GITNUXREPORT 2026

Polish Game Industry Statistics

The Polish game industry is thriving through strong exports and diverse revenue sources.

Min-ji Park

Min-ji Park

Research Analyst focused on sustainability and consumer trends.

First published: Feb 13, 2026

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Key Statistics

Statistic 1

The employed workforce in the Polish game industry numbered 13,000 full-time equivalents in 2022.

Statistic 2

Average salary for a game programmer in Poland was 18,000 PLN gross monthly in 2023.

Statistic 3

Women represented 28% of the Polish game development workforce in 2022.

Statistic 4

Number of game developers with higher education: 65% in Poland 2023.

Statistic 5

Remote work adoption in Polish studios reached 45% in 2022.

Statistic 6

Junior game artist salary averaged 9,500 PLN monthly in Warsaw 2023.

Statistic 7

Over 2,500 new hires in Polish game studios in 2022.

Statistic 8

Unemployment rate among game devs in Poland: under 2% in 2023.

Statistic 9

40% of Polish game workers have international experience in 2022.

Statistic 10

Training investments per employee: 5,000 PLN annually in 2023.

Statistic 11

Game designers make up 15% of the workforce, totaling 1,950 people in 2022.

Statistic 12

QA testers employment grew 25% to 2,200 in Poland 2023.

Statistic 13

Marketing roles in game studios: 8% of total staff, about 1,040 in 2022.

Statistic 14

Freelancers constitute 20% of Polish game industry labor in 2023.

Statistic 15

Age distribution: 25-34 year olds are 55% of workforce in 2022.

Statistic 16

Foreign workers in Polish studios: 12% in 2023, mainly from Ukraine.

Statistic 17

Overtime hours average 10% above standard in crunch periods 2022.

Statistic 18

Union membership in game studios: 5% in Poland 2023.

Statistic 19

Employee retention rate: 85% annually in top studios 2022.

Statistic 20

Diversity training programs implemented in 60% of studios 2023.

Statistic 21

Number of game dev graduates from Polish universities: 1,200 per year in 2022.

Statistic 22

Salary growth for seniors: 15% YoY to 25,000 PLN in 2023.

Statistic 23

The Witcher 3: Wild Hunt sold 50 million copies worldwide by 2023.

Statistic 24

Cyberpunk 2077 reached 25 million sales by end of 2023 post-updates.

Statistic 25

Dying Light franchise sold over 20 million units by 2023.

Statistic 26

Frostpunk 2 announced with pre-orders exceeding 200,000 in 2023.

Statistic 27

This War of Mine sold 7 million copies since 2014 by 2022.

Statistic 28

Dying Light 2 Stay Human sold 5 million in first month 2022.

Statistic 29

Outriders by People Can Fly reached 3.5 million players in 2021.

Statistic 30

Ancestors: The Humankind Odyssey sold 1 million by 2022.

Statistic 31

Superhot sold 2 million copies across platforms by 2023.

Statistic 32

Ghostrunner achieved 1.5 million sales post-launch 2022.

Statistic 33

Number of Polish games released on Steam in 2022: 250.

Statistic 34

Metro Exodus, co-developed by 4A with Polish input, sold 10 million.

Statistic 35

Shadow Warrior 3 by Flying Wild Hog released 2023 with 500k sales.

Statistic 36

Observer by Bloober Team sold 1 million by 2022.

Statistic 37

Layers of Fear franchise: 5 million players total 2023.

Statistic 38

Polish games won 15 IGF awards cumulatively by 2023.

Statistic 39

Average Metacritic score for top Polish AAA titles: 85/100 in 2022.

Statistic 40

Mobile games from Poland: 500+ on Google Play top charts 2023.

Statistic 41

E-sports titles from Poland like Bad North: 100k tournament players 2022.

Statistic 42

Remakes like Witcher 1 remaster announced 2022 with high anticipation.

Statistic 43

Poland had 450 active game development studios in 2023.

Statistic 44

CD Projekt RED employed 1,200 people and led with Witcher series in 2022.

Statistic 45

Techland, developer of Dying Light, had revenue of 500 million PLN in 2023.

Statistic 46

11 bit studios released Frostpunk with 1.5 million sales by 2022.

Statistic 47

The Farm 51 specializes in VR with Deliver Us The Moon, founded 2006.

Statistic 48

Over 100 indie studios emerged in Poland post-2015 Witcher success.

Statistic 49

People Can Fly, known for Bulletstorm, went public on Warsaw Stock Exchange 2015.

Statistic 50

Flying Wild Hog acquired by Focus Home in 2021, specializes in action games.

Statistic 51

Artifex Mundi leads casual/mobile with 200+ games released by 2023.

Statistic 52

Number of studios in Warsaw: 120, largest hub in 2022.

Statistic 53

Krakow has 80 game studios, second largest cluster 2023.

Statistic 54

Wroclaw studios: 50, focusing on outsourcing 2022.

Statistic 55

Gdansk has 30 studios, strong in mobile dev 2023.

Statistic 56

Average studio size: 25 employees, median 12 in 2022.

Statistic 57

70% of studios are privately owned, 15% bootstrapped 2023.

Statistic 58

Publicly listed game companies on GPW: 10 in 2022.

Statistic 59

Outsourcing studios: 150, providing services to global publishers 2023.

Statistic 60

Top 10 studios account for 60% of industry revenue 2022.

Statistic 61

New studio formations: 60 per year average 2020-2023.

Statistic 62

Studio closure rate: 5% annually due to market saturation 2022.

Statistic 63

Total VC funding into Polish game startups reached 500 million EUR in 2022.

Statistic 64

CD Projekt market cap peaked at 8 billion EUR in 2020.

Statistic 65

Techland secured 50 million USD self-funding for future projects 2023.

Statistic 66

11 bit studios IPO raised 20 million PLN in 2014.

Statistic 67

Game Global Fund invested 100 million PLN in Polish studios by 2022.

Statistic 68

Foreign direct investment in Polish gamedev: 300 million EUR 2020-2023.

Statistic 69

Number of M&A deals in Polish gaming: 25 in 2022.

Statistic 70

Crowdfunding success rate for Polish games: 70% on Kickstarter 2023.

Statistic 71

EU grants for game dev R&D: 50 million EUR allocated 2022.

Statistic 72

Projected CAGR for Polish game market: 10.5% through 2027.

Statistic 73

R&D tax relief claimed by 80% of studios, saving 200 million PLN 2022.

Statistic 74

Tencent invested in Remakr Studios for 30 million USD 2023.

Statistic 75

Private equity funds active: 15 focusing on gaming in Poland 2022.

Statistic 76

Angel investments in early-stage studios: 40 deals worth 10 million EUR 2023.

Statistic 77

Government subsidies via PFR: 150 million PLN for digital transformation 2022.

Statistic 78

Studio valuations average 20 million EUR for mid-size firms 2023.

Statistic 79

Blockchain gaming investments: 20 million EUR in Polish projects 2022.

Statistic 80

Export growth rate: 14% YoY supported by 200 million PLN trade programs.

Statistic 81

Incubator programs graduated 50 studios with 5 million PLN seed 2023.

Statistic 82

Metaverse-related funding: 15 million EUR for Polish VR firms 2022.

Statistic 83

In 2022, the Polish video game industry generated a total revenue of 3.7 billion PLN, marking a 12% increase from the previous year.

Statistic 84

Polish game exports accounted for 92% of total industry revenue in 2023, totaling approximately 4.1 billion PLN.

Statistic 85

The mobile gaming segment in Poland contributed 1.2 billion PLN to the industry revenue in 2022, representing 32% of the market.

Statistic 86

PC gaming revenue in Poland reached 1.8 billion PLN in 2023, driven by premium titles from local studios.

Statistic 87

Console gaming sales in Poland grew by 18% YoY to 650 million PLN in 2022.

Statistic 88

The overall Polish games market size was valued at $1.05 billion USD in 2023.

Statistic 89

Free-to-play games generated 45% of Polish mobile gaming revenue in 2022.

Statistic 90

In-app purchases accounted for 58% of total mobile revenue in Poland's game market in 2023.

Statistic 91

The Polish game industry VAT revenue contribution to the state budget was 450 million PLN in 2022.

Statistic 92

E-sports related revenue in Poland hit 120 million PLN in 2023.

Statistic 93

Merchandising from Polish games added 80 million PLN to industry revenue in 2022.

Statistic 94

Subscription-based gaming services revenue in Poland grew to 200 million PLN in 2023.

Statistic 95

Crowdfunding platforms raised 150 million PLN for Polish games in 2022.

Statistic 96

Digital distribution platforms like Steam contributed 70% of Polish game sales revenue in 2023.

Statistic 97

Physical game sales declined to 5% of total revenue, equating to 180 million PLN in 2022.

Statistic 98

The VR/AR segment revenue in Polish games reached 50 million PLN in 2023.

Statistic 99

Cloud gaming services adoption led to 30 million PLN revenue in Poland in 2022.

Statistic 100

Advertising revenue from in-game ads totaled 90 million PLN in 2023.

Statistic 101

Board game crossovers from digital Polish hits added 40 million PLN in 2022.

Statistic 102

Total downloads of Polish-developed mobile games: 250 million in 2023.

Statistic 103

Average revenue per user (ARPU) for Polish mobile games was $2.50 in 2022.

Statistic 104

Market penetration of gaming in Poland reached 65% of the population in 2023.

Statistic 105

B2B game development services exported 500 million PLN worth in 2022.

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While Poland's video game industry has quietly exported over 92% of its creations to become a global powerhouse, the 4.1 billion PLN in revenue for 2023 is just the tip of an iceberg built on blockbuster sales, mobile dominance, and a thriving, well-paid workforce of over 13,000 developers.

Key Takeaways

  • In 2022, the Polish video game industry generated a total revenue of 3.7 billion PLN, marking a 12% increase from the previous year.
  • Polish game exports accounted for 92% of total industry revenue in 2023, totaling approximately 4.1 billion PLN.
  • The mobile gaming segment in Poland contributed 1.2 billion PLN to the industry revenue in 2022, representing 32% of the market.
  • The employed workforce in the Polish game industry numbered 13,000 full-time equivalents in 2022.
  • Average salary for a game programmer in Poland was 18,000 PLN gross monthly in 2023.
  • Women represented 28% of the Polish game development workforce in 2022.
  • Poland had 450 active game development studios in 2023.
  • CD Projekt RED employed 1,200 people and led with Witcher series in 2022.
  • Techland, developer of Dying Light, had revenue of 500 million PLN in 2023.
  • The Witcher 3: Wild Hunt sold 50 million copies worldwide by 2023.
  • Cyberpunk 2077 reached 25 million sales by end of 2023 post-updates.
  • Dying Light franchise sold over 20 million units by 2023.
  • Total VC funding into Polish game startups reached 500 million EUR in 2022.
  • CD Projekt market cap peaked at 8 billion EUR in 2020.
  • Techland secured 50 million USD self-funding for future projects 2023.

The Polish game industry is thriving through strong exports and diverse revenue sources.

Employment and Workforce

  • The employed workforce in the Polish game industry numbered 13,000 full-time equivalents in 2022.
  • Average salary for a game programmer in Poland was 18,000 PLN gross monthly in 2023.
  • Women represented 28% of the Polish game development workforce in 2022.
  • Number of game developers with higher education: 65% in Poland 2023.
  • Remote work adoption in Polish studios reached 45% in 2022.
  • Junior game artist salary averaged 9,500 PLN monthly in Warsaw 2023.
  • Over 2,500 new hires in Polish game studios in 2022.
  • Unemployment rate among game devs in Poland: under 2% in 2023.
  • 40% of Polish game workers have international experience in 2022.
  • Training investments per employee: 5,000 PLN annually in 2023.
  • Game designers make up 15% of the workforce, totaling 1,950 people in 2022.
  • QA testers employment grew 25% to 2,200 in Poland 2023.
  • Marketing roles in game studios: 8% of total staff, about 1,040 in 2022.
  • Freelancers constitute 20% of Polish game industry labor in 2023.
  • Age distribution: 25-34 year olds are 55% of workforce in 2022.
  • Foreign workers in Polish studios: 12% in 2023, mainly from Ukraine.
  • Overtime hours average 10% above standard in crunch periods 2022.
  • Union membership in game studios: 5% in Poland 2023.
  • Employee retention rate: 85% annually in top studios 2022.
  • Diversity training programs implemented in 60% of studios 2023.
  • Number of game dev graduates from Polish universities: 1,200 per year in 2022.
  • Salary growth for seniors: 15% YoY to 25,000 PLN in 2023.

Employment and Workforce Interpretation

Poland’s game industry is a booming, well-educated, and in-demand workforce where nearly everyone has a job, but only a quarter are women, they work hard for solid pay, and most studios still haven’t figured out that remote work and unions might make that crunch time a little less crunchy.

Game Releases and Performance

  • The Witcher 3: Wild Hunt sold 50 million copies worldwide by 2023.
  • Cyberpunk 2077 reached 25 million sales by end of 2023 post-updates.
  • Dying Light franchise sold over 20 million units by 2023.
  • Frostpunk 2 announced with pre-orders exceeding 200,000 in 2023.
  • This War of Mine sold 7 million copies since 2014 by 2022.
  • Dying Light 2 Stay Human sold 5 million in first month 2022.
  • Outriders by People Can Fly reached 3.5 million players in 2021.
  • Ancestors: The Humankind Odyssey sold 1 million by 2022.
  • Superhot sold 2 million copies across platforms by 2023.
  • Ghostrunner achieved 1.5 million sales post-launch 2022.
  • Number of Polish games released on Steam in 2022: 250.
  • Metro Exodus, co-developed by 4A with Polish input, sold 10 million.
  • Shadow Warrior 3 by Flying Wild Hog released 2023 with 500k sales.
  • Observer by Bloober Team sold 1 million by 2022.
  • Layers of Fear franchise: 5 million players total 2023.
  • Polish games won 15 IGF awards cumulatively by 2023.
  • Average Metacritic score for top Polish AAA titles: 85/100 in 2022.
  • Mobile games from Poland: 500+ on Google Play top charts 2023.
  • E-sports titles from Poland like Bad North: 100k tournament players 2022.
  • Remakes like Witcher 1 remaster announced 2022 with high anticipation.

Game Releases and Performance Interpretation

Poland's gaming industry has clearly mastered the alchemy of turning grim, frostbitten worlds and cybernetic angst into a staggering mountain of gold, proving they are far more than just the proud parents of a very well-armed monster slayer.

Game Studios and Companies

  • Poland had 450 active game development studios in 2023.
  • CD Projekt RED employed 1,200 people and led with Witcher series in 2022.
  • Techland, developer of Dying Light, had revenue of 500 million PLN in 2023.
  • 11 bit studios released Frostpunk with 1.5 million sales by 2022.
  • The Farm 51 specializes in VR with Deliver Us The Moon, founded 2006.
  • Over 100 indie studios emerged in Poland post-2015 Witcher success.
  • People Can Fly, known for Bulletstorm, went public on Warsaw Stock Exchange 2015.
  • Flying Wild Hog acquired by Focus Home in 2021, specializes in action games.
  • Artifex Mundi leads casual/mobile with 200+ games released by 2023.
  • Number of studios in Warsaw: 120, largest hub in 2022.
  • Krakow has 80 game studios, second largest cluster 2023.
  • Wroclaw studios: 50, focusing on outsourcing 2022.
  • Gdansk has 30 studios, strong in mobile dev 2023.
  • Average studio size: 25 employees, median 12 in 2022.
  • 70% of studios are privately owned, 15% bootstrapped 2023.
  • Publicly listed game companies on GPW: 10 in 2022.
  • Outsourcing studios: 150, providing services to global publishers 2023.
  • Top 10 studios account for 60% of industry revenue 2022.
  • New studio formations: 60 per year average 2020-2023.
  • Studio closure rate: 5% annually due to market saturation 2022.

Game Studios and Companies Interpretation

Poland's gaming industry is a vibrant, top-heavy ecosystem where a few giants like CD Projekt Red cast long shadows over a sprawling forest of ambitious indie studios, proving you can have your Witcher and eat it too, provided you're not one of the 5% that get digested by the market each year.

Investments and Growth Trends

  • Total VC funding into Polish game startups reached 500 million EUR in 2022.
  • CD Projekt market cap peaked at 8 billion EUR in 2020.
  • Techland secured 50 million USD self-funding for future projects 2023.
  • 11 bit studios IPO raised 20 million PLN in 2014.
  • Game Global Fund invested 100 million PLN in Polish studios by 2022.
  • Foreign direct investment in Polish gamedev: 300 million EUR 2020-2023.
  • Number of M&A deals in Polish gaming: 25 in 2022.
  • Crowdfunding success rate for Polish games: 70% on Kickstarter 2023.
  • EU grants for game dev R&D: 50 million EUR allocated 2022.
  • Projected CAGR for Polish game market: 10.5% through 2027.
  • R&D tax relief claimed by 80% of studios, saving 200 million PLN 2022.
  • Tencent invested in Remakr Studios for 30 million USD 2023.
  • Private equity funds active: 15 focusing on gaming in Poland 2022.
  • Angel investments in early-stage studios: 40 deals worth 10 million EUR 2023.
  • Government subsidies via PFR: 150 million PLN for digital transformation 2022.
  • Studio valuations average 20 million EUR for mid-size firms 2023.
  • Blockchain gaming investments: 20 million EUR in Polish projects 2022.
  • Export growth rate: 14% YoY supported by 200 million PLN trade programs.
  • Incubator programs graduated 50 studios with 5 million PLN seed 2023.
  • Metaverse-related funding: 15 million EUR for Polish VR firms 2022.

Investments and Growth Trends Interpretation

Poland’s game industry has grown from scrappy crowdfunded startups into a multi-billion-euro economic powerhouse, fueled by equal parts government support, venture capital, and an export-hungry drive to become Europe’s next gaming hub.

Market Size and Revenue

  • In 2022, the Polish video game industry generated a total revenue of 3.7 billion PLN, marking a 12% increase from the previous year.
  • Polish game exports accounted for 92% of total industry revenue in 2023, totaling approximately 4.1 billion PLN.
  • The mobile gaming segment in Poland contributed 1.2 billion PLN to the industry revenue in 2022, representing 32% of the market.
  • PC gaming revenue in Poland reached 1.8 billion PLN in 2023, driven by premium titles from local studios.
  • Console gaming sales in Poland grew by 18% YoY to 650 million PLN in 2022.
  • The overall Polish games market size was valued at $1.05 billion USD in 2023.
  • Free-to-play games generated 45% of Polish mobile gaming revenue in 2022.
  • In-app purchases accounted for 58% of total mobile revenue in Poland's game market in 2023.
  • The Polish game industry VAT revenue contribution to the state budget was 450 million PLN in 2022.
  • E-sports related revenue in Poland hit 120 million PLN in 2023.
  • Merchandising from Polish games added 80 million PLN to industry revenue in 2022.
  • Subscription-based gaming services revenue in Poland grew to 200 million PLN in 2023.
  • Crowdfunding platforms raised 150 million PLN for Polish games in 2022.
  • Digital distribution platforms like Steam contributed 70% of Polish game sales revenue in 2023.
  • Physical game sales declined to 5% of total revenue, equating to 180 million PLN in 2022.
  • The VR/AR segment revenue in Polish games reached 50 million PLN in 2023.
  • Cloud gaming services adoption led to 30 million PLN revenue in Poland in 2022.
  • Advertising revenue from in-game ads totaled 90 million PLN in 2023.
  • Board game crossovers from digital Polish hits added 40 million PLN in 2022.
  • Total downloads of Polish-developed mobile games: 250 million in 2023.
  • Average revenue per user (ARPU) for Polish mobile games was $2.50 in 2022.
  • Market penetration of gaming in Poland reached 65% of the population in 2023.
  • B2B game development services exported 500 million PLN worth in 2022.

Market Size and Revenue Interpretation

While Poland's game industry is busy conquering the world from its desks—pulling in billions largely from exports and microtransactions, all while the state happily collects its VAT cut—it turns out that making digital dragons is a far more lucrative national pastime than actually slaying them.

Sources & References