.
- Rural gamers make up 22% with higher PC usage in 2023.
- 64% of gamers engage in social features daily in 2023.
- Top 10% of spenders account for 60% of mobile revenue in 2023.
Consumer Behavior and Demographics Interpretation
Economic Impact and Market Size
- In 2023, South Korea's overall games market revenue reached 27.5 trillion KRW, marking a 5.2% year-over-year growth.
- Mobile games accounted for 52% of South Korea's total gaming revenue in 2023, generating 14.3 trillion KRW.
- PC games contributed 28% to the market with 7.7 trillion KRW in revenue in 2023.
- The online game sector in South Korea grew by 6.8% in 2023, reaching 20.1 trillion KRW.
- South Korea's game market revenue per capita was $350 USD in 2023, highest globally.
- Total game exports from South Korea hit 11.2 trillion KRW in 2023, up 12% from prior year.
- The cultural content industry, including games, contributed 7.8% to South Korea's GDP in 2023.
- Gaming industry employment in South Korea reached 148,000 jobs in 2023.
- Average salary for game developers in South Korea was 55 million KRW annually in 2023.
- Venture capital investment in Korean games startups totaled 1.2 trillion KRW in 2023.
- South Korea's game market CAGR from 2019-2023 was 4.5%.
- Console games revenue in South Korea was 1.5 trillion KRW in 2023, growing 8%.
- In-app purchases drove 65% of mobile game revenue in South Korea in 2023.
- PC bang market revenue was 4.2 trillion KRW in 2023.
- Game merchandise and IP-related revenue added 2.1 trillion KRW in 2023.
- South Korea ranked 3rd globally in game revenue in 2023 with $18.4 billion USD.
- Domestic game sales within South Korea totaled 16.3 trillion KRW in 2023.
- The metaverse and cloud gaming segment grew 25% to 0.8 trillion KRW in 2023.
- Government subsidies for game industry reached 500 billion KRW in 2023.
- Game streaming platform revenue in South Korea was 1.1 trillion KRW in 2023.
- South Korea's gaming market penetration rate was 78% of population in 2023.
- AR/VR gaming revenue in South Korea hit 300 billion KRW in 2023.
- NFT and blockchain games generated 150 billion KRW in 2023.
- Game R&D investment by companies totaled 3.5 trillion KRW in 2023.
- South Korea's game industry tax contributions were 1.8 trillion KRW in 2023.
- Online subscription services revenue in gaming was 900 billion KRW in 2023.
- Hardware sales for gaming (PCs, consoles) added 2.8 trillion KRW in 2023.
Economic Impact and Market Size Interpretation
Game Development and Releases
- South Korea released 1,850 new games in 2023, up 10% YoY.
- Mobile games releases: 1,200 titles in South Korea 2023.
- PC online games: 450 new launches in 2023.
- MMORPG genre dominated with 28% of releases in 2023.
- Battle Royale games: 15% of new titles, led by PUBG variants in 2023.
- RPGs (non-MMORPG) accounted for 22% of 2023 releases.
- Casual games surged 18% in releases to 320 titles in 2023.
- FPS games: 120 new releases in South Korea 2023.
- Average development cost for AAA Korean game: 50 billion KRW in 2023.
- Indie game releases doubled to 280 in 2023.
- Console ports from Korean devs: 45 titles in 2023.
- Web3 games launched: 90 in South Korea 2023.
- Top game Lineage M updated 12 major patches in 2023.
- New IP launches: 210 successful monetizing games in 2023.
- Average game lifespan before decline: 18 months in 2023 data.
- Sports games releases: 35 titles, highest ever in 2023.
- Simulation games grew 12% to 95 releases in 2023.
- Strategy games: 140 new entries in 2023 Korean market.
- Hit games (top 10% revenue): 185 out of 1,850 in 2023.
- Cross-platform releases: 210 games in 2023.
- VR game releases: 25 domestic titles in 2023.
Game Development and Releases Interpretation
Industry Structure and Companies
- Nexon Co., Ltd. reported 3.4 trillion KRW revenue in 2023, leading Korean publishers.
- NCSoft generated 2.1 trillion KRW from games like Lineage in 2023.
- Netmarble's mobile revenue hit 2.8 trillion KRW in 2023.
- Krafton (PUBG) earned 2.5 trillion KRW globally with 70% from Korea in 2023.
- Smilegate Holdings revenue from Lost Ark was 1.2 trillion KRW in 2023.
- Pearl Abyss (Black Desert) reported 800 billion KRW in 2023.
- Com2uS (Summoners War) mobile revenue 650 billion KRW in 2023.
- Kakao Games revenue from Odin: Valhalla Rising 450 billion KRW in 2023.
- NHN Entertainment PC/mobile revenue 900 billion KRW in 2023.
- Gamevil (Cabal Mobile) earned 300 billion KRW in 2023.
- Top 10 Korean game companies hold 75% market share in 2023.
- There are 1,250 game development studios in South Korea as of 2023.
- Nexon employs 6,500 people globally, 4,200 in Korea in 2023.
- NCSoft has 3,100 employees with 70% in development in 2023.
- Netmarble staff count reached 5,800 in 2023.
- Krafton expanded to 2,200 employees post-PUBG success in 2023.
- Indie studios number grew to 450 in South Korea by 2023.
- Mid-sized publishers (revenue 100-500B KRW) number 120 in 2023.
- Venture-backed game startups: 180 active in 2023.
- Nexon's MapleStory IP generated 40% of company revenue in 2023.
- NCSoft's Throne and Liberty launch boosted Q4 revenue 20% in 2023.
- Netmarble's Ni no Kuni deal added 200B KRW in 2023.
- Krafton's PUBG Mobile had 1 billion downloads from Korea ops in 2023.
- Smilegate's Epic Seven monetized $1B lifetime by 2023.
- Pearl Abyss global offices: 8, with 1,200 Korean staff in 2023.
- 65% of Korean game companies focus on mobile in 2023.
- Foreign investment in Korean game firms: $2.5B USD in 2023.
- Top 50 companies published 85% of hit games in 2023.
Industry Structure and Companies Interpretation
International Trade and Esports
- South Korea's game exports value reached 11.2 trillion KRW in 2023, up 12.3%.
- China was the top export market with 35% of Korean game exports in 2023.
- US imports from Korean games totaled 2.1 trillion KRW in 2023.
- Japan received 18% of South Korean game exports value in 2023.
- PUBG global revenue from exports: 1.8 trillion KRW in 2023.
- League of Legends Worlds 2023 in Korea had 6.4 million peak viewers.
- Korean esports prize money total: $45 million USD in 2023.
- Overseas revenue share for top Korean firms: 55% in 2023.
- Southeast Asia exports grew 20% to 1.5 trillion KRW in 2023.
- Korean games on Steam top 100: 12 titles from Korea in 2023.
- Lineage series exported to 20 countries, earning 800B KRW overseas 2023.
- MapleStory global players: 100 million MAU from exports in 2023.
- LCK (League of Legends) average viewers: 250,000 in 2023 season.
- Korean teams won 40% of major international esports titles in 2023.
- Game export licenses issued: 1,200 to foreign markets in 2023.
- Europe exports: 12% share, 1.3 trillion KRW in 2023.
- Black Desert global revenue: 500B KRW from exports 2023.
- OWL (Overwatch League) Korean players dominated with 60% wins in 2023.
- Valorant Champions Tour Korea exports viewers: 1.2M peak 2023.
- Korean mobile games top grossing in 50 countries in 2023.
- Esports market revenue in Korea: 1.5 trillion KRW in 2023.
- DOTA 2 The International 2023 had Korean finalists, 2M viewers.
- Ragnarok Online exports renewed in 15 markets 2023.
- Korean esports exports (events abroad): $10M in 2023.
- Summoners War global DAU: 5 million from exports 2023.
- Top export genre: MMORPG at 45% of export value 2023.
- Korean games revenue in China despite regs: 900B KRW 2023.
- StarCraft II pro scene still active with 100 pros in Korea 2023.
- Epic Seven international launch revenue: 300B KRW exports 2023.
International Trade and Esports Interpretation
Sources & References
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